|
Myriad Truths posted:Well, I hope you're feeling lucky; you'll only get a single pack's shot at it. Actually, I think the prerelease is a seeded pack, 2 Journey, 1 Born and 2 Theros.
|
# ? Apr 8, 2014 20:04 |
|
|
# ? Jun 7, 2024 20:56 |
|
BizarroAzrael posted:Actually, I think the prerelease is a seeded pack, 2 Journey, 1 Born and 2 Theros. Huh, so it is. Okay, I'm pretty happy about that change even though it's a little surprising.
|
# ? Apr 8, 2014 20:10 |
|
Myriad Truths posted:Huh, so it is. Okay, I'm pretty happy about that change even though it's a little surprising. It is surprising that a set's prerelease event has more than one pack of said set in each player's pool?
|
# ? Apr 8, 2014 20:13 |
|
I mean the Born of the Gods prerelease was 1 seeded, 2 Born, and 3 Theros, so. vv
|
# ? Apr 8, 2014 20:14 |
|
Lunsku posted:It is surprising that a set's prerelease event has more than one pack of said set in each player's pool? The prerelease seeded pack will itself be a pack of Journey cards, so you're functionally getting three packs' worth of cards. That deviation from the 2/2/2 split is unusual, but I like opening and playing with more new cards.
|
# ? Apr 8, 2014 20:17 |
|
Myriad Truths posted:The prerelease seeded pack will itself be a pack of Journey cards, so you're functionally getting three packs' worth of cards. That deviation from the 2/2/2 split is unusual, but I like opening and playing with more new cards. You got 4 packs of Dragon's Maze at that prerelease. And for New Phyrexia, you got 3 Scars/3 New Phyrexia. In fact, I can't recall a single third set prerelease that went 2/2/2.
|
# ? Apr 8, 2014 20:22 |
|
Brownhat posted:You got 4 packs of Dragon's Maze at that prerelease. And for New Phyrexia, you got 3 Scars/3 New Phyrexia. In fact, I can't recall a single third set prerelease that went 2/2/2. Scourge?
|
# ? Apr 8, 2014 20:24 |
|
Brownhat posted:You got 4 packs of Dragon's Maze at that prerelease. And for New Phyrexia, you got 3 Scars/3 New Phyrexia. In fact, I can't recall a single third set prerelease that went 2/2/2. Okay. I thought it was reasonable to expect prereleases to follow the same proportions as the regular sealed events, but I haven't been playing that long, so I really would have no idea.
|
# ? Apr 8, 2014 20:26 |
|
Madmarker posted:Scourge? Nope, that was an Onslaught Tournament Pack and 3 Scourge boosters.
|
# ? Apr 8, 2014 20:27 |
|
I can't wait to see someone flash this in in response to blockers being declared. Especially when one of the things being blocked is a Boros Reckoner. Also, Keranos looks pretty drat good, giving reach in the lategame.
|
# ? Apr 8, 2014 20:27 |
|
So wait, if a Reckoner fights with that out would the creature hitting him do double their power in damage, and then the Reckoner's reflected damage is doubled as well? So like him fighting a 3/3 would result in you having 12 damage to point at something?
|
# ? Apr 8, 2014 20:32 |
|
Gumdrop Larry posted:So wait, if a Reckoner fights with that out would the creature hitting him do double their power in damage, and then the Reckoner's reflected damage is doubled as well? So like him fighting a 3/3 would result in you having 12 damage to point at something? Yup. Works just like Furnace of Rath.
|
# ? Apr 8, 2014 20:34 |
How does a card like that work with assigning damage? So if you swing with a 5/5 and someone throws up 2 blockers against it, do you have 10 damage to distribute any way you want, or can you only distribute it 1 for 1 and then its doubled? I guess it's only considered a "source of damage" once it's been assigned?
|
|
# ? Apr 8, 2014 20:45 |
|
Loving Life Partner posted:How does a card like that work with assigning damage? Right. In this instance you would be able to assign 5 damage, which would then be doubled.
|
# ? Apr 8, 2014 20:46 |
|
Someone posted a sweet interaction with Mortals Ardor, Ajani's Presence, and Boros Reckoner to go infinite on turn four assuming you can get something to damage it, not too difficult to assemble even if it is a three+ card combo since there are other ways of giving Boros indestructible and lifelink. I can't imagine completely building around it but maybe as a sideboard package against certain decks where it happens more frequently?quote:
edit: D'oh should have checked last page. Leaving it up for redundancy. Korak fucked around with this message at 20:55 on Apr 8, 2014 |
# ? Apr 8, 2014 20:50 |
|
Why lifelink? Boros charm + Dictate of the Twin Gods + reckoner Redirect to itself until its big enough to redirect to an opponent.
