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Shouldn't all nations in the 1604 start be uncivilized since the industrial revolution hasn't started yet? e: gently caress this gay mod for putting the mod folder inside another folder in the rar preventing me from just extracting it in the first place. Stairmaster fucked around with this message at 03:39 on Apr 10, 2014 |
# ? Apr 10, 2014 03:36 |
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# ? May 30, 2024 23:10 |
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Apperantly in 2000, Nigeria was an absolute monarchy ruled by the NGA_conservative faction. I'm working on getting the NGA_fascist party into power, but we'll see. Also I seem to have no factories. Almost nobody in Africa in fact has any. Good news is though that my armies are about on par with the Europeans, so when I manage to conquer my way north I should be able to conquer my way into Greece, and then onward into Europe quite nicely.
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# ? Apr 10, 2014 03:55 |
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OK, out of the box concerns: 1. Southeast Asia is utterly unchanged in any pre-V2 startdate. The Dutch own all of Indonesia in 1604! 2. China as a Manchu-dominated Empire ruling a number of substates, one of which is Manchuria, is in place in 1604, well before the Manchu conquest of China. 3. The 1764 bookmark is totally unfinished, being literally the 1714 bookmark with the First Partition of Poland added. Mughals still rule all of India and the French still hold Louisiana. 4. There isn't actually an 1800 Napoleonic bookmark. EDIT: Great powers, 1946: 1. Republic of China. 2. UK. 3. USA. 4. France. 5. USSR. 6. Italy. 7. West Germany. 8. Spain. Um... Patter Song fucked around with this message at 04:01 on Apr 10, 2014 |
# ? Apr 10, 2014 03:56 |
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Patter Song posted:EDIT: Great powers, 1946: So does that mean that going by their superpower system, the Cold War was actually fought between Nationalist China and the UK?
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# ? Apr 10, 2014 04:08 |
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BBJoey posted:So does that mean that going by their superpower system, the Cold War was actually fought between Nationalist China and the UK? Chiang Kai-shek, tear down this wall!
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# ? Apr 10, 2014 04:21 |
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Patter Song posted:EDIT: Great powers, 1946: Also, the Warsaw Pact nations are almost all democracies from what I can tell. I mean, I guess, in the same way the USA is an absolute monarchy.
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# ? Apr 10, 2014 04:36 |
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DrProsek posted:Also, the Warsaw Pact nations are almost all democracies from what I can tell. Just played three years as the Republic of China in the Cold War scenario. I crushed Mao in eight months flat and I'm pretty sure I have the potential to utterly destroy the USSR here and now.
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# ? Apr 10, 2014 04:47 |
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Patter Song posted:Just played three years as the Republic of China in the Cold War scenario. I crushed Mao in eight months flat and I'm pretty sure I have the potential to utterly destroy the USSR here and now. Bad call man, you just passed up a great ally. In my game, Japan just backed Communist China in a crisis against the USA. I mean I get that it's hard to model "we hate this country for reasons that can't easily be reflected in game mechanics", but maybe slap a -150 relations malus between the two? .
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# ? Apr 10, 2014 04:56 |
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Turns out USSR starts the cold war with a 15% literacy rate and no standing army so you immediately drop down from being a great power to civilized nation.
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# ? Apr 10, 2014 05:39 |
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Stairmaster posted:Turns out USSR starts the cold war with a 15% literacy rate and no standing army so you immediately drop down from being a great power to civilized nation. Yes. They have literally zero army. Also, East Germany and Poland are both top-tier secondary powers, and if either GPs it's leaving Soviet Satellite status.
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# ? Apr 10, 2014 05:43 |
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It's almost as if the steppe wolffe creator put in the bare minimum effort to create new tags and borders but nothing beyond that. Victoria Wolffe is a substandard, lazy, mostly broken mod. What a surprise.
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# ? Apr 10, 2014 05:44 |
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uPen posted:It's almost as if the steppe wolffe creator put in the bare minimum effort to create new tags and borders but nothing beyond that. Victoria Wolffe is a substandard, lazy, mostly broken mod. What a surprise. Killjoy.
