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Hey so, in todays patch notes:quote:Claim Upkeep Edit: also, quote:We think we've nailed down that Mining / Pulverizer crash as well. Let us know if you continue to see it! Mephiston fucked around with this message at 02:06 on Apr 25, 2014 |
# ? Apr 25, 2014 02:03 |
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# ? May 31, 2024 15:52 |
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Even with the reduced tool prices, I still end up having to mine a lot of uncommon resources just to get a rubicite axe with more than 2 upgrade slots And if that isn't bad enough, someone is claiming they only got 1 damaged core sifting 750,000 dirt. That's a lot of dirt farming.
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# ? Apr 25, 2014 15:54 |
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My brother and I sifted almost 1,000,000 dirt and have not seen a damaged artifact. Aside from that, the game has been awesome. Excited to see what else gets added.
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# ? Apr 25, 2014 20:59 |
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Another nice little touch I was glad to see was that crafting stations don't animate until you use them.
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# ? Apr 25, 2014 23:16 |
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Just moved, didn't have internet for 5 days. Claim is gone, and lost all of the inventory that went into all of my buildings etc. Pretty much done with this game for awhile because I don't feel like grinding all those resources back just to build basic poo poo all over again =/
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# ? Apr 26, 2014 03:54 |
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Your stuff wasn't in the mail?
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# ? Apr 26, 2014 04:04 |
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Or maybe you can find me in game and I can sort you out?
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# ? Apr 26, 2014 10:28 |
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Mephiston posted:Or maybe you can find me in game and I can sort you out? Are you going to be playing today? I have mined enough copper to try another crack at my claim. edit - thanks! Shemp the Stooge fucked around with this message at 07:16 on Apr 27, 2014 |
# ? Apr 27, 2014 03:55 |
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yep, let me know roughly what time GMT+10 you'll be on, and i'll try and get there.
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# ? Apr 27, 2014 06:11 |
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If any of you are bored and want to swing by and see what I've been working on, claim is located on Rebellion - Channel, here: I could use some suggestions for rooms - there's several unfurnished still, and an enormous area down in the lower claim that I'm not really sure what to do with.
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# ? Apr 27, 2014 17:41 |
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I'm really bad with decorating rooms and just left my house from alpha completely empty. Your little tavern area downstairs looked pretty sweet though. A while back some people on the official forums posted pictures of some really cool cages and torture racks and stuff that they built out of microvoxels for the dungeons under their castles. It would also be cool if SOE added props like armor stands, wall banners and other castley things.
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# ? Apr 29, 2014 08:07 |
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Yeah Landmark is really thin on props right now. That's one area I'd really like to see them expend a lot of effort expanding upon (and not just rely on Player Studio for it -- I don't want to have to buy every individual prop I want from a cash shop).
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# ? Apr 29, 2014 08:13 |
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itsnice2bnice posted:I'm really bad with decorating rooms and just left my house from alpha completely empty. Thanks I'm particularly proud of the couches in the library area as well. Took a lot of fiddling with 'em. But yeah, props are seriously lacking in number and type. How there's no book props yet is beyond me.
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# ? Apr 29, 2014 16:58 |
My suspicion is that a lot of the aesthetic items are, sadly, going to be coming in later. It seems like the kind of stuff that can be dropped in with minimal fuss, once an artist/artist team's put it together, and the greater focus for now seems to be on functional things.
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# ? Apr 29, 2014 17:04 |
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I like props, but they're better looking than anything voxel related. We need a way to use voxels in a manner that lets us get an extreme amount of detail, so that we can make things almost indistinguishable from props. Here is a video from a different voxel related project that is doing things I wish this game could: https://www.youtube.com/watch?v=9xZTk2hDAEQ
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# ? Apr 29, 2014 22:44 |
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Freakazoid_ posted:I like props, but they're better looking than anything voxel related. We need a way to use voxels in a manner that lets us get an extreme amount of detail, so that we can make things almost indistinguishable from props. Actually both EQN and EQL both have licensed their engine from this guy. (It's a team now by the way.) So maybe if we're lucky those new features will also be implemented in the engine version EQN and EQL use.
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# ? Apr 29, 2014 23:10 |
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Incidentally, on talking about props there are an incredible amount that are modelled and ready to go in game, but havnt been activated. I know this because my client bugged out and somehow managed to give me the dev prop spawn list, which listed every prop in the game files (modelled and unmodelled). Theres some pretty neat poo poo in there like water wheels, furniture, banners, a fully modelled portcullis object, and a bunch of other stuff. Just keep that pic to yourselves, I debated whether or not to post the full gallery but I figured it was probably a bad idea, since the LM pubbie community would start acting all self-entitled and demand soe put these objects in game. They poo poo up the community enough already.
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# ? Apr 30, 2014 00:41 |
Claim dimensions, in voxels, are what...250x250x<vertical dimension>?
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# ? May 1, 2014 05:25 |
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Well, I think thats it for me until the next phase of the beta. The game wouldn't work for more than 45 seconds until the most recent patch a day or so ago, so I couldn't pay my upkeep and lost it. It works now and I was actualy able to still get my same claim position, but since my build was a big cave fit to the side of a mountain, there isn't a chance in hell I can get the templates for those claims to fit back together so its basically a wash.
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# ? May 1, 2014 11:54 |
Okay, found it's 175x175x250...Now I'm trying to find a better way to find the center of the 175x175 plane than just drawing lines from corner to corner and marking the intersection. I wish geometry class wasn't over a decade ago.
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# ? May 1, 2014 16:16 |
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Trebuchet King posted:Okay, found it's 175x175x250...Now I'm trying to find a better way to find the center of the 175x175 plane than just drawing lines from corner to corner and marking the intersection. I wish geometry class wasn't over a decade ago. The selection tool tells you how large your current selection is in voxels. Just start a selection from the corner and expand it until it's 87x87 and the center voxel will be just outside its corner.
