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Greataxes really suck, especially the bandito one because its effective range is elbow-length. Funny invasion moment: my friend and I were in Black Gulch heading towards the Rotten when we got invaded. We just-so-happened to be in Lucatiel's little tunnel where you can see over the whole of the area, with only one entrance. The invader didn't know about it, so he ran around whipping statues and trying to find the way up while getting poisoned. Then he ran past one of the big worms. Even though it couldn't hurt him as an invader, it could physically displace him. It rocketed out of its hidey-hole and launched him at lightning speed across to the far side of the gulch... straight down. Invader banished.
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# ? May 18, 2014 03:40 |
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# ? May 17, 2024 09:31 |
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Vermain posted:My guess is that it's simply not as impactful because of the introduction of extra healing. In DS1, you could make an argument for heavier armor because healing was restricted to Estus and a few miracles, but regular enemy hits can be sopped up quite easily with Lifegems. that could very well be the case, especially since lifegems are incredibly cheap so it's pretty easy to have a ton on you at all times
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# ? May 18, 2014 03:42 |
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Colapops posted:Greataxes really suck, especially the bandito one because its effective range is elbow-length. I'm talking about the normal one you get in the Wharf. The bandit greataxe is terrible in comparison since it trades the fast moveset for the slow one for maybe 50 extra damage when the worse scaling is taken into account.
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# ? May 18, 2014 03:47 |
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Flytrap posted:Seriously, in the console thread people were pointing out that DSII is pretty much a scene for scene remake of one of the Kings Field games. Do you remember which one and were there any pictures? I played 2 and 3 and a bit of 4 and I don't remember a whole lot from them, but it'd be neat to see how similar a lot of their areas are.
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# ? May 18, 2014 03:50 |
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garth ferengi posted:Do you remember which one and were there any pictures? I played 2 and 3 and a bit of 4 and I don't remember a whole lot from them, but it'd be neat to see how similar a lot of their areas are. Sadly, I can't, I just remember people discussing how eerily similar Dranglic onwards was to one of the games, including something having to do with some queen of the abyss whom you met in a giant black castle where it rains eternally, and you needed to get a kings ring from a sunken shrine or something. I don't really remember the details, but I'm wiling to trust the memory of anyone neurotic enough to actually finish any of those old games. Flytrap fucked around with this message at 04:06 on May 18, 2014 |
# ? May 18, 2014 04:04 |
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I started a new character for kicks and I'm playing a Cleric (that mace loving tears through the early game, holy poo poo) named Augustus. Someone please tell me the fanciest and/or most royal looking armor that I can get pretty early on. The standard robes are fancy, but they are nowhere near fancy enough.
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# ? May 18, 2014 04:15 |
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FROM loves doing stuff like that. Mytha the Baleful Queen is based off of the Widda Queen. The Manserpents from DS1 were based off of the Widda themselves. Seath has been a recurring character nearly as much as the MLGS, etc., etc. It really isn't fair to call it pandering since they've been doing it for as long as they've been a company.
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# ? May 18, 2014 04:15 |
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Flytrap posted:Man, you know what? gently caress all this fancy fast dodging bullshit, it's time to see how far a poo poo-ton of health, a big weapon, and a load of armor can take me. Fat-rolling still has frames and I aim to see how many! Fatroll does nothing to roll iframes; you have as many as your Agi allows. Colapops posted:Greataxes really suck, especially the bandito one because its effective range is elbow-length. That's not even remotely true. One class of them (Bandit's Greataxe, Lion warrior axe, and similar) are pretty terrible, but the other class (Gyrm Axe, Gyrm Greataxe, Drakekeeper's Greataxe, among others) is very good. And the Bandit's Greataxe is actually very good as powerstancing with it gives the straight sword powerstance and it has low weight and stat req (for a greataxe).
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# ? May 18, 2014 04:20 |
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Flytrap posted:Man, you know what? gently caress all this fancy fast dodging bullshit, it's time to see how far a poo poo-ton of health, a big weapon, and a load of armor can take me. You'll probably take like two more hits than you could if you were just plain naked with the detriment of being way slower. It is a grim reality.
