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Freakazoid_ posted:One of my new houses has a fence on a patio. All I did was smooth a single voxel, arranged them into a fence-like pattern and magically I get this fence that looks almost like a hand-made prop. It also causes the patio to warp around the individual poles, so it isn't perfect. You can fix the patio thing, but I can't find the thread that explained it.. I'll edit my post when I find it. (e: https://www.youtube.com/watch?v=RFYgr0S7FAU) As for roofing, here's a video for a round-slopey one, but joebob is right, if you want to smooth you need to have it be more than 1 voxel thick to not get holes. https://www.youtube.com/watch?v=C1lLdeEJWN8 starfish fucked around with this message at 07:07 on Apr 8, 2014 |
# ? Apr 8, 2014 07:05 |
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# ? Jun 5, 2024 21:41 |
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Mephiston posted:Just keep playing with things. I'm yet to work out how to make antivoxels but microvoxels are pretty fun. I made a little fence and a pretty neat window frame out of them so far. The smooth tool is also pretty good fun. These four tutorials will teach you most of what you need to know about microvoxels, antivoxels, controlled deformation, and zero data voxels. Most of the really neat stuff you see uses at least one of those. https://www.youtube.com/watch?v=f0wEtg03mro https://www.youtube.com/watch?v=sgjGsJUntag https://www.youtube.com/watch?v=sFjmbBqN_6o https://www.youtube.com/watch?v=0oTGuiHpiQQ From there it's just a lot of experimentation to figure out exactly how things weld and learn to manipulate it to get what you want. Some of it's a matter of smoothing, but some of it (like the antivoxels) is more a matter of inversion.
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# ? Apr 8, 2014 17:59 |
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Just started playing a bit and I have a few questions: - Are all resources on the surface? Haven't seen any caves and it seems much harder to dig quickly down than in Minecraft. - What does the tier level mean in the continent list?
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# ? Apr 9, 2014 00:29 |
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The main problem i have is that antivoxels seem to be entirely broken right now. I tried creating a string, and even just a negative decoration template but both of them didnt work properly. Microvoxels are working alright though, despite being a bit messy. ymgve posted:Just started playing a bit and I have a few questions: Aside from stone and dirt, yeah everything is on the surface if not extremely close to. Tier level means the level of ores that are available on the continent. E.g. Tier 1 is mostly copper, iron, etc. It isnt representative of the wood you will find, but most trees have heartwood anyway. Fibrous plants are found EVERYWHERE. Mephiston fucked around with this message at 00:33 on Apr 9, 2014 |
# ? Apr 9, 2014 00:31 |
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Mephiston posted:Aside from stone and dirt, yeah everything is on the surface if not extremely close to. To add to this a little, island tiers are a beta thing while they work on the game engine to handle things like caves and water and players. The planned banana will feature all of the tiers on each island separated by depth, kinda like Minecraft.
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# ? Apr 9, 2014 00:43 |
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Mephiston posted:Aside from stone and dirt, yeah everything is on the surface if not extremely close to. I think they plan on changing this at some point, right? I seem to recall reading something about needing amulets or something to find materials beneath the surface
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# ? Apr 9, 2014 00:54 |
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Another question: Is there a way to stretch the cubes you build with in one or two directions? It's getting tiresome creating thin floors/walls one cube at the time (And you can't even do the Minecraft "hold down button then move" to make placing cubes quicker)
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# ? Apr 9, 2014 01:56 |
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Select tool is what you're looking for.
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# ? Apr 9, 2014 02:01 |
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ymgve posted:Another question: Is there a way to stretch the cubes you build with in one or two directions? It's getting tiresome creating thin floors/walls one cube at the time (And you can't even do the Minecraft "hold down button then move" to make placing cubes quicker) This is general advice I've said before, but, DON'T START BUILDING EVER UNTIL YOU HAVE THE SELECTION TOOL AT LEAST. It is the single tool that makes creating stuff in this game a joy compared to Minecraft. If anyone is building things without it, once you get you'll kick yourself for wasting so much of your time building without it.
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# ? Apr 9, 2014 02:18 |
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Mephiston posted:The main problem i have is that antivoxels seem to be entirely broken right now. I tried creating a string, and even just a negative decoration template but both of them didnt work properly. Antivoxels are very definitely working currently.
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# ? Apr 9, 2014 04:46 |
How do you make solid cylinders? Antivoxels and the smoothing tool?
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# ? Apr 9, 2014 05:19 |
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Google Butt posted:How do you make solid cylinders? Antivoxels and the smoothing tool? Use something like this except filled in, then copy and paste the slice you made on top a bunch of times and smooth the hell out of it. Then you can just select the middle (without the rounded top/bottom) and template it or whatever. If you ever make an empty cylinder make sure you make them at least 2 voxels thick or you'll get holes when you smooth.
