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Also you guys were not kidding about how much of a hassle assembling these tiny metal mans can be. I love the level of detail but I absolutely need to learn how to greenstuff or I am going to be constantly worried that pieces will fall off.
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# ? May 8, 2014 13:56 |
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# ? May 13, 2024 10:35 |
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Laphroaig posted:Also you guys were not kidding about how much of a hassle assembling these tiny metal mans can be. I love the level of detail but I absolutely need to learn how to greenstuff or I am going to be constantly worried that pieces will fall off. Don't forget to pin stuff as well. Greenstuff is useful, but pinning is essential.
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# ? May 8, 2014 15:25 |
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Pierzak posted:No no no, that's actually a very good idea. My new tactic is to drop them just behind someone, preferably a link team. They don't get to SS2-attack because AD landing is not an attack. However, there is now a live mine in range, if they ARO-turn to face, I poke one of them with DA sniper ammo in the back and if they do anything the mine goes off. If they don't turn, I can hatch in peace That's a neat idea. Won't they start keeping a model looking back to cover the rear after a couple of times, though?
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# ? May 8, 2014 17:19 |
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Only the Barid left to do and my 150pts are painted for my first league game on Tuesday!
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# ? May 8, 2014 17:50 |
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WAR FOOT posted:Without fail, it results in most his opponents spending bullets on one point models. That fact didn't even register. It would definitely work on me
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# ? May 8, 2014 20:30 |
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Sephyr posted:That's a neat idea. Won't they start keeping a model looking back to cover the rear after a couple of times, though? * for a reasonable price. Call War Contract Department now! Rates negotiable in exchange for salvage/mining rights!
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# ? May 8, 2014 22:43 |
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So started in the escalation league this week. Brought my ISS to face up against the Iron Phalanx. Got my poo poo wrecked by Ajax. That dude is very good at dodging.
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# ? May 9, 2014 01:58 |
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Fanzay posted:
Just arrived! I didn't even notice the lovely anime until I hosted the photo. What the heck CB?
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# ? May 9, 2014 03:01 |
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Paratrooper HMG is the most Arnie model.
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# ? May 9, 2014 03:41 |
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I'm still trying to figure out what's going on with his hat. Was he on a long bicycle ride before his ~TOP SECRET~ drop? Nasty ambush knock him into a sporting good store? Is he a young professional with an environmentally conscious carbon footprint (and heavy machinegun)?
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# ? May 9, 2014 04:35 |
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Verr posted:I'm still trying to figure out what's going on with his hat. Was he on a long bicycle ride before his ~TOP SECRET~ drop? Nasty ambush knock him into a sporting good store? Is he a young professional with an environmentally conscious carbon footprint (and heavy machinegun)? It's clearly supposed to be reminiscent of the hockey helmets Delta Force wore in Black Hawk Down. Basically, helmets that protect you against bullets are heavy, restrict your hearing, and are really tiring if you spend a lot of time turning your neck to look in every direction (this is something special forces do a lot). So Delta Force, because they figured "seeing the guy so you could shoot them first so they can't shoot you" was more important than "a helmet that protected you against shrapnel and not rifle bullets", ditched their armored helmets in favor of hockey helmets, because they wanted protective headgear that provided protection against hitting your head against things even if they thought being protected against pistol bullets and shrapnel wasn't worth all that much. Guy's clearly doing that Black Hawk Down aesthetic. If you paint the helmet black, the resemblance will be more obvious.
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# ? May 9, 2014 06:40 |
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WAR FOOT posted:Our Nomad player runs the Chimeras and Pupniks as often as possible, as they advance up the table he mutters 'yiff yiff yiff...' It's apparently canon Corvus Belli website posted:Pupniks take part in spectacular and bloody death combats in circuits as marginal as they are exclusive, in which great sums of money are exchanged in the form of bets. Usually, the winners of these combats are sold to a spectator, who pays an elevated sum of money for having sex with the creature, as at the end of the fight its excitation levels are very high due to adrenalin and the taste of blood.
