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Go RV!
Jun 19, 2008

Uglier on the inside.

vOv posted:

So, I'm looking to actually get started with this now that I have a bit more time. Is there a "Hex deckbuilding for people who are OK at magic" out there somewhere?

Honestly, just build it like you would Magic.

In case you missed it:
Drafts are coming ASAP, likely early this week, so save your boosters. AH is scheduled for within a month, and Open Beta/PvE in a month or so.

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Tamba
Apr 5, 2010

Tamba posted:

How long does changing your email take?
I put in a ticket on thursday morning, and the only reaction so far has been:
on friday afternoon

seems like their tools are just as broken as the tournaments:

Grim
Sep 11, 2003

Grimey Drawer
At least they can work on improving that stuff now and not at launch

But yea, my favorite deck by the end of the alpha was Midnight Shepard + Secret Lab + Soul Marble; just keep digging and throwing away big troops with come-into-play abilities until you can transform a Soul Marble and go wild (mostly I like it as an excuse to play some otherwise pretty terrible cards)

Vincent Valentine
Feb 28, 2006

Murdertime

New Victory screen is rad as hell.

Does anyone have any primers for drafting that apply to Hex? I read a bit about the Bread strategy or whatever it was called back when Hex first started to be a thing, but it's been awhile and I was hoping there'd be more hex-specific info by now. If not, anything is fine. We've got a couple of days before tournaments open up so I figure I should spend that time reading.

Edit: My deck at the end of alpha was a blue control deck revolving around flight creatures. Still is, still owns.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Vincent Valentine posted:

New Victory screen is rad as hell.

Does anyone have any primers for drafting that apply to Hex? I read a bit about the Bread strategy or whatever it was called back when Hex first started to be a thing, but it's been awhile and I was hoping there'd be more hex-specific info by now. If not, anything is fine. We've got a couple of days before tournaments open up so I figure I should spend that time reading.

http://hextcgpro.com/category/articles/drafting/

Lone Goat
Apr 16, 2003

When life gives you lemons, suplex those lemons.




Aside from the champion I use, is there anything that matters in Hex drafting that I wouldn't already know from Magic?

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Lone Goat posted:

Aside from the champion I use, is there anything that matters in Hex drafting that I wouldn't already know from Magic?

I feel like Inner Conflict is probably the best piece of removal in the game, because unlike Pacifism, you can't bounce the creature to get rid of it.

Captain Capitalism
Jul 28, 2009

Because there's no "enchantments" and most spells add permanent affects, most bounce is not as strong as it is in Magic. However, this does work in your favor as well, as your opponent can't bounce his own creatures to remove things like Inner Conflict and other debuffs.

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere

Lone Goat posted:

Aside from the champion I use, is there anything that matters in Hex drafting that I wouldn't already know from Magic?

Make sure to put gems in your cards if they have a socket. Speaking of that, Lifedrain or Flying is probably going to always be the minor gem to put in cards I'm assuming?

OBi
Feb 27, 2005

HQ BN A CO BEARMAT
2001-2005. The POG-est.

Captain Capitalism posted:

Because there's no "enchantments" and most spells add permanent affects, most bounce is not as strong as it is in Magic. However, this does work in your favor as well, as your opponent can't bounce his own creatures to remove things like Inner Conflict and other debuffs.

Some of the bounce also adds cost, which is nice. But yeah, since 'tokens' survive the bounce now I'd agree it's definitely weaker.

katkillad2 posted:

Make sure to put gems in your cards if they have a socket. Speaking of that, Lifedrain or Flying is probably going to always be the minor gem to put in cards I'm assuming?
You need to have the threshold for the gem to activate. I Played a guy yesterday with a R/B deck that was surprised when his guy didn't lifedrain.

Sacrificial Toast
Nov 5, 2009

Since bounce effects increase the cost of the card permanently, they're particularly effective against Inspire troops, reducing the number of things in the opponent's deck that can benefit from the effect.

Vincent Valentine
Feb 28, 2006

Murdertime

Does that actually work now? I recall having the Princess that gets -3 cost in opening hand in my opening hand, then playing her, and only 3+ cost cards got her inspire effect.

I assumed it was a bug, but it was there for so long that I stopped thinking about it.

Thoom
Jan 12, 2004

LUIGI SMASH!
Cost modifications definitely affect inspire troops. I've had a lot of Ruby Pyromancers become ineffective by being bounced a few times.

katkillad2 posted:

Make sure to put gems in your cards if they have a socket. Speaking of that, Lifedrain or Flying is probably going to always be the minor gem to put in cards I'm assuming?

