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Deceptive Thinker posted:It's clear that this is the ultimate purpose behind attunements - it's a way to gate content for people that clearly aren't ready for it Even EverQuest, mother of attunements, let non-attuned people into areas on something like a 3:1 ratio of attuned/not. And remember, this is what that looked like: http://home.earthlink.net/~brucehalpern/everquest/eqpopflag.html
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# ? Apr 25, 2014 02:41 |
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# ? Jun 11, 2024 18:54 |
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ok, I'll ask it. What's attunement?
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# ? Apr 25, 2014 03:03 |
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Alpha Phoenix posted:ok, I'll ask it. A questline or a series of tasks you're required to have done before you can access content, like a raid zone. It ostensibly acts as lore, or as a gating mechanism to keep you out of content you probably can't handle, but in practice it just ends up being annoying as gently caress because whenever you bring new members into your guild, you have to drag them through their attunement process before they can join you in whatever it is you actually want to be doing.
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# ? Apr 25, 2014 03:04 |
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Minsky posted:P.S. I argued for GW2 style open tagging a hundred pages ago when we had that argument and I still think it may be a better system than even the current tagging system in Wildstar. I think as long as you contribute at least 10% damage, just give full credit. Wait how exactly does tagging work in Wildstar now? It seems to be as long as I hit something I get credit for killing it.
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# ? Apr 25, 2014 03:23 |
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Soothing Vapors posted:This game's other features, like 40 man raids and complicated attunements to those raids, appeal to a certain type of personality. LFD tools are for casuals. Next you'll be telling me this game has WELFARE PURPS Oh this guy To be fair, LFD isn't the problem. LFR (as it is currently implemented) is a problem. It's just too dumbed down. LFR makes raids more boring than dungeons and scenarios- all you do is 3-4 tank and spank bosses in a row with a lot of fire mechanics to get out of. The trash is a complete joke so all the raid tiers end up feeling really similar - with the exception of the first two wings of Siege of Ogrimmar which are actually fun.
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# ? Apr 25, 2014 03:25 |
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Soothing Vapors posted:This game's other features, like 40 man raids and complicated attunements to those raids, appeal to a certain type of personality. LFD tools are for casuals. Next you'll be telling me this game has WELFARE PURPS Is that necklace he's wearing the "I spent way too much on Shroud of the Avatar" necklace?
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# ? Apr 25, 2014 03:28 |
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Styrka posted:Wait how exactly does tagging work in Wildstar now? It seems to be as long as I hit something I get credit for killing it. I've had similar luck. I've honestly just swooped in and wubbed a creature moments before its death on my medic and have gotten credit towards my quest. It seems they also made some pick-up items share between group members too, so yaaay less grindy, if only a little.
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# ? Apr 25, 2014 03:31 |
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biznatchio posted:A questline or a series of tasks you're required to have done before you can access content, like a raid zone. It ostensibly acts as lore, or as a gating mechanism to keep you out of content you probably can't handle, but in practice it just ends up being annoying as gently caress because whenever you bring new members into your guild, you have to drag them through their attunement process before they can join you in whatever it is you actually want to be doing. If it's story, then you've lost me entirely because in a lot of games I'd rather do the story than the attached dungeon. But that's why you'll find me on the cushy roleplay server with the other fluffy teddybears avoiding PvP and writing fanfics about our Chua heartthrobs.
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# ? Apr 25, 2014 03:38 |
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Styrka posted:Wait how exactly does tagging work in Wildstar now? It seems to be as long as I hit something I get credit for killing it. I believe you get full credit if you're the one to tag it, and partial credit based on how much damage you do otherwise. Edit: That's how I thought it worked. Posts elsewhere on the Internet (including the original dev post where they changed it) seem to imply that credit is simply split proportionally based on how much damage each person did, unless they are in a group in which case everyone gets full credit. I hope that's not the case because not only is that worse than what I thought the system is, it's worse than simple mob tagging. In fact I'm pretty sure tagging was originally introduced to *prevent* that kind of thing because it lets you actually slow someone down from completing their quest by "helping" them kill the monster and stealing credit from them (most of the time spent questing tends to not be spent in killing a monster but in finding the next one to kill). Minsky fucked around with this message at 05:06 on Apr 25, 2014 |
# ? Apr 25, 2014 04:52 |
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Hey guys. I've got a weekend (for this weekend) Beta key for U.S and EU which I'm probably not gonna use. Grab them here US: 3T68-MS67-3HDR-3LDD-XXL7 EU: KSWC-7PDT-VZ7U-JFVX-SZWG
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# ? Apr 25, 2014 06:24 |
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Okkusenman posted:
Taken. Thanks!