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# ? May 9, 2014 08:41 |
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Thanks for yet another example of why I think the fluff in this game is dumb as hell.
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# ? May 9, 2014 13:36 |
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Finally got a game of Infinity in at the LGS after a decently long absence, and somehow lost two knights to trying to take out a freakin Ikadron, who shrugged off a hail of gunfire and DA CC hits. Little dude cost me dearly. Also, drat flamethrowers on cheap models own.
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# ? May 9, 2014 13:51 |
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Auxbots are the best for it. Just came back from holding the first little micro tournament at our store, had 5 of us turn up which was a bit low, but it's early on a friday so it makes sense. 4 people playing in two rounds, winners of first round play each other etc. Everyone put in £2 and winner got a blister, which was nice. We used ITS4 as it was our players first interaction with ITS which was nice to see too. A lot of people were a bit at how fast paced the games went.
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# ? May 9, 2014 14:10 |
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Baron Snow posted:Thanks for yet another example of why I think the fluff in this game is dumb as hell. I've been desperately trying to overlook some of the dumb anime broken backed women models because the rules are cool. But that fluff is quite the thing. Please tell me that's a one off terrible thing.
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# ? May 9, 2014 14:32 |
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Serotonin posted:Please tell me that's a one off terrible thing.
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# ? May 9, 2014 14:50 |
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Hortism posted:Finally got a game of Infinity in at the LGS after a decently long absence, and somehow lost two knights to trying to take out a freakin Ikadron, who shrugged off a hail of gunfire and DA CC hits. D'awww, the lil' dude EARNT those kills. I'm the staff member who runs that gig.
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# ? May 9, 2014 15:24 |
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WAR FOOT posted:D'awww, the lil' dude EARNT those kills. Yeah, figured as much. Cheers, too. it's awesome to finally get some games in around the CBD.
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# ? May 9, 2014 16:23 |
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New Raiden, as cool as the last: TastyAvocado fucked around with this message at 20:00 on May 9, 2014 |
# ? May 9, 2014 19:38 |
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TastyAvocado posted:New Raiden, as cool as the last: Pierzak fucked around with this message at 20:06 on May 9, 2014 |
# ? May 9, 2014 19:54 |
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He looks like he just saw some gross. "Gyah!"
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# ? May 9, 2014 20:02 |
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Pierzak posted:Come on, he's not that bad. Still not convinced he'll be able to shoot the HRL from the hip. Unless it's supposed to be a "drawing the sword" pose, then it's plain ridiculous. I'm 100% certain that is a "drawing the sword" pose but the sword is his dick. I mean gun. I mean dick gun.
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# ? May 9, 2014 20:06 |
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Taking this to the correct thread this time. I'm joining an Escalation league that started this past week. The problem is that I'm using MO, so low-point games should be... special. I'll be playing both my games on Monday (both the week I missed and the current week), so I've had to come up with lists and I especially need to get painting. Here's what I'm planning: Game 1: 120pts (no Lt.) Panoceania - Military Order | 5 models ________________________________________________________ Teutonic Knight Combi (42|0) Order Sergeant TO Sniper (39|1.5) Order Sergeant Combi (13|0) Order Sergeant Combi (13|0) Order Sergeant Combi (13|0) ________________________________________________________ 120/120 points | 1.5/2 swc Game 2: 150pts Panoceania - Military Order | 6 models ________________________________________________________ Teutonic Knight Lieutenant (42|1) Order Sergeant TO Sniper (39|1.5) Magister Knight EXP CCW (29|0) Order Sergeant Combi (13|0) Order Sergeant Combi (13|0) Order Sergeant Combi (13|0) ________________________________________________________ 149/150 points | 2.5/3 swc It's pretty much the starter box, twice. Feels like I'll get manhandled by a lot of the factions with versatile LI if they know what they're doing, so I figure that I'll bring my TO Sniper and pray nobody brought MSV2.
