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DrNutt posted:So this thread is pretty insane to keep up with if you miss a day or two, but I'm just curious, does anyone else feel a little burnt out after getting to Drangleic? I've finally managed to get through the gauntlet of shitlords and take down the two Dragonriders, but I'm just not feeling as excited to continue on anymore. definitely. I was playing tonight in Drangleic and just thinking "I'm not really having much fun anymore." I'm not even sure what it is.
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# ? May 6, 2014 07:53 |
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# ? Jun 5, 2024 07:01 |
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Dandywalken posted:God drat, I'm hating Freja NG+ more than I did Armana when I was pure melee I think I'm summoning in NG+ I still have yet to beat on PC, PS3 was bad enough that I don't want to have to do that alone ever again
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# ? May 6, 2014 07:53 |
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GreenBuckanneer posted:Of course you can get around it by using a controler but that's not the point
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# ? May 6, 2014 07:55 |
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Alan Smithee posted:I think I'm summoning in NG+ Sweet. I'm there as Nerdwing
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# ? May 6, 2014 07:56 |
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I don't know what's funnier. People getting mad about videogames or Barons getting mad about people getting mad about videogames.
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# ? May 6, 2014 07:57 |
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Hey I know I could use a hammer to drive these nails but I've got a perfectly good pipe wrench and it gets the job done.
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# ? May 6, 2014 07:57 |
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Dandywalken posted:Sweet. I'm there as Nerdwing Oh nono, I meant hypothetically speaking when I come to it. Not on right now
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# ? May 6, 2014 07:57 |
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So I just got to the Shaded Ruins and used my 2nd, and last, Fragrant branch on a lion warrior to get the fang key; I still haven't unpetrified Straid. However, I just found out that there's another lion warrior actually blocking the way, and I'm out of branches. Was it a total waste to unpetrify the lion warrior that was up against the wall instead of this one? Am I screwed?
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# ? May 6, 2014 07:57 |
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They delayed it for 6 weeks under the pretense they were working on improving the controls, after what I see here, I don't buy that earlier statement.
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# ? May 6, 2014 07:57 |
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Mariposa posted:So I just got to the Shaded Ruins and used my 2nd, and last, Fragrant branch on a lion warrior to get the fang key; I still haven't unpetrified Straid. However, I just found out that there's another lion warrior actually blocking the way, and I'm out of branches. Was it a total waste to unpetrify the lion warrior that was up against the wall instead of this one? Am I screwed? I believe there are more yore in the game than things to use them on are you referring to the lion blocking the small little ruins thing? That one is definitely worth it fwiw
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# ? May 6, 2014 07:58 |
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GreenBuckanneer posted:They delayed it for 6 weeks under the pretense they were working on improving the controls, after what I see here, I don't buy that earlier statement. I too am mad that a game designed around a specific control scheme works better with that control scheme.
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# ? May 6, 2014 07:59 |
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Alan Smithee posted:Oh nono, I meant hypothetically speaking when I come to it. Not on right now Ahh np I'll pretend I'm getting ready for a football game then and tap L1 constantly. Surely it'll help me.
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# ? May 6, 2014 07:59 |
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Alan Smithee posted:I believe there are more yore in the game than things to use them on No, I meant another lion just standing by a wall; I came across the blocking one just after I used my last branch.
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# ? May 6, 2014 08:01 |
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Mariposa posted:So I just got to the Shaded Ruins and used my 2nd, and last, Fragrant branch on a lion warrior to get the fang key; I still haven't unpetrified Straid. However, I just found out that there's another lion warrior actually blocking the way, and I'm out of branches. Was it a total waste to unpetrify the lion warrior that was up against the wall instead of this one? Am I screwed? There's a plenty of fragrant branches around, more than enough to unpetrify everything. If you want more branches, try going through Hunstman's Copse and the areas it leads to.
