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Edit: nevermind, I probably shouldn't contribute to the Swarm
IAmKale fucked around with this message at 22:15 on Apr 24, 2014 |
# ? Apr 24, 2014 21:31 |
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# ? May 15, 2024 19:27 |
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I'll try not to swarm. But I will say this y'all: Ludum Dare is tomorrow! Grab Game Maker or Construct or Stencyl or anything and make a thing in 48 hours, you'll thank me later. Making art is fun, making games is loving AMAZING. I promise.
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# ? Apr 24, 2014 23:44 |
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Aw man. I always work the weekend jams are on.
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# ? Apr 25, 2014 11:19 |
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Chipp Zanuff posted:My stuff isn't good enough quality to be used in games. I'm just interested in pixel-art and happen to dabble in it. Attention people afraid their stuff isn't good enough for a "real" game. This is an example of pixel-art in my mobile game that garnered 30k downloads in little over a month as well as someone thinking the game is work 1k to buy off me. If you can do this or better, congrats you are ready for real games! I've been practicing and getting a lot of guidance from others and here's where I am now with my pixel slinging skill. Progress! Sagacity posted:Ha, awesome. Is this then the right thread to mention that I'm a programmer looking for a pixel artist to work on small/fun little games? This is me except I do profit share for my small/fun games which scares people away; however, I have a track record of Getting poo poo Done®. The only reason my developer art looks half decent is because I don't have a choice but learn. If anyone does the arts in the same style as Scut and Paul Veer (http://superpietepiet.tumblr.com/) and wants to talk, please dog pile on me.
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# ? Apr 25, 2014 14:25 |
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Sagacity posted:I'm curious: How many of you are actually working on games? Or are you just doing this for shits'n'giggles? Not my full time job but we're serious about it http://ghostcrabgames.com/ e: whops this is the pixel art thread. pretend i'm FuriousGrey and he posted here instead
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# ? Apr 25, 2014 15:35 |
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Wow, didn't realize so many people here were busy with hell-driving and scissor-running Btw, talking about Pietepiet: He lives in Utrecht, just like me. We actually have a great indie game scene here, with Ronimo, Vlambeer and a bunch of others. I probably should get myself invited to one of those Dutch Game Garden lunches, somehow.
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# ? Apr 25, 2014 15:52 |
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Sagacity posted:Wow, didn't realize so many people here were busy with hell-driving and scissor-running Uhhhhh hell yah. There's some serious talent in Netherlands. High five JW for me if you ever see him.
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# ? Apr 25, 2014 19:37 |
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Expanded CGA-esque palette! I'm thinking I need to add that revolting magenta or something like it for added authenticity.
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# ? Apr 25, 2014 22:04 |
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More Cybershark!
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# ? Apr 25, 2014 23:05 |
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Don't care if it's a placeholder, I love that arm. vvv Updated Coilhead-guy sprite vvv
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# ? Apr 26, 2014 02:23 |
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Thanks! I'm really happy with how he's turning out so far. Hopefully I can have him running around in something soon. My background is lacking some depth at the moment. And I hate the colours but ill work it out! Edit: Fart Shoehead fucked around with this message at 20:22 on Apr 26, 2014 |
# ? Apr 26, 2014 10:31 |
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Starting to toy around with some UI mockups. Not even sure which direction I want to take this anymore, but I'm thinking a lite RPG that's based off of an action bar.
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# ? Apr 26, 2014 22:52 |
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Chipp Zanuff posted:Another update, changed the chest of all characters, updated some characters, changed the plate armour, hopefully it looks like plate armour. Plate armor dude should have lines only at the joints where the plates fit together, I'd say. Maybe you could get away with a decorative thing on the breastplate though. It will read better as a metallic surface if you use higher-contrast values and more restricted highlights but it doesn't look bad now. By the way your stuff is absolutely good enough for games. Don't feel like you have to be super ultra proficient before you have something to offer. I mean they look like they're designed with a game in mind, so why not just make that game?
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# ? Apr 26, 2014 23:57 |
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swamp waste posted:Plate armor dude should have lines only at the joints where the plates fit together, I'd say. Maybe you could get away with a decorative thing on the breastplate though. It will read better as a metallic surface if you use higher-contrast values and more restricted highlights but it doesn't look bad now. Thanks, i appreciate what you said. I guess it's more a case of that i don't personally feel that i am good enough to go the next step yet. Whilst they may be of good quality, im not sure if i could consistantly put out stuff like that on a deadline. You're right about the intent i designed them with; i was thinking of hypothetically making a tactical turn-based rpg with elements of Shining force and FF: Tactics and Tactics Advance (1&2). That was the whole impetus for making these to be honest. I've still got the smaller sprites, so i could maybe use them on the map and then use the bigger, more detailed one during battle scenes (like Shining force did).
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# ? Apr 27, 2014 00:23 |
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Even more bloody Cybershark! I finally got to mess about with GameMaker, so I remade this gif in it. The road was moving too fast for Gooncam, ooops!
