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Well I went and screwed up. I tried to install PartsCatalog and DamnedRobotics, but somewhere in the process I screwed up and now no parts load, at all. Nothing is visible in the VAB, I had popups saying my debris couldn't be loaded, I'm just screwed.
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# ? Apr 8, 2014 20:08 |
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# ? Jun 2, 2024 01:11 |
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Fishstick posted:Custom biomes should almost be a must-install, it adds actual reasons to go beyond Mun/Minmus by adding biomes to all the other planets, seemingly compatibly with SCANSAT
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# ? Apr 8, 2014 20:24 |
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thread says that the toolbar plugin is included in the download so I guess there's a button to turn the display on/off there. you'll have to add the button to the toolbar first. toolbar plugin is pretty awesome.
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# ? Apr 8, 2014 20:35 |
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Obama 2012 posted:I've got over 100 hours logged in KSP (or so Steam tells me), and I only just realized that if you take a scientific reading with something like a materials bay, but you only intend recover your command module from the flight, you have to have a kerbal physically go and remove the data from the unit to store it. My minimalist approach to hardware recovery has been costing me science this whole time, especially with the landing craft I routinely ditch at faraway planets before flying home. This is where FScience rocks.
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# ? Apr 8, 2014 20:48 |
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Any word on whether Protractor is 23.5 compatible?
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# ? Apr 8, 2014 21:05 |
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Obama 2012 posted:I've got over 100 hours logged in KSP (or so Steam tells me), and I only just realized that if you take a scientific reading with something like a materials bay, but you only intend recover your command module from the flight, you have to have a kerbal physically go and remove the data from the unit to store it. My minimalist approach to hardware recovery has been costing me science this whole time, especially with the landing craft I routinely ditch at faraway planets before flying home. The good news? Its still there! If you're just leaving them on the surface, you can go back and still pull the science out. Of course, if you're letting them smack into stuff from orbit that's not an option, but there you go.
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# ? Apr 8, 2014 22:18 |
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A new feature of 0.23.5, Quicksave-AS Use ALT+F5 to trigger this save mode, it allows you to name the quicksave. Use ALT+F9 to load a quicksave by name.
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# ? Apr 8, 2014 22:41 |
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Zaran posted:A new feature of 0.23.5, Quicksave-AS This changes EVERYTHING
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# ? Apr 8, 2014 22:42 |
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Robzilla posted:This is where FScience rocks. I've found that Ship Manifest is better for it. It does the same thing, minus the bug, plus allowing you to do things like move Kerbals around in your ship without having to take them on EVA.
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# ? Apr 8, 2014 23:11 |
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Does KSP let you quit with alt+f4? I see some hilarity in the future.
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# ? Apr 8, 2014 23:35 |
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...Yes, yes it does. Has anyone tried Better Than Starting Manned? I like the idea but I just can't figure out how to get started. It gives you a probe core, SRB and a thermometer and I guess you're supposed to do some temperature measurements but, probably due to me using FAR (BTSM does rightfully warn about using it with other mods) the SRB gets going so high and fast that everything explodes. It's not controllable or thrust-limitable either.
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# ? Apr 8, 2014 23:55 |
Zaran posted:A new feature of 0.23.5, Quicksave-AS Aw yiss.
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# ? Apr 8, 2014 23:59 |
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Getting procedural fairings has made my rockets look much nicer. Also, FAR has completely borked all my rocket designs, but in a good way.
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# ? Apr 9, 2014 00:05 |
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Elukka posted:...Yes, yes it does. You can right click the SRB in the hangar and give it less thrust.
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# ? Apr 9, 2014 00:08 |
WraithMind posted:Does KSP let you quit with alt+f4? I see some hilarity in the future. Yeah, I'm guilty of using this as it's quicker than waiting for all the menu scenes to load as you leave through them. Alt-F5 to Save Alt-F4 to Quit Better not have fat fingers!
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# ? Apr 9, 2014 00:09 |
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dex_sda posted:You can right click the SRB in the hangar and give it less thrust.
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# ? Apr 9, 2014 00:10 |
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So I made my first effective hypersonic plane (but not space plane) that managed to get up to mach 5 in-atmosphere and managed to gain some pretty decent altitude: At about 45km up. Starting to come back down now. Fairing pretty well, turning around to head back to KSC About 250km away, the other coastline. Final approach. This is where it all went wrong. Turns out using FAR and mechjeb's spaceplane autolanding system doesn't work. Green is the path that mechjeb wanted to take. Red is the path that was taken
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# ? Apr 9, 2014 00:10 |
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Elukka posted:...Yes, yes it does. Better Than. Oh gently caress, it can't be. It is. It's Flowerchild.