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# ? May 6, 2014 08:02 |
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DrNutt posted:So this thread is pretty insane to keep up with if you miss a day or two, but I'm just curious, does anyone else feel a little burnt out after getting to Drangleic? I've finally managed to get through the gauntlet of shitlords and take down the two Dragonriders, but I'm just not feeling as excited to continue on anymore. I'm feeling like my +10 Fire Mace is starting to get a little weak and and I'm worried I wasted too many titanite chunks/etc on stupid bullshit like shields and armor I never wear. I know I can respec but I'm not really sure my stats are an issue. Do I have a lot longer to go? I'm starting to get the itch to start a new character, but given my tendencies with DeSouls and Dark Souls 1, that'll probably mean never picking this character back up. Part of your problem is you chose one of the worst scaling types. Fire scales off both faith and intelligence and you don't get the fire weapon enchant spell until ng+. Even if you have both stats high you'd be better off with a dark weapon. You still have the coolest looking area to go, too.
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# ? May 6, 2014 08:02 |
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Artificer posted:Has anyone here been able to powerstance effectively in PvP with anything larger than straight swords? I'm nearly always only using my right hand weapon at the moment and very rarely do I actually land a powerstanced double bastard sword slash. Yeah with Avelyns
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# ? May 6, 2014 08:03 |
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Studio posted:Yeah with Avelyns I'm thinking of slapping lightning infusion on the Red Rust Scimitar in the offhand and the Curved Dragon Greatsword (w/ Lightning infusion) in the right hand. Bastard sword's powerstance sweep is good but I'm not hitting with it often enough, really. Hm. Could use more testing though.
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# ? May 6, 2014 08:05 |
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GreenBuckanneer posted:They delayed it for 6 weeks under the pretense they were working on improving the controls, after what I see here, I don't buy that earlier statement. They never said it was for the controls, the most they said was make a better port, which they did. Manatee Cannon posted:Part of your problem is you chose one of the worst scaling types. Fire scales off both faith and intelligence and you don't get the fire weapon enchant spell until ng+. Even if you have both stats high you'd be better off with a dark weapon. You still have the coolest looking area to go, too. This is untrue. Weapons that start as pure phys and are made elemental do not really benefit from scaling. They say they have a B usually, but at most you're talking +40 from scaling bonus, over +20 or so with base. The reason his weapon isn't doing so hot is that pure physical, while not great for PVP, is still the best option for PVE. He may also be having a bit of trouble because a fair amount of the castle is open to rain, and IIRC that provides the same fire defense bonus as any water source.
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# ? May 6, 2014 08:05 |
Mariposa posted:Am I screwed? Like Alan Smithee mentioned, there's more than two of the branches; you'll never screw yourself out of more branches by using them immediately. If you don't mind spoiling yourself, the DS2map2.jpg on the wiki has the general area locations of the branches.
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# ? May 6, 2014 08:06 |
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Cardboard Box posted:definitely. I was playing tonight in Drangleic and just thinking "I'm not really having much fun anymore." I'm not even sure what it is. I actually think the game almost overstays its welcome is the issue. It's TOO long and by the end I just wanted it over with. Captain Oblivious fucked around with this message at 08:16 on May 6, 2014 |
# ? May 6, 2014 08:07 |
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SirDan3k posted:Hey I know I could use a hammer to drive these nails but I've got a perfectly good pipe wrench and it gets the job done. I'm going to scream at people on the nail forums and boycott nails because my pipe wrench bent one of them.
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# ? May 6, 2014 08:08 |
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Drangleic is a weird design thing because it's sort of a central hub for a lot of things, bosses, pvp, etc. but that basically means a lot of repetition and when it ends it just sort of...ends like some other goon once said
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# ? May 6, 2014 08:08 |
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Captain Oblivious posted:I actually think the game almodt overstays its welcome is the issue. It's TOO long and by the end I just wanted it over with. Having more of a good game is never a bad thing. I was pleasantly surprised each time I kept coming across another area on my first playthrough. Granted, I do kind of get sick of the last 30% of the game now, but that's more a result of me having done it so much and usually wanting to get to the end for infinitely purchasable chunks.
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# ? May 6, 2014 08:11 |
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Honest Drangleic castle was quite underwhelming to me from a design standpoint. Could've been a lot more interesting, in my opinion. Making the rooms visually distinct would help too.
