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Oggumogoggum posted:This mod will flesh out some of the existing incomplete sets, at least a little. Oh hey, awesome, I was just looking at Quorn's stuff here!
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# ? Apr 21, 2014 04:44 |
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# ? May 31, 2024 12:50 |
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Mortimer posted:"just drop X on top of Y" is never a good idea! You should at least have some idea what you're merging together and replacing. Well it worked, though I had to re-download the GCD Lean since it was failing to load with missing script errors. Chocolate Pack Feedback: Good picks overall! I do have an issue with two of them though: -The Seagulls are dumb as they seem to make the NPCs all stare up at the sky in unison randomly. -The Service Requirements mod is way too restrictive, especially combined with the rather fickle nature of GCD's stat leveling. I turned it off after getting frustrated being a point or two off in stat requirements and hoping GCD decides to pick the one I needed next. I'm sort of worried turning it off ~6 hours into a savegame will gently caress me later, but it doesn't seem to be crashing any more than before...
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# ? Apr 21, 2014 05:53 |
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k I don't think I can handle legit Morrowind's poo poo combat any more. Anyone played with Morroblivion recently have feedback on the experience or suggested mods to complement it?
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# ? Apr 22, 2014 17:05 |
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boho posted:k I don't think I can handle legit Morrowind's poo poo combat any more. Anyone played with Morroblivion recently have feedback on the experience or suggested mods to complement it? One of the top mods on Morrowind Nexus makes it so PC/NPC races always hit with their weapon attacks by changing boosting the attack chance by 1000. It doesn't affect creatures though. I haven't used it myself, but it exists.
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# ? Apr 22, 2014 17:32 |
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awesome a new version of MCA came out (a few weeks ago) with all the terrible anime hair and other bad bloated things removed http://www.nexusmods.com/morrowind/mods/6006/ quote:- Tweaked all scripts to improve performance, and removed many unnecessary ones.
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# ? Apr 22, 2014 17:46 |
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Tried to do a little Junior Detective-level modding last night and add extra Favored Skills to different factions, but it looks like the Construction Set limit is 7 per faction. Can someone confirm if that's right or if I'm doing something wrong?
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# ? Apr 22, 2014 21:13 |
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boho posted:k I don't think I can handle legit Morrowind's poo poo combat any more. Anyone played with Morroblivion recently have feedback on the experience or suggested mods to complement it? Your combat is poo poo too ("legit" morrowind as opposed to?) suck it up and learn character creation, morroblivion sucks harder than diceroll combat
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# ? Apr 22, 2014 21:14 |
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Mortimer posted:Your combat is poo poo too ("legit" morrowind as opposed to?) Legit Morrowind as opposed to Morroblivion. Mortimer posted:suck it up and learn character creation, morroblivion sucks harder than diceroll combat Is the tint on those rose-colored glasses even street legal?
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# ? Apr 22, 2014 21:37 |
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boho posted:Is the tint on those rose-colored glasses even street legal? I hate this line of thinking. If you can't stand the RPG combat mechanics in Morrowind, why not just play Skyrim instead of modding out the gameplay? I'm sick of people complaining about things like making a high elf spellcaster with all magic skills then getting pissy when they can't hit a mudcrab with a two-handed axe. The combat is perfectly fine if you actually pay attention to your race, class and star sign when creating your character.
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# ? Apr 22, 2014 21:46 |
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Less bitching about how Morrowind sucks/rules, more bitching about how I'm too stupid to even mod properly, what am I even doing, did I even bother to read a manual?
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# ? Apr 22, 2014 21:54 |
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I savescummed my way through an acting gig until the game decided all my possible lines were going to send one of the audience into a murderous rage. Last save before was 2 hours so I had to divine intervention the hell out, then sneak back in to the area. Came back days later and the drat guy is still fuming and trying to kill me. Can't wait to come back and kill this stunlocking motherfucker. Started to experiment with some enchanting and I now have a DB head piece that paralyzes on hit. I love the idea that my character can headbutt things so hard it paralyzes them. I've never done spellmaking before and initially I thought it wasn't going to let me make stupid combinations of spells, but no, it did, and I did and I think I'm going to have a lot of fun with this.