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# ? May 18, 2014 04:22 |
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Cardboard Box posted:I dunno, it's kinda always been that way in these games to a degree, but I've noticed it in this one more than others. Considering how good dodging is, I consider this a problem. The games always support "fashion souls" by virtue of all players being able to fall back on dodging, but heavier armor impose penalties without really providing any significant benefit to offset them. It's pretty loving simple to accomplish, too, but both physical and element defense are completely silly. 50 physical Def reduces incoming physical damage by 10 points. Full havels at about SL150 reduces in coming damage by about 250. That works for PvP. Not so much for NG+. 100 element def reduces incoming element damage by 10%. Its linear. You are literally immune at 1000 in a particular element defense. Its all just dumb, and NG+ NPC damage isn't balanced around it. It's balanced around you being able to roll to avoid everything. It "works" for PvP, however, I still do not feel it is ideal. Not by a mile.
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# ? May 18, 2014 04:22 |
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Vanderdeath posted:FROM loves doing stuff like that. Mytha the Baleful Queen is based off of the Widda Queen. The Manserpents from DS1 were based off of the Widda themselves. Seath has been a recurring character nearly as much as the MLGS, etc., etc. It really isn't fair to call it pandering since they've been doing it for as long as they've been a company. While I don't doubt that its possible, Mytha could easily just be based off Medusa since snake lady is a pretty common design. I still don't get why her head fell off though. Also its Baneful Queen, not Baleful. Basically the same thing but up until today I had been reading it as Baleful as well for some reason. VVV I think rather than giving a huge amount of defense, heavier armour sets should have more added bonuses. The turtle set blocking backstabs is actually useful, or rather would be if the Jester's set didn't exist. On the other hand, I'm glad armour is mostly irrelevant since it means I can wear whatever the gently caress I want and have it work. Internet Kraken fucked around with this message at 04:28 on May 18, 2014 |
# ? May 18, 2014 04:25 |
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Right, and you shouldn't be able to tank (whether for PVP or PVE) imo. Because tanking does not require any actual effort, it's just you standing there wailing on the attack button. As for fashion souls, so what if heavy armor gives some small penalties? It's not even remotely a big deal in the long run, especially since equip load is so generous in this compared to Dark Souls (or even Demon's).
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# ? May 18, 2014 04:26 |
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Is the S scaling you get from infusing the Moonlight Greatsword with magic worth the flat damage hit it takes over regular? Or is the amount of int you'd need to crank in order to match/surpass the damage loss too much to be worth it?
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# ? May 18, 2014 04:26 |
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Cowcaster posted:Is the S scaling you get from infusing the Moonlight Greatsword with magic worth the flat damage hit it takes over regular? Or is the amount of int you'd need to crank in order to match/surpass the damage loss too much to be worth it? With 50 Int yes.
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# ? May 18, 2014 04:32 |
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garth ferengi posted:Do you remember which one and were there any pictures? I played 2 and 3 and a bit of 4 and I don't remember a whole lot from them, but it'd be neat to see how similar a lot of their areas are. I was the person who was saying this, and yes, both Dark Souls games are pretty much a scene for scene remake of KF4. I'm currently replaying KF4 so I can grab screenshots and do a scene for scene comparison, but here is a brief summary: Spoilers in case: Mytha and the Earthen Peak: Widda Palace in KF4, a large mine that hit poison (Sen's Fortress and the Snakemen are just the Widdas as well) Mummy Enemies and Desert Sorceresses: Widda Palace NPCs from KF4 Abyss Queen Nashandra: The Dark One from KF4 New Londo: The Sunken City, down to 4 human kings who fell to the abyss/dark when they attempted to control it for power The Abyss: The Dark from KF4, literally down to its backstory. Pharros/The Doors of Pharros: Zastari the Engineer from KF4 Drangleic Castle: The Ancient City The King's Door/ King's Ring: The Ring of Wisdom/King's Door from KF4 Vendrick: The King of the Ancient City, KF4 (Went insane after he realized his wife was attempting to use the Dark) Seath: Seath from all of the KF games, obviously. Kalameet and the Dead Dragon from the memory could also tentatively be the links to Guyra from the KF series. Moonlight Greatsword: Even more than just a reference, it's lore is from KF (Bestowed upon man by the Lawful dragon Seath) Benhart: Guy with the Lawful Blade (pre-moonlight greatsword moonlight greatsword) from KF4 Old Iron Keep Bonfire 3: Area linking the Ancient City and the Hub Palace, with the same exact layout w/ wall spikes and fire breathing dragon statues. Undead Crypt: Catacombs, Even down to the "respawning skeletons ring bells that summon more skeletons" mechanic There's even more than that honestly but that's all I can really think of off the top of my head.
