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I heard GELO mentioned and have been tinkering with it for the past day trying to get it to work. Anyone else find it finnicky? I got it running through my Mod Manager and the patch won't hit any errors, but it just stops at 100% during importing and sits there. Also, I'm gonna chime in and join the others who've recommended the Frostfall/Realistic Needs and Diseases/Hunterborn stack. I don't think I can go back to playing vanilla after this, and stranding myself with an alternate start mod makes it that much better. You do need a mod to make combat more dangerous to get the whole survival experience though: I used SkyRe for awhile, but its reliance on funneling points into skill-up perks is making me miss SPERG. What other mods should I look at to make the environment and wildlife/combat more dangerous?
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# ? Apr 19, 2014 22:15 |
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# ? Jun 5, 2024 09:25 |
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Flagrant Abuse posted:You do still need to have both BG1 and BG2 installed to install Tutu, though, which (generally) presumes that you do own them both to start with. I don't think you need to own Morrowind to make use of Skywind. You do need to own Morrowind. Specifically the GOTY edition.
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# ? Apr 19, 2014 23:12 |
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Flagrant Abuse posted:You do still need to have both BG1 and BG2 installed to install Tutu, though, which (generally) presumes that you do own them both to start with. I don't think you need to own Morrowind to make use of Skywind. That's the thing - Tutu was a product of its time, when everyone was less hysterically oversensitive about copyright violations. Skywind could probably have been developed even faster than it already has were it designed the same way Tutu was - to look for and draw resources directly from a Morrowind installation that are improved for use in Skyrim. I imagine a lot of structural and environmental meshes in Morrowind would work just as well in Skyrim once you upgrade the resolution of the textures applied to it.
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# ? Apr 19, 2014 23:17 |
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The Mad Archivist posted:I imagine a lot of structural and environmental meshes in Morrowind would work just as well in Skyrim once you upgrade the resolution of the textures applied to it.
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# ? Apr 19, 2014 23:31 |
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Using SPERG I'm now at Level 5 but have 4 perk points available. I updated the skycapper INI using SPERG's version and ran "Reset perks", but still have 4 perk points. What obvious thing am I doing wrong?
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# ? Apr 19, 2014 23:41 |
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edit: nevermind
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# ? Apr 19, 2014 23:44 |
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I've hit a bit of a weird bug and wondered if anyone has any ideas. I'm mid-way through Moonpath to Elsweyr and my character is unable to equip or use spells. If I select them the hand comes up for a fraction of a second with the spell effect on it, then it automatically unequips it. Scrolls work fine, as do weapons in either hand, and on loading savegames from a couple of hours back the spells work there. Any ideas for a fix?
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# ? Apr 19, 2014 23:51 |
Ynglaur posted:Using SPERG I'm now at Level 5 but have 4 perk points available. I updated the skycapper INI using SPERG's version and ran "Reset perks", but still have 4 perk points. What obvious thing am I doing wrong? Are you using Mod Organizer? Install the SKSE Uncapper in the Skyrim directory by hand, but let MO handle the override file normally as part of the package.
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# ? Apr 20, 2014 00:28 |
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Raygereio posted:You can't grab a mesh from Morrowind and plug it into Skyrim. The nif files are different, so you'll have to do quite some fiddling to make it work. But once you figure out the fiddling process *once,* you can build ways to automate it and do it in batch. The only thing stopping Skywind from doing that is copyright concerns, which is why they're making everything from scratch.
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# ? Apr 20, 2014 00:29 |
I've developed a small problem. Every now and then leaving an inn kneecaps my framerate from a steady 40-50 outside/unwavering 60 inside into 10-15 frames per second outdoors, no matter how much or little is being rendered on the screen. Even control input lags behind. During hiccups like this Process Explorer shows that Skyrim is suddenly lashing my poor GTX 750Ti for everything it's got and more. Quitting and reloading fixes the problem, but purging the GPU memory or ClearInvalidRegistrations magic don't help a bit. Any ideas?
