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I find instancing an issue in WF. Units spawn based on tile set and scale up in level according to the planet's listed level range. At least half of the units can be swept aside as mere visual variations of a proto-unit. In a perfect world, as a player unlocks new mission nodes, he meets more advanced and powerful units. There are no unit levels, as HP, damage and abilities are balanced with the area they are in. Currently, it is the same units all the time, scaled up or down in level. Because of this, every unit is dumbed down to cannon fodder levels so new players can manage them. Another issue is the level layout. It does not allow for strategically placed units that can pose a challenge owing to this (shooters in towers, strong points, ambush points etc). The player does not need to figure out how to avoid, bypass, defeat strong defenses. Every map is a long corridor the player has to brute force his way through, while every unit he encounters is either in the open or running towards a makeshift cover. Warframe's mid to end content is boring and poses almost no challenge. Or, it is artificially ramped up via unit damage and HP values. It has virtually no skill requirements (no timing, no planning, no weaknesses to care about), just optimal setups for optimal orbital nukes. I love cats fucked around with this message at 13:49 on May 14, 2014 |
# ? May 14, 2014 13:39 |
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# ? May 26, 2024 22:00 |
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I love cats posted:Warframe's mid to end content is boring and poses almost no challenge. Or, it is artificially ramped up via unit damage and HP values. It has virtually no skill requirements (no timing, no planning, no weaknesses to care about), just optimal setups for optimal orbital nukes. It's very Diablo 2 or Marvel Heroes ARPG once you get going. Level up, farm for BIS, get new stuff to level up. Repeat. It's a formula that works. I'm honestly hard pressed to think of an endless game that doesn't follow that model to some degree unless it's PvP based.
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# ? May 14, 2014 14:11 |
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They could follow the Diablo 3 model and add more prefixes to the leader or miniboss types that give them a power per prefix. New mob-wise, a juggernaut-type infested would be neat. Give each one a random weak point (out of like 3 or 4 possible spots), give them a charge-stun, and let them consume nearby infested to heal themselves. That would be annoying as poo poo.
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# ? May 14, 2014 14:41 |
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Just give every enemy a stagger or knockdown attack, I sure love being a space ninja on my rear end all the loving time.
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# ? May 14, 2014 15:49 |
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Enemies that instantly drain all your energy and can instantly knock you over for 5 seconds are cool and good design all around.
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# ? May 14, 2014 16:21 |
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If it's not challening to a formatatoed best gear rhino it's not worth having! - a DE forums poster
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# ? May 14, 2014 16:27 |
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Gestalt Intellect posted:Enemies that instantly drain all your energy and can instantly knock you over for 5 seconds are cool and good design all around. Also enemies that one-shot you with shield-piercing DOTs.
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# ? May 14, 2014 16:27 |
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Ok so it was advised to me when I asked yesterday that I should get the Dakra Prime in trade chat. I got the set. However it's XP locked. What on earth do I have to do or achieve to use it? Also, if I were to buy the Boltor Prime, same question...
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# ? May 14, 2014 17:03 |
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Feenix posted:Ok so it was advised to me when I asked yesterday that I should get the Dakra Prime in trade chat. I got the set. However it's XP locked. What on earth do I have to do or achieve to use it? Level up weapons and frames to gain mastery. I'm not sure what rank you need to reach for either one of those weapons.
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# ? May 14, 2014 17:07 |
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Boltor Prime needs mastery rank 2 (easy enough to get in a day or two) and the Dakra Prime needs rank 6 (lol).
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# ? May 14, 2014 17:09 |
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Helter Skelter posted:Boltor Prime needs mastery rank 2 (easy enough to get in a day or two) and the Dakra Prime needs rank 6 (lol). Whoops.Guess that ain't happening, probably ever.
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# ? May 14, 2014 17:10 |
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I've accumulated some crap since I started playing 2 weeks ago. Is there anything here that's worth selling, or that I should really be keeping? And if I should sell, what should I ask for it/them? (keep in mind this is on ps4) Dagger Axe skin BP Flux Nova Helmet BP Gambit Vauban Helmet BP Gorgon BP Othos Prime BP Reaper Prime BP Boar Prime BP Braton Prime Stock Dakra Prime Handle Fang Prime Handle Glaive Prime Disc
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# ? May 14, 2014 17:13 |
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You might be able to sell the fang handle. No one is going to buy anything else, and half of that list is things that aren't tradeable anyway..
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# ? May 14, 2014 17:21 |
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Where does one look to see Mastery indication?