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# ? Apr 22, 2014 22:15 |
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boho posted:Is the tint on those rose-colored glasses even street legal? I don't really think you can bring out the "rose-tinted goggles" bullshit when you're trying to defend Oblivion anymore. Oblivion is old as poo poo and it has only become more and more apparent over the years how much of an aborted mess it was. Also, I forget if the screenshots were posted in this thread or the GBS/DDRD Morrowind thread, but Morroblivion is impressively ugly.
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# ? Apr 22, 2014 22:35 |
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Gobblecoque posted:I don't really think you can bring out the "rose-tinted goggles" bullshit when you're trying to defend Oblivion anymore. Oblivion is old as poo poo and it has only become more and more apparent over the years how much of an aborted mess it was. MILF destroyer posted:I've never done spellmaking before and initially I thought it wasn't going to let me make stupid combinations of spells, but no, it did, and I did and I think I'm going to have a lot of fun with this. Morrowind.txt
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# ? Apr 22, 2014 22:40 |
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bonzibuddy64 posted:I hate this line of thinking. If you can't stand the RPG combat mechanics in Morrowind, why not just play Skyrim instead of modding out the gameplay? quote:I'm sick of people complaining about things like making a high elf spellcaster with all magic skills then getting pissy when they can't hit a mudcrab with a two-handed axe. The combat is perfectly fine if you actually pay attention to your race, class and star sign when creating your character. Gobblecoque posted:I don't really think you can bring out the "rose-tinted goggles" bullshit when you're trying to defend Oblivion anymore. Oblivion is old as poo poo and it has only become more and more apparent over the years how much of an aborted mess it was. Whoa, hold your horses, I'm not defending Oblivion at all. Its combat is more engaging out of the box and it's far more accessible. That's about it. Morrowind and Skyrim both blow it out of the water. Now, has anyone tried Morroblivion recently? boho fucked around with this message at 22:44 on Apr 22, 2014 |
# ? Apr 22, 2014 22:41 |
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It isn't rose-tinted goggles. Morrowind is an old game and mechanically is inferior, what people love about it is the world and such. I would strongly recommend against Morroblivion not because it's mechanically stronger, but because it is what it is, Morrowind in a new game. I haven't played it, but I'm guessing it's an inferior version of the world in a mechanically stronger game. Dialogue forced in that was written with regards to Morrowind, losses of items, etc. I'd recommend installing three mods, a faster movement mod and one of the aforementioned 'always hit' mods, and probably a mod that makes it so you can cast without sheathing weapon. Once you do that it should solve most of the major issues new players have, being used to the gameplay-bettter wise later games. Plus Morroblivion doesn't have support for Morrowind mods, and if you're ignoring Morrowind mods you're just playing the game wrong .
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# ? Apr 22, 2014 22:44 |
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boho posted:Norn, Magic Focus, Endurance/Luck, birthsign +20 Luck, +10 Sanctuary (modded Thief), Major skills do include combat things (Spear, Medium Armor). Sure, I could have squeezed more min/max out of the whole thing, but it's pretty far from High Elf Sorcerer with a chitin battleaxe. I still miss a rat 10 times in a row despite the spearhead clipping straight through the fucker's skull and move about as fast as your average Rascal-rider in Wal-Mart. This mandatory early period of unfun gameplay to make later gameplay seem super fun is what we call "fun tax," and it's Bad Design with a capital B and D. It sounds like you're trying to do combat with an exhausted fatigue bar. Have your character rest for an in-game hour before going fighting and carry some food with you. You might not have talked to the NPCs much yet, but like half of the advice they give you is to not fight while tired.