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# ? Apr 9, 2014 07:25 |
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Hey, if your claim is surrounded by already claimed land, and you delete your claim to reposition it quickly in the same area, will that space you were on 'fill in' as claimed space, or will you still have an open area to replace your claim? I would assume theres empty space there, but I really don't want to take chances deleting it on a whim in case i'm wrong.
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# ? Apr 9, 2014 11:14 |
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Azhais posted:I think they plan on changing this at some point, right? I seem to recall reading something about needing amulets or something to find materials beneath the surface Yep, eventually as was stated they will be seperated by tier, and supposedly there will be different biomes underground you can dig to, but i'm not sure if that is just for EQN or if it will be in landmark too Flarestar posted:Antivoxels are very definitely working currently. Odd. The ones I've made, going by at least 3 different guides, have all been broken. I go to select the string in the middle of the 3x3x3 and the game suddenly forgets there are movement handles. Tom Guycot posted:Hey, if your claim is surrounded by already claimed land, and you delete your claim to reposition it quickly in the same area, will that space you were on 'fill in' as claimed space, or will you still have an open area to replace your claim? I would assume theres empty space there, but I really don't want to take chances deleting it on a whim in case i'm wrong. The unclaimable radius will extend completely from every plot surrounding yours, so unless there is a small square in there you can re-claim, then you'll lose that plot location.
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# ? Apr 9, 2014 11:49 |
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I've found that I'm not as creative as I think, at least on the housing/building level. I think I might need to go stare at some architectural pictures or something and copy them, because the things I've "built" are just embarrassingly rudimentary. I do have some grand plans in mind, but at this rate they'll look like a mansion of cardboard boxes instead of something palatial, so much thanks to Flarestar for linking those videos on voxels. I bet they'll help a ton. Also, I find the accumulation of building materials is a pretty chill thing to do, and a nice companion to reading novels.
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# ? Apr 9, 2014 13:21 |
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Mephiston posted:Odd. The ones I've made, going by at least 3 different guides, have all been broken. I go to select the string in the middle of the 3x3x3 and the game suddenly forgets there are movement handles. If you're using a 3x3x3 that's probably why. Usually you start with a 5x5x5 block, and at the end you're using 5x1x5 slices to build a 5x3x5 block. Also, are you forgetting to fill in the center slice's hole before you copy/paste the antivoxel blank in front and behind? The behavior you're experiencing is what usually happens when you try to copy/paste an antivoxel before it's been inverted. One of the tutorials I linked a few posts back was specifically for creating antivoxels - the instructions in it work.
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# ? Apr 9, 2014 13:46 |
So I need to make a pretty big dome with a big slice cut out the middle of it for my observatory...which do you think would get me my desired result faster, making the dome and then removing middle chunk, or trying to make the two dome parts separately? Just working on getting the last of my build tools made and then I'll be kicking it into high-ish gear.
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# ? Apr 9, 2014 14:47 |
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Depending on how big you're going to make it, I'd just make half or even a quarter of it and rotate/mirror the rest and then slice the piece out with the selection tool. Domes sound like a bitch, kind of like conical roofs.
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# ? Apr 9, 2014 15:00 |
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Can you only delete your claim if you're standing in it? I'm trying to get rid of it to build it in a new spot (with the 3 claim limit making it impossible to make my thing), but the claim management screen doesn't even show any claims listed that I can click on.
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# ? Apr 9, 2014 15:02 |
starfish posted:Depending on how big you're going to make it, I'd just make half or even a quarter of it and rotate/mirror the rest and then slice the piece out with the selection tool. Domes sound like a bitch, kind of like conical roofs. If I make the whole thing at once, my line of thought is to take that cylinder-template guide thing, make a bunch of half-circles so that the flat side ends up being a circle too, then smooth the hell out of it. I think as long as I make it thick enough, that'd be less bitchy, but my main concern is that the delete/remove tool seems to be locked to a certain grid...though I guess I could easily select the dome and re-position it around the grid to get the middle cut cleanly out. edit: I just realized the similarity between this and using integrals to find the volume of a hemisphere. I'm freaking out a little. Trebuchet King fucked around with this message at 15:25 on Apr 9, 2014 |
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# ? Apr 9, 2014 15:11 |
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I've not really used any of the other shape template things so I'll have to take your word for it, I was thinking something like this which seems like a pain.
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# ? Apr 9, 2014 15:43 |
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I quit this for the most nitpicky reason ever, which was that I didn't like building from the ground level. I wanted to be able to hover in the air in my claim so I could get a better look at what I was working on. Have they added a flying tool or whatever yet?
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# ? Apr 9, 2014 16:14 |
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Grappling Hook.
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# ? Apr 9, 2014 17:23 |
starfish posted:I've not really used any of the other shape template things so I'll have to take your word for it, I was thinking something like this which seems like a pain. Just eyeballing it it looks like that's just intersected circles as per the cylinder guide, which is what I was trying to communicate! I'm feeling optimistic. What did you make that in?
