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Jon Joe posted:Yeah, I'd say it's lateral, though more attacks per square is typically the more useful buff. I was thinking of copying the spells to re-add the original versions. That would be the best idea, I think. There are times where being larger would definitely come in handy (like when your size 3 thug goes up against a pack of air elementals).
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# ? Apr 19, 2014 05:22 |
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# ? May 12, 2024 05:04 |
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Chocolate Thrones is done https://www.dropbox.com/s/sdle1yyof5nccsy/ChocolateThrones%201.0.rar Throne of War 3 Attack 3 Morale 1 Turmoil Enter to combat train Throne of Night 1 Death Gem Summon 2 Shades 100% Dark Vision Throne of Beasts Animal Awe 3 5 HP 2 Nature Gems 1 Turmoil Summon 3 Dire Wolves Throne of Thorns 3 Nature Gems Poison Res 10 Growth 1 Nature Range 2 Throne of Flames 3 Fire Gems Fire Res 10 Heat 1 Fire Range 1 Throne of Ice 3 Water gems Cold Res 10 Cold 1 Water Range 1 Throne of Storms 3 Air Gems Shock Res 10 Turmoil 1 Air Range 1 Throne of Might 5 Strength 2 Attack Throne of Stability 3 MR Drain 1 Throne of the Deeps 2 Water Gems Summon Monster Fish 50% Dark Vision Throne of Bones 3 Death Gems Undying 5 Summon Longdead Archer, 2 Longdead (Sword&Shield) Throne of Law Order 1 Production 1 Throne of Zeal Morale 4 Brass Throne Gold 150 Res 250 2 Earth Gems 1 Air Gems Production 1 Throne of Spring/Summer/Fall/Winter Only change is ability to summon 1 Seasonal Animal Throne of Gaia 6 Nature Gems 3 Growth 1 Sloth Throne of Bureacracy 2 Order -150 Gold Throne of Life 5 Nature Gems 2 Growth Summon 2 Vine Ogres Throne of Death 10 Death Gems 1 Death Summon 2 Wights Throne of Fortune 3 Astral Pearls 2 Luck Throne of Misfortune 7 Astral Pearls 2 Misfortune Inner Throne 3 Blood Slaves 2 Earth Gems Enter to summon Illearth Outer Throne 4 Astral Pearls 2 Magic Throne of Fire 3 Fire Gems Fire Range 2 5 Attack Summon 2 Fire Elementals Recruit Adept of Pyrophlagion Throne of Earth 3 Earth Gems Earth Range 2 3 Reinvig Summon 2 Earth Elementals Recruit Gnome Throne of Water 3 Water Gems Water Range 2 5 Defence Summon 2 Water Elementals Recruit Hydromancer Throne of Air 3 Air Gems Air Range 2 40 Air Shield Summon 2 Air Elementals Recruit Wind Master Throne of Splendour Awe 2 Misfortune 1 Drain 1 Horrormark 20 Throne of Abundance 1 Fire Gem 1 Air Gem 1 Water Gem 1 Earth Gem 3 Astral Pearls 1 Death Gem 2 Nature Gems 200 Gold 3 Sloth 1 Growth Throne of Eternal Suffering 2 Order 2 Production 2 Misfortune 1 Death Curse 20 Throne of the Moon Growth 1 Magic 1 2 Water Gems 1 Astral Pearl Summon Ether Warrior Throne of the Sun Order 1 Growth 1 Heat 1 3 Fire Gems 3 Astral Pearls Fire Range 1 Throne of Sorcery 1 Nature Gem 1 Death Gem 2 Astral Pearls Sorceryrange 2 Thaumaturgy 30 Throne of Elements 2 Fire Gems 1 Air Gem 2 Water Gems 2 Earth Gems Elementrange 2 Evocation 30 Shattered Throne 5 Blood Slaves 3 Astral Pearls Bloodrange 1 Horrormark 20 Curse 30 Magic 1 Misfortune 1 Throne of the First Age 1 Astral Pearl 1 Death Gem Magic 1 Summon Unfrozen Warrior Throne of the Second Age 1 Earth Gem 1 Nature Gem Production 1 Summon Dust Walker Throne of the Stars 3 Astral Pearls Astral Range 2 Horrormark 10 amuayse fucked around with this message at 17:01 on Apr 20, 2014 |
# ? Apr 20, 2014 03:52 |
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Hi I guess I'll post this mod here since I'd like some testing and feedback and stuff beyond the 4 games that are already using it right now. It's a port of NinjaDebugger's dominions 3 mod AwesomeGods, and yeah https://dl.dropboxusercontent.com/u/21409916/awesomeishgods0_25.rar Lots of things are still really boring/bad, particularly/probably disciples choices, but I haven't really found the time to work on it a whole ton.
