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gameday posted:Is there a good site with rankings for the current cards? I have a dungeon crawler account and I'm stoked to start drafting, but things are absolutely insane at work and home right now and I am struggling to find any time. I need every advantage I can get to not bomb out round one every time while I wait for Swiss. I'd also recommend watching some streams on Twitch. There are a few streamers who regularly stream draft. Watching them play and listening to their commentary has helped me get a better understanding of drafting and what cards are good to look for.
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# ? May 9, 2014 18:45 |
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# ? Jun 3, 2024 06:43 |
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Niedar posted:Don't know if it is any good but here. http://www.thresholdpodcast.com/hex-shards-of-fate-review-commons-and-uncommons/ Blood - They rate Determined Zombie poorly, with the justification that it isn't as good as Rigid Buffalo, ignoring that the Rigid Buffalo is 2 threshold to DZ's 1 which matters a great deal in drafting. If you're a 2 color deck (you often are), being unable to play your early game troop early because it's turn 2 and you've got 2 shards of another color leaves this stranded in your hand. - Gives Shadow Rend a B- when it's a very niche card at Sorcery speed, now regardless of your opinion of it's power (I think it's garbage), I'm sure we can all agree that it is not Quote "A reliable card you want to draft if you are in Blood" - Shin'hare Eulogist gets a D with the reasoning essentially being "Don't draft Shin'hare", which is both unhelpful and not accurate. Shin'hare decks are powerful IF you get enough of a synergy going, and even if you don't go all in on Shin'hare this plus the Battle Hopper Champion and a few other Shin'hare makes this a great value card. Now obviously this is personal opinion but straight up telling a new player "DON'T DRAFT THIS CARD" because of a perceived weakness in an archetype is a bad idea. What if Shin'hare is open? You make up for a weakness in individual strength with great synergy (hey, just like dwarves!). - Wall of Corpses is hilariously bad and the fact it gets a B makes me wonder what their justification is. Drafting wisdom from MTG typically ranks purely defensive creatures as dredge you want to avoid, and this card has absolutely no attack and doesn't get you any closer to winning the game. - Shamed Gladiator is better than these guys give it credit for, a 2 mana 2/2 is fine - sure you take 2 damage but you also get a wealth of options with the socket, and often times just having early game board control will result in a win. If you're also Sapphire you get Flight, if you're in Diamond you can make it a 3/3, etc... It's flexibility gives it a place in nearly any deck, but it's like they saw the race was Orc and dismissed it to only be used in Orc decks. I'd give it a C+ if not a B- Diamond - Loregoyle is yet another one of the mystifying B cards. You should not want a 0 power defensive card in your deck, let alone one in an typically aggressive color. - Now I've not played with Protectorate Sorcerer yet but if I'm interpreting the rules text right you will always want to be exhausting their best blocker anyway and do so before they get a chance to assign blockers - this card seems really good?????? - Rates Repel as a B+ card, then says it is better than Inner Conflict (A-), which is a minor thing but might confuse a new player. Why is their ranking so inconsistent? - Gives Reversion a C+ with the justification being "Cory says its good!". This isn't helpful information! - They didn't rate this card badly, but Stoneskin gives protection from so many effects that it will always have a place in your deck, and I'll give some examples as to why: Your opponent blocks your troops with a combat trick/kill spell in hand, which would turn an unfavorable trade into a favorable one for him. Suddenly their combat trick didn't do anything and you kill a blocker for free, congrats on your 2 for 1! Protect your bomb from an enemy kill spell, self explanatory. Stop those big burn spells Blood and Ruby have that you otherwise have no way of interacting with. And many more! Take this card! Ruby - A 5 mana 5/4 is fine, Bloodcrazed Zealot deserves a C, not a D. Now obviously you ideally want better cards at the top of your curve but this isn't a bad card, just a mediocre one. - Fiendish Cabalist is fantastic in an aggro deck when you can play it early. In an ideal scenario it first attacks as a 2 mana 5/6 on turn 3, in a less than ideal scenario its what, a 2 mana 1/2? Is that really the worst? The upside is so brutal that this deserves a C. - Shadowblade Lurker is a curve filler, a 3 mana 2/3 isn't the drizzling shits and sometimes having a weak deck doesn't matter when you're consistently hitting your 2/3/4 mana creature drops. This is a D+, potentially a C if you're light on 3 mana creatures. Never an F. - Sniper of Gawaine is a D+!? No wonder I keep seeing this card wheel in drafts, this card is stupid good value and only gets better with Inspire. Sapphire - Mystic of the Tranquil Dream should essentially read: 2/4 flying for 4, as that's very often the only socket you'll want to put in this. Judge it as a 2/4 flyer for 4 and this is a C+ if not a B-, just a great evasive threat that's resistant to removal. - I don't buy their reasoning for giving Stoneclaw Gargoyle a C-, you can always discard the card you draw and it can turn a dead card into something more useful. 3/3 Flier for 5 is reasonable and I think his ability pushes this to a C. I may or may not continue with the rest, but I think this serves to prove that evaluations are subjective and although they are a good resource don't lean on them too hard.