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# ? Apr 20, 2014 00:34 |
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scamtank posted:Are you using Mod Organizer? Install the SKSE Uncapper in the Skyrim directory by hand, but let MO handle the override file normally as part of the package. I am. Both the Uncapper and SPERG files are identical at this point, however.
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# ? Apr 20, 2014 01:22 |
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Scyantific posted:Did you make sure to turn off AntiAliasing and Anisotropic Filtering in the MO SkyrimPrefs INI File? Easiest way to do that is to add the Skyrim Launcher to the MO executables list and run it once. Ah this was it, it didn't dawn on me that it would be using mod organizers own .ini files for that. Thanks for the help!
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# ? Apr 20, 2014 01:30 |
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scamtank posted:I've developed a small problem. Every now and then leaving an inn kneecaps my framerate from a steady 40-50 outside/unwavering 60 inside into 10-15 frames per second outdoors, no matter how much or little is being rendered on the screen. Even control input lags behind. Are you using an ENB? This is a thing that happens for some people (including me) when using it. For me, turning off enb with Shift+12, going into the map, waiting a bit, turning enb back on and exiting the map often fixes it, but not always. Sometimes it fixes itself. Apparently alt-tabbing out of the game and back in can fix it if you're lucky enough that this doesn't just crash the game. Official word on the ENB forums is 'nobody has any goddamn idea what causes this.' If you're not using ENB then... I have no idea.
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# ? Apr 20, 2014 02:21 |
I am, actually. I'll try that the next time it happens. Thanks.
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# ? Apr 20, 2014 02:55 |
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Kraven Moorhed posted:I heard GELO mentioned and have been tinkering with it for the past day trying to get it to work. Anyone else find it finnicky? I got it running through my Mod Manager and the patch won't hit any errors, but it just stops at 100% during importing and sits there. The enchantments in GELO look really cool, I wish I could get them without having to futz around with a proccer or whatever.
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# ? Apr 20, 2014 03:31 |
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Disable ASIS and LLI before running GELO. Re-enable them afterwards. that's the only thing I've had throw exceptions at me for.
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# ? Apr 20, 2014 04:11 |
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LtSmash posted:
I've been looking forward to this, so I'd be happy to help. As long as you're okay with me testing it in conjunction with SPERG.
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# ? Apr 20, 2014 06:21 |
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Smol posted:How viable are bound weapons in SPERG? Not looking anything crazy but it would be cool to have them at least the level of legendary regular weapons. Pretty decent, although I only ever use bound sword.
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# ? Apr 20, 2014 06:26 |
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So, my current save is as stable as ever, but for some reason, the spell count for the mod Achieve That! is constantly expanding. A few minutes into starting a new character and the count is already at ~60 something while definitely not having that many spells at all. While definitely not gamebreaking, it's weirdly irritating for someone who's a big dumb nerd about his cheevooos, and I have absolutely no idea what could be causing it. Any ideas? Including my load order just in case.Load Order posted:00 Skyrim.esm
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# ? Apr 20, 2014 07:56 |
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Gyshall posted:e2: what about titmods Oh my god, the first modern game in the series that doesn't have lizard tits and cat dongs as the first and second mods available for the game. GOD DAMMIT, THAT poo poo IS ELDER SCROLLS TRADITION AT THIS POINT!
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# ? Apr 20, 2014 08:00 |
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Agents are GO! posted:Pretty decent, although I only ever use bound sword.
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# ? Apr 20, 2014 08:04 |
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Okay, I'm havin a weird issue which I think may well be caused by my Improved ASIS INIs, and in hoping you fine people might be able to help me: Is there a perk or spell or ability that basically adds an impassible zone to either side of a character? So far I've found two guards - one outside of the Jarls throne room, one outside of the jail in Riften - who have an impassible wall attached to their sides. It's definitely a flat plane, not a sphere, and it's attached to them because the riften jail guard moseys from one side of the door to the other and the invisible wall shoves me around when he does. At first I thought it might be a glitched nif from one of the weapon mods I'm using, but I've been using the same ones forever without this issue. The only thing that's new is my improved ASIS INIs giving perks to guards. Anyhow, maybe Seorin or LtSmash or Hothtrooper or one of the other modders who reads this thread might have some insight. Edit: My load order. Agents are GO! fucked around with this message at 08:37 on Apr 20, 2014 |
# ? Apr 20, 2014 08:27 |
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Dwemerverse has a wall spell, though it's not attached to characters. Maybe that's it?