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# ? Apr 22, 2014 23:00 |
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Gobblecoque posted:It sounds like you're trying to do combat with an exhausted fatigue bar. Have your character rest for an in-game hour before going fighting and carry some food with you. You might not have talked to the NPCs much yet, but like half of the advice they give you is to not fight while tired. Oh yeah for sure. I turn on Capslock so I can at least move like my Rascal's battery isn't dying, which means I either have to pop consumables for a rat on the road or just stand there getting attacked for 30 seconds as I catch my breath (note the Service Requirements means it's much harder to find the Restore Fatigue spell effect). If I'm in a dungeon, yeah, I don't sprint around. I still think the fatigue system is crap beyond being able to kind of sort of be a non-lethal character (unarmed, damage fatigue, whatever). For the other 99% of combat interactions it's a horrible player-hostile mechanic.
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# ? Apr 22, 2014 23:28 |
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boho posted:Oh yeah for sure. I turn on Capslock so I can at least move like my Rascal's battery isn't dying, which means I either have to pop consumables for a rat on the road or just stand there getting attacked for 30 seconds as I catch my breath (note the Service Requirements means it's much harder to find the Restore Fatigue spell effect). If I'm in a dungeon, yeah, I don't sprint around. I still think the fatigue system is crap beyond being able to kind of sort of be a non-lethal character (unarmed, damage fatigue, whatever). For the other 99% of combat interactions it's a horrible player-hostile mechanic. Try Speed and Stamina. It's what I use. Fatigue doesn't drop while running, and your speed is incresed. As much as I love Morrowind, there are things about it now I just can't live with. This mod isn't even really a cheat, it's just a removal of the tediousness that is dealing with fatigue while traveling. If you wanted to you could walk, pop potions, etc. But just why bother when mods can solve all issues?
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# ? Apr 22, 2014 23:31 |
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edit: whoops, late reply Yeah, the fatigue system is seriously a bad design choice, and they correctly rectified it in the later games. Slow movespeed and punishing you for running were a really bad double whammy. Stexils fucked around with this message at 23:34 on Apr 22, 2014 |
# ? Apr 22, 2014 23:32 |
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Sky Shadowing posted:Try Speed and Stamina. It's what I use. Fatigue doesn't drop while running, and your speed is incresed. Thanks for the suggestion, I'll give it a shot.
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# ? Apr 23, 2014 01:12 |
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I'm trying to create a new spear that uses the mesh/icon of the Spear of Bitter Mercy, but I can't find where the mesh is located in data files. I'm thinking it's because it's a vanilla asset, and since it's not been replaced, there's nothing to find. Any kind goons feel like helping a noob out? Edit: I can create a spear with a model that looks identical but is named "W_art_spear_mercy_S.nif" instead of "W_art_spear_mercy.nif", and there's no .tga named "W_spear_mercy_S.tga, only "w_spear_mercy.dds". I think this latter thing is what's causing the spear I make to be all hosed, since it shows just like the regular one, but it's not animated correctly. Mooktastical fucked around with this message at 04:34 on Apr 23, 2014 |
# ? Apr 23, 2014 04:25 |
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Mooktastical posted:I'm trying to create a new spear that uses the mesh/icon of the Spear of Bitter Mercy, but I can't find where the mesh is located in data files. I'm thinking it's because it's a vanilla asset, and since it's not been replaced, there's nothing to find. Any kind goons feel like helping a noob out? To use default textures/meshes you need the construction set CD to load them from. It's weird. alternatively the easy method is to edit the spear of bitter mercy and change the ID. It'll say "do you want to make a new item?" and hit yes. You now have another spear of bitter mercy with another id you can edit at will.
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# ? Apr 23, 2014 05:32 |
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Mortimer posted:To use default textures/meshes you need the construction set CD to load them from. It's weird. Definitely using the easy way. Thanks!
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# ? Apr 23, 2014 05:38 |
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Sky Shadowing posted:Try Speed and Stamina. It's what I use. Fatigue doesn't drop while running, and your speed is incresed. This turned out to be great -- I picked the middle setting one and it's nice. I tried using a "Attacks always hit" mod but it straight up doesn't work with MGO, but combat is slightly less frustrating since I'm at full Fatigue at the start of most fights. Question about the Morrowind Code Patch: I want to try the fast-cast feature of MCP but I'm worried that won't end well. Can I just run the MCP installer/configuration again to set the option, or will that royally gently caress me up?