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# ? May 9, 2014 19:50 |
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Hextcgpro has an article which looks at the the commons/uncommons of each color from a curve perspective. It's pretty good.
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# ? May 9, 2014 20:05 |
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LightReaper posted:- Shin'hare Eulogist gets a D with the reasoning essentially being "Don't draft Shin'hare", which is both unhelpful and not accurate. Shin'hare decks are powerful IF you get enough of a synergy going, and even if you don't go all in on Shin'hare this plus the Battle Hopper Champion and a few other Shin'hare makes this a great value card. The one loss I had in my most recent tournament was vs a W/B Shin'hare deck that went Blood Bearer, Blood Cauldron Ritualist, Concubunny, Shin'hare Eulogist. I took too much early damage off the Ritualist and Eulogist. I stabilized for a bit at 6 life, but eventually he was able to double Evolve and swarm past my defenders. Admittedly I beat him pretty handily the other two games, but it's entirely possible to make a Shin'hare deck that can win and Eulogist can get to be a monster pretty fast. quote:- Loregoyle is yet another one of the mystifying B cards. You should not want a 0 power defensive card in your deck, let alone one in an typically aggressive color. White may be an aggressive color in Magic, but it's not very aggressive in Hex at the moment. It's very defensive/control oriented in Set 1. quote:- They didn't rate this card badly, but Stoneskin gives protection from so many effects that it will always have a place in your deck, and I'll give some examples as to why: Stoneskin won't help against most combat tricks, since most of them enhance the caster's troop rather than hinder yours. It's still a good card, mind, since it prevents very nearly 100% of the removal in the game (saving only Comet Strike and Extinction). quote:- Mystic of the Tranquil Dream should essentially read: 2/4 flying for 4, as that's very often the only socket you'll want to put in this. Judge it as a 2/4 flyer for 4 and this is a C+ if not a B-, just a great evasive threat that's resistant to removal. This can't be emphasized enough. It's a Skyle Griffon with a lower threshold requirement. What's not to like? I try to grab at least 2 in any blue deck I make since they block most midrange threats safely and are decent attackers if you don't need them to block. Skyle Griffons are overlooked too, by the by; I can almost always snag multiples in my Diamond draft decks, and I'm always happy to.
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# ? May 9, 2014 22:13 |
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I just had a draft where the first 4 cards I drafted were Eurig the Robomancer, Master Theorycrafter, Droo's Colossal Walker and an Elimination Specialist. Also rare-drafted a Jadiim and a Pact of Pain. Naturally I gave my worst showing yet and went 0/2 in the first round. I feel like white is the strongest draft color at the moment, I've never lost to deck in draft that wasn't at least part white. It also goes well with any of the other colors so it doesn't even need to be that open.
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# ? May 9, 2014 22:23 |
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Mirificus posted:I'm curious how support will handle that ticket. I kind of have the same problem myself. Also yea the threshold guys are entertaining to listen to but they get poo poo wrong all over the place; what a card does, what rewards people got, what a thread on the official forums is about (they totally missed Afgad's point about walled gardens for example) - they're like an early morning "news" program, they don't have to be great because there is very little competition
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# ? May 9, 2014 23:40 |
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So, what you're saying is we should have a goon Hex podcast.
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# ? May 10, 2014 00:29 |
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Four times in a row I've drafted monocolor, but it's gone much better when I've been Blood than when I've been Ruby.
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# ? May 10, 2014 03:06 |
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I've just finished drafting monocolor. I have created the 6x Honeycap 1x Brave deck. I'm hoping my lack of ramp won't hose me.
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# ? May 10, 2014 03:27 |
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Every time I see a Briar Legion in pick 1 pack 1 I am always like "Man, if I drafted like 3 or more of those then they're legit bombs - maybe I should go mono green..." but inevitably I fail to live the dream But maybe next time...
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# ? May 10, 2014 04:06 |
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With my first draft in the books I'm feeling a lot more confident about my Grand King. It was a pretty big risk and I'm starting to think if PvE is at all entertaining it's going to be a pretty successful one.
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# ? May 10, 2014 04:18 |
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I feel like there are a lot of really bad drafters on hex. In the last pack of this draft. I picked up three wind whisperers. One of them was a tenth pick.
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# ? May 10, 2014 05:24 |
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Well, I've had some good luck drafting, and some bad luck. Won one, got fourth in another, lost a third right out. People really don't seem to like to pick insight fury for some reason, but that is a drat good buff. Especially if you can throw it on a Dandelion Sprite, a spellshielded 1/2 flyer with 2 rage will end a game pretty quick after a few turns.