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# ? Apr 10, 2014 05:48 |
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Patter Song posted:Yes. They have literally zero army. Just like Wargame the non-soviet warsaw-pact nations are the best. edit: I've never really played late game vicky that much. What's the ideal army composition if tanks are considered calvary by this game? Stairmaster fucked around with this message at 05:57 on Apr 10, 2014 |
# ? Apr 10, 2014 05:55 |
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If you can get the tanks built, I like something like six infantry, two guards, two tanks, two airplanes, six artillery, and two engineers, for a 20 unit army. Of course, this mod adds bombers, and that might or might not change matters.
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# ? Apr 10, 2014 06:11 |
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I'd go 8 inf 8 arty 2 tanks(or 2 cav in vanilla) and 2 engineers. Guards don't really do anything and tanks are useless in vanilla for anything except ballooning your military score. Artillery does all the real work so the goal should be to pack as much artillery as possible while maintaining 100% siege and recon.
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# ? Apr 10, 2014 06:19 |
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You need the planes though. Hussars will get chewed up and you need something to keep your recon score up and take over flanking. I keep a few guards around just in case I ever actually attack an army (which I occasionally have to do because the AI occasionally isn't quite obliging enough to walk into me). Guards get absolutely wrecked, but are good initial shock troops with very, very high offense.
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# ? Apr 10, 2014 06:31 |
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And lets not get started on PDM where everything has different stats again.
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# ? Apr 10, 2014 07:53 |
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Made it to 1956 as USSR then got double teamed by Russian Ultra-nationalist rebels and Prussian nationalists. I think this mod may have problems.
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# ? Apr 10, 2014 08:29 |
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Stairmaster posted:Made it to 1956 as USSR then got double teamed by Russian Ultra-nationalist rebels and Prussian nationalists. Yeah, you should be lasting until at least the 1980's
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# ? Apr 10, 2014 08:41 |
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Booted up Victoria 2 + PDM for the first time in a while. Yep, Afghanistan's still a steamroller. I haven't lost a war yet. The closest I've come is rump Khiva declaring war on me for the state I took from them and dragging Persia in early on when Persia's army was larger than mine, but they peaced out once I occupied the two provinces that made up Khiva at the time. The dynamic labels are bugged, I formed the Durrani Empire (gray) and the blue part is a Qing breakaway I satellited during the course of my conquests when I noticed the Qing Empire had imploded like always. I think the Sikh Empire AI was wigging out being sandwiched between me and British India, I annexed them and immediately was able to recruit another 10 divisions in Lahore because half the drat province pops were soldiers. Now I'm sandwiched between British India and Russia and at 70% westernization. Afghanistan will rise again Luigi Thirty fucked around with this message at 09:32 on Apr 10, 2014 |
# ? Apr 10, 2014 09:30 |
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Victoria Ultimate: Nazi Germany is hella broken. You start with enough troops to easily overrun the continental powers (except the USSR, but the bookmark is before Barbarossa), and you get hella broken events that allow you to completely annex any of the allied powers as long as you hold their capital and they have enough WE. This includes the USSR. Really, the main drawback of playing Nazi Germany is playing Nazi Germany.
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# ? Apr 10, 2014 16:33 |
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And if you think that's a drawback you havent been reading the Paradox forums
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# ? Apr 10, 2014 17:44 |
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I sure do like the way capitalists build everything industrial for you, but why do I have so ma-.. Oh, well.. huh, okay then.
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# ? Apr 11, 2014 01:00 |
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Westminster System posted:I sure do like the way capitalists build everything industrial for you, but why do I have so ma-.. How did you even do that?
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# ? Apr 11, 2014 01:06 |
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So, I've been playing Victoria Ultimate.
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# ? Apr 11, 2014 01:10 |
Westminster System posted:I sure do like the way capitalists build everything industrial for you, but why do I have so ma-.. The province of Galt's Gulch.