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# ? May 14, 2014 17:24 |
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Feenix posted:Where does one look to see Mastery indication? Top left, next to your portrait.
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# ? May 14, 2014 17:28 |
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Coldbird posted:Top left, next to your portrait. Sorry, would that be different for weapons? I haven't played in months and even then I hadn't figured everything out when I *was* playing regularly.
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# ? May 14, 2014 17:31 |
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Feenix posted:Sorry, would that be different for weapons? I haven't played in months and even then I hadn't figured everything out when I *was* playing regularly. That's your total mastery rank that determines what items you can build and number of extractors you can deploy. Individual item rank is found in the Arsenal/Inventory screen.
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# ? May 14, 2014 17:35 |
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Feenix posted:Sorry, would that be different for weapons? I haven't played in months and even then I hadn't figured everything out when I *was* playing regularly. Correct - mastery xp is not the xp on your weapons or frame (affinity). Mastery is a function of gaining affinity on those, but in order to get mastery up high you will need to level lots of different frames and weapons to 30. A weapon or frame's affinity level determines how many mod points you can shove into it. Mastery currently does not a whole lot aside from function as a gating system to keep you from using the best weapons right off the bat, but the implementation is half rear end (surprise!) - some really good stuff has little or no mastery req, other stuff that is terrible requires high mastery. edit: also, going beyond mastery rank 8 currently is pointless, though by the time you get there we might have this "Lens" system that is supposed to change that
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# ? May 14, 2014 17:37 |
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https://www.youtube.com/watch?v=9mBZwD1U6t8 DOGS! Also new primary and secondary weapons and a new cosmetic type - armor! So you can put armor on your Prime-plated frames.
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# ? May 14, 2014 17:41 |
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Is that a shotgun pistol that fires exploding shrapnel? God I wish I could quit you, Warframe, but you just keep dragging me back.
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# ? May 14, 2014 17:44 |
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I love cats posted:I find instancing an issue in WF. Units spawn based on tile set and scale up in level according to the planet's listed level range. At least half of the units can be swept aside as mere visual variations of a proto-unit. Well the new tilesets have been getting progressively bigger and roomier. I suspect that's one of the reasons why they're requesting new enemies, since they have the environments to support it. I don't blame them for having tight linear maps for their first tilesets, level design is expensive and I doubt they had the dosh back when the game was starting.
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# ? May 14, 2014 17:47 |
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chumbler posted:Is that a shotgun pistol that fires exploding shrapnel? God I wish I could quit you, Warframe, but you just keep dragging me back. Hope you're ready to farm argon crystals! e: But maybe they'll surprise me and it'll be in the chemical research lab and not use argon crystals as would make sense
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# ? May 14, 2014 17:47 |
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It reminds me of XMP Shotgun Secondary so I am pleased for now. As for infestation? Like TheParadigm used to say, Ancients should throw Crawlers at you. Just bam! Torso to the face!
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# ? May 14, 2014 18:52 |
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New rebalance developments. https://forums.warframe.com/index.php?/topic/230632-warframe-ability-changes/page-27 quote:Locking temporarily for follow up and information. Faster cast is good, but I'm pretty sure that's not enough. Trinity doesn't bring survivability or damage to the table any more and only newbies and people with gimmick builds have issues with energy management. Outside of feeding Banshee endlessly she won't see much use.
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# ? May 14, 2014 20:52 |
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It's completely understandable that they feel the need to nerf Trinity - even if her invincibility didn't often translate to quite as huge a bonus as one would think (mostly because this is a really easy game) it still had to be something they were hitting themselves about whenever they thought about adding harder content. This seems like a solution that rewards actively bad gameplay though. They seem to be trying to make her into the frame for turning a pack of idiot pubbies - and idiot pubbies only - into an invincible death squad.
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# ? May 14, 2014 21:52 |
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That's not what's happening though. They're turning her into a frame that only really benefits newbies, true, but they're not invincible and you'd be better served using many many other frames. Including Ash, once those changes are in, because his ult will be useful and he'll still be mostly immortal with Smoke Bomb.
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# ? May 14, 2014 22:12 |
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Invite to PS4 clan please? Mikon_SA Lonely playing by myself.