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# ? May 6, 2014 08:15 |
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So exactly how much stronger do enemies get on NG+ and following? Because I'd kind of like to ascetic a few bonfires but I don't want to put myself in a giant disadvantage. Also, do enemies stop getting stronger after a certain point (like in the previous games) or do their stats increase forever with each NG+ / Ascetic?
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# ? May 6, 2014 08:15 |
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Genocyber posted:Having more of a good game is never a bad thing. I was pleasantly surprised each time I kept coming across another area on my first playthrough. Granted, I do kind of get sick of the last 30% of the game now, but that's more a result of me having done it so much and usually wanting to get to the end for infinitely purchasable chunks. Can't say I'd agree. Just as with a movie or a TV show, an important part of pacing and structure is knowing when to stop.
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# ? May 6, 2014 08:16 |
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I've been getting through most of the game okay, but the Shrine of Amana is the first place where I'm actually really getting angry at the game's bullshit. Between the homing magic projectiles and the monsters lurking in the water and the water slowing down my movement and the water hiding bottomless pits and the melee guys seemingly not being slowed down by the water at all, it's actually extremely aggravating to try and get through this section. I've tried sniping with arrows/bolts, but the enemies seem to be able to fire from much farther away, which doesn't give me enough time to eyeball the shot--I've probably wasted half my ammo just trying to get lined up, and then I have to roll immediately after my shot so I don't get hurt myself. What the loving secret here?
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# ? May 6, 2014 08:16 |
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404notfound posted:I've been getting through most of the game okay, but the Shrine of Amana is the first place where I'm actually really getting angry at the game's bullshit. Between the homing magic projectiles and the monsters lurking in the water and the water slowing down my movement and the water hiding bottomless pits and the melee guys seemingly not being slowed down by the water at all, it's actually extremely aggravating to try and get through this section. I've tried sniping with arrows/bolts, but the enemies seem to be able to fire from much farther away, which doesn't give me enough time to eyeball the shot--I've probably wasted half my ammo just trying to get lined up, and then I have to roll immediately after my shot so I don't get hurt myself. L1 to aim. Also maybe pick up a longbow or the hunter's blackbow for longer range. I used a longbow to snipe all the mages in Shrine of Amana without issue (except for the ones I decided to backstab instead).
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# ? May 6, 2014 08:20 |
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Captain Oblivious posted:Can't say I'd agree. Just as with a movie or a TV show, an important part of pacing and structure is knowing when to stop. Yeah, like, when I was a kid I always wished that the games I really liked lasted forever, but I'm currently working 8-5 five days a week and really just don't have the time (or patience) for super long games anymore I guess. I still plan on beating the game and I'll probably go for NG+ afterwards (since that will likely be much, much shorter) but at this point I'm ready for the game to wrap it up.
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# ? May 6, 2014 08:27 |
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NG+ Freja down. Turns out the key tactic was to not panic like a bitch at the adds, and dont be afraid to fight them in Freja's proximity.
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# ? May 6, 2014 08:30 |
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Ok, quick question: Is there a rapier with a special attack where it reaches far beyond what the model implies or are rapiers just ridiculously good at highlighting problems with even the slightest amount of lag? I've been repeatedly stabbed from meters away by people using rapiers even though I seem to be able to dodge every other weapon just fine. Doesn't really help though, I still lose in the end.
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# ? May 6, 2014 08:33 |
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Genocyber posted:They never said it was for the controls, the most they said was make a better port, which they did. It's completely true and you didn't say anything that actually contradicted me. If he's heavy into physical stats he should not imbue with fire and if he's heavy into one or both of the casting stats he still shouldn't imbue with fire.
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# ? May 6, 2014 08:34 |
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Do summons deal reduced damage to bosses or something? I'm out-damaging summons wielding greatswords, 2-handing, etc with single hits from my +3 caestuses, is that strike-damage supremacy or some reduced damage mechanic? I have a +5 mace by this point, but since I'm summoning people this time around the boss fights really aren't challenging enough to warrant a fully upgraded weapon. I just don't understand how I'm dealing more damage per hit with some fist weapons I threw my extra titanite shards onto.
