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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
This is a really basic question, but is RGO discovery in V2 randomized? Semi-randomized?

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Soup du Journey
Mar 20, 2006

by FactsAreUseless
I believe it's set in stone. You can find all the discoveries, including their prerequisites, in the Victoria 2\events\Goods.txt file.

For example, YF-23 mentioned encountering oil in Galicia (in Przemysl, I'm assuming, as that's a province in the state of West Galicia). This is the event for that:

code:
province_event = {

	id = 1122

	trigger = {
		year = 1886
		or = {
			province_id = 1335		# Kyaukse
			province_id = 134		# Dallas
			province_id = 705		# Przemysl
		}
		not = { trade_goods = oil }
		OR = {
			owner = {
				part_of_sphere = yes
				sphere_owner = {
					or = {
						invention = daimlers_automobile
						invention = cracking
						invention = protected_cruisers
					}
				}
			}
			owner = {
				or = {
					invention = daimlers_automobile
					invention = cracking
					invention = protected_cruisers
				}
			}
		}
	}

	mean_time_to_happen = {
		months = 8
	}

	title = "EVTNAME1109"
	desc = "EVTDESC1109"

	option = {
		name = "EVTOPTA1109"
		trade_goods = oil
		# life_rate = 5
	}
}
So within, on average, 8 months of the year 1886, the oil event will fire for Przemysl if it doesn't already have oil, and if that province's owner has one or more of the three inventions listed. If the owner doesn't have those, but is in the sphere of someone who does, the event will also fire.

Soup du Journey fucked around with this message at 18:47 on May 15, 2014

Allyn
Sep 4, 2007

I love Charlie from Busted!
Some of the precious metal discoveries are randomised (or semi-randomised, at least), though. Most of those are pre-determined too, though.

e: This may also apply for oil/rubber discoveries later on... can't remember.

GrossMurpel
Apr 8, 2011
Speaking of RGOs, what determines their max capacity? I did a Columbia game in NNM and all my POPs were filled at 1.27M POPs but in a Victoria Ultimate game as the USA with 1M+ POPs in New York alone, nothing is even half full.

DStecks
Feb 6, 2012

Holy poo poo, guys, guess what HoI3's been retailing for in Japan?

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold
Well that's less retailing and more re-selling since the company that made it went under. For example, Birth of the Federation which came out in 1997 and still has a memory leak that makes late games unplayable is selling for $250 a 'new' condition copy.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

Zeron posted:

Those Craftsmen usually won't demote back to farmers, and newborn pops are way more likely to become craftsmen, so you end up with underpopulated RGOs and no real way to correct that.

Yeah, that's what I was getting at. In a world where every factory is starved for inputs and there's vast fields of untapped resources all over your country, none of your pops get the bright idea to head out into the wilderness and harvest its bounties.

Takanago
Jun 2, 2007

You'll see...
How is the yen-per-province ratio? (the true measure of value) Does it compare at all to, say, an english copy of CKII or EUIV?

Pornographic Memory
Dec 17, 2008

guy in the kotaku comments posted:

It should be noted that Hearts of Iron III was an utterly disappointing game with atrocious AI problems and a tendency toward absurdly unrealistic outcomes, a problem that seems to plague the Clausewitz Engine as a general rule (with the notable exception of Crusader Kings II, which finally got the problem under control.)

Now, if they were paying through the nose for Hearts of Iron 2, that would be a different story—-that's one of Paradox's best games in their entire catalog.

ah yes Crusader Kings II, game of plausible outcomes like the untouchable holy roman and byzantine empires that never collapse or lose any territory at all

DStecks
Feb 6, 2012

Pornographic Memory posted:

ah yes Crusader Kings II, game of plausible outcomes like the untouchable holy roman and byzantine empires that never collapse or lose any territory at all

What I like is the implication that if these problems were fixed, then HOI3 would be worth over $1700.

Enjoy
Apr 18, 2009

A_Raving_Loon posted:

Yeah, that's what I was getting at. In a world where every factory is starved for inputs and there's vast fields of untapped resources all over your country, none of your pops get the bright idea to head out into the wilderness and harvest its bounties.

You could push migration rates up for unemployment and low life/daily needs

\common\pop_types.txt

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

gradenko_2000 posted:

This is a really basic question, but is RGO discovery in V2 randomized? Semi-randomized?