Depends on the troop and your opponent's deck. For sapphire, flying always a solid choice (though Flash makes a cool combat trick to sideboard in if your opponent has no fliers). The double ruby intimidate gem (only blocked by artifacts and troops that share a shard) is pretty amazing on certain troops like the Hellhound, and Speed is always good in aggro decks. For the diamond gems, I tend to put swiftstrike above lifedrain. For wild, +1/+1 can be good depending on your opponent's deck, and spellshield is great in a Nelebrin Skirmisher or Boulder Brute. I almost never use the blood gems, but I suppose the rage one isn't bad in certain decks (like in blood/diamond on a Phoenix Guard Aeronaut).

Grim
Sep 11, 2003

Grimey Drawer

Vincent Valentine posted:

Does anyone have any primers for drafting that apply to Hex? I read a bit about the Bread strategy or whatever it was called back when Hex first started to be a thing, but it's been awhile and I was hoping there'd be more hex-specific info by now. If not, anything is fine. We've got a couple of days before tournaments open up so I figure I should spend that time reading.
I thought these were pretty well written; http://www.channelfireball.com/articles/stark-reality-drafting-the-hard-way/ + http://www.channelfireball.com/articles/stark-reality-switching-colors/

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Vincent Valentine posted:

Does that actually work now? I recall having the Princess that gets -3 cost in opening hand in my opening hand, then playing her, and only 3+ cost cards got her inspire effect.

I assumed it was a bug, but it was there for so long that I stopped thinking about it.

I actually played her earlier today and my 1 and 2 drops got Lifedrain.

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere

OBi posted:

You need to have the threshold for the gem to activate. I Played a guy yesterday with a R/B deck that was surprised when his guy didn't lifedrain.

Crap, I'm glad I brought it up because I would have done the same thing.


The guy who made the drafting videos has been streaming daily on twitch and seems like a good streamer to watch, he's also been doing giveaways for some of the promo mercenaries and whatnot. http://www.twitch.tv/infam0usne0

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Thoom posted:

spellshield is great in a Nelebrin Skirmisher or Boulder Brute.

Spellshield gem has to go in a battle beetle. Makes it one of the hardest troops to deal with in the game.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Chark posted:

Hey Everyone,

The engineers have just informed me that they were able identify everyone who has played in the tournaments over the weekend when we were experiencing difficulties with them.

For each tournament that player participated in, we went ahead and granted:

1 non-expirable draft ticket
1 booster pack
5000 gold

Some of your tournaments may have finished, but in the interest of not delaying this any further, we went ahead and issued you the above comp as well.

We are working very hard to get the service stable enough to let people play in tournaments again.

So that's good news. Checking in my account I now have four permanent draft tickets, two packs, and the gold, even though I actually managed to play through one of the two tournaments that morning. Downside is looks like the cards I lost when my second tourney crashed during draft phase (zombie plague and a few others) are as gone as I'd suspected they were.

Karnegal
Dec 24, 2005

Is it... safe?
Got mine

quote:

Hey Karnegal,

Thanks so much for backing and participating in HEX: Shard of Fate Beta.

We entered Closed Beta last weekend and experienced several issues that might have affected your tournaments. Thanks for your understanding as we work through these issues. We want to assure you that we are working hard on the tournaments to bring you the experience you expect.

For each draft in which you participated, we credited your account with a non-expiring draft tournament ticket. Additionally, for each draft in which you participated, we’ve added a booster pack and 5000 gold to your account. Go explore the Wheels of Fate and get that Legendary card you’ve been hunting!

Thanks for joining us on this ride. Sorry there were some bumps!


-Hex Team

Lone Goat posted:

Aside from the champion I use, is there anything that matters in Hex drafting that I wouldn't already know from Magic?

The big change is remembering that things that alter cards persist when they change zones, so bouncing a buffed guy doesn't drop the buffs.

Removal is also wildly underdrafted. I was picking up hard removal as late as 12th pick.

Karnegal fucked around with this message at 03:15 on Apr 29, 2014

Blazing Zero
Sep 7, 2012

*sigh* sure. it's a weed joke
I had no trouble at all with my draft and I still got the free junk for it. Man, CZE rules!

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Some Numbers posted:

I feel like Inner Conflict is probably the best piece of removal in the game, because unlike Pacifism, you can't bounce the creature to get rid of it.

You can use Reversion, though. I always make sure to take a Reversion or two in the draft if I'm playing white (they always wheel because no one respects them) because they work on every soft removal spell in the game except Time Ripple and Buccaneer.