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# ? Apr 20, 2014 07:24 |
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I'm fooling around with LA Rlyeh in single player, and one of my insane commanders decided to become my prophet, even though I already had one. Nothing happened to the old prophet so now I've got two of them! Was this always a thing?
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# ? Apr 20, 2014 13:49 |
Mecharasputin posted:I'm fooling around with LA Rlyeh in single player, and one of my insane commanders decided to become my prophet, even though I already had one. Nothing happened to the old prophet so now I've got two of them! Was this always a thing?
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# ? Apr 20, 2014 14:04 |
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LA R'lyeh typically builds up quite a large host of prophets as a result of insanity.
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# ? Apr 20, 2014 15:03 |
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Reposting from the other thread, but new players: watch your candles. Even if it's prior to turn 10. I Love You! fucked around with this message at 21:02 on Apr 20, 2014 |
# ? Apr 20, 2014 20:49 |
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I Love You! posted:Reposting from the other thread, but new players: watch your candles. Even if it's prior to turn 10. People tanking their Dominion for ther a super tri-Bless?
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# ? Apr 20, 2014 21:57 |
If you're going to imprison your God for massive scales and/or magic, take Dominion, folks.
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# ? Apr 20, 2014 22:53 |
He didn't give the full story! I Love You! is playing EA Arco and took an awake Titan of the Underworld (stealth 100 assassin) with dom10. Basically just had to march over with him and some skeptics and that's all it took. Abysia had an asleep or imprisoned god with dom7. Being Abysia there was no way he could patrol out the dom10 assassin god without a super lucky exploding dice roll. Were it me I would have tried anyways and bid up all the mercs I could to add to the patrol weight, though even that may be for naught if assassin god targets the merc commander.
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# ? Apr 20, 2014 23:14 |
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ILY that is just super mean man
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# ? Apr 20, 2014 23:17 |
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^^^ yes To be fair, taking an asleep or imprisoned god with dom of 7 or less is a pretty bad idea. But there are a number of things he could have potentially done, including getting his prophet preaching instead of having it in my backfield. I Love You! fucked around with this message at 23:26 on Apr 20, 2014 |
# ? Apr 20, 2014 23:21 |
Nuclearmonkee posted:He didn't give the full story! I Love You! is playing EA Arco and took an awake Titan of the Underworld (stealth 100 assassin) with dom10. Basically just had to march over with him and some skeptics and that's all it took. Abysia had an asleep or imprisoned god with dom7. Being Abysia there was no way he could patrol out the dom10 assassin god without a super lucky exploding dice roll. That assassin God is super bullshit with his Stealth (100) and Patience (3), to be honest.
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# ? Apr 20, 2014 23:24 |
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jBrereton posted:Yeah you can kinda tell what's going on there from The Friendzone assassinating a Warlock. He IS super bullshit! Especially since he basically requires no paths to murder almost anything short of a PG early game. Though only against certain nations. Basically as long as he cant stab it to death while naked, he's set.
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# ? Apr 20, 2014 23:27 |
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Teotl of Batmans is much more bullshit. He is flying, summons demons with 2 attacks who are also flying, has stealth 50 and fear 11 and two attacks and also blood magic instead of earth.