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# ? May 18, 2014 04:37 |
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The main complaint I have in terms of overused weapons is the Washing Pole. I see that weapon basically 95% of the time at Iron Keep.
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# ? May 18, 2014 04:41 |
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Why do bloodbros invade belltowers to just kill bell cops? We've got the same objective, dude.
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# ? May 18, 2014 04:46 |
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Just dodge a couple of swings near objects and a Katana's wielder is now holding a broken weapon!
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# ? May 18, 2014 04:46 |
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Do the covenent shops ever restock with spells?
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# ? May 18, 2014 04:47 |
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Doctor Zaius posted:Why do bloodbros invade belltowers to just kill bell cops? We've got the same objective, dude. Blood Bros want blood, bells don't bleed but you do.
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# ? May 18, 2014 04:47 |
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Doctor Zaius posted:Why do bloodbros invade belltowers to just kill bell cops? We've got the same objective, dude. They don't, they're there to kill everyone. everyone
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# ? May 18, 2014 04:50 |
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I've had bloodbros that literally protect the host so they can kill bellbros.
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# ? May 18, 2014 04:54 |
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Sounds pretty reasonable to me.
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# ? May 18, 2014 04:57 |
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nftyw posted:The main complaint I have in terms of overused weapons is the Washing Pole. I see that weapon basically 95% of the time at Iron Keep. I know in my head that the Blue Flame/Disc Chime combo is underpowered and bad, but man does it feel so right.
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# ? May 18, 2014 04:59 |
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If a bellbro kills a host, does the bloodbro also get credit for it?
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# ? May 18, 2014 04:59 |
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I was unaware that "Brotherhood of Blood" was the new name for the Warriors of Sunlight, but ok.
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# ? May 18, 2014 04:59 |
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Brotherhood of Blood member protects the host 'cause the host = infinite Bellbro magnet. Also, you know how the Looking Glass Knight summons players on NG+? My friend and I just got a cheater summoned into the fight
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# ? May 18, 2014 05:01 |
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Is there anything to be done about how loving quickly weapons degrade in the PC version? It feels like a really useless annoyance because almost half the weapons I have either end up smacking into a wall or sliding through the ground at some point in their animation. Also, everyone claims dodging to be the be all and end all in dark souls 2 but I really liked being able to shield up in dark souls 1 and time hits rather than having to avoid every single strike, however I haven't pumped ADP and keep my equip load just under 70. Am I missing something with regards to dodging?
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# ? May 18, 2014 05:03 |
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Doctor Zaius posted:I was unaware that "Brotherhood of Blood" was the new name for the Warriors of Sunlight, but ok. What we're trying to tell you is that there is a concept known as "fun" that isn't always directly correlated to ingame rewards. I understand that this is a difficult concept for many gamers to comprehend. Heroic Yoshimitsu posted:If a bellbro kills a host, does the bloodbro also get credit for it? Yes and no. From the perspective of a successful invasion, yes, because the invasion is successful if the host dies for any reason. From the perspective of the covenant it's irrelevant because killing hosts doesn't contribute to blood covenant ranking :from: Meme Poker Party fucked around with this message at 05:08 on May 18, 2014 |
# ? May 18, 2014 05:05 |
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https://www.youtube.com/watch?v=uNR7EkyPMFM hahaha, the similarities are loving huge.