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# ? May 14, 2014 22:53 |
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Not sure why Blessing can't just give temporary Iron Skin to everyone for a while. After all, Rhino is immortal
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# ? May 14, 2014 23:42 |
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13.3.0 is out https://forums.warframe.com/index.php?/topic/231590-update-1330-pack-hunters/ highlights quote:Additions: quote:General Changes:
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# ? May 15, 2014 01:09 |
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quote:Improved the Fusing process for Mods already installed on weapons. You will now receive a prompt informing you that the Fusion process will exceed the capacity on the specific weapons that the Mod is installed on and will ask you whether you would like to uninstall the mod and continue with the Fusion process or cancel the Fusion entirely. If there are multiple Fusion conflicts these will be displayed sequentially. About time
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# ? May 15, 2014 01:12 |
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sockpuppetclock posted:Added in a new "Auto Vault Over Obstacles" option to toggle on or off. gently caress YOU, AUTOVAULT! NEVER AGAIN! NEVER AGAIN! HA HA HA So who wants to be Banshee or Trinity and never leave Sound Quake on a defense with me?
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# ? May 15, 2014 01:19 |
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Denzine posted:gently caress YOU, AUTOVAULT! NEVER AGAIN! NEVER AGAIN! HA HA HA My banshee's currently cooking. I really, really want to put fleeting expertise and overextended on it and just turn an entire T3 defense into my dance floor.
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# ? May 15, 2014 01:28 |
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Oh man, I really like the sound of those weapons. Waiting for first impressions from others, here's hoping that they'll be good. The armor pieces though, haha, Christ. I actually laughed out loud- well, more a guffaw, but still- when I saw them in the video. I've wanted customizable Warframe bits for a long time now, but not if they're going to be as shoddy, tacked on, and out-of-place-looking as this.
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# ? May 15, 2014 01:44 |
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Androc posted:My banshee's currently cooking. I really, really want to put fleeting expertise and overextended on it and just turn an entire T3 defense into my dance floor. Turns out power efficiency doesn't affect channeled powers.
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# ? May 15, 2014 01:45 |
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Male Man posted:Turns out power efficiency doesn't affect channeled powers. Well, poo poo. ...Wait, does that mean that Blind Rage doesn't affect its cost either? Because if so holy lol.
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# ? May 15, 2014 01:52 |
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Blessing is largely worthless as predicted. You don't get damage reduction from healing shields, just HP, and I'm not sure if the DR applies to shields. will test more thoroughly tomorrow.
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# ? May 15, 2014 02:20 |
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So Kubrows have ferrite armor and I got an Oxium from Earth so they probably have a chance to drop that as well.
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# ? May 15, 2014 02:45 |
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Ugh, I was looking forward to what some of the new armor pieces would look like, but they're all rear end and don't integrate onto the frame well at all. Everything just looks like a big sheet of plastic that some kid would slap onto their Halloween costume. Definitely give those things a pass.
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# ? May 15, 2014 03:34 |
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Anybody on PS4 got an extra iron phoenix or crimson dervish they would trade? I have an extra fracturing wind, reaping spiral, and whatever the machete stance is.
PSN ID(PS4): Steamshovel_Dan WiiU: Steamshovel (not playing it ATM)
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# ? May 15, 2014 03:50 |
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# ? May 26, 2024 22:00 |
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Blessing is currently a lovely ability that encourages the player to hope his team gets massacred to have a reason to use it. Depressingly, it is the ultimate of a support frame. It is hilarious, because Warframe was the only game I've played where the support char wasn't something bad no one played. It appears DE wised up and addressed this slip up. Later Edit, It appears every toggle-able ultimate got shafted quite a bit: Nyx Absorb appears to no longer have a damage multiplier. The energy drain ends up being much higher than the pre-patch casting cost (100). Maybe, I am stupid, but it appears that stream line or fleet expertize has no effect on energy drain rate. Correction, neither duration, nor efficiency influence drain rate: Applies both to Banshee's Sound quake and Nyx's Absorb. In my opinion these abilities have been nerfed rather than buffed. Streamline + Narrow Minded (rank 9) + Continuity (maxed) + Constitution (maxed) Total Energy: 450 Activation: 18 energy Duration until depleted: ~63 seconds Streamline + Fleeting Expertise (rank 4) + Stream Line (rank 4) (75% energy cost reduction) Total Energy: 450 Activation: 7 energy Duration until depleted: ~63 seconds With maxed out energy efficiency (75%), Absorb used to cost 25 energy, and would last 10 seconds. Currently, with the same setup, 10 seconds of absorb costs about 80-90 energy. Can someone else correct/confirm this? I hope I dumb and not getting this right. I love cats fucked around with this message at 13:10 on May 15, 2014 |
# ? May 15, 2014 12:38 |