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# ? Apr 9, 2014 00:16 |
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What am I missing? Is it some hilarious modder drama please tell me it is and explain it because I wanna hear.
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# ? Apr 9, 2014 00:28 |
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Elukka posted:What am I missing? Is it some hilarious modder drama please tell me it is and explain it because I wanna hear. I only know second-hand from the previous Kerbal thread, but apparently Flowerchild is a Minecraft modder infamous for drama and purposely making their own mods incompatible with other peoples' mods.
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# ? Apr 9, 2014 00:30 |
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Elukka posted:What am I missing? Is it some hilarious modder drama please tell me it is and explain it because I wanna hear. This came up in the last thread when this mod came out. Flowerchild is an infamous minecraft modder. Everything you've heard about the minecraft modding community in one spergy 14 year old
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# ? Apr 9, 2014 00:32 |
With my newfound move science about the ship knowledge I made a quick jaunt to high kerbin and got some science to unlock fuel lines. I never realised how this critical component is the key to getting about the solar system. While im still stuck in Kerbin SOI for now I can now make far more efficient rockets. Asparagus staging and drop tanks, I missed you.Acquire Currency! posted:Better Than. Oh gently caress, it can't be. Elukka posted:I can't, but it's probably a part added by the mod that lacks the feature. A mod that adds SRBs? Upper stage SRBs? For asteroid pushing drone ships?
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# ? Apr 9, 2014 00:32 |
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Tarezax posted:I only know second-hand from the previous Kerbal thread, but apparently Flowerchild is a Minecraft modder infamous for drama and purposely making their own mods incompatible with other peoples' mods. Wasn't he the guy that made Minecraft crash if it detected another mod that corrected his mod's bullshit and also made his mod cause permanent changes to the game?
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# ? Apr 9, 2014 00:33 |
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Geemer posted:Wasn't he the guy that made Minecraft crash if it detected another mod that corrected his mod's bullshit and also made his mod cause permanent changes to the game? Yep! Don't worry though Squad's community managers are aware and reasonably capable of shutting down mod drama
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# ? Apr 9, 2014 00:37 |
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Elukka posted:What am I missing? Is it some hilarious modder drama please tell me it is and explain it because I wanna hear. Years ago FC made a mod for Minecraft called Better Than Wolves. The wolves beta update came around and this dude thought the direction the game was going in was unacceptable, so he made Better Than Wolves. It was kinda chill (despite his obviously assholish name choice) until poo poo hit maximum over sperg and got real. There's so much poo poo on this we had a thread about it. The basics are that FlowerChild always prefaces his mod by saying something like "many of us are disappointed with the way the game is going.." and is a massive rear end in a top hat. What I find funny about his name choice here is it's Better Than Manned Capsules, what the gently caress? This post would be way too massive if I listed everything he did. It's goddamn hilarious and unbelievable. I'm just saying the kinda poo poo he attracts might damage the cool and chill community we have now. frank.club fucked around with this message at 00:43 on Apr 9, 2014 |
# ? Apr 9, 2014 00:38 |
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Geemer posted:Wasn't he the guy that made Minecraft crash if it detected another mod that corrected his mod's bullshit and also made his mod cause permanent changes to the game? Pretty sure it also had a blacklist of users that it deleted that save game if it detected it was running in their machine. That's probably with good reason and not at all some horrible petty nonsense.
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# ? Apr 9, 2014 00:39 |
Acquire Currency! posted:It was kinda chill If you ignore the BDSM aspects, yes.
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# ? Apr 9, 2014 00:48 |
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Better Than Starting Manned All Rights Reserved All rights reserved? Is that even allowed? The donation link is cute too. SocketSeven fucked around with this message at 00:50 on Apr 9, 2014 |
# ? Apr 9, 2014 00:48 |
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Many of us were disappointed by how much of a sperging idiot Flowerchild is.
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# ? Apr 9, 2014 00:52 |
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Umbra Dubium posted:If you ignore the BDSM aspects, yes. At first it had cool gears and elevators and poo poo. It was an innocent time. SocketSeven posted:Better Than Starting Manned Lmfao.
