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  • Locked thread
DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Mr.48 posted:

So I like RTS and I like deck-building games, so I think I might like this one!

A few questions:

1)Having not played any of the previous Wargame title, how easy would it be for me to get into the latest, Red Dragon?
2)Is the campaign/tutorial good at teaching the mechanics?
3)I dislike micromanaging units, is it possible to play without doing a lot of micro?
4)How is the action paced? Is there time to think about what you're doing, or do you need to act extremely fast like in competitive RTS games?
5)Will my machine be able to run the game decently? My specs are: Phenom II x4 3.2ghz, Radeon 5850 1gb, 8gb ram.

You can play Wargame with single digit APM, but mostly you'll probably end up with about 20. Wargame is extremely strategic compared to click-fest RTS like Starcraft.
The tutorial is bad at teaching the mechanics, as is the campaign. Playing the campaign is awesome though, and if you hang on mumble you'll be fine when it comes to deckbuilding and playing against other people.

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Arglebargle III
Feb 21, 2006

I really wish bamboo forests were more visible. They can be very hard to see especially with that "thin bamboo forest" cosmetic thing they put in that is not a forest.

To be fair the vast majority of the time in Starcraft 3 they are clicking wildly to increase their APM stats and to keep up that frenetic level for the few moments in the game when they actually need that level of micro.

Hubis
May 18, 2003

Boy, I wish we had one of those doomsday machines...

Shanakin posted:

1. The vehicle are in m/s. (e: but not infantry and certainly not boats. Helicopters are unknown.)
2. -50% penalty to speed in cover for wheeled, -33% for tracked.
3. 250s autonmy at 110 road speed equates to about 27.5km onroad driving, and significantly less offroad. Small-medium maps tend to be about 30km down one axis and roads never go especially straight.

To be honest it's the offroad performance that really kills low autonomy.
250*50=12.5km. Bearing in mind that driving through cover will decrease that further, as will stat effects like "stuck in the mud".

When I was doing some "MLRS Snipe Opening" tests, I discovered that there are a bunch of "roads" (most appear as dirt roads) on which vehicles actually move at their non-road speed. I'm not sure what the deal there is, except I wonder if they burn fuel at the "off-road" rate as well. That'd really further exaggerate the fuel fuckery.

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?

Hubis posted:

When I was doing some "MLRS Snipe Opening" tests, I discovered that there are a bunch of "roads" (most appear as dirt roads) on which vehicles actually move at their non-road speed. I'm not sure what the deal there is, except I wonder if they burn fuel at the "off-road" rate as well. That'd really further exaggerate the fuel fuckery.

Speed only matters in how far you get. Autonomy is just a fixed number of seconds of movement. Going slower means you get less distance out of those seconds. That's why helicopters can hover indefinitely for example.

Tulip
Jun 3, 2008

yeah thats pretty good


Hubis posted:

When I was doing some "MLRS Snipe Opening" tests, I discovered that there are a bunch of "roads" (most appear as dirt roads) on which vehicles actually move at their non-road speed. I'm not sure what the deal there is, except I wonder if they burn fuel at the "off-road" rate as well. That'd really further exaggerate the fuel fuckery.

*punches through wall*

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
So I just finished the Bear vs. Dragon campaign by literally cramming every last pawn I had down the throat of the last objective...is it supposed to end so anti-climatically? I didn't even get a little "Victory!" message!

Arglebargle III
Feb 21, 2006

Really? A PLA general is supposed to come on the screen and give you a one sentence you win!

TheDeadlyShoe
Feb 14, 2014

For me it said something like "Congratulations... General."

Was kind of nonplussed at that tbh :P

It would be neat if it showed total losses and destroyed formations etc.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

TheDeadlyShoe posted:

For me it said something like "Congratulations... General."

Was kind of nonplussed at that tbh :P

It would be neat if it showed total losses and destroyed formations etc.

That would be cool.

It would also be cool if the AI knew how to use "refit" to give me a proper final battle! :flaccid:

Arglebargle III
Feb 21, 2006

TheDeadlyShoe posted:

For me it said something like "Congratulations... General."

Was kind of nonplussed at that tbh :P

It would be neat if it showed total losses and destroyed formations etc.

Would be neat and historically accurate if you got purged afterwards and died naked and filthy in a bare concrete cell! :thumbsup: http://en.wikipedia.org/wiki/Peng_Dehuai Get it? BARE cell? Because it's like you're an animal in a cage!

Jesus looking at that article I never realized China lost a million people in Korea. It was such a small conflict! Then again a million is literally a rounding error in China's population. People say 1.34 billion: that leaves out the millions column altogether.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
So I'm 3 airfields deep on Climb Mount Japan or whatever, I've been able to get this far with a grand total of 4 units lost.

2 supply trucks
1 BTR-ROBOT
1 BMP-2

The first 3 were fully avoidable if I wasn't lazy, the 4th would be if I knew that specific map a bit better.

