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Syrg Sapphire posted:I know I'm going to regret this, but I'm sure someone in here can help. I was just asked if I knew the name of a game that sounds... interesting. Bliss Stage?
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# ? Apr 19, 2014 22:07 |
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# ? Jun 11, 2024 00:54 |
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Syrg Sapphire posted:I know I'm going to regret this, but I'm sure someone in here can help. I was just asked if I knew the name of a game that sounds... interesting. Gau kinda mentioned Apocalypse World and I kinda agree. I mean, to someone who isn't really familiar with Apocalypse World, they might put too much emphasis on the sex moves and then think that the GM is out to screw your players over.
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# ? Apr 19, 2014 22:44 |
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There's a section about relationships in TFOS- Teenagers from Outer Space, where it points out that if at any point things look like they're going to get beyond making out, it's the GM's duty to interfere for maximum comedy value. That's as close as I can think of, really.
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# ? Apr 19, 2014 23:01 |
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I had considered that initially but honestly, everything in the GM's section all but tells you that the PCs should just have a giant naked orgy to make things more 'interesting'.
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# ? Apr 20, 2014 00:17 |
Maybe someone got confused and ran Everyone is (a) John, the game about a guy with multiple personalities desperately trying to hire a prostitute.
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# ? Apr 20, 2014 00:29 |
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Yea I gotta think that's a poorly understood view of Apocalypse World.
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# ? Apr 20, 2014 01:20 |
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Syrg Sapphire posted:I know I'm going to regret this, but I'm sure someone in here can help. I was just asked if I knew the name of a game that sounds... interesting. I'm embarrassed having a suggestion no-one has made yet but isn't this Wraethu?
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# ? Apr 20, 2014 05:12 |
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That's a good one, but honestly I really think the person in question means Kagematsu, though like Kwyndig said that's not really what Kagematsu is about. Unless there's some additional context?
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# ? Apr 20, 2014 05:20 |
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I quoted everything I had.
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# ? Apr 20, 2014 06:00 |
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Syrg Sapphire posted:I quoted everything I had. Sounds more like a request to create a system rather than an existing system. I propose one where the GM plays the older sibling to the player PCs who are all going to the Big Dance[tm] and the GM must successfully chaperon the party while players must try to sneak away.
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# ? Apr 20, 2014 06:03 |
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Barudak posted:Sounds more like a request to create a system rather than an existing system. That could actually be an interesting game.
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# ? Apr 20, 2014 06:05 |
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Comrade Gorbash posted:That could actually be an interesting game. Eh, I played the first edition. It wasn't that great.
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# ? Apr 20, 2014 06:09 |
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I never thought to ask when I was a kid, but what precisely happens after Daddy is awoken?
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# ? Apr 20, 2014 07:36 |
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Evil Sagan posted:I never thought to ask when I was a kid, but what precisely happens after Daddy is awoken? It kicks your rear end back to the start of the board and the Daddy Randomizer is reset for the next child looking to get snacks in the middle of the night. Note: This game was invented in the 90s and "Daddy" has a goddamn sleeping cap.
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# ? Apr 20, 2014 07:38 |
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Barudak posted:It kicks your rear end back to the start of the board and the Daddy Randomizer is reset for the next child looking to get snacks in the middle of the night. Sounds a lot like old school Dungeons and Dragons with an especially douchey DM.
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# ? Apr 20, 2014 07:41 |
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Evil Sagan posted:Sounds a lot like old school Dungeons and Dragons with an especially douchey DM. Its more similar than you think; you're designated a certain noise to specialize in. A spin resulting in an un-optimized noise forces you to press the Summon Daddy button with increasingly harsh penalties as the campaign to reach the fridge progresses. Upon summoning daddy you start the game from the beginning again presumably as the same child except you are inexplicably now trained in a different noise. Melf, Gelf, and Telf eat your hearts out.
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# ? Apr 20, 2014 07:48 |
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I've been gone a while, what... happened to the NEXT thread and whats with the place it's gone to?
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# ? Apr 20, 2014 13:50 |
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Asphyxious posted:I've been gone a while, what... happened to the NEXT thread and whats with the place it's gone to? I was mostly full of white noise, so it was sent to a place full of white noise and also I guess winson didn't feel like dealing with it anymore. Iunno, the posting atmosphere is pretty chill in that thread now so I don't see the big deal.
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# ? Apr 20, 2014 13:59 |
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It went to neo-YCS.
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# ? Apr 20, 2014 14:26 |
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I do miss the cooking thread element of it, though. That's been lost in its new, badly colored state.
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# ? Apr 20, 2014 14:55 |
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I ran Torchbearer yesterday. Torchbearer owns pretty hard, guys.
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# ? Apr 20, 2014 16:52 |
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I really want to play Torchbearer someday.
