|
amuayse posted:Earthquake hits 50 percent of the battlefield. Uh wow, this is also something I did not know. What do you mean by 50%? As in, 50% of all units are affected? Or does it have a hidden aoe that is size 50?
|
# ? May 10, 2014 16:52 |
|
|
# ? May 22, 2024 14:56 |
|
Are there any Dom4 LP's popping up? Those were always the best-
|
# ? May 10, 2014 16:57 |
|
TheresNoThyme posted:Uh wow, this is also something I did not know. What do you mean by 50%? As in, 50% of all units are affected? Or does it have a hidden aoe that is size 50? 50% of the squares on the battlefield. In caves, earthquakes do about twice as much damage.
|
# ? May 10, 2014 16:59 |
|
amuayse posted:50% of the squares on the battlefield. In caves, earthquakes do about twice as much damage. In that case it's really awkward that the dom 4 mod inspector lists the AOE as literally "100% of the battlefield" but makes no mention of this 50% mechanic. Seems worth adding a note or something to the description. Anyways, thanks for the info
|
# ? May 10, 2014 17:13 |
amuayse posted:Earthquake hits 50 percent of the battlefield. You get an avoidance roll. Dunno vs what atk value but higher defense stuff is basically immune.
|
|
# ? May 10, 2014 17:58 |
|
Nuclearmonkee posted:You get an avoidance roll. Dunno vs what atk value but higher defense stuff is basically immune. What about flying units? Are they naturally immune or do they just get a better avoidance roll?
|
# ? May 10, 2014 18:02 |
|
Libluini posted:What about flying units? Are they naturally immune or do they just get a better avoidance roll? Nothing, full stop. Floating units too.
|
# ? May 10, 2014 18:04 |
|
Is there anything that deals guaranteed damage to every unit on the field?
|
# ? May 10, 2014 18:30 |
AXE COP posted:Is there anything that deals guaranteed damage to every unit on the field? Anything which is a battlefield enchantment, like rigor mortis or foul vapors, will do if it deals damage
|
|
# ? May 10, 2014 19:28 |
|
There are some battlefield enchantments which hit 50% of squares every turn
|
# ? May 11, 2014 00:11 |
AXE COP posted:Is there anything that deals guaranteed damage to every unit on the field?
|
|
# ? May 11, 2014 00:44 |
|
Nope, Astral Tempest works like Fire Storm and Storm boosted Wrathful Skies in that it hits 50% of the field at a time. Astral Tempest is kind of wimpy imho
|
# ? May 11, 2014 00:47 |
|
Rain of Stones
|
# ? May 11, 2014 00:53 |
|
soul vortex or soul drain i cant remember which is the big one and which is the little one, will hit everything on the fite that doesnt resist it, same with bloodletting
|
# ? May 11, 2014 00:59 |
|
jBrereton posted:Maybe that Astral thing. Soul Rip or whatever. That does 2AN damage, not sure if it's to 100% of the battlefield because 2AN damage, who gives a poo poo unless the enchantment that causes disease to most wounded targets is up (and that's never happened to me yet). Yeah Foul Air, I was trying to think of ways an airdropped Mage could guarantee disease on a whole army.
|
# ? May 11, 2014 02:05 |
|
Paging Engineerharry, please take your turns in noobs 'r' us. And, also, check the PGS thread or IRC so you know when games start.
|
# ? May 11, 2014 05:19 |
|
MrBims posted:Nothing, full stop. Floating units too. Well, looks like I found a new spell on my list for loving up armies when I'm heavily outnumbered.
|
# ? May 11, 2014 14:36 |
|
I Love You! posted:Rain of Stones Still a 50% spell, just one of the better ones.
|
# ? May 11, 2014 15:11 |
|
So what's the consensus on fort vs palisade? Some say build only palisades, other says if you are going to make a castle you might as well put down the bigger one. From my own understanding it seems to be dependant on what nation you are playing, and what you want to use them for. Need more resources = forts, want mage factories = palisades. Defensive positions should get the bigger fort no matter what. Also forests need the bigger forts so you can get roads. But higher admin also gives more income, so you earn those 200 extra gold back eventually. Further fort upgrades gives more admin, such as storage basement and stuff like that. Are they worth getting for increased income/resources? The Gentleman fucked around with this message at 15:34 on May 11, 2014 |
# ? May 11, 2014 15:31 |
|
The Gentleman posted:So what's the consensus on fort vs palisade? Some say build only palisades, other says if you are going to make a castle you might as well put down the bigger one. If you build a palisade, I'm gonna come take it when its ready. No siege, just straight storming. 50 defense isn't going to get you very far.
|
# ? May 11, 2014 15:49 |
|
The Gentleman posted:So what's the consensus on fort vs palisade? Some say build only palisades, other says if you are going to make a castle you might as well put down the bigger one. Palisades rule because they build 1 turn faster for 200 less gold. The most important factor for most forts is getting mages (and incidentally, troops) rolling in faster and cheaper, and palisades do an amazing job of this. Spamming mages is almost always a good strat.