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# ? Apr 25, 2014 06:31 |
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I received a beta key from a friend when they reopened closed beta last November or December, and only played to level 12-15. I was extremely excited to try out the housing, but couldn't get access to it for some reason. Is housing implemented at this point in the beta? Or had it always been and I just missed it?
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# ? Apr 25, 2014 07:24 |
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Okkusenman posted:EU: KSWC-7PDT-VZ7U-JFVX-SZWG I grabbed this one. Thanks a bunch!
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# ? Apr 25, 2014 07:42 |
Damage8185 posted:I received a beta key from a friend when they reopened closed beta last November or December, and only played to level 12-15. I was extremely excited to try out the housing, but couldn't get access to it for some reason. Is housing implemented at this point in the beta? Or had it always been and I just missed it? Housing is in, if you have a key for this beta weekend you can try it out. Here is a post about what a couple goons did last beta with housing.
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# ? Apr 25, 2014 08:01 |
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Damage8185 posted:I received a beta key from a friend when they reopened closed beta last November or December, and only played to level 12-15. I was extremely excited to try out the housing, but couldn't get access to it for some reason. Is housing implemented at this point in the beta? Or had it always been and I just missed it? You unlock housing at level 14, in your side's capital city, which may be why you missed it.
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# ? Apr 25, 2014 09:47 |
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Does anyone have a spare EU beta key for this weekend? I convinced a friend to try this out. Here is my spare US key for anyone that might need it. US: APM6-826S-2DM8-LF8K-LYAA
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# ? Apr 25, 2014 10:02 |
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So noticed I had a spare key for goonsumption Us server 8Y49-WVAH-VDBB-5AVE-U8NG Enjoy
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# ? Apr 25, 2014 10:36 |
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A spare EU key for keyless eurogoons : EU : RBRH-F2TX-KQRZ-NYU2-7H9H
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# ? Apr 25, 2014 11:07 |
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singateco posted:EU : RBRH-F2TX-KQRZ-NYU2-7H9H Taken! Thanks.
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# ? Apr 25, 2014 11:16 |
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Minsky posted:I believe you get full credit if you're the one to tag it, and partial credit based on how much damage you do otherwise. That might have been before they switch over to the percentage system. Nw you get a percentage based on how xp the kill gives you. Say you had a quest that was originally kill 10 skeeches, you can complete by killing 10 of the normal skeeches or you can take out the higher level ones that offer 150% and offer 15% completion per kill
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# ? Apr 25, 2014 11:43 |
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Minsky posted:I believe you get full credit if you're the one to tag it, and partial credit based on how much damage you do otherwise. If it works the way you described it pre-edit, you can't slow down the person who originally tagged the monster, though, because they get full credit no matter what e: If this is the case, the proper way to duo without forming a group is to have one person tag a monster and then just stand there while the other one kills it by themselves
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# ? Apr 25, 2014 13:36 |
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Arcfade posted:I've had similar luck. I've honestly just swooped in and wubbed a creature moments before its death on my medic and have gotten credit towards my quest. It seems they also made some pick-up items share between group members too, so yaaay less grindy, if only a little. Quest items you need to loot need to be changed to not despawn at all. It was annoying enough trying to loot 10 items with 3-4 people around, and it's going to be a nightmare during the week the game releases.
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# ? Apr 25, 2014 13:41 |
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TyrantWD posted:Quest items you need to loot need to be changed to not despawn at all. It was annoying enough trying to loot 10 items with 3-4 people around, and it's going to be a nightmare during the week the game releases. Just spam the loot key. You can use it while fighting
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# ? Apr 25, 2014 14:18 |
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Zlodo posted:Just spam the loot key. You can use it while fighting Some of them require cast times which can be interrupted in combat. The worst part is quest credit for these types of things aren't shared to group, so for those quests being in a group actually hurts you since it's encouraging multiple people to be in the same area while forcing them to split those collectables.