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# ? May 10, 2014 05:46 |
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Gross Dude posted:I feel like there are a lot of really bad drafters on hex. In the last pack of this draft. I picked up three wind whisperers. One of them was a tenth pick. I think in my last draft (where I finally went 3-0), I got a Rot Caster p1p13 or 14 or something. I mean, apparently there was absolutely no one else playing Blood? Basically, if the level of competition stays this way once 8-4's are out, it's gonna be great. Just as long as I've gotten used to the interface and stop accidentally mulliganing and skipping attacks.
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# ? May 10, 2014 05:48 |
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Gross Dude posted:I feel like there are a lot of really bad drafters on hex. In the last pack of this draft. I picked up three wind whisperers. One of them was a tenth pick. Eh, they're good but I don't think they're 3-of good. They're also very slow and cede the tempo to your opponent. They're very reactive, even moreso than actual removal.
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# ? May 10, 2014 05:50 |
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Gross Dude posted:I feel like there are a lot of really bad drafters on hex. In the last pack of this draft. I picked up three wind whisperers. One of them was a tenth pick. Yeah, the podcast reviewers that got posted earlier graded that card a C. I don't understand how a 3 cost Blinding Mage could be that bad.
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# ? May 10, 2014 05:50 |
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Opponent is stalling super hard with bird of plenty that I have no way of removing. Stall until he has 18 cards left and then swing with a 18 power War Bot. Feels good to win something with the pile I drafted.
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# ? May 10, 2014 05:57 |
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Zurai posted:Eh, they're good but I don't think they're 3-of good. They're also very slow and cede the tempo to your opponent. They're very reactive, even moreso than actual removal. I'm playing four, no regrets!
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# ? May 10, 2014 06:06 |
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WTF, I just got a 12th pick Burn to the Ground. 12th! EDIT: Also nearly missed picking an Eternal Guardian because it was invisible in the card selection window. Thankfully I noticed there was no rare visible and moused over that space.
Zurai fucked around with this message at 07:18 on May 10, 2014 |
# ? May 10, 2014 07:15 |
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Zurai posted:WTF, I just got a 12th pick Burn to the Ground. 12th! EDIT: Also nearly missed picking an Eternal Guardian because it was invisible in the card selection window. Thankfully I noticed there was no rare visible and moused over that space. I'm pretty sure I've missed rares in my drafts when I first started because of that bug.
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# ? May 10, 2014 07:19 |
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First draft, first pack. Picked up a His Majesty, King Gabriel! Still lost 2-1 but had fun.
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# ? May 10, 2014 14:10 |
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I'm a bit confused about the cost to enter a tournaments. Is this correct: 1. To enter sealed I need to provide six boosters plus 100 platinum. 2. To enter draft I need to provide a draft ticket which includes 3 boosters. 3. To enter draft I need to provide three boosters. Do you also need to pay 100 platinum?
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# ? May 10, 2014 15:40 |
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1: Yes 2&3: It's either a ticket 100 platinum + 3 boosters, OR a ticket (which includes the boosters and the entry fee)
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# ? May 10, 2014 15:43 |
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Ah ok, so even though I have a ton of boosters I'm still going to have to pay platinum to play. Thanks.
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# ? May 10, 2014 15:50 |
Rhaegar posted:Ah ok, so even though I have a ton of boosters I'm still going to have to pay platinum to play. Thanks. Right, but significantly less platinum than if you'd had to buy the three boosters.
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# ? May 10, 2014 16:07 |
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This is probably one of the more profitable times to be drafting, the field is still very soft and while I don't know that the prizes will go down I wouldn't be surprised if the gold reward gets lowered.
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# ? May 10, 2014 16:10 |
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Rhaegar posted:Ah ok, so even though I have a ton of boosters I'm still going to have to pay platinum to play. Thanks. That's how tournaments have prize support. You thought that having boosters meant free drafts? Don't be silly.
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# ? May 10, 2014 16:40 |
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Slifter posted:This is probably one of the more profitable times to be drafting, the field is still very soft and while I don't know that the prizes will go down I wouldn't be surprised if the gold reward gets lowered. The plan is to completely remove gold rewards from tournaments once the real gold sources are implemented (that is: PVE)
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# ? May 10, 2014 16:48 |
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Slifter posted:This is probably one of the more profitable times to be drafting, the field is still very soft and while I don't know that the prizes will go down I wouldn't be surprised if the gold reward gets lowered. Yep its crazy right now. I'm 22-5 in draft matches so far. A decent amount of my opponents dont seem to understand how the game works.