I've done a couple restarts after I've felt out the maps (no more then 1 per map barring 1 exception where I cluster bombed my own Hinds). My goal was more about trying to lose as little as possible without overdoing the save scumming. So far so good, considering I could probably go to this point with zero if I felt like replaying whole missions for the loss of 1 supply truck, etc. I've also made sure to not time out on any, although the AI has retreated on a few before the destruction total capped.

The fact that so many of the Japanese and South Korean units lack any kind of usable AA is just laughable, especially that first airfield with the full detachment of 160p Japanese Abrams. I have 12 elite Hinds and 8 elite Ka-29 in the naval helo detachment alone.

Seriously, just mix T-72B1s with Hinds until the 2nd Guards come up, read the enemy companies for weaknesses, and laugh your way to turn 10 with the ability to take zero losses. Being able to dump VDV anywhere and detach helo groups from the southern carrier group just breaks it wide open. Going to see if I can finish it out this way, but the number of US planes thrown at me now should make that a bit more challenging.

Screencaps (I have 8-9 like this so far)


That drat ROBOT


It's really interesting to note that the AI does truly not know where your units are, but will head to your zones. Problem there is they tend to do it in very predictable fashion with huge flaws in their own deck designs.

Just want to reiterate that playing AI will teach you nothing about this game in terms of good habits, so really, get on mumble and play with goons.

Mazz fucked around with this message at 09:06 on Apr 26, 2014

Mukip
Jan 27, 2011

by Reene
Bear vs Dragon is just as bad.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Mazz posted:

It's really interesting to note that the AI does truly not know where your units are, but will head to your zones. Problem there is they tend to do it in very predictable fashion with huge flaws in their own deck designs.
At least it's more fun than having them perfectly sneak around your units to shoot your CV in the middle of nowhere.

My will to play the campaign is shot to hell because my HDD died last week so I lost all my saves. :(

Arglebargle III
Feb 21, 2006

I really miss the REFORGER aspect of the ALB campaigns where you were forced to start out with local regiments, then light regiments, and only got access to the heavy American or German gear after several days.

OoohU
Oct 26, 2013

Bitches ain't shit but genejacks & synths
So I've played the other two installments and enjoyed them both. I'm going to get this without question, but I'm curious if the current state of the game justifies the full price tag or if it's better off to wait for more patches and a price drop? I can afford this no problem but I'm not to keen on dropping $40 if the game is unpolished as hell right now. Last I heard naval combat is broken and/or bugged so I'm kinda apprehensive to jump in.

Anyways yeah, what are your thoughts guys?

Shanakin
Mar 26, 2010

The whole point of stats are lost if you keep it a secret. Why Didn't you tell the world eh?
If you're unsure then no harm waiting a month or two. I think we're getting about due for a big steam sale. I wouldn't say it's broken. It's got a few bugs here and there which can be a bit annoying, but are pretty infequent. Balance is a bit screwy. Naval combat is... pretty ignorable if you want and on mixed maps people tend to over-spend on navy and let you stomp them on the ground.

Xerxes17
Feb 17, 2011

:flame:


quote:

tvCdlmKDlGbITRCHYiEOwoGKBQMUGhwoNDRQL/EKxNSUApwk2MEl7BLQkcraV0JLNSmpRUgqQZiEil7yZxL8s4nMTfpvy3ooYA==

Edit:

Xerxes17 fucked around with this message at 15:48 on Apr 26, 2014

Jarmak
Jan 24, 2005

So I bought this and played a few night back when it first went early access and since there was a bunch of other games out about the same time I let this slip seeing as it obviously needed tuning. I take it Naval is back in, what else major has changed that I should be aware of (or make deck adjustments for?)

Arglebargle III
Feb 21, 2006

Jarmak posted:

So I bought this and played a few night back when it first went early access and since there was a bunch of other games out about the same time I let this slip seeing as it obviously needed tuning. I take it Naval is back in, what else major has changed that I should be aware of (or make deck adjustments for?)

What bunch of other games?

Cimber
Feb 3, 2014
well, making my first deck, let me do russians since i am familiar with them.

Lets see how badly i gently caress this up.

[edit] who exactly are the "URSS?"

Arglebargle III
Feb 21, 2006

Union des Républiques Socialistes Soviétiques. Duh. Next you'll be asking what OTAN is.

power crystals
Jun 6, 2007

Who wants a belly rub??

Cimber posted:

[edit] who exactly are the "URSS?"

The developers are French, so there's some weird naming artifacts lying around.

e: argle :argh:

Mr Luxury Yacht
Apr 16, 2012


Part of me really wishes this game was more easily moddable with regards to adding new stuff like models, rather than just editing values. Four campaigns just ain't enough, and how drat cool would it be if folks could just mod in all those fun units that got cut from RD.

However, another part of me believes that the idiots on the official forums would instead spend all their time arguing over whether tank A should get another half point of AP because of quality control practices changing at Bob's Tank Factory in June of 1987, instead of making fun new stuff...