There you go, guy.

Yes, Sudan has rubber. Lots of it. I didn't know either. :shrug:

GrossMurpel posted:

Speaking of RGOs, what determines their max capacity? I did a Columbia game in NNM and all my POPs were filled at 1.27M POPs but in a Victoria Ultimate game as the USA with 1M+ POPs in New York alone, nothing is even half full.

Each RGO has an individual size value and there are modifiers on top of that.

Gort
Aug 18, 2003

Good day what ho cup of tea

Pornographic Memory posted:

ah yes Crusader Kings II, game of plausible outcomes like the untouchable holy roman and byzantine empires that never collapse or lose any territory at all

That's hardly what always happens though.

Gorgo Primus
Mar 29, 2009

We shall forge the most progressive republic ever known to man!

Yeah, there really isn't anything Paradox can do about this one unless they want to pay some other Japanese company to release HOI3. As for BOTF, I'm not saying $250 is worth it, but that bug was fixed in an easily accessible fan patch that came out about many years ago.

Farecoal
Oct 15, 2011

There he go

Doctor Schnabel posted:

Oh that's annoying. I take it the encourage farmers/laborers NF's are too feeble to make a noticeable impact? I might beef those two up and bundle in a migrant attraction bonus. Probably won't make too much of a difference globally, but at least it'd help me keep my own house in order.

Where can you change this?

axeil
Feb 14, 2006

Gorgo Primus posted:

Yeah, there really isn't anything Paradox can do about this one unless they want to pay some other Japanese company to release HOI3. As for BOTF, I'm not saying $250 is worth it, but that bug was fixed in an easily accessible fan patch that came out about many years ago.

Couldn't they release a translated Japanese version on Steam? Or does it being about WWII run into the same sorts of problems they have selling HOI in Germany (e.g. no swastikas so Nazi Germany uses the Imperial flag instead).

Isn't the HOI series banned in China because it depicts the Nationalists and Communists as different countries or am I misremembering things?

Tamerlame
Oct 20, 2012

Autonomous Monster posted:



There you go, guy.

Yes, Sudan has rubber. Lots of it. I didn't know either. :shrug:


Each RGO has an individual size value and there are modifiers on top of that.

I always conquer all of Egypt specifically for that Rubber. If I can't I make absolutely sure to sphere them.

Soup du Journey
Mar 20, 2006

by FactsAreUseless

Farecoal posted:

Where can you change this?
\Victoria 2\common\national_focus.txt

It's pretty self-explanatory, except for immigration_focus, where the immigrant_attract field refers to migrants moving between provinces within your own country, not foreign immigrants. If you want to change that to encourage immigrants to come into your country from abroad, you should use global_immigrant_attract instead. Careful with that, though: I'm not entirely sure how powerful that setting would be in relation to the vanilla bonuses you'd get from events, social policies, or being in the new world. Set it too high, and you could wind up with some war-torn hellscape of a country, just brimming with reactionaries, that can still pull in more immigrants that a socialist America.

GrossMurpel
Apr 8, 2011

Doctor Schnabel posted:

\Victoria 2\common\national_focus.txt

It's pretty self-explanatory, except for immigration_focus, where the immigrant_attract field refers to migrants moving between provinces within your own country, not foreign immigrants. If you want to change that to encourage immigrants to come into your country from abroad, you should use global_immigrant_attract instead. Careful with that, though: I'm not entirely sure how powerful that setting would be in relation to the vanilla bonuses you'd get from events, social policies, or being in the new world. Set it too high, and you could wind up with some war-torn hellscape of a country, just brimming with reactionaries, that can still pull in more immigrants that a socialist America.

It works exactly like the normal boni. As in, the Statue of Liberty gives 200% immigrant attraction or whatever, so putting the NF to global_immigrant_attract = 2 would be exactly as powerful. Several NFs do stack though so you can eat up all the immigration pool while other New World nations get squat.

Speaking of NFs: Is there any way to make one that increases colonial migration push? colonial_migration seems to be only for the nation scope and does absolutely nothing in an NF.