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# ? Apr 20, 2014 13:39 |
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Paracelsus posted:Bound bow is quite useful, and levels up archery quickly because it has high base damage, but lags behind in the late game because smithing-enhanced weapons get out of control. While smithed weapons can get insane, bound stuff can, too. I'm rolling a spellsword with SPERG and the benefits from both One-Handed and Conjuration make bound weapons really viable. I pretty much exclusively use Bound Sword/Dagger in the right hand and whatever other spell in the left and I can smack stuff down pretty handily.
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# ? Apr 20, 2014 17:32 |
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Mr. Carrier Pigeon posted:While smithed weapons can get insane, bound stuff can, too. I'm rolling a spellsword with SPERG and the benefits from both One-Handed and Conjuration make bound weapons really viable. I pretty much exclusively use Bound Sword/Dagger in the right hand and whatever other spell in the left and I can smack stuff down pretty handily.
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# ? Apr 20, 2014 17:50 |
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Has anyone else been using LOOT instead of BOSS to do their mod organization? I came back to skyrim recently, and after updating all my mods the game still crashed with BOSS's load order, whereas LOOT's is working perfectly now. Apparently it does mod-asset analysis instead of just using a load order so it's way more stable, even if the load order it gave me on the surface made no loving sense. I guess I can't complain if it works though.
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# ? Apr 20, 2014 18:49 |
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Are there any good/well known mod compilations floating around? I've always loved modding Elder Scrolls games but I just don't have the patience anymore to sit down for a couple hours to work out mod conflicts/compatibility problems. I figured the best bet was to try out an established mod pack and make some minor tweaks.
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# ? Apr 20, 2014 19:02 |
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Mr. Carrier Pigeon posted:While smithed weapons can get insane, bound stuff can, too. I'm rolling a spellsword with SPERG and the benefits from both One-Handed and Conjuration make bound weapons really viable. I pretty much exclusively use Bound Sword/Dagger in the right hand and whatever other spell in the left and I can smack stuff down pretty handily. Thanks for the answer. I think I'll be going with bound sword then, at least before I can find some artifacts. Installed Dual Wield Parrying as well, so I can block with the sword while having a spell in my left hand.
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# ? Apr 20, 2014 19:35 |
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Not sure if this is a common problem or not, but I've decided to try out some mods and do a fresh playthrough of Skyrim. So far I have everything running pretty stable as far as not crashing. However, I can't seem to get the meters for Frostfall to work. The text messages pop-up ok, but the meters are not there even though I set the options to have them always on. I saw something about iHUD on the Frostfall troubleshooting page, do I need to have that installed to get the meters working? I already have SkyUI on it.
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# ? Apr 20, 2014 20:15 |
You don't. Something else is hosed.
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# ? Apr 20, 2014 20:20 |
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Are there any mods (or combinations of mods) that are vaguely Monster Hunter-ish/Diablo-ish in tone? By which I mean there's basically one place to serve as a home base/quest hub, and everywhere else is hostile?
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# ? Apr 20, 2014 21:03 |
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scamtank posted:You don't. Something else is hosed. drat. I was afraid of that. I'll have to try and find a work around for it. Not getting my hopes up though.
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# ? Apr 20, 2014 21:09 |
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Is there a way to make backpacks invisible in Frostfall? On some characters I like the look of them but on others I make I don't, but I still want the carry weight bonus. Or maybe just the backpack without the axe and poo poo attached to it?