Personally, I feel Time Ripple is the best removal. Instant speed, works on everything, can utterly gently caress up tempo if you're playing a deck that cares about that, and is the cheapest removal aside from Repel. Yeah, it's only soft removal in that they can re-cast whatever it is and even counters don't go away in hand (learned that the hard way!), but frequently all you need is to get that one vital card off the board when your opponent needs it most.

Glidergun
Mar 4, 2007
Reversion is way better than most people give it credit for. There's a lot of uses for it. The obvious ones are to rescue your own guy from on-the-board removal or remove your opponent's permanent buffs, but it has a lot of tricky interactions that can catch people off guard.

- Reversion removes counters from things. Most things that have counters use them to transform anyway, but there's still a few cards you can preemptively reset to good effect. This non-obvious functionality will probably get better in the future.
- Reversion doesn't just remove permanent effects, it removes temporary ones as well. Using a Reversion to undo a Crushing Blow or Wild Growth can seriously crimp people's plans.
- Reversion removes all damage from a creature. This means if they're using something like Elimination Specialist, or using Bombsmith to plink down a damaged blocker, you can save it with Reversion.
- Reversion resets one-shot abilities. Not a factor for most games, but every so often you may have a chance to reset your Splinter of Azathoth or Mancubus.
- Anything that sets its P/T or effects as it comes into play will probably be neutered once it gets Reversioned. Basically, you have an extra kill spell for all the Honeycaps the mono-wild deck is probably playing, and you can also make Oath of Valor do nothing.

Thoom
Jan 12, 2004

LUIGI SMASH!

Zurai posted:

Personally, I feel Time Ripple is the best removal. Instant speed, works on everything, can utterly gently caress up tempo if you're playing a deck that cares about that, and is the cheapest removal aside from Repel. Yeah, it's only soft removal in that they can re-cast whatever it is and even counters don't go away in hand (learned that the hard way!), but frequently all you need is to get that one vital card off the board when your opponent needs it most.

I'm not sure I'd call Time Ripple the best, but it is very good. You can also use it on your own cards to save them from enemy removal.

Afgad
Dec 24, 2006

Ask me about delicious soy products.
I played and finished a tournament last weekend but I guess it didn't count as "the weekend" because I didn't get any goodies. Not that I'm complaining, my draft finished without any hiccups.

The way they're dealing with the tournaments going down is just amazing. CZE are just really stand-up guys. I'm constantly impressed by their PR.

Grim
Sep 11, 2003

Grimey Drawer
Fans first, it's a credit to their character being able to put up with a bunch of babbies like us and still be a cool dude about things like that

Totalizator
Nov 9, 2006
Probation
Can't post for 3 years!
So this just came in the mail



At least they're doing good on the reimbursement/damage control front.

Vincent Valentine
Feb 28, 2006

Murdertime

Glidergun posted:


- Reversion resets one-shot abilities. Not a factor for most games, but every so often you may have a chance to reset your Splinter of Azathoth or Mancubus.


Using reversion to get the one shot back on my splinter to stop what would have been the killing blow remains the most satisfying rage quit I've had so far, mostly because I didn't even think it'd work. But sure enough it does, and nobody has seen it coming since. It's crazy to have it in plain sight like that because nobody will use removal on it once the one shot is gone.

Speaking of reversion, hitting a mushwocky is also incredibly satisfying. But all in all I'd rather just have Murder.

Karnegal
Dec 24, 2005

Is it... safe?

Vincent Valentine posted:

Using reversion to get the one shot back on my splinter to stop what would have been the killing blow remains the most satisfying rage quit I've had so far, mostly because I didn't even think it'd work. But sure enough it does, and nobody has seen it coming since. It's crazy to have it in plain sight like that because nobody will use removal on it once the one shot is gone.

Speaking of reversion, hitting a mushwocky is also incredibly satisfying. But all in all I'd rather just have Murder.

Yeah a lot of the interactions in this game are interesting. Coming from Magic, you sort of assume that you know all the stuff, but then you get blindsided.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Glidergun posted:

- Reversion removes all damage from a creature. This means if they're using something like Elimination Specialist, or using Bombsmith to plink down a damaged blocker, you can save it with Reversion.
- Reversion resets one-shot abilities. Not a factor for most games, but every so often you may have a chance to reset your Splinter of Azathoth or Mancubus.

I knew about the others, but these were both new to me. Good info to have, and it makes a card I already knew was good even better!