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# ? Apr 23, 2014 06:21 |
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MGSO Options is what you want. Every time you want to change something, it'll just re-do whatever what it's been doing to the exe, plus or minus whatever changes you've made. I don't think the fast cast option should break anything, but I've always just turned it on on a fresh install.
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# ? Apr 23, 2014 07:14 |
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Mooktastical posted:I'm trying to create a new spear that uses the mesh/icon of the Spear of Bitter Mercy, but I can't find where the mesh is located in data files. I'm thinking it's because it's a vanilla asset, and since it's not been replaced, there's nothing to find. Any kind goons feel like helping a noob out? You can try using BSA Browser or BSA Unpacker and find it in Morrowind.bsa file. That's where all the vanilla files are stored. It's in /data folder and unpacker is here: http://www.nexusmods.com/morrowind/...review%3D&pUp=1 There could be some better programs out there, I got this one by quick googling.
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# ? Apr 23, 2014 07:31 |
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I was just telling a friend that I want Bethesda and FromSoft to team up and make an Elder Scrolls game with Dark Souls combat and he goes "The Elder Souls" and now I'm mad I didn't think of that name. Also, to my earlier post, can someone confirm that you can only add 7 favored skills to a faction in the construction set? Just want to make sure I'm not doing anything wrong.
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# ? Apr 23, 2014 14:06 |
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Man, Choclate pack is the perfect storm of loving you when it comes to guilds: -Wakim's makes it way harder to advance in guilds with extremely strict stat requirements. -Service Requirements denies basic facilities to non-guild or low-rank members, despite in-game dialog specifying things like the Mage Guild providing teleportation services for anyone who can pay. MY IMMERSION -BTB or whatever the leveling mod is seems to care precisely fuckall about what stats it chooses to raise when it decides to raise stats. It seems to be slightly dependent on the skills you raised last but still has totally unpredictable streaks (oh you dropped 2k grinding Alchemy from 10 to 25? Here's 2 Speed and 1 Luck.) You won't be using those Mage Guild teleporters without paying out the nose for awhile, fucker! How the holy hell do you raise Persuasion, Mercantile, and Security? They seem like the biggest grinds in the game. I almost wish I'd taken them as primary. At least I can stand in a corner and spam spells for an hour to make those better. The rest require the ultra tedious persuasion interface, a zillion transactions since it doesn't appear to be based on the size of the transaction, just the raw number you've done (am I right there? and Security is entirely down to how much locked poo poo that you can realistically get away with picking.
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# ? Apr 23, 2014 15:45 |
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I'm gonna remove Service Requirements from the next release, I think. It's a cool idea in theory but using it is actually pretty lame. GCD tends toward giving you stat gains based on the primary stat of the skill you raise, but deviates from that sometimes. It can be pretty tough to say "I want to increase my strength by 10 points" and actually accomplish that quickly. You kinda have to play the long game with stats.
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# ? Apr 23, 2014 15:53 |
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Gobblecoque posted:I don't really think you can bring out the "rose-tinted goggles" bullshit when you're trying to defend Oblivion anymore. Oblivion is old as poo poo and it has only become more and more apparent over the years how much of an aborted mess it was. Oblivion looks pretty decent these days: But Morroblivion is a tremendous pain in the rear end to get running with more up-to-date QoL mods. It is kind of fun for a novelty run but you better either be very good at Oblivion modding, or ready for constant crashes because there is not a lot of documentation on what is reliable to run alongside Morroblivion. Like, its nice to see the world rendered in a different way with better animations and better looking characters (there's even mods to replicate the dialog system) but a fully visually tricked out Morrowind is incredibly impressive on its own and if you want to just make combat less tedious in the beginning just console yourself +50 attack or something.