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# ? Apr 20, 2014 17:27 |
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I would like to see more character creator apps in games in general and I think that kind of thing would make a very good stretch goal for future kickstarters, along the lines of "extra ten thousand bucks, hire a decent programmer to slap together a decent UI and make sure everything runs while I take the extra time to make sure everything interacts properly."
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# ? Apr 20, 2014 18:37 |
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Xiahou Dun posted:I ran Torchbearer yesterday. What made it so good? What happened in your game? quote:I would like to see more character creator apps in games in general and I think that kind of thing would make a very good stretch goal for future kickstarters, along the lines of "extra ten thousand bucks, hire a decent programmer to slap together a decent UI and make sure everything runs while I take the extra time to make sure everything interacts properly." Definitely. The character builder for 4e made the game so much more appealing for me. Even a spreadsheet or fairly simple program (like the Black Book web app for Trail of Cthulhu) makes generating characters a lot less time-consuming or intimidating for first-time players. It's especially nice in ToC since there's a few fiddly character creation rules intended to preserve the "feel" of the game. They're a pain to remember and take up space on the usual character sheet, but the character generator can just check your math with no fuss. That said, it'd be really nice if character generators would include "homebrew mode" or whatever, when you can check a box that says you aren't using the standard math (say, for a boss NPC) and you'd like the program not to refuse to save your character sheet because it doesn't like the math,
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# ? Apr 20, 2014 19:21 |
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Sionak posted:What made it so good? What happened in your game? So I'll try to answer both questions and give a brief summary of how we enjoyed the game with shot out to respond. I'm a lazy gently caress and I bought this game at PAX and literally just read the book 8 times in my copious free time (I'm a grad student actively teaching 2 courses so that was minimal). So one week of having the book and 3 days of I Guess I'm Running a Game because my Dungeon World group said yes. Anyway, we go through character creation. 1) I think Luke Crane loving hates elves since the one player that picked that option kept getting screwed over. 2) Otherwise character creation is a breeze and I liked it. Not as simple as PbtA poo poo, but still do-able at the table unlike D&D or whatever. The adventure was an inn that had been attacked by kobolds ; the players are trying to rescue all the inhabitants and figure out why everything is hosed. They promptly fell prey to a trapped staircase that collapsed under them, fought some giant rats and then discovered a puppy and some treasure ; I thought this gave a pretty good old-school feel. Then they captured a guard-post of kobolds (sexily using the same rules as killing the rats and we enjoyed the mini-game) and marched them south towards the giant spider that made the kobolds leave their ancestral caverns. But there was a pit trap in between and the players spent a literal hour debating that before giving up. (Note, the system for tracking torches is actually really good and I like their faces every time I said, "Your torch is starting to dim...". So. Much. Hatred. But in a fun way?) Then they came upon a group of kobolds holding like kobold court and tried to convince them that they could totally take care of the giant spider. They failed horribly but took the compromise that they would engage in single combat for an exchange of prisoners. Which was a one turn knock out where the player beat the poo poo out of a lady kobold (the adventure was very specific on kobold sexual dimporhism because okay sure). So they swap their captured kobolds for the inkeeper and his family, return them to the surface (with puppy!~!!) and then go spider hunting. Various cave-related shenanigans later they have like 10 conditions each and they get the the spider's lair. They try to riddle it just because there are rules for riddling and they wanted to see what it's like, but they couldn't come up with a goal. So they just murdered it. Then they made camp. I really liked how fluid the conflict system was and I really think the inventory management aspect owned really hard. This has been my story. But maybe I'm an rear end in a top hat. Probably that.
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# ? Apr 21, 2014 02:30 |
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Sionak posted:What made it so good? What happened in your game? I should do up a spreadsheet for my game. And then get my IT guy to make a not-lovely version.
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# ? Apr 21, 2014 07:32 |
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Xiahou Dun posted:
Awesome. I'm currently running DW myself and was partly wondering if something like Torchbearer would be too crunchy for my usual players, but that game sounds like a blast. It brings back memories of setting kobolds on fire in the first D&D game I played, in fact.
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# ? Apr 21, 2014 13:30 |
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Compared to DW it is hella crunchy, but it's not D&D levels of fiddly bullshit. The conflict rules are actually really slick and intuitive once you get the hang of them, and we really liked how they were a fun little mini-game. Like, the conflict rules are independently fun as a game in and of themselves.
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# ? Apr 21, 2014 16:14 |
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I'm planning on running some quick tutorials of Mythender at this weekend's MtG Journey Into Nyx pre-release (with the store's permission, naturally). For the unaware, Mythender is a system designed entirely around killin' gods, and Journey Into Nyx is also about killin' gods. Exactly how bad or good an idea is this?
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# ? Apr 22, 2014 13:29 |
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ungulateman posted:I'm planning on running some quick tutorials of Mythender at this weekend's MtG Journey Into Nyx pre-release (with the store's permission, naturally). For the unaware, Mythender is a system designed entirely around killin' gods, and Journey Into Nyx is also about killin' gods. Running Mythender is a great idea because Mythender is great and everyone should go here and download it for free and play it now.