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# ? May 9, 2014 22:15 |
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Out of box MO is pretty good, but you're still vulnerable to Account Siphon.
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# ? May 9, 2014 22:20 |
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Flipswitch posted:Out of box MO is pretty good, but you're still vulnerable to Account Siphon. Hey Flipswitch, your PanO guide is super helpful. What do you think CB is intending to do with Bolts? Leave them in an awkward position of sucking? Put out stuff that utilizes a lot of Zero G? Because right now they cost x2 the price of a Fusilier but they are not x2 as good. I love the sculpts and am currently using my bolts as Fusiliers, but I was hoping the bolts would get new rules. Or there will be a new fusilier sculpt I can really get behind. In terms of Account Siphon, its not a problem with MO because your list should just be nearly entirely made up of Order Sergeant Specialists anyway~
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# ? May 12, 2014 14:39 |
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I love these threads. The Bolts, they're getting a profile overhaul in the next edition and I think they might be moved closer to a Bagh-Mari style profile of a generalist, the problem is though their rules are so narrow compared to BM that they're a bit of a odd pick. I've taken Bolts once or twice and they've performed well, but as you've said they aren't exactly the best priced model in the range. I've been using them basically as PanO Wildcats and they've worked pretty well there, but the lack of Engineer option really breaks them for me, I was hoping they'd end up a WIP13 Engineer option (like the Kamau is for Pano Hackers).
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# ? May 12, 2014 15:07 |
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What the hell is an Account Siphon?
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# ? May 12, 2014 15:16 |
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Pierzak posted:What the hell is an Account Siphon?
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# ? May 12, 2014 15:58 |
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Want to explain what it does and how it's relevant to Infinity?
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# ? May 12, 2014 16:10 |
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It's a joke, howdy.
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# ? May 12, 2014 16:11 |
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Ah. I thought it was something specific. Thanks.
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# ? May 12, 2014 16:13 |
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Netrunner is also a game about hacking. Take from that what you will.
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# ? May 12, 2014 16:35 |
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League night happened tonight and I got to play both my Week 1 (120pt) and Week 2 (150pt) games. The former was against Aleph while the latter was against Nomads. Both were low model count lists - but surprisingly, the Nomad player had brought even fewer models than the Aleph player (despite the 30 extra points). But he brought an Intruder sniper. That's a model with Camo, a Multi-Sniper Rifle, and loving MSV2. I got very lucky in both games to win sniper duels against the odds, especially the Nomad game. My BS12 Sergent Sniper was a sad panda when his TO camo was completely neutralized by MSV2. Other lessons learned: Hyper-Dynamics is fantastic, Panzerfausts (especially with BS14) are sublime, and it's easy to over-extend with knights on your active turn. I won both games, almost shooting both of my opponents off the table entirely, but none of my knights survived. I need good ways to deal with TO Camo snipers though. It seemed to be the theme of the night, even looking at other tables. Though the Bakunin player running a Chimera was also the talk of the league tonight. Apparently the Chimera is (as discussed recently in the thread) really efficient for her points. Sure wish I had some Zero-V Smoke in MO. e: Aside from luck, I think a lot of the reason that I won both games is because both times my opponent won the initial WIP roll, but chose to deploy second in order to take the table edge that I considered inferior. Being able to both go first and take the table edge better suited for my force was a pretty huge deal. Considering the following list for 200 pts: Panoceania - Military Order | 8 models ________________________________________________________ Teutonic Knight Lieutenant (42|1) Order Sergeant TO Sniper (39|1.5) Magister Knight EXP CCW (29|0) Brethren combi (26|0) Order Sergeant MSV2 Spitfire (25|1.5) Order Sergeant Combi (13|0) Order Sergeant Combi (13|0) Order Sergeant Combi (13|0) ________________________________________________________ 200/200 points | 4/4 swc open with Aleph Toolbox : http://goo.gl/rZialD Corbeau fucked around with this message at 09:14 on May 13, 2014 |
