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Zeroisanumber posted:Don't fire an LB 2-X as a slug at anything larger than a Flea, two one-point clusters means two chances to get a TAC. I only have Slug Ammo.
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# ? May 15, 2014 06:45 |
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# ? May 26, 2024 13:44 |
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Assuming that the Ultimatum is indeed a bomb, how would it work? Would it even be a nuke? Surely deploying WMD's would be a political death sentence for Amaris. And if it is a nuke, wouldn't it wind up destroying his own forces as well? How fanatical are the Blackguard? If it's a mundane bomb then setting it off by shooting it might actually work to Goonstar's advantage. If it has a range of at least seven hexes it'll catch the Longbow, Coyote and Hunchback in the blast radius, but at the cost of most of the remaining southern equipment. Even if it's not a bomb it's probably something you should get rid of ASAP. It's an unknown but it's definitely something hostile. Also speaking of unknowns, don't forget that invisible reinforcements have apparently arrived from somewhere out of your collective lines of sight.
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# ? May 15, 2014 07:35 |
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From the update:quote:The Star Colonel continued, “It was not there a moment ago. I had a clear view: it was completely invisible until it fired. This is troubsome.” Honestly not sure if this is clan-lingo or a typo.
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# ? May 15, 2014 08:22 |
So, I'm checking again my Mech's sheet from the previous round and I see a -2 MP...but my Mech has 8 running MP, not 7 (so it should be 6 MP instead of 5 with the penalty) I should be able to turn at the end of my movement, right?
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# ? May 15, 2014 08:35 |
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That Italian Guy posted:So, I'm checking again my Mech's sheet from the previous round and I see a -2 MP...but my Mech has 8 running MP, not 7 (so it should be 6 MP instead of 5 with the penalty) I should be able to turn at the end of my movement, right? Running MP is derived from your walking MP. You started out 5/8 and got cooked to 3/5.
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# ? May 15, 2014 09:01 |
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dis astranagant posted:Running MP is derived from your walking MP. You started out 5/8 and got cooked to 3/5. :Battletech: strikes again.
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# ? May 15, 2014 09:51 |
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Scintilla posted:Assuming that the Ultimatum is indeed a bomb, how would it work? Would it even be a nuke? Surely deploying WMD's would be a political death sentence for Amaris. Even a tiny, tactical nuke?
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# ? May 15, 2014 12:00 |
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Well according to Sarna wiki the Ares Conventions were incredibly tough on Nuclear, Biological and Chemical weapons, so much so that not even Tear Gas could be used against foreign troops. Now, the Conventions are no longer followed rigorously but it would be pretty dangerous for someone who wants to become the First Lord of the new Star League to begin his ascent by deploying nukes. Then again it might be intentional since Amaris Jr. has been portrayed as something of an armchair general.
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# ? May 15, 2014 12:25 |
pun pundit posted::Battletech: strikes again. Thought it was just a standard -2 The 80s surely were the best era for tabletop and rpgs rulebooks.
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# ? May 15, 2014 12:30 |
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Readingaccount posted:Even a tiny, tactical nuke? Has to be big enough to kill the massively hardened combat vehicles hundreds of metres away, or it's kinda pointless. That is significantly harder than you would think: http://en.wikipedia.org/wiki/Centurion_tank#Nuclear_tests
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# ? May 15, 2014 12:46 |
