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Just played a pub game and realized that there's not a great reason to have Uragan and Burratino in the same deck. Swapped the Uragan for a Smerch because loving pubbies couldn't counterbattery a kid with a water pistol.
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# ? May 6, 2014 04:28 |
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# ? Jun 10, 2024 03:40 |
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The BMP-3 does not replicate the incredible AGS-17 though. I had taken the BMPT out a while ago, but put it back in after they buffed the hell out of AGLs.
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# ? May 6, 2014 04:31 |
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I just don't think I have much business getting inside 1000 meters to fight infantry positions, so it doesn't matter a whole lot. Playing a destruction game with pubbies is terrible if you didn't bring your own smerch and none of them understand counterbattery. By the halfway point BLUEFOR was just dropping eight howitzers on anything they could see. And getting lots of points for it.
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# ? May 6, 2014 04:32 |
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The AGS-17 got 1400m range though? also Smerches are basically a must have.
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# ? May 6, 2014 04:38 |
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RE: BMPT... AV 15 isn't what it used to be with the ubiquity of AP22 LAW's and AP22-25 ATGM's. Also, 70 points buys you a lot of units capable of throwing HE around. I find they require too much attention to get the most out of vs. 2x2 SU-122's or 2 BMP-1D's/Moto'75 or even 2x3 T34/85. RE: Afghanski unless it's changed significantly recently, I always found the long pause between bursts gets it killed badly. Infidelicious fucked around with this message at 05:56 on May 6, 2014 |
# ? May 6, 2014 05:09 |
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So me and Shan have been working on something, we hope to fix the current dumbness with tanks. https://docs.google.com/document/d/1EliYJZ6XKLJidVyBMBSHyemhNerkGaySHrYHCbGL0mM/edit?usp=sharing So please give us any feedback you have.
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# ? May 6, 2014 06:12 |
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The Mediums should drop on the price range and to avoid the cheap and obsolete tanks from cluttering up modern deck builders, Cat A, due to them being the same price as all the modern mediums, there could be the normal row and then "obsolete units" that you can specifically scroll through if you want the same price, albeit lovely, tanks with more availability.
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# ? May 6, 2014 06:27 |
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Vahakyla posted:The Mediums should drop on the price range and to avoid the cheap and obsolete tanks from cluttering up modern deck builders, Cat A, due to them being the same price as all the modern mediums, there could be the normal row and then "obsolete units" that you can specifically scroll through if you want the same price, albeit lovely, tanks with more availability. The problem with that is that if we give the lovely tanks massive availability, then the will be used in hordes. They should be limited to curtail this.
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# ? May 6, 2014 06:28 |
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Infidelicious posted:RE: Afghanski unless it's changed significantly recently, I always found the long pause between bursts gets it killed badly. Yeah thats true. Most of the cheap USSR vehicles can't put steady fire on a target with stopping to aim or reload or whatever but the range on the Afganskis is problematic. I guess I like them because they can theoretically shoot down a heli if my cheap vehicle squad gets attacked by someone elses cheap heli squad. I might try subbing them out for a Shilka maybe or some BTR-ZD SKREZHETs.
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# ? May 6, 2014 06:42 |
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If using two cards instead of one could get you T-64As instead of T-55As, it might work. The reasoning with regards to how much you can buy for 160 or whatever many points is dead on correct and fundamental to fixing the meta. How many hits can 160 points take and how much hurt can it put out during the time period it takes to die? Those are the relevant questions. Pretty sure there's a copernica where cornucopia is meant.
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# ? May 6, 2014 06:50 |
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xthetenth posted:If using two cards instead of one could get you T-64As instead of T-55As, it might work. Thanks, changed the typo and down shifted T-55A's base availability. Also note that T-64A are "shock" and start at hardened, not trained.
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# ? May 6, 2014 07:00 |
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Arglebargle III posted:Comments? If you're looking or cheap vehicles, moto75 in bmp1 is 25 points of spammy goodness. I'd replace either the vdv or iglas. A cheap alternative to BMPTs is saperezki 85s in BTRTs. They shoot the same napalm rockets as spetz, and the BTRT has 7 front armor and a grenade launcher. And shilkas are great at eating SEAD missiles and doing 1 damage so a BUK can kill a plane. JeffersonClay fucked around with this message at 07:12 on May 6, 2014 |
# ? May 6, 2014 07:10 |
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Xerxes17 posted:Thanks, changed the typo and down shifted T-55A's base availability. Yeah, that was a hypothetical, but I'd be liable to take 6 T-72As over 16 T-55 if the price were right. Honestly even in destruction balancing by availability is possible if you really do need more cards than you can get in a category to run entirely the best stuff in that category.