# ? May 13, 2014 07:26 |
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We start out slow grow league tonight and I'm taking this list. Haqqislam Points: 150 SWC: 3.00 Regular: 6 Irregular: 0 Impetuous: 0 Squad: 1 Unit: 1 Ghulam Infantry - Light Grenade Launcher LI - Line Troops Regular, No Cube, Not Impetuous Wounds: 1 MOV: 4 - 4 CC: 13, BS: 11 PH: 10, WIP: 14, ARM: 1, BTS: 0 Rifle, Light Grenade Launcher, Pistol, Knife Cost: 14, Swc: 1 Unit: 2 Hassassin Barid - Forward Observer LI - Specially Trained Troops Regular, No Cube, Not Impetuous Wounds: 1 MOV: 4 - 4 CC: 14, BS: 12 PH: 10, WIP: 14, ARM: 1, BTS: -3 Religious Troop, Hacking Device, Forward Observer Rifle, Marker, Pistol, Knife Cost: 29, Swc: 0 Unit: 3 Ghulam Infantry LI - Line Troops Regular, No Cube, Not Impetuous Wounds: 1 MOV: 4 - 4 CC: 13, BS: 11 PH: 10, WIP: 14, ARM: 1, BTS: 0 Rifle, Light Shotgun, Pistol, Knife Cost: 13, Swc: 0 Unit: 4 Ghulam Infantry - Rifle LI - Line Troops Regular, No Cube, Not Impetuous Wounds: 1 MOV: 4 - 4 CC: 13, BS: 11 PH: 10, WIP: 14, ARM: 1, BTS: 0 Rifle, Light Shotgun, Pistol, Knife Cost: 13, Swc: 0 Unit: 5 Djanbazan - HMG Tactical Group MI - Elite Troops Regular, Cube, Not Impetuous Wounds: 1 MOV: 4 - 2 CC: 14, BS: 12 PH: 11, WIP: 14, ARM: 2, BTS: 0 Multiterrain, Regeneration, Multispectral Visor L2 HMG, Pistol, CCW Cost: 36, Swc: 1 Unit: 6 Janissaries - AP Rifle HI - Veteran Troops Regular, No Cube, Not Impetuous Wounds: 2 MOV: 4 - 2 CC: 15, BS: 13 PH: 14, WIP: 14, ARM: 4, BTS: -3 Religious Troop AP Rifle, Light Shotgun, Pistol, CCW Cost: 45, Swc: 0 Really looking forward to it, only my 2nd game ever of Infinity. I will be facing Ariadna, Combine, Aleph, Nomads and Yu Jin, so a real nice mix of factions.
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# ? May 13, 2014 11:59 |
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Game reports! First game (150pts) was against a Ariadna player running a Merovingian RRF sectorial force. Cant remember his exact force but he had a 4 man Loup-Garous link team. Very close game, I had some luck and managed to out shoot the link team with my Jannisary, Barid and a Ghulam after a tense scrap. He was however able to use his Adheisve Lanucher to immobilise my Jannisary which was a pain in the arse! I put his force into retreat but in his final turn he was able to take his Lt ( Moblot) and take out my Djanbazan HMG dude who was dominating the centre zone, ending the game as a 3-3 draw which felt a fair result. Second game was against a Nomad Bakunin force. He had a 5 man link team of Moderators, a Sin eater, and Chimera and Pupkins, as well as a Camo HAcker type and someone else iirc. I was able in my first turn to take out the Sin Eater, which was lucky considering his Neurocinetcs ability, but it all went downhill after that and his link team ran amok. I was able to take out his Chimera and Pupkins as they charged my Djanbazan HMG. Game should have turned when I managed to get in behind the link team with a Ghulam and DJanbazan HMG, shooting them in the open from behind, hitting 6 times between my two troops, but only killing 1 due to some amazing damage rolls from my opponent. Game ended with him in retreat but with his final impetuous order of running a Moderator back, I AROd him with my HMG, missed and he killed me, giving him domination of the zone and putting his kill total to more than mine. I lost 5-2. Good fun games, but (and not wanting to be that noob) Link teams seem really loving good. Maybe its because we were only playing at 150pts, but in both my games, my opponents link teams dominated the game, having the majoirty of the orders spent on them, and tearing up the board putting down some nasty fire power. Even in reaction they are tough to take out having +1 B. Am I overstating things, and is it more about the low points level, or is there a balance issue here? Im hoping at 300 pts where my list will have a lot more flexibility in troop choices that the link team advantage wont seem as bad, but at this point Im thinking I cant really see any reason not to play with a Sectorial list with a link team included.
