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Just had an amazing game against some PLF guys.I was pretty sure it was over after we (I) got rolled by a 2-man Chinese Helo push followed by bombing runs, but good support from Info, BrotherPedro, and Malamars managed to shore it up enough and they kept throwing good points after bad trying to hold it letting us reverse the momentum. Also, M36 OP.
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# ? May 15, 2014 04:01 |
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# ? Jun 10, 2024 03:20 |
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Magni posted:Overall, those are most of your decent units and you should probably just go ahead and experiment what you like best; my Wargame experience is that your playstyle can wildly change what kind of units work best for you. Hell, back in ALB I genuinely did better with crazy Cat C DDR shenanigans than playing the stereotypical Cat A USSR tryhard deck. Yeah I hear you on the differences. In ALB I tended to play a lot of redfor and would just exploit the fact that NATO players tended to rely too heavily on their air units by building towards a heavy armor push with a pretty formidable air defense network supporting it. A lot of games would end with me just rolling over their ground while they did stupid poo poo like start with a fighter against my non-existent air force. In RD on the other hand I am finding that tanks are just way more vulnerable to inf/vehicles/arty then they were before, I can't quite put my finger on the exact change besides the higher availability of ATGMs but its like everything on the field is equipped to melt my armor. Kinda still getting used to it.
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# ? May 15, 2014 04:10 |
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Arglebargle III posted:Google says that the Chinese voices are fan-sourced, which is really surprising. I'm not a native speaker but the Chinese voices sound good. Right stress patterns for excited/worried Mandarin speakers and a strong but understandable northern accent. The north tends to be more involved in the public sector, including military, and northern men have a sort of rough-and-tumble macho stereotype attached to them. So the stereotypical PLA man would have a northern accent. Chinese is fan-sourced, as is Korean Fan-sourcing voices loving owns. We (CHECK ME OUT, IM SPEAKING ON BEHALF OF A COMPANY I DONT WORK FOR!) wanted to do the same for pretty much every nation but it hasnt been a gigantic priority atm. So far, Canada (and I think ANZAC) are the only two that are really planned. All we need are .wav's of proper quality though. That was one of the purposes for "Hey Military guys over X-age, get in touch with us!" topics that appeared on the forums for a bit. They had a preference for 25+ years of age so they could get a reasonably NCO-ish sound from em rather than a bunch of Privates. Dandywalken fucked around with this message at 04:21 on May 15, 2014 |
# ? May 15, 2014 04:19 |
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Maps are larger, tanks are still slow. I imagine that has a lot to do with the intangible feeling that tanks are weaker.
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# ? May 15, 2014 04:19 |
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This may have already been said, I know they had RUSE, but I really feel that a WW2 era game has to be in the pipe somewhere. This engine feels like it would fit perfectly especially with what they have learned making titles since.
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# ? May 15, 2014 04:24 |
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Highway to the dangerzone. Goddamn French drivers passing on the right.
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# ? May 15, 2014 04:32 |
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FlyingCowOfDoom posted:This may have already been said, I know they had RUSE, but I really feel that a WW2 era game has to be in the pipe somewhere. This engine feels like it would fit perfectly especially with what they have learned making titles since. I feel like the main problem will be towed guns, really. Unless you just have 8 guys pushing heavy AA guns.
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# ? May 15, 2014 07:56 |
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I told you guys this game needs horses.
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# ? May 15, 2014 09:09 |
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Hubis posted:Just had an amazing game against some PLF guys.I was pretty sure it was over after we (I) got rolled by a 2-man Chinese Helo push followed by bombing runs, but good support from Info, BrotherPedro, and Malamars managed to shore it up enough and they kept throwing good points after bad trying to hold it letting us reverse the momentum. Yeah, sorry that I had to leave mid game, but we already have a 2-3 points lead at that point. Good to know we won. Arglebargle III posted:繁体字! 政委同志,抓获这个帝国主义者走狗! Yeah, I had no idea what they are talking about and had to look it up. Apparently it's a World of Tanks meme.