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# ? Apr 20, 2014 23:38 |
So, what are the things you, yes you, the reader, would nerf/buff if you wanted a balance patch?
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# ? Apr 20, 2014 23:39 |
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^^ Make air and fire somewhat more reasonable to break into. Maybe buff some mid-level summons. Dragons unplayable as disciples. Slight Mictlan nerf across the board. Make ponys worse. Slight Fomoria nerf in some manner. That's about it.jsoh posted:Teotl of Batmans is much more bullshit. He is flying, summons demons with 2 attacks who are also flying, has stealth 50 and fear 11 and two attacks and also blood magic instead of earth. 100 stealth is no joke dude, it's nearly impossible to cost-effectively do anything about the Titan. I Love You! fucked around with this message at 23:51 on Apr 20, 2014 |
# ? Apr 20, 2014 23:41 |
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jBrereton posted:So, what are the things you, yes you, the reader, would nerf/buff if you wanted a balance patch? vine shield has charges or has a roll to resist it or something because it's lame and my pd should be good forever because i said so also lol stealth 100 100pd only gives you like 84 patrol that's insane poo poo edit: well yeah i know that it's just annoying watching someone truck in a dude and suddenly any level of PD is useless barring a super lucky hit. it's my pet peeve wit the game Kitfox88 fucked around with this message at 00:17 on Apr 21, 2014 |
# ? Apr 21, 2014 00:03 |
Kitfox88 posted:vine shield has charges or has a roll to resist it or something because it's lame and my pd should be good forever because i said so ILY - is your problem with the Fomorians themselves or the Fir Bolg? jBrereton fucked around with this message at 00:21 on Apr 21, 2014 |
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# ? Apr 21, 2014 00:16 |
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jBrereton posted:It... does have a roll to resist. It's MR. And break out. That's based on strength. Just your PD won't make those rolls terribly often. The whole nation being strong in almost every stage of the game and having about 50 ways to pound you into the ground. And then getting sailing and stealth on top of that.
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# ? Apr 21, 2014 00:24 |
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You can't fool me ILY, I know your titan is coming for me next. So how do I effectively defend against you?
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# ? Apr 21, 2014 00:57 |
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Give every single commander you own a bow of Botulf and hope. edit - Oh, no he's Arco and can heal from that.
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# ? Apr 21, 2014 01:03 |
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jBrereton posted:So, what are the things you, yes you, the reader, would nerf/buff if you wanted a balance patch? Lower weapon damage and/or increase protection across the board, or do something else to make protection actually matter. As it is, the highest prot you're likely to see is 21-23 or so, and it's trivially easy for any human with a spear to punch right through it. That's not even touching on the multitude of spells and weapons that bypass it completely). Make spells like Mental Duel and Curse resistible or at least require greater skill to use. A spell with perfect accuracy and infinite range that can never be resisted or countered no matter how powerful the target is not something that just any bumfuck shaman should be able to cast.
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# ? Apr 21, 2014 01:16 |
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^^ Both of these are safeguard spells, however. And curse is hardly overpowered - it's there to deal with things that might not otherwise have a feasible counter and it doesn't, on its own, even do anything. Magic duel is a little wonky since it make a lot of pretender chassis really awful. It's there to add another layer of protection against astral which is quite frankly a good thing, but the way it limits options is pretty dumb. I'm not sure how I'd like to see it changed if at all, but it sure does suck when a cool PG is actually just a liability. I'm not sure how to fix this one. The Gentleman posted:You can't fool me ILY, I know your titan is coming for me next. So how do I effectively defend against you? Convince me not to come after you? I Love You! fucked around with this message at 01:19 on Apr 21, 2014 |
# ? Apr 21, 2014 01:16 |
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Increase the research & gem cost for magic duel. If it were lvl 7, it would take until year 4 for it to reliably appear, and 4 or 5 pearls per cast would mame it much more of an investment to get the 'sure kill' by fielding a whole line of mages.