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# ? Apr 9, 2014 00:54 |
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Elukka posted:I can't, but it's probably a part added by the mod that lacks the feature. Seriously, don't use Flowerchild's mods. Dude is absolutely horrid and the sooner he leaves KSP the better. You know how the KSP forum requires that mods post their source so as to have a record that there's nothing malicious in them? Rather than risk his code being forked on Git he has it hosted on his own webspace. He absolutely abhors the concept of open source and has repeatedly railed against people simply using his mods without his permission. As well he actively fights against compatibility with other mods and generally is a horrible and bitter person. In Minecraft, his mod (Better Than Wolves) was started because he claims Mojang was stupid to add wolves to the mod instead of ~his vision~ and so it heavily features the abuse and torture of wolves as well as gimp-suit 'breeding harnesses' and a whole host of other nastiness. Did I mention that he's paranoid over his code? Because he is. Here's the notice from his minecraft mod page: FlowerChild posted:[*** COPYRIGHT NOTICE ***] I am 100% dead serious when I say that if Squad requires a mod's source to be hosted on Github (which requires that repos be fork-able) then FlowerChild will immediately quit. e: a lot of posts happened while I was writing this so I'll throw in my flowerchild story Back when BTW was relatively new and minecraft modpacks just starting, Technic included Better Than Wolves. I played with it for a while but eventually removed it from my version of Technic for some reason or other. After I removed it, my game would crash every time it rained but never immediately and I couldn't figure out why. The mystery was solved when someone pointed out that BTW hosed with the vanilla .class files for fire, and so lightning strikes were calling for code that had been removed.
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# ? Apr 9, 2014 00:56 |
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I had never heard of this stuff before, but...wow, what a gigantic douchebag. I never bothered installing Better than Wolves just because of the lovely passive-aggressive name, but now I'll make sure not to touch anything from him.
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# ? Apr 9, 2014 01:02 |
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What did I step in.
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# ? Apr 9, 2014 01:04 |
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What's the over under of him adding gimp suit textures to manned modules.
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# ? Apr 9, 2014 01:05 |
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Elukka posted:about FAR and BtSM incompatibility. To answer this by the way, (since I don't think it was answered.) FlowerChild has stated that BtSM is designed to be played without any other mods, and will not support users that have other mods installed. If you want to use it, uninstal FAR. Ironically, he tells you to first install Deadly Re-entry before his mod.
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# ? Apr 9, 2014 01:12 |
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SocketSeven posted:To answer this by the way, (since I don't think it was answered.) FlowerChild has stated that BtSM is designed to be played without any other mods, and will not support users that have other mods installed. If you want to use it, uninstal FAR. Ironically, he tells you to first install Deadly Re-entry before his mod. DR without FAR is a special sort of insanity just on it's own. I thought addons already had to be de-facto open sourced. Like not necessarily an OSI license, but the source has to physically be available, because we are running compiled code on our machines here and it would be nice if you didn't have to weigh installing a ksp mod against the risk of becoming someone's btc mining rig or becoming part of an exciting new botnet.
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# ? Apr 9, 2014 01:17 |
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Mr. Wynand posted:Like not necessarily an OSI license, but the source has to physically be available, because we are running compiled code on our machines here and it would be nice if you didn't have to weigh installing a ksp mod against the risk of becoming someone's btc mining rig or becoming part of an exciting new botnet. Just because you have the source doesn't necessarily mean you can do anything with it. By way of a for instance, you are not allowed to mod FAR compatibility into BtSM because doing so would be editing proprietary code that was only released to you for review purposes. If you went ahead and did so anyway God help you if you released that patch on the KSP forums because FlowerChild would go after you with the fury of a libertarian forced to pay child support. He is a repugnant shell of a man who should be kept far away from open and inclusive communities.
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# ? Apr 9, 2014 01:24 |
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So what you're saying is we need to put his code on github and watch him freak out?
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# ? Apr 9, 2014 01:34 |
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Bentai posted:So what you're saying is we need to put his code on github and watch him freak out? We wouldn't be the first. Goons did something like this a while ago with BtW and he lost his poo poo. E: \/\/ We had a pretty similar conversation in the last thread. I think Max has been aware for a while now. frank.club fucked around with this message at 01:39 on Apr 9, 2014 |
# ? Apr 9, 2014 01:35 |
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# ? Jun 2, 2024 01:11 |
Good thing Maxmaps floats about here and we can give the team advanced warning.
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# ? Apr 9, 2014 01:36 |