Mr Luxury Yacht fucked around with this message at 17:17 on Apr 26, 2014

John Charity Spring
Nov 4, 2009

SCREEEEE

power crystals posted:

The developers are French, so there's some weird naming artifacts lying around.

e: argle :argh:

It'll be patched eventually. ALB had the same thing going on at first.

crabcakes66
May 24, 2012

by exmarx

Mr Luxury Yacht posted:


the idiots on the official forums would instead spend all their time arguing over whether tank A should get another half point of AP because of quality control practices changing at Bob's Tank Factory in June of 1987, instead of making fun new stuff...


That pretty much describes this game.

Cimber
Feb 3, 2014

crabcakes66 posted:

That pretty much describes this game.

So the official forums are full of autists and sperg lords? I didn't expect that.

ohgodwhat
Aug 6, 2005

Have you seen this thread? Did you think the official forums were better?

(You guys are great and I appreciate all the work you do to figure out how the hell the game works)

power crystals
Jun 6, 2007

Who wants a belly rub??

ohgodwhat posted:

Have you seen this thread? Did you think the official forums were better?

(You guys are great and I appreciate all the work you do to figure out how the hell the game works)

In my experience this thread at least is spared the official forums' rampant nationalism for whatever the various posters consider "their" side.

I still want my commanches dammit

Cimber
Feb 3, 2014

power crystals posted:

In my experience this thread at least is spared the official forums' rampant nationalism for whatever the various posters consider "their" side.

I still want my commanches dammit

We can fix that.

OoohU
Oct 26, 2013

Bitches ain't shit but genejacks & synths
Used a GMG code to get it at $32, I needed my Asian fix. What are some major changes in RD ground/air combat from ALB that I should know?

Tulip
Jun 3, 2008

yeah thats pretty good


Artillery is totally different. Much more deadly, much less responsive. More like god-powers than like wizards, in a way.

Laser bombers other than Nighthawk (Sk60b, F1, etc) are borked right now. Hopefully something will be done about that.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

Cimber posted:

We can fix that.



But what if your Wargame nation of choice doesn't match your actual nation? I want new units/buffs to Sweden, Poland, and Japan, and I'm "amurricun".

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Does Poland have any decent infantry ATGM options, or is the Konkurs vehicle where it's at?

Dandywalken
Feb 11, 2014

Arglebargle III posted:

I really miss the REFORGER aspect of the ALB campaigns where you were forced to start out with local regiments, then light regiments, and only got access to the heavy American or German gear after several days.

Same, I'm hoping the 92 campaign is like this. I want the whole loving Korean penninsula as a strategic map, and you get reinforcements after like 10 days, with a 30+ day time limit.

JeffersonClay
Jun 17, 2003

by R. Guyovich

General Battuta posted:

Does Poland have any decent infantry ATGM options, or is the Konkurs vehicle where it's at?

It's got 15 point Fagot teams. What they lack in power they make up in numbers.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!

General Battuta posted:

Does Poland have any decent infantry ATGM options, or is the Konkurs vehicle where it's at?

I think their ATGM planes are pretty good, the SU-20 and SU-22M3. But that just might be my opinions from spamming them in ALB carrying over.

Tulip
Jun 3, 2008

yeah thats pretty good


JeffersonClay posted:

It's got 15 point Fagot teams. What they lack in power they make up in numbers.

4 Fagot teams = 60 points of up to 4 damage a hit.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Tulip posted:

4 Fagot teams = 60 points of up to 4 damage a hit.

Eh,, you can't really ignore 4 missiles regardless. poo poo adds up quick. So long as they shoot 2450+ at least.

They aren't good, but if your playing Polish you don't really get a choice.

On that note, there is almost zero reason to be playing a specific national and not the NSWP coalition, or Nords for that matter. The availability differences don't really matter when you can add entire categories of units that you previously didn't have, like the Konkurs teams and MiG-29 9-13.

Just take Polish units first, then fill in the blanks.

Tulip
Jun 3, 2008

yeah thats pretty good


Mazz posted:

Eh,, you can't really ignore 4 missiles regardless. poo poo adds up quick. So long as they shoot 2450+ at least.

They aren't good, but if your playing Polish you don't really get a choice.

On that note, there is almost zero reason to be playing a specific national and not the NSWP coalition, or Nords for that matter. The availability differences don't really matter when you can add entire categories of units that you previously didn't have, like the Konkurs teams and MiG-29 9-13.

Just take Polish units first, then fill in the blanks.

4 damage a hit is a lot! I think fagot teams are pretty good, for exactly that reason. If you're using them against M1A1s it's not so impressive but against Chall2s it's great. Especially since they'll suppress like crazy.

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Mukip
Jan 27, 2011

by Reene
Something else to consider is that BATGMs (bad ATGMs, obv.) won't necessarily be shooting at the toughest enemy in range, they may well choose to shoot recon, IFVs or AA units instead if the opponent is pushing with combined arms.

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