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# ? Apr 21, 2014 01:27 |
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Speleothing posted:Increase the research & gem cost for magic duel. If it were lvl 7, it would take until year 4 for it to reliably appear, and 4 or 5 pearls per cast would mame it much more of an investment to get the 'sure kill' by fielding a whole line of mages. 1 Pearl a cast would be reasonable to be honest, even at a low research level. It would at least take some setup to make a machinegun gang.
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# ? Apr 21, 2014 01:36 |
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Jabarto posted:Lower weapon damage and/or increase protection across the board, or do something else to make protection actually matter. As it is, the highest prot you're likely to see is 21-23 or so, and it's trivially easy for any human with a spear to punch right through it. That's not even touching on the multitude of spells and weapons that bypass it completely). Regular humans with spears do 13 damage with 20% AP. A Zweihander will have 21 protection, or 17 after the 20% AP. You both roll DRN, and your damage is going be your total minus 4 then minus however much the Zweihander rolled. You only have like 18% chance of rolling at least one damage. High protection is amazing against regular weapons. At least, until you get worn out and start getting critical'd. But if you aren't going against an abundance of 50% AP or AN weapons, protection really matters. MrBims fucked around with this message at 01:43 on Apr 21, 2014 |
# ? Apr 21, 2014 01:37 |
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Just steal CBM's encumbrance and defense changes. Suddenly your lovely plate mail dudes aren't starting to pant and wheeze after 2 rounds of combat.
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# ? Apr 21, 2014 03:05 |
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Fix blood communions so that they don't cost slaves, or at least don't give 100 fatigue.
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# ? Apr 21, 2014 04:06 |
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Nuclearmonkee posted:He didn't give the full story! I Love You! is playing EA Arco and took an awake Titan of the Underworld (stealth 100 assassin) with dom10. Basically just had to march over with him and some skeptics and that's all it took. Abysia had an asleep or imprisoned god with dom7. Being Abysia there was no way he could patrol out the dom10 assassin god without a super lucky exploding dice roll. loving ilu bought all the mercs, so I couldn't.
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# ? Apr 21, 2014 04:15 |
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I Love You! posted:^^ Both of these are safeguard spells, however. And curse is hardly overpowered - it's there to deal with things that might not otherwise have a feasible counter and it doesn't, on its own, even do anything. "Safeguard spell" are a really sloppy way of balancing the game though. If something truly can't be countered by conventional means, the solution is to look at what makes it so infallible and do something about it, not introduce a broken mechanic to fix another broken mechanic. I Love You! posted:Magic duel is a little wonky since it make a lot of pretender chassis really awful. It's there to add another layer of protection against astral which is quite frankly a good thing, but the way it limits options is pretty dumb. I'm not sure how I'd like to see it changed if at all, but it sure does suck when a cool PG is actually just a liability. I'm not sure how to fix this one. Honestly I'd just as soon get rid of it altogether. Save-or-die spells are almost impossible to balance and are generally a terrible idea.
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# ? Apr 21, 2014 04:22 |
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Jabarto posted:Honestly I'd just as soon get rid of it altogether. Save-or-die spells are almost impossible to balance and are generally a terrible idea. Yeah, they offer nothing healthy to the game, just a small chance for anyone with access to the spell to kill literally anything without full magic immunity. Every game that's phased them out has been better for it.
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# ? Apr 21, 2014 04:26 |
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Yeah well, you're talking about a game with dozens of them and a fair few that don't allow a save. Your poo poo can and will get killed if you leave an opening, get over it.