What other hidden gems have people found? Another white one that most people seem to ignore is Blinding Light. It's an incredible defensive combat trick, letting you safely multi-block their biggest threat(s) without worrying about losing any creatures or taking too much damage from un-blocked creatures. It also serves the standard Fog purpose of making your opponent over-commit to an attack they think is fatal, and it can save your creatures from direct damage as well. It's a bit pricey to hold onto, but it can turn a game around with a single play in a way few other cards can.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Well, since we're kinda limited until the AH comes in or drafting comes back, what do people think about this deck idea?

quote:

Champion: Lionel Flynn

Troops
4x Cerulean Grand Strategist
4x Ruby Pyromancer
4x Buccaneer
3x Cerulean Mentalist
3x Lord Alexander, the Courageous
4x Royal Falconer
4x Sword Trainer

Spells
4x Time Ripple
4x Gore Feast of Kog'Tepetl
4x Yesterday

Resources
9x Ruby Shard
9x Sapphire Shard
4x Shards of Fate

Reserves
4x Countermagic
4x Legionnaire of Gawaine
3x Mastery of Time
4x Sniper of Gawaine

Seems like it should work reasonably well though I'd need to playtest it a bit to weigh the different options. The basic strategy is use the unsummon effects to buy yourself time to get a stack of inspired troops in play. In a pinch you could use time ripple and Yesterday on your own guys and it wouldn't be a crisis since they'd keep their prior buffs and then just get re-inspired.

Gross Dude
Feb 5, 2007

Gross Dude
Have they said anything about how long each set will be available? Will each set be available forever or will they stop printing them at some point.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Gross Dude posted:

Have they said anything about how long each set will be available? Will each set be available forever or will they stop printing them at some point.

I believe they've said it will basically be a block format with a new set available every 3-4 months and old sets rotating out, yeah. I'm not sure if that means they'll stop printing set 1 after three months or what, but they will stop printing it at some point.

Karnegal
Dec 24, 2005

Is it... safe?

Hieronymous Alloy posted:

I believe they've said it will basically be a block format with a new set available every 3-4 months and old sets rotating out, yeah. I'm not sure if that means they'll stop printing set 1 after three months or what, but they will stop printing it at some point.

I would assume that sets will be available until the equivalent of standard rotates.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~
Estimates and speculation I've heard gauge from a year to a year and a half.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

Zurai posted:

I knew about the others, but these were both new to me. Good info to have, and it makes a card I already knew was good even better!

What other hidden gems have people found? Another white one that most people seem to ignore is Blinding Light. It's an incredible defensive combat trick, letting you safely multi-block their biggest threat(s) without worrying about losing any creatures or taking too much damage from un-blocked creatures. It also serves the standard Fog purpose of making your opponent over-commit to an attack they think is fatal, and it can save your creatures from direct damage as well. It's a bit pricey to hold onto, but it can turn a game around with a single play in a way few other cards can.

People coming from Magic shouldn't be undervaluing this card, because Safe Passage was great in Limited play.

Ass Catchcum
Dec 21, 2008
I REALLY NEED TO SHUT THE FUCK UP FOREVER.
My loader just keeps saying Retrying Fileslist.txt (7) and keeps retrying. On a Mac. Any help would be appreciated.

Go RV!
Jun 19, 2008

Uglier on the inside.

rear end Catchcum posted:

My loader just keeps saying Retrying Fileslist.txt (7) and keeps retrying. On a Mac. Any help would be appreciated.

As far as I know, the patch isn't out for Mac yet.

Ass Catchcum
Dec 21, 2008
I REALLY NEED TO SHUT THE FUCK UP FOREVER.
well i just loving bought a dozen donuts and a yohoo for nothing then huh

Pinwiz11
Jan 26, 2009

I'm becom-, I'm becom-,
I'm becoming
Tana in, Tana in my mind.



I'm looking forward to when they start clarifying how future sets interact with the Block/Standard/etc. setup. When 002 comes out will it be 1/1/2 or 2/1/1 or 2/2/2 or...

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Go RV!
Jun 19, 2008

Uglier on the inside.

Cory just made a thread about how Hex is being managed, because people were starting to freak out about Gameforge's bad reputation again.

He also said that you can now stack your free year of drafts on one account.

http://forums.cryptozoic.com/showthread.php?t=35126

e: Cory/Twitter also just apologized that the Mac client wasn't out yet. It'll be out today and that they'll be concurrent in the future.

Go RV! fucked around with this message at 19:17 on Apr 29, 2014

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