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Okay, since things are heating up and we're likely to see more enemy reinforcements pouring in I've gone back over the entire scenario and compiled everything the OpFor units are kitted out with. Keep in mind that certain units like the Coyote clearly have not demonstrated their full capabilities as of yet. I will continue to update as the scenario progresses. Here's the list: Chameleon: 2x Large Laser TAG Lance Double Heat Sinks (16) Void Sig Stinger: ER Medium Laser ER Small Laser Lance Double Heat Sinks (10) Void Sig Talon: Light PPC with Capacitor 5x ER Small Laser Double Heat Sinks (11) Void Sig Thug: 2x Heavy PPC with Capacitor Medium Pulse Laser Triple Strength Myomer Double Heat Sinks (17) Void Sig Hunchback: 2x ER Medium Laser Ultra AC20 Angel ECM Triple Strength Myomer Double Heat Sinks (11) Void Sig Black Knight: Heavy PPC with Capacitor 2x Large Laser 4x ER Medium Laser Triple Strength Myomer Double Heat Sinks (18) Void Sig Excalibur: Gauss Rifle LRM20 with Artemis Lance Double Heat Sinks (11) Void Sig Coyote: Snub-Nosed PPC ER Large Laser Streak SRM-6 Lance Double Heat Sinks (14) Triple Strength Myomer Targeting Computer (Which PTN forgets to activate until the end ) Small Cockpit (Due to head-mounted ER Large Laser) Void Sig Longbow: 2x LRM20 with Artemis (Artemis + Semi-Guided Ammo) 2x ER Small Laser 2x Small Laser Large Laser TAG Double Heat Sinks (13) Void Sig Clanspec XL Engine ‘Ultimatum’ Crab: 2x ER Large Laser ER Medium Laser ER Small Medium Pulse Laser Double Heat Sinks (18) Triple Strength Myomer Void Sig Bobcat: Light PPC without Capacitor Snub-Nosed PPC with Capacitor Lance Angel ECM Double Heat Sinks (12) Void Sig Unknown Assault A: Gauss Rifle (At least one ton of ammo has been expended) 2x Light PPC with Capacitor Plasma Rifle Double Heat Sinks (16) Void Sig Unknown Assault B: 2x Light PPC with Capacitor Snub-Nosed PPC with Capacitor Plasma Rifle LB-10X Autocannon (Cluster and Slug Munitions) Medium Pulse Laser Double Heat Sinks (13) Lance Small Cockpit (Due to head-mounted Plasma Rifle) Void Sig Phoenix: Large Variable Speed Pulse Laser 2x SRM-4 (Normal, Inferno, Electromagnetic Pulse) Double Heat Sinks (15) Void Sig Locust: ER Medium Laser 4x SRM-2 (Inferno Ammunition) Double Heat Sinks (10) Void Sig -- In addition, some current OpFor units have taken severe damage. The Hunchback has taken two engine hits, a hit to its Angel ECM, a hit to its Void Sig and a hit to its Lower Arm Actuator. Longbow A (The one that deployed ‘Ultimatum’) has taken a hit to its Semi-Guided ammunition, which exploded but was vented by CASE II. The LRM20 in its left arm was also hit. Last turn it took an engine hit and a hit to its Angel ECM, and its left arm was completely blown off. The Excalibur has taken a hit to its LRM20. Hope this helps! Scintilla fucked around with this message at 13:34 on Jul 10, 2014 |
# ? May 15, 2014 13:34 |
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Nice list! Any idea if I got this right? 8/39 NRWR Mechs destroyed, +1 Locust Retreated (Round 15) ---- 1 Stinger (Round 4) 1 Chameleon (Round 7) 1 Talon (Round 7) 1 Bobcat (Round 9) 1 Crab (Round 12) 1 Stinger (Round 13) 1 Locust (Round 14) 1 Bobcat (Round 15) Readingaccount fucked around with this message at 14:05 on May 15, 2014 |
# ? May 15, 2014 13:53 |
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Scintilla posted:A bunch of good stuff That's brilliant work right there, very helpful, especially the notes about the Hunchback having serious engine damage. Also, I'm almost positive the Thug is running a Light Fusion. It's not confirmed, but a 4/6 LFE Thug mod with 15 tons of armor, seventeen DHS, two HPPCs w/ caps, medium pulse laser, and Void Sig plus Angel ECM comes out to exactly the right mass. Amount of armor looks about right for what we were seeing, too. Has enough crits free for the TSM, too.
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# ? May 15, 2014 13:54 |
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I've only noted down what I've explicitly seen mentioned. We know that every enemy unit is mounting ECM due to Void Sig, but I'm not comfortable pegging it as Angel or Guardian unless I see it mentioned in a crit. Similarly it's a fair guess that every enemy is also mounting Double Heat Sinks. If you want to try reverse-engineering any of the designs it's good to keep the above in mind. Also I have a sneaking suspicion that the two Longbows may be carrying two slightly different loadouts, but since it's hard to keep track of which one is doing what I can't be absolutely sure. Readingaccount posted:Nice list! Looks good to me. Also remember guys, there's a Black Knight and another Phoenix hiding somewhere down south. And however many hidden units that have just entered the map, probably from the north. Scintilla fucked around with this message at 14:08 on May 15, 2014 |
# ? May 15, 2014 14:02 |
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goatface posted:Has to be big enough to kill the massively hardened combat vehicles hundreds of metres away, or it's kinda pointless. That is significantly harder than you would think: http://en.wikipedia.org/wiki/Centurion_tank#Nuclear_tests
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# ? May 15, 2014 14:41 |
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Pfft, mechwarriors are dime a dozen, mechs are expensive.
