goodness posted:So is that the typical grammar of online GO? For comparison btw, this is Tygem
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# ? May 4, 2014 10:05 |
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# ? May 14, 2024 22:23 |
o.m. 94 posted:For comparison btw, this is Tygem I have no clue why Tygem chat is like this.
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# ? May 4, 2014 16:05 |
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Kheldragar posted:I have no clue why Tygem chat is like this. All the korean chat is filtered out, so only that remains
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# ? May 4, 2014 16:41 |
I can buy either two books or a book and a magnetic travelling go board. I really like this one, and it feels small enough that I can carrry it without too much of a hassle. I don't know if I should get a problem book, like the get strong series, or another theory book like the elementary go series. I would buy "Invincible" for the novelty, but it's $50 and I already have the pdf. Sadly, Yang Yilun's fundamentals aren't on Go game guru.
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# ? May 4, 2014 22:42 |
I ordered Endgame since getting two books was above my budget of $45 because shipping.
AdorableStar fucked around with this message at 21:56 on May 5, 2014 |
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# ? May 5, 2014 03:10 |
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KGS tip: You can be Automatching, have a game offer up, and be waiting on any number of game offerers to accept your acceptance, all going simultaneously, and the first game that starts will cancel all of the other things automagically.
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# ? May 10, 2014 01:34 |
I have books. The collection is growing.
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# ? May 10, 2014 02:43 |
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Kheldragar posted:I have books. The collection is growing. Get tesuji nublard
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# ? May 10, 2014 14:41 |
Under 15 posted:Get tesuji nublard I have the pdf.
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# ? May 10, 2014 15:46 |
Still dont understand why you bought Direction Of Play when there literally hundreds of more suitable books reccomended!!
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# ? May 10, 2014 16:15 |
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It's hard to find detailed advice on playing from behind.Benjamin Teuber posted:The very next day, when I showed one of my games (a pretty bad one), master Wang Yang interrupted the analysis and gave a very long speech that I'd like to summarize for you.
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# ? May 10, 2014 23:28 |
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The way you play when behind is the same as the way you play when you're ahead: count, figure out how many points you need in order to win, and go for that much plus a few.
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# ? May 10, 2014 23:56 |
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Speaking of counting the score, that game of mine on OGS finally wrapped up, the one from which I had pulled a few positions to use as direction of play problems here. It's a good one for illustrating how to employ positional judgment in a calm game and go for only what you need to win and not take unnecessary risks. I've commented it for you guys below. I recall that people seemed to prefer Black's position in the last position I posted. Seeing the result of the game, do you still think so and that later errors are to blame? Or was his potential never as great as it seemed? http://eidogo.com/#DK9x5AnN
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# ? May 11, 2014 18:12 |
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Catalin Taranu has been posting some videos on youtube lately and they're really good if you can suffer through background LOTR music (wtf). https://www.youtube.com/watch?v=n0Z5DLIbyZg
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# ? May 12, 2014 01:39 |
I got 6k on the counting problem section of Endgame. No one puts this actual effort into their actual games, right? Or maybe I'm just bad at counting since I get the point values wrong a lot.xopods posted:I recall that people seemed to prefer Black's position in the last position I posted. Seeing the result of the game, do you still think so and that later errors are to blame? Or was his potential never as great as it seemed? I am unqualified to answer anything about this, but I don't want to blatantly ignore it. Also, in the Cho chikun series, does anyone have some problems where you can either seki or ko or am I just doing this wrong? AdorableStar fucked around with this message at 18:24 on May 13, 2014 |
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# ? May 13, 2014 18:20 |
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Kheldragar posted:Also, in the Cho chikun series, does anyone have some problems where you can either seki or ko or am I just doing this wrong?
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# ? May 13, 2014 20:51 |
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Kheldragar posted:
yeah, there are plenty of questions where the answer isn't unconditional life and death. A general rule of thumb when killing is unconditional death>ko>seki>unconditional life. This is reversed when trying to live, i.e. you prefer seki to ko.
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# ? May 13, 2014 22:41 |
shin42k posted:yeah, there are plenty of questions where the answer isn't unconditional life and death. A general rule of thumb when killing is unconditional death>ko>seki>unconditional life. This is reversed when trying to live, i.e. you prefer seki to ko. Oh, I don't mean that some answers have seki and some have ko, but that you can choose between seki or ko. I guess you still answer the question.
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# ? May 13, 2014 23:19 |
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Kheldragar posted:Oh, I don't mean that some answers have seki and some have ko, but that you can choose between seki or ko. I guess you still answer the question. Gotta have the maturity to realize which is better! Usually ko is better in terms of a tsumego, since it's kind of a convention that you have more threats than your opponent. You still have to read all the local threats, though.
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# ? May 14, 2014 02:36 |
Talking to a Japanese Go amateur on Twitter at the moment, he has loads of anecdotes about Japanese pros, and its kind of endearing because of the broken English If any of you read Hikaru No Go apparently there's a character based off Yoda Norimoto, who is a Cool Guy
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# ? May 16, 2014 10:22 |
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o.m. 94 posted:Talking to a Japanese Go amateur on Twitter at the moment, he has loads of anecdotes about Japanese pros, and its kind of endearing because of the broken English If that is the GO anime, it is hilarious. Bush betting fighter planes on a go match.
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# ? May 16, 2014 10:51 |
goodness posted:If that is the GO anime, it is hilarious. Bush betting fighter planes on a go match. There's two. Hikaru no Go is the more sedate "kids learn how to play go and then are masters and there's a ghost" one.