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# ? Apr 27, 2014 14:05 |
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Just a quick update: Finally finished those characters, may create more but for now they're done at least: I also went back to one of my older works and re-did it, applying what i've learnt so far: Original here for context: Upped the contrast, reduced banding and colours that i didn't really need, tried to make it more faithful to the original artwork and decreased some of the AA since there was too much. Also started on another pokemon, Parasect: It'll need to be edited some more, since i've spotted quite a few problems, but it shouldn't take too long.
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# ? Apr 27, 2014 14:21 |
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I've nearly got his run loop done too!
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# ? Apr 28, 2014 22:16 |
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Shoehead posted:
if that's a punch, I'd move the inactive arm/upper torso back while the arm moves forward. looks nice though Gaspy Conana fucked around with this message at 22:36 on Apr 28, 2014 |
# ? Apr 28, 2014 22:32 |
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You mean like a twist?
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# ? Apr 28, 2014 22:34 |
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Shoehead posted:You mean like a twist? yeah, maybe only slightly. like this:
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# ? Apr 28, 2014 22:40 |
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Here's the result of my exhaustive attempt at making a 3-frame attack animation. I'm not sure about the animation itself, but I'm quite happy with the frames. ] [Edit] I know there's some artifacts with the transparency. I still need to do a polish pass. Baldbeard fucked around with this message at 02:16 on Apr 29, 2014 |
# ? Apr 29, 2014 02:00 |
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Baldbeard I sincerely love the hell out of your whole style / vibe / atmosphere. Never stop.
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# ? Apr 29, 2014 12:15 |
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Have you considered playing with animation smears? I find that even when you've only got two or three to frames it really helps sell the movement.
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# ? Apr 29, 2014 13:48 |
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the chaos engine posted:Baldbeard I sincerely love the hell out of your whole style / vibe / atmosphere. Never stop. Haha thanks so much! Re: smears. I'll have to google it after work. Is that like a blurry frame between 2 frames? I just tried have the frames fade out of each other a little so it wasn't so chunky.
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# ? Apr 29, 2014 13:55 |
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Your art is excellent! I think this is an interesting alternative to lots of laboured frames. Has a more storybook quality. I think the 'smears' that Onion Knight suggested are a good idea. Also the third frame feels much too far forward and rises up a bit too much. My eye loses track of the figure.
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# ? Apr 29, 2014 18:21 |
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I did this in statistics class a few years ago. Came across the picture today and thought you guys might like it. thumbnailed for NSFW
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# ? Apr 29, 2014 23:05 |
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You made my day.
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# ? Apr 30, 2014 00:01 |
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GirlBones posted:
I think I'm going to stick to 3 frames max and just toy around with timing/effects to get the look I want. I added a "got hit" animation to my hero, and threw in a mob and place holder slash effect just for reference. I'm figuring my hero(s) will probably get a lot more love in the animation department than enemies. I will probably cheese enemy got hit animations by just having them flash white and/or scoot back. Edit: I should be studying for an exam right now. I think that's why I'm so motivated to goof around with this stuff. Blacksmith rework: Baldbeard fucked around with this message at 04:55 on Apr 30, 2014 |
# ? Apr 30, 2014 00:34 |
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Trying to make a bigger version of those characters i did before: Not sure about reportions. Baldbeard; your stuff looks really good, good character design
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# ? Apr 30, 2014 18:20 |
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Baldbeard posted:Haha awesome. https://www.youtube.com/watch?v=QY3QEyyc23k&t=140s
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# ? Apr 30, 2014 18:33 |
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Broke my punch animation but in the meantime there's this. i think I need more neon lights. Possible neon sharks?
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# ? Apr 30, 2014 18:38 |
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You need a sexy babe shark neon light for the XXX club there.
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# ? Apr 30, 2014 18:48 |
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Travis343 posted:You need a sexy babe shark neon light for the XXX club there. GIRLS GIRLS FISH
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# ? Apr 30, 2014 19:03 |
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Shoehead posted:Broke my punch animation but in the meantime there's this. I love everything about this project that you're doing.
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# ? Apr 30, 2014 19:26 |
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Ok before I collapse into bed!
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# ? May 1, 2014 00:19 |
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Shoehead posted:Ok before I collapse into bed! much better!
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# ? May 1, 2014 00:50 |
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Hopefully proportions look better now:
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# ? May 2, 2014 20:55 |
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Chipp Zanuff posted:Hopefully proportions look better now: These are lookin' good, I know I say this to everyone but your colours are really vibrant. I took the day off yesterday to put up walls with my dad and sew patches on my jacket but today I got some stuff done with the sprite. All I need for him now is a death animation, a block and a walk!
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# ? May 2, 2014 22:48 |
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I kinda feel like he should be able to swim (in the city's disgusting canals) too but then I kinda feel like he shouldn't
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# ? May 3, 2014 04:13 |
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# ? May 15, 2024 19:27 |
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Shoehead posted:These are lookin' good, I know I say this to everyone but your colours are really vibrant. Words cannot express how much I love this.
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# ? May 3, 2014 09:31 |