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# ? Apr 20, 2014 23:24 |
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I have Convenient Horse Herding installed and the basic herding gear serves as a backpack. I like the look of it a lot better because it just has a bedroll strapped underneath and not all the junk hanging off the sides (also the bedroll doesn't come off if you aren't actually carrying a tent).
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# ? Apr 21, 2014 00:02 |
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Alright I'm hoping I can get some troubleshooting help here, I've been going through youtube vids without much success and the whole "mess with poo poo until it works" isn't working either Alright so I installed SKSE where the Skyrim exe is like it says. I also have Mod Organizer installed in the Skyrim folder so when I open The Skyrim folder the folder options are: Data DirectX DotNetFX Shaders Mod Organizer Skyrim VCRedist I've grabbed some stuff I wanna try off of the nexus via MO Now I can't tell MO to run SKSE or Skyrim as it tells me that it failed to start Steam and "Do you want to allow the following program to make changes to this computer" Its from steam So I think to myself...alright. I'll just use my shortcut of SKSE which WILL launch Skyrim. But none of the mods that I've grabbed from the Nexus are loading in. Do I need to run MO than launch SKSE? Because when I do that and Skyrim is checking the mods it still only shows mods I've had for ages but nothing from MO. God I don't know if what I am saying is making sense It LOOKS like, when I actually go under data, that my other mods are setup as .esm or .bsa files/whatever. But the things inside MO are still zipped
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# ? Apr 21, 2014 06:50 |
Tiny Chalupa posted:Now I can't tell MO to run SKSE or Skyrim as it tells me that it failed to start Steam and Sounds like you're being ruined by UAC. Try disabling that poo poo from the control panel. Also, you must start SKSE through Mod Organizer. The magic of MO means that the mods don't really enter the Data folder until startup. This allows a lot of flexibility with installing and unplugging poo poo, but the mod files really aren't there for the game until MO wizards them in the right place, scamtank fucked around with this message at 07:11 on Apr 21, 2014 |
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# ? Apr 21, 2014 07:07 |
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I've moved forward much more quickly than I anticipated on getting my follower compilation ready - the drop hooks for most of the added NPCs are now ready. Now I just need to figure out a way to get hostile NPCs to surrender and listen to your modest proposal (join me or die), hack together some follower dialogue for Hadvar, and add the drunken ramblings of Degaine as suggested by Agents are Go! As well as process any last good suggestions.
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# ? Apr 21, 2014 07:32 |
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Heavy Lobster posted:[Achieve That woes] So, looking into this, apparently it's a problem with Deadly Combat. Speaking of that, though, I don't see DC listed in the OP anymore - was it revealed to be one of the many mods that breaks games over time, or is it pretty innocuous? It's a lot more transparent about just being small tweaks, which is refreshing considering Duel's history.
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# ? Apr 21, 2014 08:42 |
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The Mad Archivist posted:I've moved forward much more quickly than I anticipated on getting my follower compilation ready - the drop hooks for most of the added NPCs are now ready. Now I just need to figure out a way to get hostile NPCs to surrender and listen to your modest proposal (join me or die), hack together some follower dialogue for Hadvar, and add the drunken ramblings of Degaine as suggested by Agents are Go! As well as process any last good suggestions. One last suggestion for Degaine: use the Whiterun beggars "But drat if I ain't almost sober." Line as Degaines "stand up after bleedout" line. (Cut off the "but.")
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# ? Apr 21, 2014 09:53 |
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# ? Jun 5, 2024 09:25 |
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The Mad Archivist posted:I've moved forward much more quickly than I anticipated on getting my follower compilation ready - the drop hooks for most of the added NPCs are now ready. Now I just need to figure out a way to get hostile NPCs to surrender and listen to your modest proposal (join me or die), hack together some follower dialogue for Hadvar, and add the drunken ramblings of Degaine as suggested by Agents are Go! As well as process any last good suggestions. I just realised Nirya, one of the random students that hang around Winterhold doing nothing at all, could fit as a follower.
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# ? Apr 21, 2014 10:17 |