GrossMurpel fucked around with this message at 22:09 on May 15, 2014

Farecoal
Oct 15, 2011

There he go

Doctor Schnabel posted:

\Victoria 2\common\national_focus.txt

It's pretty self-explanatory, except for immigration_focus, where the immigrant_attract field refers to migrants moving between provinces within your own country, not foreign immigrants. If you want to change that to encourage immigrants to come into your country from abroad, you should use global_immigrant_attract instead. Careful with that, though: I'm not entirely sure how powerful that setting would be in relation to the vanilla bonuses you'd get from events, social policies, or being in the new world. Set it too high, and you could wind up with some war-torn hellscape of a country, just brimming with reactionaries, that can still pull in more immigrants that a socialist America.

Just for fun I changed the focus to global_immigrant_attract = 1000, but even playing as Ecuador and using it I still couldn't attract more immigrants than Colombia. What?

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

Farecoal posted:

Just for fun I changed the focus to global_immigrant_attract = 1000, but even playing as Ecuador and using it I still couldn't attract more immigrants than Colombia. What?

global_immigrant_attract probably doesn't work in province scope then (which kinda makes sense, because it's not a province modifier, but that rule isn't consistently followed). Try putting it in an owner = { } scope?

Disclaimer: I don't know if scopes will work in NFs and kinda suspect they won't.

Quad
Dec 31, 2007

I've seen pogs you people wouldn't believe
Weird question, but this group would probably know best.
Looking for a PC version of a hex-and-counter wargame, of the Civil War. There's a few, apparently, but I don't know which I should bother tracking down. Any suggestions?

GrossMurpel
Apr 8, 2011

Farecoal posted:

Just for fun I changed the focus to global_immigrant_attract = 1000, but even playing as Ecuador and using it I still couldn't attract more immigrants than Colombia. What?

Global attraction should definitely work, just add it to the immigration NF like so
code:
immigrant_attract = 0.2 #increases attactiveness to immigrants by 20 %
global_immigrant_attract = 1
icon = 3
Then test it by letting a month pass as USA without using the NF and then one while using the NF. You should sap all of the immigrants from everyone in the second month.

Farecoal
Oct 15, 2011

There he go

GrossMurpel posted:

Global attraction should definitely work, just add it to the immigration NF like so
code:
immigrant_attract = 0.2 #increases attactiveness to immigrants by 20 %
global_immigrant_attract = 1
icon = 3
Then test it by letting a month pass as USA without using the NF and then one while using the NF. You should sap all of the immigrants from everyone in the second month.

Ok, so I was doing it wrong. Does it increase emigration from other countries though?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Quad posted:

Weird question, but this group would probably know best.
Looking for a PC version of a hex-and-counter wargame, of the Civil War. There's a few, apparently, but I don't know which I should bother tracking down. Any suggestions?

Try the Wargaming Thread. :)

Zeron
Oct 23, 2010

A_Raving_Loon posted:

Yeah, that's what I was getting at. In a world where every factory is starved for inputs and there's vast fields of untapped resources all over your country, none of your pops get the bright idea to head out into the wilderness and harvest its bounties.

Why would your pops give up their job and move out of the city to become a coal miner or a fisherman? Sure they could probably live better like that but there's no real push that can overcome their reluctance to give up what they have. Except unemployment, which after a certain point it they'll just decide that they can move to another country with plenty of empty spots in profitable factories. They're hardly thinking on the bigger scale of supporting their nations industry by becoming a coal miner. Can't own your own farm without already having capital or inheriting it, they know that just working on a farm will never let them really succeed, and working as a labourer is hard work without the guarantee of safety or good pay or human dignity. Sure factory work isn't much better, but living in a factory and in a big city offers a lot more opportunity for advancent in life, even if realistically barely any will get that. And in the world of Victoria 2 if there aren't jobs you can just move across the world without any problems and no complications except turning American. Heck if you move to America you'll be a full blown American with equal rights and no discrimination within weeks unless you're from the South.

GrossMurpel
Apr 8, 2011

Farecoal posted:

Ok, so I was doing it wrong. Does it increase emigration from other countries though?

No, if you want to do that you have to look into common/pop_types.txt, there's a "emigration_chance" with several modifiers. Emigration is just people in countries getting fed up with those countries' poo poo so they decide to emigrate, then they join a pool of migrants. The POPs in that pool then choose a country based on that country's the global immigrant attraction.
That's why the USA will probably always get a lot more immigrants than you because they normally have the exact same amount of reforms (which give immigrant attraction) but get their homestead act and whatnot on top.

grancheater
May 1, 2013

Wine'em, dine'em, 69'em
The real question here: Is it possible for a POP to emigrate, join the migrant pool, then immigrate back to their country of origin?