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# ? May 15, 2014 14:47 |
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If anything it'd be preferable to kill all the clan pilots but leave the mechs intact, so they could harvest them for clan goodies. Although I don't know if the Republic plans to hold the field here, or if this is just one hell of a raid and they'll get out of dodge before the cavalry shows up. I was going to suggest they'd want to clear out before Marik can show up and drop the hammer, but I suspect if the Clans can't stand up to the Republic at the moment the FWL won't have anything better.
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# ? May 15, 2014 15:08 |
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Honestly this has all the hallmarks of a raid. An initial ambush by Assaults and Heavies to blitz the defenders and act as the tip of the spear, supported by lighter and more mobile units like the Stingers and Locusts to throw anyone left into confusion whilst the Longbows slip in and deploy the nuke/targeting beacon/bomb. One of the Clanners in the fluff mentioned that the Blackguard were ignoring potential salvage in favour of wreaking more destruction, which is a good indicator of their goals. As for what happens after, I previously asked what resources the NRWR has at its disposal, which PTN said was a good question. It's entirely possible that the Trouts are like the Clans in that they have exceptional technology but lack the resources for a sustained campaign. Their modus operandi seems to support this; raids, false-flags, planned assassinations of enemy leaders, etc. If that is the case then Goonstar succeeding in damaging this attacking force may have some negative repercussions for the NRWR.
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# ? May 15, 2014 15:21 |
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Scintilla posted:I've only noted down what I've explicitly seen mentioned. We know that every enemy unit is mounting ECM due to Void Sig, but I'm not comfortable pegging it as Angel or Guardian unless I see it mentioned in a crit. Similarly it's a fair guess that every enemy is also mounting Double Heat Sinks. If you want to try reverse-engineering any of the designs it's good to keep the above in mind. A fair point. I'm more willing to assume they're using Angels everywhere, just because it's so much better without being much heavier and C-bill cost seems to be no object for this particular battalion based on one of PTN's posts earlier. But sometimes that extra bit of mass really matters for something mission-critical. Might have to go putter around some more with my unit models when I get home, Guardians might make some of them work better.
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# ? May 15, 2014 16:47 |
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Scintilla posted:Well according to Sarna wiki the Ares Conventions were incredibly tough on Nuclear, Biological and Chemical weapons, so much so that not even Tear Gas could be used against foreign troops. Now, the Conventions are no longer followed rigorously but it would be pretty dangerous for someone who wants to become the First Lord of the new Star League to begin his ascent by deploying nukes. Practically the first act of the original First Lord of the Star League did was suspend the Ares Conventions. I wrote this thing which is as comprehensive a rundown of the Conventions as I feel like making so I won't repeat myself, but the short short version is that the Ares Conventions were extremely silly.
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# ? May 15, 2014 17:10 |
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So basically the Conventions haven't been in force for several centuries and even when they were it didn't matter because they were like United Nations resolutions and were broken by anyone who thought they could get away with it?
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# ? May 15, 2014 17:25 |
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Readingaccount posted:+1 Locust Retreated (Round 15) The retreating locust doesn't count. It's going to be back.
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# ? May 15, 2014 17:29 |
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I am rooting for the Ultimatum device to be a holo-projector for an 80ft tall Amaris.
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# ? May 15, 2014 17:43 |
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Scintilla posted:So basically the Conventions haven't been in force for several centuries and even when they were it didn't matter because they were like United Nations resolutions and were broken by anyone who thought they could get away with it? Yes, and when both sides did follow them it made warfare basically the default option for settling any kind of dispute. Their creation, rather than bring about peace, actually extended the Age of War significantly. They were silly.
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# ? May 15, 2014 17:48 |
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Urcinius posted:I am rooting for the Ultimatum device to be a holo-projector for an 80ft tall Amaris. Stop ruining my plot points! Holograms in BattleTech don't work that way. They need a medium to project onto, probably either a liquid or a charged gas, hence "holotank"
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# ? May 15, 2014 17:56 |
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I don't think Ultimatum is a nuke or a bomb, because it'd be dumb to manually deploy that from a mech in a hex instead of just firing it directly into the camp from orbit. If the goal is to destroy everything in the camp, and using nukes are on the table, why bother taking tons of damage to your incredibly expensive mechs in a firefight first?