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# ? Apr 25, 2014 14:54 |
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Macdeo Lurjtux posted:That might have been before they switch over to the percentage system. Nw you get a percentage based on how xp the kill gives you. Say you had a quest that was originally kill 10 skeeches, you can complete by killing 10 of the normal skeeches or you can take out the higher level ones that offer 150% and offer 15% completion per kill That's true, but I think it's a separate thing though and I don't mind that change. The amount of contribution, which also probably equals the amount of xp, is still affected based on how I describe it I think: one guy gets full credit and everyone else gets a bit of credit based on how much damage they did. I thought the progress bar thing was a gimmick at first, but then I tried it, and it seemed to actually make questing a bit less tedious somehow. I guess because you didn't know at a glance exactly how many kills you had left? loquacius posted:If it works the way you described it pre-edit, you can't slow down the person who originally tagged the monster, though, because they get full credit no matter what Yes, you can't gently caress someone over with the pre-edit system, so there is at least that. I think it's still inferior to the "gently caress it" system of giving everyone full credit a la GW2. The post-edit system was what they posted in the dev post describing the change though and that didn't include the part there was still tagging for full credit. I'm not 100% sure if that actually is the case, but I think pre-edit is how it seemed to work last weekend. Minsky fucked around with this message at 15:25 on Apr 25, 2014 |
# ? Apr 25, 2014 15:21 |
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Styrka posted:Some of them require cast times which can be interrupted in combat. The worst part is quest credit for these types of things aren't shared to group, so for those quests being in a group actually hurts you since it's encouraging multiple people to be in the same area while forcing them to split those collectables. I've only played a stalker but does the loot key interrupt casting? Because it seemed to work completely independently of combat. It doesn't interrupt channeling with the laser mining thing for instance
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# ? Apr 25, 2014 15:24 |
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Extra EU key for those across the pond: QBFJ-TALG-QCFB-ZLU2-AZYE
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# ? Apr 25, 2014 15:25 |
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It appears the Beta weekend has started but is having a whole bunch of problems. More poo poo that doesn't bode well a month from release. I hope they get their poo poo together, sincerely. I like what I've played, but it's for poo poo if they can't keep it stable.
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# ? Apr 25, 2014 15:26 |
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Zlodo posted:I've only played a stalker but does the loot key interrupt casting? Because it seemed to work completely independently of combat. It doesn't interrupt channeling with the laser mining thing for instance I think you and Stryka are talking about two different things. I think he means the quest interactables, like 8 civilians wrapped in cocoons.
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# ? Apr 25, 2014 15:29 |
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VoLaTiLe posted:So noticed I had a spare key for goonsumption Taken! e: gently caress, beaten Kit Nubbles fucked around with this message at 15:43 on Apr 25, 2014 |
# ? Apr 25, 2014 15:32 |
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Beta Key for European Servers: RA38-PMQP-999F-2GJW-XXPR Only network errors so far for me.
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# ? Apr 25, 2014 15:36 |
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E: taking this to the begging thread.
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# ? Apr 25, 2014 15:44 |
Game seems pretty cool but good god is the UI horrible. Hope it's not final.
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# ? Apr 25, 2014 15:45 |
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This network error simulator is not enjoyable
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# ? Apr 25, 2014 15:51 |
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canepazzo posted:Game seems pretty cool but good god is the UI horrible. Hope it's not final. There'll be addons. Not sure how much they can modify, but I'm hoping for complete UI customization, similar to WoW.
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# ? Apr 25, 2014 15:53 |
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Just from what I saw last week, it should be pretty customizable. The entire stock UI seems to be made of addons and there's an addon section in the settings where you can individually manage every little element of the UI. Which is good because I agree the stock UI is balls.
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# ? Apr 25, 2014 16:51 |
twi posted:There'll be addons. Not sure how much they can modify, but I'm hoping for complete UI customization, similar to WoW. Addons will be a massive part of the game, they have a subforum dedicated to modding and are giving modders the same tools the devs have. Also if you haven't modded your game yet, go on the forum and get Steer and keybind freedom. It dramatically changes how the game plays, and really should just be in the base game.
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# ? Apr 25, 2014 16:53 |
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The Wildstar experience.
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# ? Apr 25, 2014 16:57 |
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i am paul newman posted:Beta Key for European Servers: RA38-PMQP-999F-2GJW-XXPR Thank you In return, beta key for US Servers: 8SRL-KBPK-3D2L-WP6Y-KQYY
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# ? Apr 25, 2014 17:06 |
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# ? Jun 11, 2024 18:54 |
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Kosh Naranek posted:Thank you Taken, thanks a bunch!
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# ? Apr 25, 2014 17:09 |