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Mortabis
Jul 8, 2010

I am stupid

Dezztroy posted:

No Strv 122 means Scandinavia is the only coalition without high-end tanks. I hope there'll be enough new stuff in other categories that it won't matter. Gripen didn't enter service until '97 either, so I guess that's out too.

Kustjägare '90 with AK5s? :getin:

I don't see why an FNC would have better stats in game than any other 5.56 rifle, or for that matter why it should.

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Dezztroy
Dec 28, 2012

Mortabis posted:

I don't see why an FNC would have better stats in game than any other 5.56 rifle, or for that matter why it should.

I'm not saying it would, but 15-man Elite units are not very common. 15-man Elites armed with good ARs even less so.

When was the Ksp 90 introduced? Adding a Minimi to the Kustjägare would make them wonderful.

Xerxes17
Feb 17, 2011

Just updated the big chart, now has much better artillery information.



Yeah, REDFOR is kinda hosed when it comes to CB-artillery.

TheDeadlyShoe
Feb 14, 2014

Hello Gamers
Hello Sperglords
Here I am, plz
Don't ban me Admins
How's it going?
Pretty good.
I've been playing single player Red Dragon.

Enjoy
Apr 18, 2009

TheDeadlyShoe posted:

Hello Gamers
Hello Sperglords
Here I am, plz
Don't ban me Admins
How's it going?
Pretty good.
I've been playing single player Red Dragon.

Introductions are usually reserved for the intro forum (FYAD) rather than specific games threads.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

power crystals posted:

Hey I've been waiting to see if there were any requests for additional formatting or different formats or whatever and so far I've heard nothing. You don't want me to design a website though, I have the artistic skills of a blind man with Parkinson's.

I probably should clean up that thing a bit more and post it to the modding part of the official forums, though.

Did you get that .dat export done at any point? To be honest it exports XML fine and the localisations fine and we haven't really encountered anything else we need particularly. Don't worry about the web stuff, that's kind of getting started slowly.

TheDeadlyShoe
Feb 14, 2014

I've been here i just couldn't think of a better rhyme than admin while i was randomly mashing the keyboard to the tune of Hello Muddah. :(

quote:

Yeah, REDFOR is kinda hosed when it comes to CB-artillery.
Maybe I'm just not any good at CB but I haven't found MSTA-S to be lacking at this at all. And Danas are pretty good in CB fights because speed.

Dezztroy
Dec 28, 2012
Man, napalm tanks having indirect fire is incredible. Fighting off FSJ '90s with Juckwidae supported by a TO-55 is the best thing ever. So many German pubbie tears. :allears:

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

TheDeadlyShoe posted:

I've been here i just couldn't think of a better rhyme than admin while i was randomly mashing the keyboard to the tune of Hello Muddah. :(

Maybe I'm just not any good at CB but I haven't found MSTA-S to be lacking at this at all. And Danas are pretty good in CB fights because speed.

MSTA:
HE/s/m^2: 5.7
He/m^2/volley: 8.9

Caesar:
HE/s/m^2: 9.1
He/m^2/volley: 6.0

AS90:
HE/s/m^2: 7.8
He/m^2/volley: 3.0

Paladin:
HE/s/m^2: 7.7
He/m^2/volley: 10.0


The first number is basically a measure of DPS, taking into account of how concentrated the fire is. Higher values mean more damage in a tighter area essentially over the course of a second.
The second number represents the total damage and its concentration done over a single burst.

-An artillery piece with a high first value but a low second value, can fire lots of bursts continuously really quickly, but individual bursts don't do much (either because the shells are small or the shells are few in number).
-Arty with low first numbers but high second numbers fire long barrages with many shells, generally not very accurate.
-Arty with high both numbers can continuously fire very quickly, and each burst is worth a lot of concentrated damage.


Now we can see why the Caesar is so drat good. If you give it continuous orders, it will massively outperform the damage output of MSTAs (almost anything actually), and because it's so much more accurate, it does almost as much concentrated damage as a msta over the the entire burst anyway if you don't continously fire it.

The paladin is basically a MSTA with not-poo poo accuracy.

Shanakin fucked around with this message at 17:05 on Apr 24, 2014

TheFluff
Dec 13, 2006

FRIENDS, LISTEN TO ME
I AM A SEAGULL
OF WEALTH AND TASTE

ArchangeI posted:

The Strv 122 is the Leo 2, right? The Devs argue that Germany wouldn't have sold its MBT to other countries if the Cold War had gone on (or at least not as cheaply as they did OTL, which means it is a lot less attractive).