|
# ? May 11, 2014 15:51 |
AXE COP posted:Is there anything that deals guaranteed damage to every unit on the field? Check in blood magic--there are a few spells that do 1-2 damage to every unit on the field, but I think resists are possible.
|
|
# ? May 11, 2014 16:04 |
MrBims posted:If you build a palisade, I'm gonna come take it when its ready. And unless you put another thousand-ish gold into a Fortress and its defensive upgrades, it's still not going to be that hard to break, it's just going to take a couple of rounds. But then if you want it back, it'll take a couple of rounds more for you, too, and if you're losing forts then that might be inconvenient. Plus if a Palisade is completely jammed with units (Turmoil EA/MA Pan is great, by which I mean horrible to fight, for this reason), you're still not going to be able to crack it, because a million billion Maenads are going to hold it forever (or at least until you cast Crumble/amass tons of siege gear).
|
|
# ? May 11, 2014 16:13 |
I palisade everything except thrones and maybe a prov that I really want to have roads.
|
|
# ? May 11, 2014 16:19 |
|
The Gentleman posted:So what's the consensus on fort vs palisade? Some say build only palisades, other says if you are going to make a castle you might as well put down the bigger one. I pretty much always go for a cheap first fort, and more expensive ones after that unless I'm currently in a war where I desperately need the money.
|
# ? May 11, 2014 16:20 |
|
jBrereton posted:Except in relative terms, you'll have 200 gold less of mages and troops per fort if you're in the same situation as someone only making palisades, making that a bit trickier than that. I know Dominions isn't very balanced, but that does usually make a reasonable difference. That and a lot of the time you dont need to crack a fort you just take all of their stuff while bottling them up and shipping in reinforcements that make your armies even harder to engage.
|
# ? May 11, 2014 16:22 |
|
Usually on thrones and checkpoints, build a fort that can support a gatehouse. Palisades everywhere else, and maybe build roads if it's a mountain fort and you're cranking out tons of troops. I think it kind of sucks some nations can't build palisades but oh well.
|
# ? May 11, 2014 16:54 |
|
amuayse posted:Usually on thrones and checkpoints, build a fort that can support a gatehouse. Palisades everywhere else, and maybe build roads if it's a mountain fort and you're cranking out tons of troops. I only think roads works in forests, which is kind of weird but still.
|
# ? May 11, 2014 17:22 |
|
Well mainly for the big admin bonus that roads provide, meaning more income and resources.
|
# ? May 11, 2014 17:34 |
amuayse posted:Well mainly for the big admin bonus that roads provide, meaning more income and resources.
|
|
# ? May 11, 2014 19:53 |
|
So Gift of Nature's Bounty is really goddamn strong
|
# ? May 11, 2014 22:16 |
|
Kitfox88 posted:So Gift of Nature's Bounty is really goddamn strong There's a reason it's so hard to cast.
|
# ? May 11, 2014 22:26 |
|
I dunno, I guess I just expected it to be kind of underwhelming compared to other globals like Vengeful Waters or w/e.
|
# ? May 11, 2014 22:35 |
|
The Gentleman posted:So what's the consensus on fort vs palisade? Some say build only palisades, other says if you are going to make a castle you might as well put down the bigger one. Belated, but palisades don't support any upgrades (defense or roads) so they're really only good for "pure research" outposts. Anything of strategic importance you'll want a real fort on, anything you're prepared to either reinforce or abandon at a moment's notice is fine for palisades. King of Bleh fucked around with this message at 23:03 on May 11, 2014 |
# ? May 11, 2014 22:57 |
|
my #1 consideration when placing is minimizing the risk of losing the province before the fort finishes, I also want to minimize the time I have to spend guarding the construction province and waiting for a return on my investment, so the only time I place something that isn't the cheapest fastest option is when I have a high population province in a secure position and I'm not in any hurry to have it produce mages/troops
|
# ? May 12, 2014 02:34 |
|
Kitfox88 posted:So Gift of Nature's Bounty is really goddamn strong How much PD does that buy
|
# ? May 12, 2014 12:10 |
scalded schlong posted:How much PD does that buy That's like 2 100pd provinces a turn! Also he could fort literally everything!
|
|
# ? May 12, 2014 14:44 |
|
Speaking of PD: I forgot the formula for 1+2+3+4+5+6+... Anyone happen to know it? I'd love to just think of a number and know the immediate cost.
|
# ? May 12, 2014 14:49 |
|
1+2+3...+n = (n/2 * n) + n/2, I think.
|
# ? May 12, 2014 14:52 |
|
|
# ? May 22, 2024 14:56 |
|
Kitfox is already a famous Dominions player with a known quirk without appearing in an LP. You can be proud.
|
# ? May 12, 2014 14:54 |