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# ? Apr 23, 2014 16:20 |
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Oggumogoggum posted:I'm gonna remove Service Requirements from the next release, I think. It's a cool idea in theory but using it is actually pretty lame. Just for the record, I did end up experiencing reproducable crashes when I disabled service requirements, so I'm not sure it's possible to uproot it entirely without a fresh restart.
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# ? Apr 23, 2014 17:21 |
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boho posted:Security is entirely down to how much locked poo poo that you can realistically get away with picking. There's a lock spell that's pretty cheap. edit: or possibly not, I don't know what chocolate mod does to spell prices.
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# ? Apr 23, 2014 21:04 |
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WanderingMinstrel I posted:There's a lock spell that's pretty cheap. Oh cool, thanks for the tip. I must not have run into it yet. I've never actually played Morrowind much past the Balmora region so lots is new to me.
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# ? Apr 24, 2014 00:28 |
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boho posted:Oh cool, thanks for the tip. I must not have run into it yet. I've never actually played Morrowind much past the Balmora region so lots is new to me. A lock spell should be sold by the Dunmer woman on the bottom floor of the Caldera Mages Guild. It's weak, but that makes it all the better for practice, and you should be able to cast it even if you suck at alteration.
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# ? Apr 24, 2014 01:08 |
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armoredgorilla posted:Tried to do a little Junior Detective-level modding last night and add extra Favored Skills to different factions, but it looks like the Construction Set limit is 7 per faction. Can someone confirm if that's right or if I'm doing something wrong? I checked and it looks like this is the case for me as well. boho posted:This turned out to be great -- I picked the middle setting one and it's nice. I've set options in MCP before without going through the MGSO panel (especially after updating it) and didn't have anything bad happen. YMMV, but it shouldn't be a problem for something like swift casting. boho posted:...and move about as fast as your average Rascal-rider in Wal-Mart. What are you talking about? You can move plenty fast in this game. https://www.youtube.com/watch?v=JZm8qmt3qhk
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# ? Apr 24, 2014 04:42 |
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Musical_Daredevil posted:I checked and it looks like this is the case for me as well. Thanks for taking a look!
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# ? Apr 24, 2014 13:59 |
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boho posted:Oh cool, thanks for the tip. I must not have run into it yet. I've never actually played Morrowind much past the Balmora region so lots is new to me. You can get it in Vivec, Tel Mora, and Caldera. The only problem is casting it raises your alteration, which if you have high alteration why would you need security in the first place. Mercantile is easy enough to raise if you just sell one item at a time every time, and gently caress raising persuasion just in general. edit: I just remembered, use this spell in dungeons or somewhere out of the way, as it flags as a crime if you pick a door you just locked if some random npc spots you doing it in town. Also fun fact according to uesp you can lock sacks. Guildenstern Mother fucked around with this message at 05:16 on Apr 25, 2014 |
# ? Apr 25, 2014 05:11 |
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Geez fortify skill would be the most broken power if it existed in a Morrowind without alchemy. Things you can do with custom fortify skill spells:
The only limiting factor is you need pretty good restoration, around 50+. Restoration is pretty easy to train up though.
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# ? Apr 25, 2014 06:08 |
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With constant effect Fortify Restoration enchantments, you can boost the maximum power of all of your Fortify spells, while not impacting the cast chance. My favorite is acrobatics. Jumping across half of a cell in one bound is the only way to travel. Levitation is slow and boring in comparison. Plus, halfway clipping into the ceiling every time you need to go up a Telvanni levitation tube never gets old.
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# ? Apr 25, 2014 07:27 |
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# ? May 31, 2024 12:50 |
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I consider myself a morrowind veteran (if such a term even exists) but one thing I never known whether it works or not is if you can take a dungeon as your home? By this I mean, in Morrowind compared to other Elder Scrolls, if you wanted a house you could simply kill the owner and just drop all your stuff in there. Heck, you probably didn't even need to kill them. So my question is, if I kill every bandit in a cave or any type of dungeon, can I drop all my loot in there without having to worry about the dungeon resetting and my ancient artifacts disapearing?
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# ? Apr 25, 2014 14:35 |