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# ? May 16, 2014 13:01 |
silvergoose posted:There's two. Hikaru no Go is the more sedate "kids learn how to play go and then are masters and there's a ghost" one. What's the second one?
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# ? May 16, 2014 13:20 |
is it.... *looks down at book, spectacles resting on tip of nose* Hoshizora no Karasu ; 星空のカラス ; crow in the starry sky
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# ? May 16, 2014 14:24 |
I'm like 99% sure that goodness is talking about The Legend of Koizumi, which is (very loosely) a mahjong manga/anime. It's kind of insane, with world leaders settling every via super powered mahjong matches and I think I remember there are Nazis on a moon base.
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# ? May 16, 2014 15:11 |
Xyven posted:I'm like 99% sure that goodness is talking about The Legend of Koizumi, which is (very loosely) a mahjong manga/anime. It's kind of insane, with world leaders settling every via super powered mahjong matches and I think I remember there are Nazis on a moon base. Oh yeah actually that's right. The other mah jongg animes are more familiar to me. And the Shogi one. Which has an actual, coherent storyline to it.
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# ? May 16, 2014 15:16 |
o.m. 94 posted:is it.... *looks down at book, spectacles resting on tip of nose* I will now begin reading this. AdorableStar fucked around with this message at 23:32 on May 16, 2014 |
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# ? May 16, 2014 23:28 |
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My most recent game is a good example of why not to go crazy trying to kill groups. surprised i only lost by 20 points. http://online-go.com/game/585024
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# ? May 18, 2014 01:31 |
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uranus posted:My most recent game is a good example of why not to go crazy trying to kill groups. surprised i only lost by 20 points. http://online-go.com/game/585024 B17 should really be a pincer. B39 is the wrong direction. Keeping White from connecting/settling his groups is crucial, so the cutting point in your group is a big problem. A hanging connection at N14 fixes the problem and gives you enough strength to break through any attempt at connection White makes. B41-43 look like you're taking lessons from me about light shape, but here it's too thin. B43 one line to the right would be better, but probably just making the direct hanging connection at move 41 is still best after White fails to cut. B47 is suicidal, just connect. You're lucky White lets you off the hook by playing badly himself. B69 is too thin. B79 is premature... you need to take care of your weaknesses before going for the kill, but I think you know this already. W90 is a nice tesuji. After W100, it would be resign time in a higher level game. You never know in DDK games, but after this you'll definitely have to kill something somehow to win, and there isn't much to aim for. I guess the best plan would be to be as greedy/ambitious on the left side as possible and hope that White loses his mind and tries some deep invasion that you can go after. Instead, you play reasonably from there on until I stopped (around move 150). It's important to play reasonably when the game is close and try something crazy when you're way behind, not the other way around. If you're just going to try to lose by as little as possible you should simply resign.
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# ? May 18, 2014 17:21 |
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I'm curious, do any of the Go players from Johnson County KS visit/post in this thread? I'm on page 18 and I saw references to KU, which does have a club too. But still, in JoCo we have a still small, but surprisingly fun and active Go club, with young-ish players as well, that plays at cafes that get good crowds, so people can see us and ask questions! I'm down in Dallas and it's basically 8 people, all but one is old, and no one ever joins. Then again it's Dallas, and everyone is so busy with their jobs and girlfriends and let's face it, Go is a SERIOUS TIME SINK! There's a lot of talk about the servers, I haven't really been on KGS. I have typically used PandaNet IGS, with the pretty polished and awesome PandaTetsuki Android client. jason87x fucked around with this message at 18:33 on May 18, 2014 |
# ? May 18, 2014 18:21 |
Might just be Dallas. here's a video from my club https://www.youtube.com/watch?v=BvYEhqqemrY
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# ? May 18, 2014 18:39 |
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xopods posted:B17 should really be a pincer. thanks for this xopods!
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# ? May 18, 2014 18:58 |
o.m. 94 posted:Might just be Dallas. here's a video from my club Man, England sure has a large market on the Korean gambling scene.
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# ? May 18, 2014 20:50 |
This is a new type of move I have become aware of, but I'm not sure when it would come in handy - only that it exists.
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# ? May 20, 2014 20:32 |
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When b12 and c13 are miai.
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# ? May 20, 2014 22:01 |
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Xom posted:When b12 and c13 are miai. This is correct. More generally, when plays on an axis of symmetry of the local shape (in this case, a diagonal symmetry) are correct, it's usually because they create miai options on either side. That's a pretty slick move, though, playing hazama tobi to induce a kosumi and then slapping it on the rear end like that. Can't think of an instance in which I've played exactly that or seen it played, but I can definitely see how it could be tesuji in some kind of weird situation. xopods fucked around with this message at 22:20 on May 20, 2014 |
# ? May 20, 2014 22:17 |
Cho Chikun's elementary status: Complete
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# ? May 21, 2014 21:57 |
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Kheldragar posted:Cho Chikun's elementary status: Complete Congratulations. You might want to consider going through it again a few months later to see how far you've progressed. I promise it'll take a significantly lesser amount of time.
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# ? May 21, 2014 22:45 |
shin42k posted:Congratulations. You might want to consider going through it again a few months later to see how far you've progressed. I promise it'll take a significantly lesser amount of time. I've started doing the intermediate problems, so when I go back to elementary they just might be a breeze. I did problems 41-51 today, and all I have to say is that the 1-2 point is very interesting.
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# ? May 21, 2014 22:57 |
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# ? May 14, 2024 22:23 |
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Strange things happen at the 1-2 point.
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# ? May 21, 2014 23:29 |