It's basically a Leopard 2A5 with a Swedish-developed add-on armor package that significantly improves protection (semi-official sources say it improved protection by 50-100% at many angles when tested on the M1A2 and the Leclerc). First production tanks delivered in December 1996, thus out of timeframe.

The Strv 121 on the other hand is just a surplus 2A4. Deliveries started in 1994, so it is within the timeframe but won't be added either, ostensibly because it doesn't fit the game's alt history.

In reality I'm pretty sure they won't add them mostly because of ~faction flavor~. Scandinavia is supposed to be the infantry specialists on the BLUFOR side, I guess.

You can never get enough Centurions though!

Cardiac posted:

So are we getting Strv2000 then?
Also recon and AA variants of Strf40?
Gripen and Archer?
Maybe Bamse? Sweden should at least get Viggen with RBS15.

Since Strv122 and Leopard 2A4 is out, I am assuming both BMP-1 and MT-LBs are out as well. Although they are hardly needed in a deck with Pbv302 and Strf40.

In order:
no
yes, command version too (recon and command doesn't have the 40mm IRL but probably will in game)
yes/no
no/probably

No BMP-1 or MT-LB.

TheFluff fucked around with this message at 17:09 on Apr 24, 2014

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
But Centurions suuuuuuck.

And how come France gets not one, but two pieces of counter-battery arty? That stuff seems slim on the ground as it is without one nation hogging the bestest ones.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

Davin Valkri posted:

But Centurions suuuuuuck.

And how come France gets not one, but two pieces of counter-battery arty? That stuff seems slim on the ground as it is without one nation hogging the bestest ones.

I dunno. The AUF1 is a really nice howitzer but it's worse at counter battery than the MSTA

HE/s/m^2: 4.9
He/m^2/volley: 6.2



edit: I should mention that the first number, HE/s/m^2 is currently being multiplied by 100 to make it more readable in my spreadsheet

Mr Luxury Yacht
Apr 16, 2012


So then I'm wondering what new tanks they'll actually give Scandinavia.

I'm assuming Denmark and Norway will just get upgraded Leopards, but if Sweden only gets a single new Centurion then they'll be pretty hopeless tank wise.

Maybe the cut Leo 1A6 for Germany can get somehow justified for Scandinavia?

On a related note, the devs have posted a couple topics on the official forum detailing which units were just barely cut for each faction. Only W Ger and France so far, but still interesting.

Tulip
Jun 3, 2008

yeah thats pretty good


The 15 point centurion has the highest FAV/$ ratio in the game, tying with the Roku Ichi at 0.6FAV/$. In terms of spamming EHP, there's really no substitute.

For emphasis, a Centurion 5 is harder to kill than a Leopard 1A4.

Shanakin posted:

MSTA:
HE/s/m^2: 5.7
He/m^2/volley: 8.9

Caesar:
HE/s/m^2: 9.1
He/m^2/volley: 6.0

AS90:
HE/s/m^2: 7.8
He/m^2/volley: 3.0

Paladin:
HE/s/m^2: 7.7
He/m^2/volley: 10.0


The first number is basically a measure of DPS, taking into account of how concentrated the fire is. Higher values mean more damage in a tighter area essentially over the course of a second.
The second number represents the total damage and its concentration done over a single burst.

-An artillery piece with a high first value but a low second value, can fire lots of bursts continuously really quickly, but individual bursts don't do much (either because the shells are small or the shells are few in number).
-Arty with low first numbers but high second numbers fire long barrages with many shells, generally not very accurate.
-Arty with high both numbers can continuously fire very quickly, and each burst is worth a lot of concentrated damage.


Now we can see why the Caesar is so drat good. If you give it continuous orders, it will massively outperform the damage output of MSTAs (almost anything actually), and because it's so much more accurate, it does almost as much concentrated damage as a msta over the the entire burst anyway if you don't continously fire it.

The paladin is basically a MSTA with not-poo poo accuracy.

AFAIK you want first high second low, since that makes scoot&shoot easier (which confirms my anecdotal experience, which is that the AS90 is nigh unkillable).

I remember hearing (from mukip?) that [clus] MRLS are monsters at CB. Did this dissolve under further scrutiny or are things like MARS worth bringing just to crunch MSTAs and whatnot?