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# ? Apr 11, 2014 01:11 |
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I'm assuming the NF I put in my main industrial province for the past 40 years and forgot about paid off. More technical wise, I guess all the population growth and immigration in the province brought a fair few literate people who, by the NF, were encouraged to become capitalist, Then theres a random Inca event that boosts your overall literacy to like 30% (Or it was something else). There's virtually no other capitalists in the rest of the province and the only other concentration is in my capital, Cusco, where its, far, far lower. Benign neglect is what I'm going with.
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# ? Apr 11, 2014 01:12 |
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I absorbed a Central Asian minor and Afghanistan's percentage of bureaucrats went from .8 to 1.1%.
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# ? Apr 11, 2014 01:19 |
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I just had 5 communist revolts occur in the span of 3 months playing as USA from a 1946 start. Almost 80% of the country is occupied now. . edit: Also north korea starts off with 0% literacy in the 2000 scenario. Stairmaster fucked around with this message at 01:58 on Apr 11, 2014 |
# ? Apr 11, 2014 01:47 |
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Stairmaster posted:I just had 5 communist revolts occur in the span of 3 months playing as USA from a 1946 start. Victoria Ultimate: McCarthy Was Right
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# ? Apr 11, 2014 01:49 |
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Fun fact: You can't nuke iran in victoria ultimate because there is no decision for it. Also the asteroid impact event is disabled.
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# ? Apr 11, 2014 02:36 |
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Has there ever been a mod or file edit for V2's rebels? I really don't feel like going into the game and spending the last 50 years mowing down carpets of socialists, I'd rather disable them completely if anything.
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# ? Apr 11, 2014 03:12 |
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DerLeo posted:Has there ever been a mod or file edit for V2's rebels? I really don't feel like going into the game and spending the last 50 years mowing down carpets of socialists, I'd rather disable them completely if anything. I'd guess renaming/blanking rebel_types.txt would be the easiest route to disable them totally. If that produced crashes or buggy behaviour, setting all the spawn_chance = { factor = xx to 0 would work (you can ignore all the modifiers that come after the first factor, they are multiplicative rather than additive). Enjoy fucked around with this message at 03:21 on Apr 11, 2014 |
# ? Apr 11, 2014 03:17 |
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DerLeo posted:Has there ever been a mod or file edit for V2's rebels? I really don't feel like going into the game and spending the last 50 years mowing down carpets of socialists, I'd rather disable them completely if anything. defines.lua: REDUCTION_AFTER_RISEING = 0.0 REDUCTION_AFTER_DEFEAT = 3.0 Change either of these two lines. Cranking up the first one really high will cause rebels to disperse immediately after they rise up as they lose militancy. Increasing the second one will cause rebels to be completely pacified after you destroy them once.
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# ? Apr 11, 2014 05:50 |
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RIESING It was Vicky 1 that had factroys, right?
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# ? Apr 11, 2014 06:37 |
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Victoria 1 had capitalists that built factroys, yes. By Victoria 2 they were able to afford a spellchecker.
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# ? Apr 11, 2014 06:38 |
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Never forget when the courage push the bravery.
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# ? Apr 11, 2014 06:46 |
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Luigi Thirty posted:Victoria 1 had capitalists that built factroys, yes. By Victoria 2 they were able to afford a spellchecker. Excuse me, I think you mean captialist.
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# ? Apr 11, 2014 06:51 |
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Before EU there was Svea Rike, which was the same thing but on a map of Sweden and Norway. The international version used a map of England and France instead. If you conquered France it popped up a screen congratulating you for uniting Scandinavia.
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# ? Apr 11, 2014 07:03 |
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# ? May 30, 2024 23:10 |
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Stairmaster posted:edit: Also north korea starts off with 0% literacy in the 2000 scenario. What does literacy model? 'Cause of all things, North Korea actually has an insanely high literacy rate. Hangul is stupid easy to learn.
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# ? Apr 11, 2014 08:14 |