|
I have a couple of stupid questions. First, what's the difference, combat-wise, between combining all your troops vs. having multiple stacks in the same location? As in, if I have a retinue of 3K and a comparable size levy, do they fight better if I combine them all and assign my best 3 commanders, or if I just have have them travel together so I can assign my best 6 commanders? Second, is there a good way to squash revolts against my vassals? I'm currently the emperor of Scandinavia with 3 vassal kings, each of which is being revolted against. The revolt in Norway has been stalemated for a decade now. I'm not allowed to join in any of the wars (except to install the revolting king on the throne, but the current ones like me much better...). I tried to end it by assassinating the leaders of the revolt, but ended up inheriting the title (which subsequently broke my game).
|
# ? May 16, 2014 22:56 |
|
|
# ? May 31, 2024 03:29 |
|
Strudel Man posted:Eh. 'Difficulty' for plots is too binary for that, I think. Either enough people will join the plot for you to pull it off, or not, with just a little bit of wiggle room from those who are close enough to the edge to be bribed over. I'd agree with that, but it's more a criticism of the intrigue system in general than my suggestion for it.
|
# ? May 16, 2014 23:00 |
|
redcandle posted:I have a couple of stupid questions. I think there's a difference in how flanks work. If you have a total of 21.000 units, for example, if they're composed of three armies, 10k, 10k and 1k, the flanks will be that, and not three flanks of 7. Not sure on that, but it seems the case.
|
# ? May 16, 2014 23:02 |
|
DStecks posted:I'd agree with that, but it's more a criticism of the intrigue system in general than my suggestion for it. You'd need a really good AI to be able to pull that off otherwise it would be completely overpowered. Like having someone who has a very low opinion of you but only to everyone else so he will plot against you and other people will seek him out because of it but then he comes right back around and informs on them for you.
|
# ? May 16, 2014 23:03 |
|
Toadsniff posted:You'd need a really good AI to be able to pull that off otherwise it would be completely overpowered. Like having someone who has a very low opinion of you but only to everyone else so he will plot against you and other people will seek him out because of it but then he comes right back around and informs on them for you. This is also true. Opinion scores would need to be factored in, obviously, maybe even moreso than plot score; but the game is already capable of handling these kinds of three-way interactions. But yes, the AI would need to be written specifically with this in mind, and it's more of a CKIII wishlist item than anything a DLC could reasonably add.
|
# ? May 16, 2014 23:20 |
|
Huh. Apparently when you do a Google search for 'ck2 culture modding,' the last link on the first page is a Stormfront thread about "Crusader Kings 2 Aryan Faces." I'm not certain if I'm surprised or not.
|
# ? May 16, 2014 23:28 |
|
catlord posted:Huh. Apparently when you do a Google search for 'ck2 culture modding,' the last link on the first page is a Stormfront thread about "Crusader Kings 2 Aryan Faces." I'm not certain if I'm surprised or not.
|
# ? May 16, 2014 23:31 |
|
Ofaloaf posted:What exactly are you going for, with modding cultures? Changing graphics, adding in a new culture group, adding in a new culture to an existing group, ??? New culture to culture group. I'm wanting to add Cornish culture. I tried poking around with cultures a while ago, just copying a culture from a mod into a separate mod, but I wasn't certain what I was doing. I also intend to edit the landed titles file, but that seems like it should be rather easy, right?
|
# ? May 16, 2014 23:42 |
|
catlord posted:Huh. Apparently when you do a Google search for 'ck2 culture modding,' the last link on the first page is a Stormfront thread about "Crusader Kings 2 Aryan Faces." I'm not certain if I'm surprised or not. They must have been so pleased when Rajas of India was announced, they got genuine Aryan faces and even the ability to play as real Aryans.
|
# ? May 17, 2014 00:00 |
|
It took a few tries to take over the Samanids as Karen and survive long enough to establish a stable Zoroastrian kingdom that could chip away at the Saffarids. The constant revolts in this area helped a lot to destabilize him. I swore fealty, then held my event troops far away while his army was demolished, and pounced by demanding elective succession then installing myself as ruler. I believe that you should be able to join a national or religious uprising if you're the same culture and religion. Also, I never realized just how rich these rebel leaders could be. I usually just let them lounge around in my jail.