GrossMurpel
Apr 8, 2011

grancheater posted:

The real question here: Is it possible for a POP to emigrate, join the migrant pool, then immigrate back to their country of origin?

Imagine hovering over New York's province migration and seeing "New York: -400 New York: +400" :allears:
Unfortunately it actually works with probabilities, I just call it a pool because people keep thinking emigration and immigration chance are linked.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

grancheater posted:

The real question here: Is it possible for a POP to emigrate, join the migrant pool, then immigrate back to their country of origin?

I've seen POPs flee to the colonies and turn right around and head straight back to the metropole before. "Ah, the land of hope and opportu... WHY IS THAT SPIDER THE SIZE OF A HORSE?! gently caress THIS, I'M OUT"

They don't really go between countries though, because once they leave Europe they never go back.

Hey V2 modder guys: what does colonial_migration actually do? Does it make POPs who were already going to emigrate go to the colonies instead or does it make POPs who weren't going to emigrate go to the colonies anyway?

GrossMurpel
Apr 8, 2011

Autonomous Monster posted:

I've seen POPs flee to the colonies and turn right around and head straight back to the metropole before. "Ah, the land of hope and opportu... WHY IS THAT SPIDER THE SIZE OF A HORSE?! gently caress THIS, I'M OUT"

They don't really go between countries though, because once they leave Europe they never go back.

Hey V2 modder guys: what does colonial_migration actually do? Does it make POPs who were already going to emigrate go to the colonies instead or does it make POPs who weren't going to emigrate go to the colonies anyway?

It's supposed to be separate from internal emigration, I believe. But as I posted yesterday, in my Ultimate game there were (imaginary example) 400 people in New York who wanted to migrate internally and 100 who wanted to migrate to colonies in one farmer POP but the only migration that happened was internal. Dunno if that's just an Ultimate thing though.
More evidence of Ultimate somehow loving everything up:
I took Florida and suddenly those POPs that didn't colonially migrate before started swarming there. I took the colony in October 1890 or so at 20k pop and now it's at almost 43k in February '91.
Everyone who migrated there was a Yankee farmer so I tried to promote them to bureaucrats.

It's kinda hard to see because of the pop types Ultimate added but even though there's a 71% chance of them promoting to bureaucrats, they all wanna become soldiers for some reason.
You might also notice their unemployment is quite high.

I have absolutely not the faintest loving idea what could be the cause of that, since the RGO for the province looks like this:


:psyduck:

Also pictured: me trying to desparately get people to colonially migrate to India.

Edit: By the way, I also have 39246 Space Colonists.

GrossMurpel fucked around with this message at 12:25 on May 16, 2014

YF-23
Feb 17, 2011

My god, it's full of cat!




This is just marvellous. :allears:

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

YF-23 posted:



This is just marvellous. :allears:

Rhesus Macaque pops?

Enjoy
Apr 18, 2009
Will there ever be new patches for Victoria 2? There is still some wonkiness with the crisis system, and the move_pop command

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

GrossMurpel posted:

It works exactly like the normal boni.

Seriously?

Riso
Oct 11, 2008

by merry exmarx

Get your head out of the English speaking gutter.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

As a Bulgarian state, we get several boni.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

Riso posted:

Get your head out of the English speaking gutter.

No, the plural of bonus (the noun) is definitely boni in Latin, but A. that's not the English plural for it and that's the language we're writing in here at the moment, if you started using German plurals for words that look the same in English and German now people would find that pretty bizarre as well, and B. in Latin bonus (noun) doesn't even mean the same thing as bonus does in English, it means a good man or an honorable man, so invoking the Latin spelling invokes the Latin definition which doesn't make any sense in context.

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.

Patter Song posted:

No, the plural of bonus (the noun) is definitely boni in Latin, but A. that's not the English plural for it and that's the language we're writing in here at the moment, if you started using German plurals for words that look the same in English and German now people would find that pretty bizarre as well, and B. in Latin bonus (noun) doesn't even mean the same thing as bonus does in English, it means a good man or an honorable man, so invoking the Latin spelling invokes the Latin definition which doesn't make any sense in context.

You're being a literal pedant right now. Just embrace the boni.

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Enjoy
Apr 18, 2009
Boni Blue Flag

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