Dezztroy
Dec 28, 2012
Scandinavia not getting any high-end tanks kinda stinks. I hope they'll be getting lots of different ATGM platforms, or they'll have problems fighting any kind of heavy armor.

It'd be fun(ny) if they did add the Strv 2000 though. They added the Chimera, so why not? :v:

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
Doesn't the MSTA have a better armor profile then the T-55? Well maybe not front armor, but IIRC it's 5/3/2/2.

TheDeadlyShoe
Feb 14, 2014

quote:

Now we can see why the Caesar is so drat good. If you give it continuous orders, it will massively outperform the damage output of MSTAs (almost anything actually), and because it's so much more accurate, it does almost as much concentrated damage as a msta over the the entire burst anyway if you don't continously fire it.
We're talking counter battery though, which isn't really about HE/S but about landing damaging hits. Granted, Caesars aim fast and are accurate - but they are also horribly fragile compared to the MSTA and are vulnerable to even light hits.

Concentrated, accurate damage is nice in some ways but if you catch someone with their pants down (didn't move their arty) the 2nd tier of accuracy is easily enough to wreck their poo poo. Lower accuracy is also ironically more likely to land hits on repositioning artillery or nearby support units - given that noone with half a brain puts arty directly adjacent to other units even in a crowded region.

Furthermore it's hard to quantify how ATACMS/Smerch/etc. play into the CB analysis.

Mr Luxury Yacht
Apr 16, 2012


Dezztroy posted:

Scandinavia not getting any high-end tanks kinda stinks. I hope they'll be getting lots of different ATGM platforms, or they'll have problems fighting any kind of heavy armor.

It'd be fun(ny) if they did add the Strv 2000 though. They added the Chimera, so why not? :v:

I started appreciating Canada's armour a lot more when I realised that not only do they have a cheap-ish Strv103/Challenger hybrid, but it doesn't even take up a tank slot :getin:

Personally, I wish they had treated the Chimera as a rule instead of an exception and added in even more wacky but sorta believable prototypes.

Tulip
Jun 3, 2008

yeah thats pretty good


Mr Luxury Yacht posted:

I started appreciating Canada's armour a lot more when I realised that not only do they have a cheap-ish Strv103/Challenger hybrid, but it doesn't even take up a tank slot :getin:

Personally, I wish they had treated the Chimera as a rule instead of an exception and added in even more wacky but sorta believable prototypes.

The simplest evidence that pubbies are terrible is their hatred of NEVA and T90s.

I wish they would just go straight-up fanfic style and give Norway Chimeras "as Canadian exports"(since Chimeras have been in universe for quite a long time by this point).

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Shanakin posted:

I don't mind them fudging numbers to make them look more real so much, it's just that they do it so inconsistently. It should appear to fire 4x faster than most of the best pieces but actually shoot 1/3rd as fast or whatever.

If it were just a scaling factor based on the size of the projectile so that 35mm got an effective buff vs. 20mm to work around both being 1 HE, that'd be totally fine. But it's totally inconsistent instead.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

Tulip posted:

AFAIK you want first high second low, since that makes scoot&shoot easier (which confirms my anecdotal experience, which is that the AS90 is nigh unkillable).

You really want the first one high. The second one being high is nice too but if the first is high enough the second isn't that important.

Mazz posted:

Doesn't the MSTA have a better armor profile then the T-55? Well maybe not front armor, but IIRC it's 5/3/2/2.

Something like that, which does help reduce damage done by counter battery. On the other hand the Caesar can go 100 off road so it has a high armour value of sorts by virtue of not being able to be hit/stunlocked.


TheDeadlyShoe posted:

We're talking counter battery though, which isn't really about HE/S but about landing damaging hits. Granted, Caesars aim fast and are accurate - but they are also horribly fragile compared to the MSTA and are vulnerable to even light hits.

Concentrated, accurate damage is nice in some ways but if you catch someone with their pants down (didn't move their arty) the 2nd tier of accuracy is easily enough to wreck their poo poo. Lower accuracy is also ironically more likely to land hits on repositioning artillery or nearby support units - given that noone with half a brain puts arty directly adjacent to other units even in a crowded region.

Furthermore it's hard to quantify how ATACMS/Smerch/etc. play into the CB analysis.