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# ? May 6, 2014 07:50 |
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http://www.wargame-ee.com/forum/viewtopic.php?f=155&t=44965&p=563641#p563640 It's here people, those with accounts should show their support.
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# ? May 6, 2014 08:17 |
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I hope people will roll with the idea. "LMAO SO MANY T34'S OH THE HILARITY JUST NEEDS BENNIE HILL MUSIC XD" fucktards honestly seem pretty loving prevalent.
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# ? May 6, 2014 08:25 |
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You can kinda sorta test the changes with Hobmod. I updated the mod to use this new pricing.
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# ? May 6, 2014 08:34 |
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Hob_Gadling posted:You can kinda sorta test the changes with Hobmod. I updated the mod to use this new pricing. You need to fix your tick-rate. You've got it coming in at 150/tick as you said, but that's still happening every 4s apparently.
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# ? May 6, 2014 08:36 |
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Shanakin posted:You need to fix your tick-rate. You've got it coming in at 150/tick as you said, but that's still happening every 4s apparently. Eh, who plays conquest anyway. Should be fixed, redownload and you're good to go.
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# ? May 6, 2014 08:40 |
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Xerxes17 posted:http://www.wargame-ee.com/forum/viewtopic.php?f=155&t=44965&p=563641#p563640 Awesome. Looks like a reasonable initial response too.
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# ? May 6, 2014 11:35 |
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Except for gold like this from people who apparently represent Eugen in some way???quote:Agree (I ask for it since WAB) but totaly desagree with the princing proposal. We have to keep the prices ( some price need some rework) and decrease cheap stuff avaliability.
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# ? May 6, 2014 11:41 |
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Phrosphor posted:Except for gold like this from people who apparently represent Eugen in some way??? It's a reasonable response if you think RD is a Korean war remake in the 90's. Tanks don't have a place in that sort of war. Line infantry isn't that useful either because they lack mobility, it's mostly just artillery, fast movers and special forces with a smattering of AA and a few relics from earlier wars here and there. As such RD is thematically most consistent game Eugen has ever made. Arguably you could drop SF and 155mm artillery prices a bit to reinforce this effect.
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# ? May 6, 2014 12:07 |
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Xerxes17 posted:So me and Shan have been working on something, we hope to fix the current dumbness with tanks. This is just a numbers nitpick but M1A1s are strictly inferior to Leopard 2A4s and shouldn't cost 10 points more. They currently cost 10 points less. That's in your chart, not your writeup. I think it would be better for cheap tanks to be AP efficient and medium tanks to be point-efficient. I wouldn't be troubled by medium tanks simply supplanting cheap tanks either. e: okay, never mind, that's what you wrote. Mortabis fucked around with this message at 12:15 on May 6, 2014 |
# ? May 6, 2014 12:13 |
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That was an unusually OK thread for the Eugen forums until Sparouw showed up.
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# ? May 6, 2014 12:36 |
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Is bad-posting and poor logic a recruitment criteria or something for being a marshal?
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# ? May 6, 2014 12:46 |
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I made Sparouw rage the gently caress out in a ranked game a long time ago because I was okay with taking the draw (he was higher ranked, I still get points) as he was in a way better position on Hedmark destruction. He then pushes with a bunch of 2A4s, loses them to my missile field, and loses. Queue up 6 minutes of the full gambit of random complaints, from me playing PACT, to me camping, etc. Good times.
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# ? May 6, 2014 12:56 |
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Mazz posted:I made Sparouw rage the gently caress out in a ranked game a long time ago because I was okay with taking the draw (he was higher ranked, I still get points) as he was in a way better position on Hedmark destruction. He then pushes with a bunch of 2A4s, loses them, and loses. Queue up 6 minutes of the full gambit of random complaints, from me playing PACT, to me camping, etc. I don't think this guy quite understands that availability doesn't matter one iota past a point for things that cost 50-80 points.