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# ? May 1, 2014 23:44 |
I ended up making a selection spanning the entire width, marking its midpoint (I like the way the selection tool highlights the middle) then doing the same with a perpendicular selection nearby. From there it was easy. I just wish there were more options for floating helpful non-constructs like the selection tool can be.
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# ? May 2, 2014 06:24 |
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So the one function everyone has been clamoring for has finally been added in the most recent patch: The ability to seperate the loot (and every other) tab from the main window.
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# ? May 2, 2014 07:45 |
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Good, because the inventory system was absolutely awful.
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# ? May 2, 2014 18:13 |
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I am at the bottom of Goon Hill on Adventure-Oxford --- Currently working on whatever the hell I am making (Greystone Manor). Inside, I have a chest with some stuff. Axes, Picks, Trinkets, stuff I don't want/need. Feel free to take stuff, I just ask you leave some for others! Location is nearly directly south of the Spire.
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# ? May 2, 2014 18:40 |
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Nice video from the devs: https://www.youtube.com/watch?v=P2dI8wy0W_8
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# ? May 2, 2014 21:42 |
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En Fuego posted:I am at the bottom of Goon Hill on Adventure-Oxford --- Currently working on whatever the hell I am making (Greystone Manor). Goons have an island? I'll have to make sure to put a claim their whenever claims are reset for water and/or caves. edit: maybe SoE would be willing to add "guild islands" where only guild members can make claims upkeep in gold with the ability to place a portal to public island claim letting you port around. You could do a good bit with that and get some awesome projects going.
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# ? May 3, 2014 02:12 |
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It's more like a low-fps jungle basin that occasionally crashes my display drivers. When a proper world is put in, we definitely need to not be in the jungle.
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# ? May 3, 2014 03:09 |
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Freakazoid_ posted:It's more like a low-fps jungle basin that occasionally crashes my display drivers. Or hope they fix the fps issue by then
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# ? May 3, 2014 05:12 |
Here's some of the progress I've made:
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# ? May 3, 2014 05:50 |
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So fellas, when are we going to build the Golden Dong?
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# ? May 3, 2014 18:54 |
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A new blueprint has been posted. Looks like we're getting the first iteration of caves and oceans within the next two weeks. If anyone has a plot on a beach, you're either going to get neato beachfront property or be underwater. I'm going to miss the easy resource collection along the beaches.
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# ? May 4, 2014 01:20 |
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Freakazoid_ posted:A new blueprint has been posted. Nah all claims are being reset when they add oceans I believe, same with caves. They are going to regenerate all the terrain to add it so its necessary. You'll be mailed everything in your claim so you can place it back down. They will do as many resets as they need during the beta they don't want to reset characters but if they implement something that requires it they can do it without warning (this is a beta still after all). Still this is much quicker then I thought for adding water and caves. Start up the hype train, and get ready for some horrible FPS lag from water or caves being 5000 voxels bellow you.
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# ? May 4, 2014 01:27 |
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Well I'm not going to worry about my claim upkeep then if land is getting wiped in two weekd.
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# ? May 4, 2014 23:27 |
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pixaal posted:Nah all claims are being reset when they add oceans I believe, same with caves. I see they have an older post regarding wipes and they do mention caves/ocean specifically, but lately the developers (on at least one stream) have been acting like a claim wipe isn't going to happen. It's a bit confusing.
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# ? May 5, 2014 04:27 |
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Freakazoid_ posted:I see they have an older post regarding wipes and they do mention caves/ocean specifically, but lately the developers (on at least one stream) have been acting like a claim wipe isn't going to happen. It's a bit confusing. I just don't see how they plan on adding it if it requires a regeneration. The game is in beta I mean they seem pretty impressed with what people have built and seem to be bending over backwards to support the community (which is nice). They don't have to support poo poo it's a beta they could do weekly account resets if they wanted to and tell us tough poo poo its so they can balance. The dev team is surprisingly nice and very open with everything. I just expect a wipe of claims but at the same time since everything is packed up nice it doesn't seem like a big deal unless you have something carved out or built into the landscape. But why are you doing that in a beta where wipes can happen other then to practice (or bug test)? I'm still not sure if the closed to open beta is going to wipe progress, but I don't really care I feel like any feedback I make during this beta is actually taken seriously by devs and my time is worth it to shape the game unlike most beta tests in the last decade. This feels more like what a beta should be, devs talking with a small amount of testers who want to help improve a game and make it the best it can be.
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# ? May 5, 2014 06:57 |
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I've found the best contest entry, 'great lunch' by Nequam is a piece of art that deserves to be immortalized. Please vote accordingly.
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# ? May 5, 2014 09:47 |
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Make sure and tag all your claims with even just a single nonsense tag. That way you can search your character's name in the showcase and teleport to any of your claims for free. Until they fix it of course.
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# ? May 5, 2014 15:32 |
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https://forums.station.sony.com/landmark/index.php?threads/faq-updates-may-7-2014-special-note-re-wipes.36572/ No claim wipe with oceans (which was added today). There will be a claim wipe when they add caves. The new dirt veins pump out a decent amount of artifact fragments, plus we can craft a new tier of sifter and sifters accept stone. Seems like a good time to legendary all your tools if you haven't done so.
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# ? May 8, 2014 03:57 |
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# ? May 31, 2024 15:52 |
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Freakazoid_ posted:https://forums.station.sony.com/landmark/index.php?threads/faq-updates-may-7-2014-special-note-re-wipes.36572/ The end-of-closed-beta wipe will wipe both claims AND inventory. Only items purchased for real monies are retained. gently caress that. See you in open beta.
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# ? May 8, 2014 12:52 |