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# ? May 10, 2014 17:18 |
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Currently doing my first draft. Diamond/Sapphire with Feather. Not much removal, but 3xNoble Citizenry and 2x Devoted Emissary (the bounce-your-dude Sapphire guy) is pretty good no matter how you slice it. Beat the first round, so I'm at least guaranteed a 2 pack return. EDIT: Lost in Round 2 to Gralk the first game and 2x Righteous Paladin, 2x Adamanthian Scrivener the second game. Jesus, that was crazy. Glidergun fucked around with this message at 19:04 on May 10, 2014 |
# ? May 10, 2014 18:33 |
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Thunderbird is insane.
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# ? May 10, 2014 18:47 |
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Ragebirds are great if your opponent doesn't have any cheap fliers or removal and you get it early. They're significantly less good if you draw them late or your opponent has something that can stop them (Phoenix Guard Scout, Skyle Griffon, Bombsmith, etc).
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# ? May 10, 2014 19:04 |
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What a Judas posted:That's how tournaments have prize support. You thought that having boosters meant free drafts? Don't be silly. Just asking since I have draft tickets right now and I was wondering how it would work when they were all gone. Yeah thunderbirds are great but are obvious targets. I had two in my last draft, got both out and they died immediately.
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# ? May 10, 2014 19:16 |
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Rhaegar posted:Just asking since I have draft tickets right now and I was wondering how it would work when they were all gone. Any x/1 creatures are entirely simple to take out with removal, so a flying 1/1 with rage is going to be dropped almost instantly. They're too much of a threat to ignore and too squishy to be difficult to kill.
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# ? May 10, 2014 20:23 |
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So I've been playing a fair amount of AI games just to get used to what the cards do after my first draft turned out so poorly for me(I ran out of time on the third game). The games are bugging out a lot. The computer just stops taking it's turn and it's turn timer keeps ticking down. Are these priority bugs still, or something else? Also, a question on timers. It feels like my timer is going way more often then my opponents and I can't find a way to go more quickly. For example, on the initial draw, my opponent chose to play first and I immediately kept my hand, and yet, by the time his turn started, I had lost 30 seconds of my timer and he had lost only 15 seconds or so. What am I doing wrong here? Or are there timer bugs that cause this? *edit* Ok, guess I'm not the only one with the timer issues: http://forums.cryptozoic.com/showthread.php?t=35435 King Burgundy fucked around with this message at 22:17 on May 10, 2014 |
# ? May 10, 2014 21:52 |
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I think I'm falling for mono sapphire robots as a deck archetype in draft as I've now won my 3rd tournament with the archetype. It has game against pretty much any deck just due to great defensive creatures and a solid gameplan that has lots of redundancy. Here's the ridiculous pile I was working with: The two turreted walls were main deck just to hedge my bets against aggressive strategies game one and they were almost always boarded out game two, in fact it's consistently under-performed for me - it's just such a shame that it's not a robot. I could have gone R/S and had a nice splash in the pyromancers and snipers but I wanted the consistency of a turn one gearsmith into turn two thunderbird which is just such a great one two punch. This was just such a great list to work with that came about from cutting Sapphire super heavy pack one and I'm now a big advocate of sticking MOSTLY to one color pack one if the first few packs are light on said color. And yet another draft where people leave Snipers in the pack super late - there are so many 2 toughness creatures which are powerful in the format that I continue to be mystified by the communities lack of interest in that card.
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# ? May 10, 2014 23:04 |
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I really wish they would put in swiss draft. I got a response from Hexrex about it and he said it would go in as soon as there's enough people to fill it. Which is funny considering there are options for Sealed Queue and Constructed Queue which I have seen nobody play at all. I know there has to be a lot of other people who would prefer to get drafting practice instead of doing single elimination.
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# ? May 10, 2014 23:04 |
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I just won a draft using R/S dwarves, and had a blast. Volcannon is amazing if you can get it off. Also, I would suggest considering turreted walls if you're playing dwarves. It slows down a lot of the early aggro decks long enough to reach lategame, and in at least one situation it let me survive to Worker Bot Factory/Volcannon spam time.
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# ? May 10, 2014 23:58 |
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Been on a TCG spree lately with Hearthstone, Duel of Champions, and Netrunner on OCTGN. Remembered today that I had a beta invite for Hex and a whole lot of packs of cards waiting for me. What is the learning curve like?
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# ? May 11, 2014 00:47 |
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# ? Jun 3, 2024 06:43 |
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Not Dracula posted:Been on a TCG spree lately with Hearthstone, Duel of Champions, and Netrunner on OCTGN. Remembered today that I had a beta invite for Hex and a whole lot of packs of cards waiting for me. If you've ever played MtG, especially the computer games, it translates pretty well. Well enough it's easier to tell the differences than similarities, anyway.
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# ? May 11, 2014 01:38 |