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# ? May 14, 2014 08:14 |
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I genuinely believe that most sectorials are weaker than their vanilla counterparts. I certainly think that's the case for Haqq, which is the main faction I've played with. Link teams are a blunt instrument most of the time. That's useful - very useful - but a sectorial army gives up many options in exchange for link teams. Countering an enemy unit with the appropriate equipment for the situation is worth more to me than the link team bonuses. If you're trying to out-shoot a link team head to head then they will definitely seem overpowered. That's their strength though; exploit their weakness (lack of dispersion and limited loadout versatility) rather than trying to match their strength. My counter to link teams has, so far, been to use smoke to bring template weapons into range. I'll happily trade away a 12 point Naffatun in order to set half of a link team on fire. That extra burst doesn't matter much when you can't use it to stop a template. I seriously recommend a couple of HFT Naffatun and a smoke-LGL Muyib (which is economical on the dollars too, since that's a grand total of two blisters). Corbeau fucked around with this message at 10:22 on May 14, 2014 |
# ? May 14, 2014 10:18 |
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I wanted to tell you to switch the Barid to a couple of HFT Naffatuns, but I figured eh, intro games, whatever. Now I see I should have. Natural enemies of link teams are mines (remember that placing a mine is an attack so it can trigger SS2) and direct template weapons like chain rifles and flamers. Also, AD with good weapons if you're playing against someone who doesn't cover all angles of fire (keeps all the guys turned to front so you can spitfire them one by one in the back.) If you're running a vanilla list, you may want a Yuan Yuan, the chain Yuans are ridiculously cheap suicide attackers. The main advantage of link teams in lower point games is order efficiency. A 5-man Keisotsu team (2 FO, 2 HMG, 1 ML) costs 85/1.5. Maybe that's an extreme example because Keis are so ridiculously cheap in SWC, but you get the idea. You take lovely grunts, make them into a decent fighing and ARO-ing force with specialists and anti-armor, and still get the 5 regular orders if a supporting HI or bikers need them. That said, your actual options: - go QK and you have better links - Naffatuns - a shitload of Naffatuns - any other DTW (chain Kum, chain YumYum, Ghazi) - Jammer on Ghazi - mine-equipped Fiday, watch as they cry broken - speculative LGL if they're bunched up - take them one by one if they're lovely with cover (that said, don't do the "now I'm moving 1.63 but not 1.65 mm outside the cover so I can see one and only one of your guys" thing, nobody likes that poo poo) ed: Also, I see that someone hasn't encountered Toni Macayana and a Regulars link at 150pt yet Pierzak fucked around with this message at 12:44 on May 14, 2014 |
# ? May 14, 2014 11:52 |
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Thanks for the advice guys. I did feel the lack of template weapons in my list and will probably add in a Nafatun or 2. What are the TAGs like for Haqq? I see they have flamethrowers. Are they decent and a good counter?
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# ? May 14, 2014 12:37 |
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# ? May 13, 2024 10:35 |
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The Spidertank/Maghriba is alright, it's nothing special as far as TAG rules go but it is a big model and can have a lot of issues moving about depending on terrain. Stat wise it's average as can be as far as heavy TAGs go. I don't think I've ever seen the Braces rule used effectively either.
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# ? May 14, 2014 12:41 |