|
# ? May 17, 2014 00:29 |
|
redcandle posted:I have a couple of stupid questions. Combining is better; regardless of how many leaders you have with the individual stacks, the actual battle will only have three flank leaders and three flanks - and if there's separate stacks, the game will use its own logic for automatically combining everything for the battle. Combining them all yourself gives you direct and precise control over the makeup of each flank, as well as who the flank leaders will be. Of course, if you're not going to fool around with that advanced military stuff, it doesn't really matter either way.
|
# ? May 17, 2014 00:29 |
|
RonJeremysBalzac posted:It took a few tries to take over the Samanids as Karen and survive long enough to establish a stable Zoroastrian kingdom that could chip away at the Saffarids. The constant revolts in this area helped a lot to destabilize him. I swore fealty, then held my event troops far away while his army was demolished, and pounced by demanding elective succession then installing myself as ruler. I usually wait to win each rebellion until the rebel's taken some loans from the Jews.
|
# ? May 17, 2014 03:10 |
|
http://forum.paradoxplaza.com/forum/showthread.php?775590-An-Explanation-and-An-Apology Help us GOONbiwan Kenobi your our only hope.
|
# ? May 17, 2014 03:50 |
|
catlord posted:Huh. Apparently when you do a Google search for 'ck2 culture modding,' the last link on the first page is a Stormfront thread about "Crusader Kings 2 Aryan Faces." I'm not certain if I'm surprised or not. Look inside \crusader kings ii\common\cultures, that contains the 00_cultures.txt with all the cultures. The names used in each one, patronyms, name inheritance, dynastic styles, etc. Cornish would probably go in 'celtic' alongside Irish, Welsh, Scottish and Breton, so the new entry should go alongside those. Anyway, Bloodmerchant in the New Cultures thread made a Cornish/Breton culture, so this is what you would put inside the celtic group: http://forum.paradoxplaza.com/forum/showthread.php?610605-New-Cultures&p=14010793&viewfull=1#post14010793 code:
|
# ? May 17, 2014 04:07 |
|
Shadeoses posted:Look inside \crusader kings ii\common\cultures, that contains the 00_cultures.txt with all the cultures. The names used in each one, patronyms, name inheritance, dynastic styles, etc. I got that part down (including using Bloodmerchant's culture, actually), but there seems to be some other parts to it as well. When I checked it it was all lowercase, and it doesn't have any dynasty names. I assume that dynasty names would be made with another file (00_dynasties.txt, or something else using the same structure?), but I have no clue about the lowercase stuff, or other cultural things, though I think I found where to set the cultural retinues?
|
# ? May 17, 2014 04:28 |
|
I depends on what else you want the culture to do in-game. With just the culture added, no new characters will have it, so you would have to make a new ruler designer character to make it exist in-game. Setting it up so that the Cornwall provinces are changed from Breton to Cornish, along with the characters who live there, plus miscellaneous issues? That's a little more work. I'll put a folder together that does that for you.
|
# ? May 17, 2014 05:37 |
|
8bitlawd posted:http://forum.paradoxplaza.com/forum/showthread.php?775590-An-Explanation-and-An-Apology could someone summarize this? I've tried to update my forum account and it kept borking
|
# ? May 17, 2014 05:43 |
|
Robindaybird posted:could someone summarize this? CK2+ is dead.
|
# ? May 17, 2014 05:49 |
|
catlord posted:I got that part down (including using Bloodmerchant's culture, actually), but there seems to be some other parts to it as well. When I checked it it was all lowercase, and it doesn't have any dynasty names. I assume that dynasty names would be made with another file (00_dynasties.txt, or something else using the same structure?), but I have no clue about the lowercase stuff, or other cultural things, though I think I found where to set the cultural retinues? The lowercase thing is a localisation matter-- 'cornish' is just a string of letters that mean nothing to the game, you could set that name in the cultures file to jedgarhoover and it'd still appear as 'Cornish' in-game if you added a line like code:
The first part of the line, 'jedgarhoover' in this case, establishes whatever item the localisation is actually referencing. The first entry after that, 'Cornish' sets the in-game name for it in English. You could also add French, German and Spanish entries to it if you wanted to, but you're not going to use those languages so why bother? This also works for titles too, by the way. code:
|
# ? May 17, 2014 05:51 |
|
Robindaybird posted:could someone summarize this? I've tried to update my forum account and it kept borking Guy who took over CK2+ has given up along with the rest of the people he was working with. It's dead, and can't say it's a bad thing. It was getting terribly bloated.