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# ? May 15, 2014 09:16 |
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Hubis posted:Just had an amazing game against some PLF guys.I was pretty sure it was over after we (I) got rolled by a 2-man Chinese Helo push followed by bombing runs, but good support from Info, BrotherPedro, and Malamars managed to shore it up enough and they kept throwing good points after bad trying to hold it letting us reverse the momentum. Srsly post the replay. Arglebargle III fucked around with this message at 11:49 on May 15, 2014 |
# ? May 15, 2014 10:09 |
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Stevefin posted:Not really, we just got the Fighting Phantom II (F-4E Phantom II) which for high end air superiority fighter, falls rather short, though I have noticed that it does appear to be deceptively tough some how It's strange that they didn't get an ASF F/A-18. They where brought to replace the mirages in that role. On that note the F-4s where pretty much brought as a stop gap for the F-111s, so I have no idea why they have an air to air loadout. That said, mild quibbles, ANZAC air is the funnest air to use.
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# ? May 15, 2014 11:44 |
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I honestly think Eugens biggest issue with adding more plane variants is they refuse to use the same names. Like there is no other good reason some nations don't have 4-6 F-16 loadouts. They could just go F-16C [ASF] or [AGM] but nope gotta have specific designations for every plane. Mazz fucked around with this message at 14:05 on May 15, 2014 |
# ? May 15, 2014 14:01 |
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And we got another patch:quote:GENERIC wrote:- Number of cards' standardization for vehicles : 2 cards is the default value, while prototypes are usually available in a single card but some units still exception , units come in 3 cards when the deck restrictions demands it. Maybe a prelude for bigger changes to come? pedro0930 fucked around with this message at 14:38 on May 15, 2014 |
# ? May 15, 2014 14:36 |
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I only get one card of Scorpion 90s now &*$&%$%£*^
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# ? May 15, 2014 14:38 |
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Nickiepoo posted:I only get one card of Scorpion 90s now &*$&%$%£*^ Really? They where the only real offensive spam tonk ANZAC that did not run out of fuel simply moving out of the spawn location
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# ? May 15, 2014 14:45 |
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Wow it took them a long time to fix the Tor.
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# ? May 15, 2014 14:52 |
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Mazz posted:Wow it took them a long time to fix the Tor. Yeah. Although there goes one of the few cost-effective units USSR had. Bugger.
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# ? May 15, 2014 15:19 |
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Mazz posted:Wow it took them a long time to fix the Tor. So long it made me think it was intentional, given that they HAD to have been aware of it.
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# ? May 15, 2014 15:21 |
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Stevefin posted:Really? They where the only real offensive spam tonk ANZAC that did not run out of fuel simply moving out of the spawn location They were the one tank I really used, even as full Commonwealth and one of my favourite units in general, bah. BAH. First the Kahu now this!
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# ? May 15, 2014 15:22 |
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It's too bad they seemed to have buggered the 20 baseline availability for Motos'90; it would be an interesting starting point.
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# ? May 15, 2014 15:26 |
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It's interesting that the Chinese voices have a unique world of tanks line, I remember a Swedish player coming into the thread all excited that bacons said ‘two types artillerymen and targets'which was pretty I didn't really pay attention to the Japanese voices, but I also have met literally 0 jsdf vets so I have no idea if there is anything particular about their accents(I've met more hibakusha than that). Mazz posted:Wow it took them a long time to fix the Tor. That was my first thought too.
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# ? May 15, 2014 15:29 |
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This patch was actually a huge nerf to USSR, in that I can now only have one card of BRDM-3s
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# ? May 15, 2014 16:07 |
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OctaMurk posted:This patch was actually a huge nerf to USSR, in that I can now only have one card of BRDM-3s RIP.
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# ? May 15, 2014 16:48 |
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One is all you need brah.
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# ? May 15, 2014 17:20 |
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They should give nations more useful combat recon. My Soviet moto deck just lost two of its most important cards that I can't find a satisfactory unit to replace with.