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# ? May 6, 2014 12:58 |
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I wish they'd go a little more abstract and give some sort of defensive bonus to platoons. Maybe a couple points of ECM/avoidance for every member of a group past the first one. Something to reduce the whole "buy everything in groups of 1" thing. Especially choppers really need some sort of bonus to counter the huge downside of the 2-chopper-squads. It'd also make 4-medium-tank squads better, since they'd be easier to assemble than 4-heavy-tank squads.
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# ? May 6, 2014 13:26 |
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Does grouping units give them a morale bonus? I feel like it should, and it's something that'd make sense from a realism point of view.
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# ? May 6, 2014 13:36 |
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Supposedly it makes them collectively more resistant to morale, but (because of morale damage having splash) makes the whole group vulnerable. The problem is the bonus generally doesn't cancel out that fact.
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# ? May 6, 2014 13:40 |
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DatonKallandor posted:I wish they'd go a little more abstract and give some sort of defensive bonus to platoons. Maybe a couple points of ECM/avoidance for every member of a group past the first one. Something to reduce the whole "buy everything in groups of 1" thing. Especially choppers really need some sort of bonus to counter the huge downside of the 2-chopper-squads. Hear hear to that! Being able to give 4 4-packs orders instead of 16 individuals goes a long way to making the game playable, and since military stuff rarely operates in singles, it should be encouraged, or at least not actively discouraged by cluster bombs and stuff.
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# ? May 6, 2014 13:48 |
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Still wouldn't fix the basic problem that 4 tanks across a 1000 meter front are inherently better at maneuvering, spotting, and getting flank shots than 4 tanks across a 100 meter front. Then there's the bizarre AI driving behavior when platooned, which can combine with the AI's blindness to terrain features in nasty ways. Stuff like a tank driving from the left side of the formation to the right side, while in reverse, and taking a flank shot despite being perfectly microed. Platoons also can have trouble parking themselves in cover, which is a big micro trap. You can waste a ton of clicks just trying to get a 2-tank platoon to sit in a hedgerow much less 4 of them.
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# ? May 6, 2014 13:53 |
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New patch:quote:BUG FIX wrote:- fixing Alt+Enter ("All" chat) causing to take the shift key into account in the following selection. It was causing the units to be added to selection instead of being selected individually. Anyways, seems to be a lot of good changes. I guess SEAD is going to make a come back...just when I start putting radar AA back into my decks, too. Good buff for Japanese AA. Silenced weapon buff, napalm launcher nerf, bombs rework back to late ALB standard (I hope). SK60 sentient missile fixed. pedro0930 fucked around with this message at 14:17 on May 6, 2014 |
# ? May 6, 2014 14:06 |
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HOLY gently caress. Those Zhalo, S-5 and MiG-29 changes are loving gigantic for the Russians. Also, that silenced SMG might be absolutely ridiculous given infantry stealth in buildings. Mazz fucked around with this message at 14:19 on May 6, 2014 |
# ? May 6, 2014 14:15 |
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Awwww yeah.
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# ? May 6, 2014 14:17 |
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Huh, the Soviet MiG-29 just got back into the game. Also, they increased the point efficiency of light tanks FURTHER gently caress. The F-111E Raven, MiG-25BM and JH-7A Feibao are now terrifying ghost ninjas of the skies. Arglebargle III fucked around with this message at 14:33 on May 6, 2014 |
# ? May 6, 2014 14:18 |
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BRDM-3/Zhalo/TOR Combo supremacy.
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# ? May 6, 2014 14:19 |
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How improved is the campaign from Airland Battle?
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# ? May 6, 2014 14:19 |
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Baron Porkface posted:How improved is the campaign from Airland Battle? Well, I bothered to finish all of them instead of giving up on the last one like in ALB.
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# ? May 6, 2014 14:28 |
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I like how the Sparouw internet defense force is now out in numbers. How dare I disregard the inane ramblings of some ~pro player~ who types like a 12 year old with brain damage.
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# ? May 6, 2014 14:28 |
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# ? Jun 10, 2024 03:40 |
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Shanakin posted:BRDM-3/Zhalo/TOR Combo supremacy. Not seeing the TOR seeing as it's up against 5 kilometer perfect vision TOW 2s.
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# ? May 6, 2014 14:34 |