|
# ? May 17, 2014 05:51 |
|
Shadeoses posted:I depends on what else you want the culture to do in-game. With just the culture added, no new characters will have it, so you would have to make a new ruler designer character to make it exist in-game. Exist, mostly, and use the Welsh retinues and tactics. My plan was to change Cornwall and its characters to Cornish and then edit the landed titles file to change the name of Britannia depending on who owned it (veering worryingly close to the people who insist that Byzantium be Basiliea Rhomanion, admittedly). I was thinking it shouldn't be that difficult once I knew how to do it, right? Mostly just finding the character IDs and then slowly changing the culture? Might be some issue with names, but that strikes me as a small issue, honestly.
|
# ? May 17, 2014 05:52 |
|
That's not too hard. What different name(s) would Britannia have, and anything else different?
|
# ? May 17, 2014 05:57 |
|
https://dl.dropboxusercontent.com/u/7882211/Cornish%20Stuff/CORNISH.zip I put the folder and mod file up temporarily, it has Devon and Cornwall as Cornish culture, and the Cerneu family is all Cornish, I think they're around from Old Gods to Stamford Bridge. Retinues and buildings use Welsh Longbows. Britannia is called 'Prydain'.
|
# ? May 17, 2014 06:12 |
|
Shadeoses posted:https://dl.dropboxusercontent.com/u/7882211/Cornish%20Stuff/CORNISH.zip Ah, thanks. That'll certainly cut down on the amount of work, and show me what to do in the future. It looks pretty good, too.
|
# ? May 17, 2014 06:25 |
|
Does anyone know where the event for the Mongol Empire breaking apart into the Ilkhanate and Golden Horde is? I tried looking in the mongol_events.txt but it's not there. I'm trying to use it for the 480 Migrational Mod since it would work well for breaking up Islam after the Sunni/Shia split.
|
# ? May 17, 2014 06:42 |
|
What would the original Islamic religion be before the split? Or for that matter, 480 Christianity?
|
# ? May 17, 2014 07:08 |
|
Hitlers Gay Secret posted:Does anyone know where the event for the Mongol Empire breaking apart into the Ilkhanate and Golden Horde is? I tried looking in the mongol_events.txt but it's not there. They never break up, they are always separate. The mongol start date is weird, because those "mongols" never exist in the real game.
|
# ? May 17, 2014 07:10 |
|
Shadeoses posted:What would the original Islamic religion be before the split? Or for that matter, 480 Christianity? http://www.chick.com/reading/tracts/0042/0042_01.asp
|
# ? May 17, 2014 07:12 |
|
No! You missed my favorite line:
|
# ? May 17, 2014 07:13 |
|
TaurusTorus posted:They never break up, they are always separate. The mongol start date is weird, because those "mongols" never exist in the real game. No, there's an event or something that forces e_mongol_empire to be destroyed and e_ilkhanate and e_golden_horde to appear some time in the 1200's. The CK II wiki talks about it a bit but doesn't mention the event that triggers it. Also, I'm just going with calling pre-Schism Islam "Islam" since Muhammad (P.B.U) would be preaching the original uninterpreted teachings. Since the Mongol Empire breaking has to do with Genghis Khan's death I figured it would be a good base to split the two factions.
|
# ? May 17, 2014 07:34 |
|
Shadeoses posted:What would the original Islamic religion be before the split? Or for that matter, 480 Christianity?