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# ? Apr 21, 2014 05:07 |
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If I spend 250 gems on this unit everyone else should just be forced to surrender to me, imo
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# ? Apr 21, 2014 05:29 |
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I Love You! posted:1 Pearl a cast would be reasonable to be honest, even at a low research level. It would at least take some setup to make a machinegun gang. Duel is already 1 pearl per cast
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# ? Apr 21, 2014 05:41 |
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jBrereton posted:So, what are the things you, yes you, the reader, would nerf/buff if you wanted a balance patch? Dragons either not available as a disciple or recosted/remade in some way, thunderstrike with either a smaller AoE or less damage, Order giving less gold perhaps, maybe a slight gold cost increase for jaguar warriors? Buff wise id like to see storm of thorns moved to 6, LUGH AS A PRETENDER CHASSIS, human chassis' made more attractive in some manner. e: Oh and a bunch of mid and lower level summons given some sort of reason to summon them rather than joke chaff you dump gems into in an emergency. LordLeckie fucked around with this message at 07:49 on Apr 21, 2014 |
# ? Apr 21, 2014 07:41 |
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jBrereton posted:So, what are the things you, yes you, the reader, would nerf/buff if you wanted a balance patch? Well, if all the veterans seems to agree that Order+3 is almost essential, maybe then Order is too good and it needs a nerf. There shouldn't be a scale that is clearly better than the others. It gives +5% god, -2%events, -1 unrest reduction. Maybe the gold should be reduced to +4%?? That would be a nerf to Order3 of 3% less gold (+12 instead of +15). I think that even then, lots of players would take it, but at least it should open up other scales combos a bit.
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# ? Apr 21, 2014 09:13 |
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Please do not wreck the order gold % any further. The issue with scales is they don't differentiate enough. If you have a bunch of scales all with very tiny gold % bonuses that just makes the problem worse: now everyone will take ALL of the gold scales and builds that don't won't exist anymore. Likewise, doing stuff like increasing protection will make the game suffer quite badly; they already counter low damage troops nicely, but the real problem is that even small increases in protection scale much greater than the stats appear. Once you're out of reasonable explosion range (or out of regular roll range against damage spells) then you're basically invincible and reasonable counters do not exist in proportions that are adequately distributed amongst nations. Simply put, you'll end up with situations where a nation with the right troops will roll 75% of their opposition and get wrecked completely by the remaining 25%. What we have right now is less binary. That's also why solutions to the prot issue tend to target the encumbrance and crit factors rather than increasing protection. Pretty much 100% of the suggestions so far in this thread are looking at problems rather than the post-solution state. For an actual, honest balance patch? What I want to see is: -chaos power workarounds (stat ups are the easiest ones to implement, make it so in Order 3 a chaos power unit only loses zero or one or two stat points at most compared to the unmodded game, meaning they'll be much stronger in neutral and turmoil dominion) -proper amphib on all underwater nations -various leadership issues fixed (kailasa, abysia, etc) -scales differentiation -scaling implemented for many summons, or rather differentiation between scaling summons and non-scaling summons. scaling summons should be really good with high-level casters, non-scaling should have a good base amount, and more importantly they shouldn't overlap between roles and paths and scaling/nonscaling. requires a lot of careful thinking because you end up balancing like 20+ spells -dragon chassis slight cost increase, or cut domscore to 1 -falling fires / falling frost research reduction to evo 4 -resist buff availability increase -dome availability increase -sabbath fatigue decrease You could do pretty well by looking at something like CBM 1.6, or even 1.9 if you pruned most of the crazy and actually understood what each change was trying to accomplish. TheDemon fucked around with this message at 10:34 on Apr 21, 2014 |
# ? Apr 21, 2014 10:31 |
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Is anybody keen on starting up a newbie game?
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# ? Apr 21, 2014 11:41 |
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# ? May 12, 2024 05:04 |
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TheDemon posted:Please do not wreck the order gold % any further. The issue with scales is they don't differentiate enough. If you have a bunch of scales all with very tiny gold % bonuses that just makes the problem worse: now everyone will take ALL of the gold scales and builds that don't won't exist anymore. I am working on the scaling for summons in my mod, which will have a first basic test as soon as tenjou puts up the server. Also some very very minor nation fixes when things are just entirely WRONG. I approve of modpuds decision to make dragons domscore 3, this eliminates DRAGON THUNDERDOME which every disciple game became.
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# ? Apr 21, 2014 12:14 |