|
# ? Apr 8, 2014 20:56 |
|
Korak posted:upposedly a decent player when he wants to be so I can't imagine he accidentally tapped wrong. He knows what he was doing. Just a shame they don't have someone shadowing him more. The key thing about him compared to other people is that when he makes an "accident" its always in his favor when other players make accidents its a missed beneficial trigger or something. Take this as you will, but a friend of mine played him at a Legacy open a couple months ago. It was the win and in match for top 8 for one, top 16 for the other. Bertoncini was playing sloppily, mis-tapping things, making little 'mistakes', right until my friend got him with the second GRV of the match. From that second on he apparently started playing super tightly and with zero mistakes, and announcing everything perfectly clearly. Whether it was intentional or not, it looks a bit off.
|
# ? Apr 8, 2014 20:58 |
|
edit: moved to buy/sell thread
the fucked around with this message at 21:06 on Apr 8, 2014 |
# ? Apr 8, 2014 21:00 |
|
Korak posted:Someone posted a sweet interaction with Mortals Ardor, Ajani's Presence, and Boros Reckoner to go infinite on turn four assuming you can get something to damage it, not too difficult to assemble even if it is a three+ card combo since there are other ways of giving Boros indestructible and lifelink. I can't imagine completely building around it but maybe as a sideboard package against certain decks where it happens more frequently? T3: Reckoner T4: Ardor, Presence, Lightning Strike?
|
# ? Apr 8, 2014 21:01 |
How do infinite life things play out in tournaments? I see rules about loops and mandatory loops are a draw etc, but not practical examples, so if someone hits that combo on Reckoner then says "Okay, I have 1,000,000 life, go", if you don't scoop you can just play the game like normal, try to deck them if possible, etc?
|
|
# ? Apr 8, 2014 21:03 |
|
Loving Life Partner posted:How do infinite life things play out in tournaments? I see rules about loops and mandatory loops are a draw etc, but not practical examples, so if someone hits that combo on Reckoner then says "Okay, I have 1,000,000 life, go", if you don't scoop you can just play the game like normal, try to deck them if possible, etc? Yup, if there's a controllable, non-random, infinitely repeatable loop that the other player can't or won't interact with, you can just declare where you end the loop and the game proceeds.
|
# ? Apr 8, 2014 21:05 |
|
Loving Life Partner posted:How do infinite life things play out in tournaments? I see rules about loops and mandatory loops are a draw etc, but not practical examples, so if someone hits that combo on Reckoner then says "Okay, I have 1,000,000 life, go", if you don't scoop you can just play the game like normal, try to deck them if possible, etc? Fun fact: Malignus and Furnace of Rath make an awesome combo to beat infinite life.
|
# ? Apr 8, 2014 21:07 |
So that means that you could have 2 different infinite combos in your deck, one that gains life, and one that creates infinite damage, we could also do this mid-attackers phase with Iroas, so now we have redundancy a little bit.
|
|
# ? Apr 8, 2014 21:14 |
|
I remember a couple of people trying to set up infinite life with Reckoner using Boros Charm and Unflinching Courage when Dragon's Maze first came out. It wasn't especially practical, but I can see that repeating when JOU hits and the first few weeks following it since a couple of one drop instants would presumably be a lot more feasible.
|
# ? Apr 8, 2014 21:16 |
|
L0cke17 posted:Take this as you will, but a friend of mine played him at a Legacy open a couple months ago. It was the win and in match for top 8 for one, top 16 for the other. Bertoncini was playing sloppily, mis-tapping things, making little 'mistakes', right until my friend got him with the second GRV of the match. From that second on he apparently started playing super tightly and with zero mistakes, and announcing everything perfectly clearly. Whether it was intentional or not, it looks a bit off. This is, for the record, how Bertoncini was described as acting before the suspension. He'd play sloppily, but only in ways that benefitted him or had no effect on the match. People caught on when they noticed that his sloppy plays never made things worse for him, and that he could play with laser precision when he needed to. Gumdrop Larry posted:I remember a couple of people trying to set up infinite life with Reckoner using Boros Charm and Unflinching Courage when Dragon's Maze first came out. Boros Charm and Azorius Charm was the mixture of choice in Gatecrash. I never saw the Naya decks trying it with Unflinching Courage, but I was generally playing decks that Courage wouldn't come in against.
|
# ? Apr 8, 2014 21:19 |
|
There's a couple on camera infinite life loops from last standard when American Control was running Boros Reckoner. redstormpopcorn yes that also would work. As with anything someone will test it out and see how consistent it is. What I do like is that none of the cards are completely terrible by themselves. Just indestructible against a Polukranos or a Demon is fine when you can redirect to kill it or go to the face. Boros Charm is still a very good card in this meta. L0cke17 several people have said that about him. He's a less sloppy player on game 3. Since coming back he's been top 16ing almost every event which is "impressive" to say the least.