Counter battery is all about DPS/area. Which is what I've got. It's all about having shells concentrated together in timing and accuracy. The Caesar and AS-90 are great because they can reliably get their first hits on target, and kill, really quickly. The MSTA is bad because it's much more likely to do glancing blows, if it hits at all, and gives plenty of time for the target to drive away, under barrage, meanwhile it wastes a bunch of ammo.

Tulip
Jun 3, 2008

yeah thats pretty good


Shanakin posted:


Counter battery is all about DPS/area. Which is what I've got. It's all about having shells concentrated together in timing and accuracy. The Caesar and AS-90 are great because they can reliably get their first hits on target, and kill, really quickly. The MSTA is bad because it's much more likely to do glancing blows, if it hits at all, and gives plenty of time for the target to drive away, under barrage, meanwhile it wastes a bunch of ammo.

You know what i'm hearing? I'm hearing counter-battery tournament. Or counter-battery league play.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

Phrosphor posted:

Prawned linked it earlier. But here is the recording of us playing against a 4 US player team stack with our silly helicopter gimmick. Trigger warning: Drunk nerds on mic.

https://www.youtube.com/watch?v=nQi7UyyHzf0

This was cosmically beautiful. I watched the entire thing and never stopped having fun.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

Tulip posted:

You know what i'm hearing? I'm hearing counter-battery tournament. Or counter-battery league play.

There's a part of me that feels so dirt when I start drawing up DPS spreadsheets and stuff

Pimpmust
Oct 1, 2008

They could add the Strv 103D if they want to keep the "flavour", but the upgrade would probably be slim (basically ACC and maybe Stab and some engine tweak (speed/autonomy)) and not make it compete in anything but $80-100 league at best (the 103C seems a wee bit overpriced at 95).

Hordes of CV90s in the VHC tab? :v:

Pimpmust fucked around with this message at 18:19 on Apr 24, 2014

Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...

TheDeadlyShoe posted:

Furthermore it's hard to quantify how ATACMS/Smerch/etc. play into the CB analysis.

Actually, I've tried it out a bunch and it's not hard to quantify at all - they completely rule at it.

Unlike 203mm tube artillery, cluster rocket artillery can have shots on target under 45s (I believe 155mm artillery also takes about that long as well). Unlike 155mm artillery, cluster rocket artillery is likely to land damaging shots anywhere in it's dispersion radius within the span of a few seconds after the first hit, giving almost no time to respond -- and what it doesn't kill it will definitely panic. At maximum vet, you can reliably wipe out entire artillery clusters for less than half the cost, and with a weapon that is hard to counter-battery itself (since it launches its payload in a short burst and can be quickly moved before his guns can even train on your location, assuming he is even able to spot the firing position).

High-vet cluster artillery is the basically the perfect counter-battery weapon, unless your enemy moves his artillery up to the mid-field where it will possibly be too close for rocket artillery fire due to being at minimum range. If you have the MLRS or Smerch available, you owe it to yourself to bring it (preferably at max-vet). My US deck has 1xMLRS and 2xPaladins, and it covers pretty much anything I could possibly need from it.

Tulip
Jun 3, 2008

yeah thats pretty good


E: ^^^^ Awesome, thanks! I knew it was somebody whose opinion i trusted.

Shanakin posted:

There's a part of me that feels so dirt when I start drawing up DPS spreadsheets and stuff

I mean i loving love making spreedsheets and poo poo. But i think we're running into a problem where it's hard to tell what aspects of an artillery are actually relevant for CB, which demands empirical study of how people CB. Like one thing we're kind of talking about qualitatively but not quantitatively is Time-To-Target. Aim Time is pretty much the only thing that can reduce T3 other than moving artillery up to the front/playing smaller maps, but it's important that we actually compare it. Especially since it's necessary in order to consider the important aspect of foiling CB, which is Exposure: the window between when the first shell launches and when the piece has been able to post-barrage move out of the likely dispersal of CB fire.

Tulip fucked around with this message at 18:28 on Apr 24, 2014

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?
STRF 9040B thanks. Also wasn't there an export version with a 120mm smooth bore on it? That could be fun in the VHC section, run alongside the IKV-91

Mortabis
Jul 8, 2010

I am stupid

TheFluff posted:

It's basically a Leopard 2A5 with a Swedish-developed add-on armor package that significantly improves protection (semi-official sources say it improved protection by 50-100% at many angles when tested on the M1A2 and the Leclerc). First production tanks delivered in December 1996, thus out of timeframe.