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# ? May 15, 2014 17:27 |
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pedro0930 posted:They should give nations more useful combat recon. My Soviet moto deck just lost two of its most important cards that I can't find a satisfactory unit to replace with. Don't other WP nations also have recon, or are you using an only soviet deck?
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# ? May 15, 2014 20:14 |
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Which Chinese line is the WoT meme? And any way for an English translation? I figure some people may get a kick out of learning that :P
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# ? May 15, 2014 20:28 |
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Well, there goes my second card of PZG-95s, ZTZ-85-IIIs and ZW-550s and the optional second card of PTZ-59s. On the other hand, two cards of PTZ-89 is nice. West Germany, UK and US can now field hilarious amounts of heavy tanks, though. UK and US especially, you cna build an US deck with 24 M1A1 and up.
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# ? May 15, 2014 21:15 |
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Magni posted:Well, there goes my second card of PZG-95s, ZTZ-85-IIIs and ZW-550s and the optional second card of PTZ-59s. On the other hand, two cards of PTZ-89 is nice. Ugh, really? Expect hoards of idiots Abrams spamming in multiplayer game, cuz the abrams is the best!
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# ? May 15, 2014 21:40 |
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You could already get more Abrams than you could ever reasonably want.
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# ? May 15, 2014 21:43 |
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Mortabis posted:You could already get more Abrams than you could ever reasonably want. :eugen:
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# ? May 15, 2014 21:44 |
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Gonna be That Guy but more Abrams is a definite buff and I have actually run out of 5 cards of Abrams in games before, and M1A1HA/HC are extremely good cards considering that the only real AT threat you face are AGM planes, which you can fend off with AA/ASFs and good use of cover. The Abrams horde presenting a half dozen or more tanks with 20+ AV backed up by a dozen with 17AV is actually pretty hard to deal with.
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# ? May 15, 2014 21:50 |
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Mortabis posted:You could already get more Abrams than you could ever reasonably want. MORE. ABRAMS. BEST. STRATEGY
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# ? May 15, 2014 21:50 |
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Aw man, the ZTZ-85 III needed those two cards. It's a drat good tank, but 5 M1A1 equivalents just don't cut it when the US can get like 24.
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# ? May 15, 2014 21:57 |
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OctaMurk posted:Gonna be That Guy but more Abrams is a definite buff and I have actually run out of 5 cards of Abrams in games before, and M1A1HA/HC are extremely good cards considering that the only real AT threat you face are AGM planes, which you can fend off with AA/ASFs and good use of cover. The Abrams horde presenting a half dozen or more tanks with 20+ AV backed up by a dozen with 17AV is actually pretty hard to deal with. Sure, but 3000 points of anything is hard to deal with if your enemy chooses not to use any effective counters?
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# ? May 15, 2014 22:03 |
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Should have buffed availability on Soviet tanks instead, so I could bring 20 T80Us instead of 6.
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# ? May 15, 2014 22:08 |
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Hubis posted:Sure, but 3000 points of anything is hard to deal with if your enemy chooses not to use any effective counters? As I said, Pact AT is a lot less threatening than NATO AT, so them choosing to use effective counters, does not really matter so much. 3000 points of Abrams is a hell of a lot more threatening than 3000 points of any REDFOR tanks simply because REDFOR tools to deal with that kind of armor are not as plentiful or effective. I usually use a 2:1 ratio of IPs to HAs, and having that second card of HAs really does help out; it is really not as farfetched as you think to call out 5 or 6 155 point tanks in a game. OctaMurk fucked around with this message at 22:21 on May 15, 2014 |
# ? May 15, 2014 22:14 |
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I'd catch all the cluster bombs in PACT if I did that
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# ? May 15, 2014 22:42 |
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What are these "cluster" bombs you speak of?
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# ? May 15, 2014 22:47 |
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# ? Jun 10, 2024 03:20 |
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Davin Valkri posted:I'd catch all the cluster bombs in PACT if I did that If you use abrams swarms, the bombs dont do anything, and the bombers get shot down by the dozen avengers you no doubt have laying around, and then you just move up anyway since it they only took of like 2 hp.
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# ? May 15, 2014 22:55 |