|
# ? Apr 8, 2014 21:25 |
|
Dictate of Keranos goes right into my Zedruu deck as another Howling Mine I can pass off to someone else, as well as my Nekusar! Man this is some fun stuff.
|
# ? Apr 8, 2014 21:26 |
|
Can any chicagoland goons here point me in the direction of which stores have competitive fnm scenes, other than the past times location in niles (literal hole in wall) and the hotsauce locations
|
# ? Apr 8, 2014 21:37 |
Lunsku posted:From DCI Tournament Rules: somehow missed that he was talking about Day 2. I could have sworn the announcement over the loudspeaker was on Saturday, but I remembered incorrectly.
|
|
# ? Apr 8, 2014 21:56 |
|
qbert posted:Quick rules question. Say I have a white creature bestowed with another white creature. What happens if I give my creature pro white, say with a God's Willing? Does the bestow dude fall off and become a creature, or does it go to the graveyard? Here's the rule. quote:702.102e. If an Aura with bestow is attached to an illegal object or player, it becomes unattached. This is an exception to rule 704.5n.
|
# ? Apr 8, 2014 23:10 |
|
Applebees posted:Here's the rule. There are Bestow cards that are Enchant Player? Did I miss something or are they just covering all their potential bases? (It sounded like a great idea at least)
|
# ? Apr 8, 2014 23:21 |
|
Tardigrade posted:There are Bestow cards that are Enchant Player? Did I miss something or are they just covering all their potential bases? There aren't yet, but there's no reason there couldn't be, and it's a pretty inexpensive form of future-proofing. The only enchantable thing that isn't an object is a player, so that covers it all.
|
# ? Apr 8, 2014 23:25 |
|
They're just copying the wording from the rule that it is an exception to so as not to have any weird loopholes.
|
# ? Apr 8, 2014 23:25 |
|
LordSaturn posted:There aren't yet, but there's no reason there couldn't be, and it's a pretty inexpensive form of future-proofing. The only enchantable thing that isn't an object is a player, so that covers it all. Magic's rules say I'm not an object, I'm a human being. How existentially gratifying.
|
# ? Apr 8, 2014 23:31 |
|
I'm not saying the outcome is bad, because I really like bestow in practice, but it's hilarious to me that the way they addressed all the potential disadvantages of Auras was by going down the list and putting in corner case exemptions for all of them. "Countered on resolution? Placed into graveyard? All those other things that the rules say happen? They, uh, don't happen in this new case. Because we said so." Basically, it seems that Auras were (broadly speaking) so bad that in the end the best way to make them good was by going "nuh uh" whenever the game tries to make one of the bad things happen.
|
# ? Apr 8, 2014 23:44 |
|
Yeah, while bestow is a cool mechanic, to me it also seems kind of inelegant. I like mechanics and cards that break the rules within the rules, instead of just rewriting rules. But it's tricky with auras, because making them not super powerful just makes them very bad, whereas making them really powerful can make the game too swingy. Just look at what the ordeals do to theros limited, and they're not all that powerful
|
# ? Apr 8, 2014 23:55 |
|
JerryLee posted:I'm not saying the outcome is bad, because I really like bestow in practice, but it's hilarious to me that the way they addressed all the potential disadvantages of Auras was by going down the list and putting in corner case exemptions for all of them. "Countered on resolution? Placed into graveyard? All those other things that the rules say happen? They, uh, don't happen in this new case. Because we said so." Yeah I think basically once you commit to the premise of Bestow (we want Aura Creatures that aren't susceptible to the inherent card disadvantage Auras represent) then you've committed yourself to going down and ticking each one of these little corner cases. It's totally inelegant but they decided that it was better to inoculate Bestow against blowouts than have a clean rule. I'm fine with that. Bestow is weird and clunky but it's easily the most interesting thing to come out of the block design-wise.
|
# ? Apr 9, 2014 00:02 |
|
JerryLee posted:Basically, it seems that Auras were (broadly speaking) so bad that in the end the best way to make them good was by going "nuh uh" whenever the game tries to make one of the bad things happen. Show of hands for more enjoyable gamestates - Hopeful Eidolon or Loxodon Warhamer?
|
# ? Apr 9, 2014 00:03 |
|
Spiderdrake posted:The design space for auras is so brutally restrictive that it's hard to understand why you'd say that is a bad thing. I said the outcome isn't bad in my opinion, but if anyone tries to claim that it was an elegant solution I'll probably disagree to my dying day vv
|
# ? Apr 9, 2014 00:06 |
|
|
# ? Jun 7, 2024 20:56 |
|
Spiderdrake posted:Besides, bestow is certainly a great deal more elegant and fun to play with than equipment, which is the other serious attempt to fix them. I'm not going to quibble over 'fun' but there's no way Equipment is less elegant than Bestow. You'd never see them make Bestow evergreen in a million years.
|
# ? Apr 9, 2014 00:07 |