The Strv 121 on the other hand is just a surplus 2A4. Deliveries started in 1994, so it is within the timeframe but won't be added either, ostensibly because it doesn't fit the game's alt history.

In reality I'm pretty sure they won't add them mostly because of ~faction flavor~. Scandinavia is supposed to be the infantry specialists on the BLUFOR side, I guess.

You can never get enough Centurions though!

Let's not pretend the timeline or "OOTF" are real things.

Pimpmust posted:

They could add the Strv 103D if they want to keep the "flavour", but the upgrade would probably be slim (basically ACC and maybe Stab and some engine tweak (speed/autonomy)) and not make it compete in anything but $80-100 league at best (the 103C seems a wee bit overpriced at 95).

Hordes of CV90s in the VHC tab? :v:

I think if Eugen won't add the Strv 121/122 it should take the Strv103D and give it a bigass addon armor package, like MEXAS or something so you get something with AV17 even if that's not truly "realistic."

Mortabis fucked around with this message at 18:29 on Apr 24, 2014

Pimpmust
Oct 1, 2008

Shanakin posted:

STRF 9040B thanks. Also wasn't there an export version with a 120mm smooth bore on it? That could be fun in the VHC section, run alongside the IKV-91


CV90105: Light tank equipped with 105 mm rifled tank gun/turret. Designed by Hägglunds (BAE Systems) and GIAT (Nexter).
CV90120-T: Light tank equipped with tank turret and smoothbore 120 mm gun. (RUAG 120 mm Compact Tank Gun)

This one would have been nice: Stridsfordon 9040/56: Prototype version of the CV 9040 equipped with the Bofors RB56 anti-tank missile. Issues with the sight alignment were unsolved and no units ordered

Dun need no Leopards were we are going :getin:

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

Tulip posted:

E: ^^^^ Awesome, thanks! I knew it was somebody whose opinion i trusted.


I mean i loving love making spreedsheets and poo poo. But i think we're running into a problem where it's hard to tell what aspects of an artillery are actually relevant for CB, which demands empirical study of how people CB. Like one thing we're kind of talking about qualitatively but not quantitatively is Time-To-Target. Aim Time is pretty much the only thing that can reduce T3 other than moving artillery up to the front/playing smaller maps, but it's important that we actually compare it. Especially since it's necessary in order to consider the important aspect of foiling CB, which is Exposure: the window between when the first shell launches and when the piece has been able to post-barrage move out of the likely dispersal of CB fire.

That's true. Technically those values are kind of included in those numbers but I do agree that the aim time, and perhaps slightly more important, the time for the follow up shot, is pretty drat important.

edit: It doesn't really answer your question but here's an updated list with more info



CAESAR
HE/s/m^2: 0.091
He/m^2/volley: 6.02
Aim time: 6s
Shot Interval: 6s
Total volley time: 66s
Shots fired: 6 shells

AS-90
HE/s/m^2: 0.072
He/m^2/volley: 3.01
Aim time: 3s
Shot Interval: 6s
Total volley time: 42s
Shots fired: 3 shells

M109A6 Paladin
HE/s/m^2: 0.077
He/m^2/volley: 10.03
Aim time: 10s
Shot Interval: 10s
Total volley time: 130s
Shots fired: 10 shells

MSTA-S
HE/s/m^2: 0.057
He/m^2/volley: 8.9
Aim time: 7.5s
Shot Interval: 7.5
Total volley time: 157.5s
Shots fired: 20 shells

AMX AuF1
HE/s/m^2: 0.049
He/m^2/volley: 6.24
Aim time: 15s
Shot Interval: 7.5s
Total volley time: 127.5s
Shots fired: 14 shells

Shanakin fucked around with this message at 19:00 on Apr 24, 2014

Tulip
Jun 3, 2008

yeah thats pretty good


Shanakin posted:

That's true. Technically those values are kind of included in those numbers but I do agree that the aim time, and perhaps slightly more important, the time for the follow up shot, is pretty drat important.

edit: It doesn't really answer your question but here's an updated list with more info



CAESAR
HE/s/m^2: 0.91
He/m^2/volley: 6.02
Aim time: 6s
Shot Interval: 6s
Total volley time: 66s
Shots fired: 6 shells