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# ? May 6, 2014 08:37 |
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Sanctum posted:Do summons deal reduced damage to bosses or something? NPCs do considerably lower damage then players but have like 10 times the HP. If you're summoning players, they must just suck
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# ? May 6, 2014 08:38 |
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404notfound posted:I've been getting through most of the game okay, but the Shrine of Amana is the first place where I'm actually really getting angry at the game's bullshit. Between the homing magic projectiles and the monsters lurking in the water and the water slowing down my movement and the water hiding bottomless pits and the melee guys seemingly not being slowed down by the water at all, it's actually extremely aggravating to try and get through this section. I've tried sniping with arrows/bolts, but the enemies seem to be able to fire from much farther away, which doesn't give me enough time to eyeball the shot--I've probably wasted half my ammo just trying to get lined up, and then I have to roll immediately after my shot so I don't get hurt myself. poison the priests if you got any, or just range them, they are vicious in packs but manageable in singles. The water monsters are one of those things you really shouldn't be dying to (when you do it's a shameful thing and you should be ashamed). I usually jump attack them, make sure you never face them when you do because their attacks can still get you midway. They never ever track you if you dont face them. Range the magic missilers, if you cant then make a b line for them and either dodge to the side at the last moment or roll.
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# ? May 6, 2014 08:39 |
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Mr Wikstroem posted:Ok, quick question: Is there a rapier with a special attack where it reaches far beyond what the model implies or are rapiers just ridiculously good at highlighting problems with even the slightest amount of lag? I've been repeatedly stabbed from meters away by people using rapiers even though I seem to be able to dodge every other weapon just fine. Doesn't really help though, I still lose in the end. Dont believe so. Sounds like netcode problems. I find rapiers pretty trivial if you have a shield. Poison can be a problem (hence why I used it on PS3) but base damage is nothing
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# ? May 6, 2014 08:41 |
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Alan Smithee posted:Dont believe so. Sounds like netcode problems. I find rapiers pretty trivial if you have a shield. Poison can be a problem (hence why I used it on PS3) but base damage is nothing Too bad I don't use a shield eh?
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# ? May 6, 2014 08:42 |
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The Ruin Sentinels at the King's Gate bonfire do not respawn if you use their souls to open the doors. This room is now easy.
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# ? May 6, 2014 08:47 |
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Alan Smithee posted:poison the priests if you got any, or just range them, they are vicious in packs but manageable in singles. The monsters aren't a problem on their own, but it's a combination of all the elements that makes the run to the fog gate harrowing. I have some difficulty budgeting my stamina between killing the monsters/mace dudes, blocking their attacks, and dodging the magic projectiles. And with the water slowing me down and hiding deadly pitfalls, I'm also eating up some stamina to sprint backwards along the path I took to find some cover. It's not too bad up until the part before the fog gate, where you have that loving foot-high platform that you have to circle all the way around (why the poo poo is that even there), and there are three or four mages and two mace dudes and a scattering of monsters, all ready to assault you all at once. This was the first time where I tried making a mad dash to the fog gate, only to find that you're completely vulnerable while entering the gate, so I died before I could step through it. I've tried using bows and crossbows, but maintaining a safe distance means being far enough away that I can't lock on, so I have to burn some ammo just to get my shot lined up... but then the mages seem to have more range than me. So while I'm trying to hit them, they're also flinging projectiles my way, and I have to either tank the shots or get out of the way and start all over with lining up my shots.
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# ? May 6, 2014 08:50 |
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# ? Jun 5, 2024 07:01 |
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I just picked up 2 blacksteel katanas in Iron Keep. And when I read about the katana on the wiki, I realized that all of those "friendly" summoning signs at the beginning of the keep are probably people who want to rush through and farm katanas. Edit: I was lucky, but not THAT lucky; I was genociding the knights for souls and levels. Mariposa fucked around with this message at 08:53 on May 6, 2014 |
# ? May 6, 2014 08:51 |