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# ? May 15, 2014 18:08 |
Leperflesh posted:I don't think Ultimatum is a nuke or a bomb, because it'd be dumb to manually deploy that from a mech in a hex instead of just firing it directly into the camp from orbit. If the goal is to destroy everything in the camp, and using nukes are on the table, why bother taking tons of damage to your incredibly expensive mechs in a firefight first? Legitimate point. However, it could be that the ultimatum isn't aimed at the Clans but at Duncan Marik. "Hey Duncan, do X or we'll detonate a nuke. Since both we and the Clans have 'mechs in the area but you don't, guess who'll take the fall?" Even if it isn't a bomb at all, it might still be worthwhile to blow the thing up before the Rim Worlders get to do whatever it is they want do with it. It's an ultimatum, we can guess there aren't puppies and rainbows in that thing....
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# ? May 15, 2014 19:02 |
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Leperflesh posted:I don't think Ultimatum is a nuke or a bomb, because it'd be dumb to manually deploy that from a mech in a hex instead of just firing it directly into the camp from orbit. If the goal is to destroy everything in the camp, and using nukes are on the table, why bother taking tons of damage to your incredibly expensive mechs in a firefight first? Well, you are assuming that they have their own ship(s) in orbit. That could well not be the case. jng2058 posted:Legitimate point. However, it could be that the ultimatum isn't aimed at the Clans but at Duncan Marik. "Hey Duncan, do X or we'll detonate a nuke. Since both we and the Clans have 'mechs in the area but you don't, guess who'll take the fall?" But the Clans already have been keeping in contact with the fleet, so they know what's going on on the ground. I mean I guess it could work if played right, but seems a bit far fetched at this juncture.
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# ? May 15, 2014 19:09 |
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Perhaps Amaris is attempting to catch Gamma Galaxy in the ensuing blast? Maine mentioned that they were on the way. Maybe the Trouts are trying to lure out the Clan reinforcements and then drop the hammer on them all at once.
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# ? May 15, 2014 19:31 |
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Didn't Gamma Galaxy just lose their HQ vehicle for their ground forces though? They're going to come in disorganized and vulnerable to a trap. Anyway, if you set it off it explodes, if you don't, your friends die... if it's a bomb. Damned if you do and if you don't. Readingaccount fucked around with this message at 19:55 on May 15, 2014 |
# ? May 15, 2014 19:52 |
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It may not even be preferable to target it immediately, especially with all the enemy mechs milling around. The Hunchback is one engine hit away from death and the Longbow has lost all of its center torso armour.
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# ? May 15, 2014 20:22 |
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Defiance Industries posted:Yes, and when both sides did follow them it made warfare basically the default option for settling any kind of dispute. Their creation, rather than bring about peace, actually extended the Age of War significantly. We probably won't see the timeline where the Inner Sphere continued to resolve all disputes by nuclear bombardment to check if that allowed for a decisive winner in the Succession Wars, because everyone in that timeline is dead.
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# ? May 15, 2014 21:17 |
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It's an HPG crack-and-piggyback unit. He wants to talk to the clans. The ones back home in clan-land.
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# ? May 15, 2014 22:07 |
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It's not a bomb, it's *~PLOT~*
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# ? May 15, 2014 22:22 |
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Then you should definitely Arrow IV it to stay true to your Clanner roots.
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# ? May 15, 2014 22:24 |
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The Merry Marauder posted:Then you should definitely Arrow IV it to stay true to your Clanner roots. Confirming this. It must be an hpg virus relay node. From the filthy com star collaborators.
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# ? May 15, 2014 22:26 |
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# ? May 15, 2014 22:27 |
Aff, you must detonate the Plottm. It is the Clan way.
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# ? May 15, 2014 22:27 |
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Do the thing where you fire your jump-jets at it.
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# ? May 15, 2014 22:29 |
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# ? May 26, 2024 13:44 |
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PoptartsNinja posted:It's not a bomb, it's *~PLOT~* The bane of all Clanners everywhere. "Sure, we'll happily fight you in this swamp!" "Yup, no problem whatsoever standing in a large cluster in this suspicious canyon which our Elementals just cleared demo-gear toting infantry from the top of while waiting our turn to fist-fight this guy!" Oh, Stackpole. If only you didn't need your antagonists to be stupid to let your terrible protagonists win.
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# ? May 15, 2014 22:39 |