AS-90
HE/s/m^2: 0.072
He/m^2/volley: 3.01
Aim time: 3s
Shot Interval: 6s
Total volley time: 42s
Shots fired: 3 shells

M109A6 Paladin
HE/s/m^2: 0.077
He/m^2/volley: 10.03
Aim time: 10s
Shot Interval: 10s
Total volley time: 130s
Shots fired: 10 shells

MSTA-S
HE/s/m^2: 0.057
He/m^2/volley: 8.9
Aim time: 7.5s
Shot Interval: 7.5
Total volley time: 157.5s
Shots fired: 20 shells

AMX AuF1
HE/s/m^2: 0.049
He/m^2/volley: 6.24
Aim time: 15s
Shot Interval: 7.5s
Total volley time: 127.5s
Shots fired: 14 shells

That's some incredibly interesting information. Part of what needs to be kept in mind is what your opponent is using for CB. If your opponent is using MSTAs it's one thing, but the total T3 for a Smerch is about 30s (at 12k, which is near min range, so longer for longer ranges), which means that you're pretty dangerously exposed using nearly any primary artillery if your opponent has Smerches.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Kinda funny how when we talk about adding "Scandinavian" units most of the units that we come up with are pretty much "Swedish". Do Norway and Denmark seriously have nothing good to add in this era? If Sweden stole Norway's F-16 bombers and NOAH AA launchers could they stand on their own as "Super Sweden" or something?

Robot Randy
Dec 31, 2011

by Lowtax
Where exactly should I be placing my recon vehicles?

Magni
Apr 29, 2009
This poo poo is priceless:



Davin Valkri posted:

But Centurions suuuuuuck.

And how come France gets not one, but two pieces of counter-battery arty? That stuff seems slim on the ground as it is without one nation hogging the bestest ones.

Should be mentioned that France pays for it in a way in that it otherwise only has complete garbage tubes and the weakest mortars in the game. You want arty tubes as France, it's 120 points per or utter junk.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Davin Valkri posted:

Kinda funny how when we talk about adding "Scandinavian" units most of the units that we come up with are pretty much "Swedish". Do Norway and Denmark seriously have nothing good to add in this era? If Sweden stole Norway's F-16 bombers and NOAH AA launchers could they stand on their own as "Super Sweden" or something?

You have essentially described every Scandinavian deck both pre and post DLC. +/- a couple TOW-2s.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

General Battuta posted:

This was cosmically beautiful. I watched the entire thing and never stopped having fun.

My favourite parts are my Mi-8s running out of fuel and sitting on the ground for most of the game, and the guy saying "we'll win in 23 minutes anyway" just before we find the last CV.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

Magni posted:

Should be mentioned that France pays for it in a way in that it otherwise only has complete garbage tubes and the weakest mortars in the game. You want arty tubes as France, it's 120 points per or utter junk.

This is true for every artillery piece though nation though :/


Phrosphor posted:

Prawned linked it earlier. But here is the recording of us playing against a 4 US player team stack with our silly helicopter gimmick. Trigger warning: Drunk nerds on mic.

https://www.youtube.com/watch?v=nQi7UyyHzf0

Just got around to watching this. Wonderful. Piece of advice though, deploy your helicopters in single units, not pairs and try to keep them nice and spread out. The splash damage from missiles will hit other helicopters nearby them, especially when they're paired up.

Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...

Shanakin posted:

Just got around to watching this. Wonderful. Piece of advice though, deploy your helicopters in single units, not pairs and try to keep them nice and spread out. The splash damage from missiles will hit other helicopters nearby them, especially when they're paired up.

(yet another thing Eugen should abolish if they want to make the game more approachable for new people)

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Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
Also, one thing I learned in ranked was that the scariest helo rushes are the type that dump a bunch of ATGM infantry/light infantry as they reach the spawn zone. People panic-flood in a bunch of AA, and it all dies driving down the road to the zone. This gets rid of that attrition problem of losing all your helos to spawned counters before you safely clear the zone.

If you can arm transports, like the Mi-8s, dropping off a bunch of Fagots/Metys team at your exit point is a real good way to gently caress a spawn over completely.

Bonus points if you use something like Lynx though, as they unload fast as hell and travel 300 km/h. Now that I think about it, the new SAS and MILAN 2s in AH.7 would make this rush pretty drat brutal.

Mazz fucked around with this message at 19:38 on Apr 24, 2014

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