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# ? May 18, 2014 05:07 |
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Yes, and I would like to have my fun without a red rear end in a top hat orbiting the guy I'm actually trying to fight.
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# ? May 18, 2014 05:09 |
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Pump ADP. Also weapon degradation isn't a big deal since it resets at bonfires and on death. All it really does is encourage you to have at least one extra weapon on hand to switch to in the rare situation where your main one goes at risk (has happened to me twice so far). Just my early game impressions anyway. If you don't want to use 2 weapons there's also repair powder. E: All rational beings are united in hatred of bellbros.
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# ? May 18, 2014 05:09 |
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Zedsdeadbaby posted:https://www.youtube.com/watch?v=uNR7EkyPMFM Doctor Zaius posted:Yes, and I would like to have my fun without a red rear end in a top hat orbiting the guy I'm actually trying to fight. If you just want to PvP there are other options.
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# ? May 18, 2014 05:11 |
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What's the best way to farm souls in the early game? I wanna get enough levels for another attunement slot, at least 20 dex/str for drangelic sword and shield, enough equipload to wear drangelic set without fat roll. What I'm saying is I need a bunch of souls. I have access to the first bonfire of no mans, huntsmans, and lost bastille as well as all of forest and heide. I noticed that co oping for bosses does not give a lot of souls. At least for dragonrider and pursuer.
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# ? May 18, 2014 05:13 |
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VDay posted:This actually physically hurts to watch. It is awfully clunky and menu-heavy. There's zero shortcuts or hotbuttons at all. 2000-era games design I'm not sure why the gameplay seems so clunky when there were games like Timesplitters and even Half Life on the system as well that proved the system could do FPS gameplay quickly and responsively. Well that looks awfully familiar Zedsdeadbaby fucked around with this message at 05:16 on May 18, 2014 |
# ? May 18, 2014 05:13 |
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Bob NewSCART posted:What's the best way to farm souls in the early game? I wanna get enough levels for another attunement slot, at least 20 dex/str for drangelic sword and shield, enough equipload to wear drangelic set without fat roll. What I'm saying is I need a bunch of souls. I have access to the first bonfire of no mans, huntsmans, and lost bastille as well as all of forest and heide. Forgo the armor for now and go murder some new bosses.
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# ? May 18, 2014 05:14 |
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Bob NewSCART posted:What's the best way to farm souls in the early game? I wanna get enough levels for another attunement slot, at least 20 dex/str for drangelic sword and shield, enough equipload to wear drangelic set without fat roll. What I'm saying is I need a bunch of souls. I have access to the first bonfire of no mans, huntsmans, and lost bastille as well as all of forest and heide. Use ascetics at heides and kill the dragonrider a few times at NG+ and NG++. If you aren't terrible this shouldn't be super hard, he's the ultimate chump. But probably just continue on your way down one of the branches you have open.
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# ? May 18, 2014 05:15 |
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Tallgeese posted:Vortex is slow slow slow. I'm pretty sure that one human in the tower before the first clearing at the dragon shrine has a unique spell. That exploding light thing that hurts a lot and knocks you about.
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# ? May 18, 2014 05:16 |
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Zedsdeadbaby posted:It is awfully clunky and menu-heavy. There's zero shortcuts or hotbuttons at all. 2000-era games design It's clunky more as a design choice, I believe. It's the exact same style of gameplay in the original King's Field (like 1993) and is also used in later games like Shadow Tower Abyss.
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# ? May 18, 2014 05:16 |
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# ? May 17, 2024 09:31 |
Bob NewSCART posted:What's the best way to farm souls in the early game? I wanna get enough levels for another attunement slot, at least 20 dex/str for drangelic sword and shield, enough equipload to wear drangelic set without fat roll. What I'm saying is I need a bunch of souls. I have access to the first bonfire of no mans, huntsmans, and lost bastille as well as all of forest and heide. If you spend a certain amount with Melentia (10,000?) she'll give you the Silver Serpent Ring +1, which is 20% more souls.
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# ? May 18, 2014 05:17 |