|
# ? May 17, 2014 07:46 |
|
Hitlers Gay Secret posted:No, there's an event or something that forces e_mongol_empire to be destroyed and e_ilkhanate and e_golden_horde to appear some time in the 1200's. The CK II wiki talks about it a bit but doesn't mention the event that triggers it. This says that two leaders for each faction are generated the second the "mongol" event fires, and also says that the event you are talking about fires on the "mongol" start date bookmark, but not normally. edit: yeah, i checked it out starting from like 1215, the mongol event fires and the actual "mongol empire" title never gets used or handed out, just the ilkhanate and golden horde TaurusTorus fucked around with this message at 08:03 on May 17, 2014 |
# ? May 17, 2014 07:58 |
|
Hitlers Gay Secret posted:No, there's an event or something that forces e_mongol_empire to be destroyed and e_ilkhanate and e_golden_horde to appear some time in the 1200's. The CK II wiki talks about it a bit but doesn't mention the event that triggers it. If you mean this page on the wiki, it's saying that if you manually move the starting date from 1226 to 1227 (1277 is a typo) the land will suddenly split in two. It's not event-based, it's history based. There is no event for what you're looking for as far as I can tell. The only times e_mongol_empire is mentioned in the entire events folder is for their sacking of the major cities.
|
# ? May 17, 2014 08:00 |
|
gently caress, so the Mongol Empire doesn't split up after a while. That explains why I can't find it in any of the Mongol related files.
|
# ? May 17, 2014 09:04 |
|
Is the game worth playing yet?
|
# ? May 17, 2014 09:24 |
|
It has always been worth playing. If you mean, have the bugs been fixed, then yes.
|
# ? May 17, 2014 09:26 |
|
Arglebargle III posted:Is the game worth playing yet? Crusader Kings has been more stable and far more approachable than most Paradox titles since retail. So, uh, yes.
|
# ? May 17, 2014 10:11 |
|
I meant after the Raja update.
|
# ? May 17, 2014 10:49 |
|
Arglebargle III posted:I meant after the Raja update. It was after the first patch that fixed the religious unrest in India, and before then playing outside.
|
# ? May 17, 2014 10:54 |
|
|
# ? May 31, 2024 03:29 |
|
Yesterday I was just thinking about how playing elective is actually a lot easier, since you can just choose the best of your flock as heir everytime. And when you have enough time and money and power, he/she is always elected. Unless, of course, something really bad happens. And then it did. I had a very good Tzar after a sequence of bad ones: he was loved all around, he had 22 martial, he conquered Rome, he pushed back the mongols in three very fierce wars, (he even captured the Golden Horde's Khal himself while leading troops, in the last of then). His heir, though, was a pretty mediocre woman. And then she dies. I think: alright, she wanst much anyway, and was getting old already. My next daughter in line is pretty weak too, but hey, Im pĺaying elective! So I open the dynasty window to look for someone cooler, and I find this grandson I had forgotten all about. He is a brown young boy, half cuman. He is no genius or anything like that, but his stats are all 3/4s, which seems promising for a 5 years old child. And he has history as well: his mother was my last daughter, who I married to my greatest general, the mighty Sokal, this lowborn cuman guy I managed to invite to my court. With 28 martial, he was the best warrior to ever lead troops for Russia. I gave him my daughter after he won some unbelievable battles on the last wars against the mongols. She died shortly after, but had time to have this one son, the little boy I just found. So hell yeah, I set him as heir to Russia and Rus. He is 5 years old, but Im still 47, and healthy, I have time. I call him to be educated by myself, and he soon gets the brave, proud and strong traits. Everything looks good, he is gonna be the coolest Tzar ever, I cant barely wait. And then it happens: I get infirm. Its ok, it happens a lot, no big deal. But a few months later, I get disabled. Realizing what is about to happen, I think of changing my titles back to primogeniture, but I cant: my vassals are fighting each other, as always. A couple of years later, I die: all hail Tzar Alexandr Sokanovitch, 8 years old. Situation looks like hell: dangeours factions are formed instantly, my heir (my uncle, also a child) is not being voted for Russia or Rus, plots against me and my family all around. But if I can only keep him alive for 8 years, than he will be able to fix everything in time. Nope: he gets murdered, after 3 months. My dynasty, greatest in the world, finally loses the throne of the huge empire we created. Not to my enemies, not to the mongols, but to my own stupidity and bad luck. EDIT: sorry about the long post, I just had to tell the history of my demise. Elias_Maluco fucked around with this message at 15:14 on May 17, 2014 |
# ? May 17, 2014 15:12 |