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# ? Apr 9, 2014 17:30 |
Keshik posted:I quit this for the most nitpicky reason ever, which was that I didn't like building from the ground level. I wanted to be able to hover in the air in my claim so I could get a better look at what I was working on. You could build nerd poles
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# ? Apr 9, 2014 18:46 |
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Keshik posted:I quit this for the most nitpicky reason ever, which was that I didn't like building from the ground level. I wanted to be able to hover in the air in my claim so I could get a better look at what I was working on. Like someone said, grappling hook. You can grapple to the arrows on the selection tool (when you press shift) and hover anywhere you please. Trebuchet King posted:Just eyeballing it it looks like that's just intersected circles as per the cylinder guide, which is what I was trying to communicate! I'm feeling optimistic. What did you make that in? Google image search. It's from this site that lets you change the diameter, view the different layers and switch between isometric and 2d, so it's kinda neat.
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# ? Apr 9, 2014 22:51 |
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starfish posted:Like someone said, grappling hook. You can grapple to the arrows on the selection tool (when you press shift) and hover anywhere you please. I had no idea this was possible, I was also missing the ability to fly around, so I just grappled onto stuff I'd create in the air, this makes it much easier.
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# ? Apr 9, 2014 23:07 |
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Isn't the ability to fly coming from an item or something like that?
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# ? Apr 10, 2014 15:25 |
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Not currently, but the live stream last night confirmed that there will be an item that allows you to fly within your claim.
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# ? Apr 10, 2014 15:31 |
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Eltoasto posted:Not currently, but the live stream last night confirmed that there will be an item that allows you to fly within your claim. Was there an ETA, or is just one of those sometime in the future things?
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# ? Apr 10, 2014 22:55 |
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Maybe it will be an item like the Prime Grappler, they will drop codes for a flying do-hickey which end when open beta starts. RIP Prime Grappler
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# ? Apr 11, 2014 01:40 |
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Are the bonus items for the more expensive packs worth it? I just want to know like what is the impact of the bracer and the storage things, are these going to be good forever or something that will just be replaced later on?
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# ? Apr 13, 2014 11:17 |
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DONT CARE BUTTON posted:Are the bonus items for the more expensive packs worth it? I just want to know like what is the impact of the bracer and the storage things, are these going to be good forever or something that will just be replaced later on? I honestly don't feel like they are worth it now. The only thing worth anything from my perspective is the pickaxe because it saves you some grinding. Also, is upkeep getting a little bit much for anyone else? I really don't feel like playing right now but I am going to have to log in a grind out copper for a couple hours because I won't have time to do it with my work week coming up. They really probably should avoid making people feel like this is a job.
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# ? Apr 13, 2014 12:56 |
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joebob posted:I honestly don't feel like they are worth it now. The only thing worth anything from my perspective is the pickaxe because it saves you some grinding. Also, is upkeep getting a little bit much for anyone else? I really don't feel like playing right now but I am going to have to log in a grind out copper for a couple hours because I won't have time to do it with my work week coming up. They really probably should avoid making people feel like this is a job. Even with the full number of claims, grinding out enough copper to max your timer takes like an hour tops, and that's with a pretty terrible pick.
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# ? Apr 13, 2014 14:57 |
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Can I buy a plot of land right next to someone's spergy castle and dig out every tile so it's just a huge pit?
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# ? Apr 13, 2014 15:32 |
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joebob posted:I honestly don't feel like they are worth it now. The only thing worth anything from my perspective is the pickaxe because it saves you some grinding. Also, is upkeep getting a little bit much for anyone else? I really don't feel like playing right now but I am going to have to log in a grind out copper for a couple hours because I won't have time to do it with my work week coming up. They really probably should avoid making people feel like this is a job. Yeah its a little annoying. I know I ended up spending a whole night sad as it is, doing nothing but mining copper until I had 2 months worth of upkeep for 4 claims. Speaking of which I'm really glad they finally increased it, even if its only by 1 I can have a 4x4 block and start working on my build. I haven't really done anything with the entrance yet, that can wait. But inside I've got the gates mostly done, outside of some more detailing. The rest... well, its still a giant empty box underground. I'm trying to make a re-imagining of neriak. Even with the extra claim there isn't enough space to do something exact anyways. I'm hoping to try and use as many familiar buildings and things that I can, but trying to fit in a whole town in the tiny space you have is going to be tricky.
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# ? Apr 13, 2014 15:40 |
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Infinite Monkeys posted:Can I buy a plot of land right next to someone's spergy castle and dig out every tile so it's just a huge pit? No, claims have a safe zone around them that you can't put a claim down on.
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# ? Apr 13, 2014 16:14 |
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You used to be able to get like 40k copper for $1 in the store but they might have fixed that now.
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# ? Apr 13, 2014 17:48 |
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Just checked - they fixed it.
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# ? Apr 13, 2014 17:51 |
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# ? Jun 5, 2024 21:41 |
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A high tier pick is going to let you mine about 10k in chopper in about fifteen minutes. It's really more the haggle of logging in to pay if you haven't played in a few days.
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# ? Apr 13, 2014 19:49 |