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# ? Apr 22, 2014 13:50 |
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Oh hey, speaking of which, I just wanted to put this offer out there if anyone has a product they're trying to get promoted: I'm going to be running games (oh god so many games) at RAGECon Reno in June, if you have something to sell and would like me to run demo games of it I would be happy to do so pro bono (aside from a copy of the product to actually run, of course) just to get a break from running like 72 hours of Dungeon World and FAE. So, uh, I guess if you want a really small group of dorks in Reno to be briefly exposed to your RPG let me know and I'll see about getting it slotted in. Doomsayer fucked around with this message at 04:54 on Apr 23, 2014 |
# ? Apr 23, 2014 04:41 |
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Are there any RPGs out there that do a good job of keeping things playable/interesting when you split the party? And what about them specifically makes it work?
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# ? Apr 24, 2014 05:16 |
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P.d0t posted:Are there any RPGs out there that do a good job of keeping things playable/interesting when you split the party? Better Angels is very well suited for that, since every player plays two characters: their human and someone else's demon. So even if your human isn't in the scene, you're probably playing the demon of a human who is, or t'other way round. For an archetypal party-of-five: Alex is playing Andrew, possessed by Abraxas, and Belphegor, possessing Berenice Betty is playing Beatrice, possessed by Belphegor, and Caiaphas, possessing Charlie Connor is playing Charlie, possessed by Caiaphas, and Delilah, possessing Danielle Diego is playing Danielle, possessed by Delilah, and Ereminodes, posessing Enid Eleanor is playing Enid, possessed by Ereminodes, and Abraxas, possessing Andrew A party-split where only Beatrice, Charlie, and Enid are in the current scene still leaves Alex with something to do (play Belphegor) and likewise Diego (play Ereminodes). Topologically congruent splits are less effective, since the links aren't idempotent (playing the demon of someone present works, but playing the demon of someone who isn't there is less interesting, so a BCD table fragment still gives Alex something to do but Eleanor's options are 'have Enid, who is offstage, react to whatever Diego says her demon is up to', which is less elegant. Dammit, now tabletop games are making me want to brush up on my graph theory.
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# ? Apr 24, 2014 05:45 |
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P.d0t posted:Are there any RPGs out there that do a good job of keeping things playable/interesting when you split the party? Apocalypse World, since it's designed to not have a party at all. It works because of fiction comes first - you don't roll very often and there's very little maths to do to figure out a move.
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# ? Apr 24, 2014 09:28 |
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Ars Magica has troupe-style play, where each player gets a wizard, a significant companion, and a couple of normals. Since wizards spend a lot of time locked up in towers doing research, you swap to one of your alt characters for adventuring. The same goes for rotating GMs. Haha, wow, I finally got rid of that "stupid newbie" avatar! Took me a year and a half to get noticed. Kind of unhappy it wasn't for something not posted on the forums, though; IRC just feels like cheating, like it's not a authentic avatar&title. Edit I need to pay this forward somehow. Rockopolis fucked around with this message at 15:55 on Apr 24, 2014 |
# ? Apr 24, 2014 13:57 |
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I'm a sucker for pre-painted miniatures games but I'm trying to be a little more careful. Has anyone played Confrontation? http://www.miniaturemarket.com/rkh-cfac04u.html It's rated low on BGG, but the review I read said it's pretty decent. turn it up TURN ME ON fucked around with this message at 16:18 on Apr 24, 2014 |
# ? Apr 24, 2014 16:15 |
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SquadronROE posted:I'm a sucker for pre-painted miniatures games but I'm trying to be a little more careful. Has anyone played Confrontation? Their prepaints aren't that great, but they are serviceable (with a wash or just repainting or whatever). It has also been out of print for quite a while, hence the low low clearance price on miniaturemarket. Can't say anything about the actual game, but the price is right if you want a handful of knights and werewolf/gnoll guys and a pretty sweet terrain piece.
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# ? Apr 24, 2014 16:20 |
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I've never heard of queer storygames before. What are some good ones?
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# ? Apr 24, 2014 17:55 |
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Evil Sagan posted:I've never heard of queer storygames before. What are some good ones? Easy answer? MONSTERHEARTS in big circled letters. Also Hot Guys Making Out...
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# ? Apr 24, 2014 17:58 |
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# ? Jun 11, 2024 00:54 |
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Evil Sagan posted:I've never heard of queer storygames before. What are some good ones? Monsterhearts is probably the best. The same person, Joe McDaldno, also made a free game called Dream Askew that's meant to be a queer-focused GM-less Apocalypse World, but ehhhh, I didn't like it as much. EDIT: Davin Valkri posted:Also Hot Guys Making Out... Hahahaha. My friend has a copy of that. I keep meaning to do a F&F of it. Spincut fucked around with this message at 18:04 on Apr 24, 2014 |
# ? Apr 24, 2014 18:00 |