Which version ya gettin? This poll is closed. |
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Duck Hunt Dog | 412 | 18.24% | |
Duck Hunt Dog | 226 | 10.00% | |
Duck Hunt Dog | 433 | 19.17% | |
Waluigi | 1188 | 52.59% | |
Total: | 2259 votes |
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Because Brawl physics and the prymids were mostly lame. Also you couldn't start out as your favorite character and the combat wasn't close enough to normal to be good, or far enough to be interesting. EDIT: also the Brawl palette was bland to look at and you HAD to play as the standard colour and too few of the bosses were memorable Nintendo characters. Moriatti fucked around with this message at 22:23 on May 17, 2014 |
# ? May 17, 2014 22:20 |
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# ? Jun 4, 2024 13:13 |
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Subspace Emissary is one of the best examples of an incredible idea given the worst possible execution. If you could just play as Nintendo characters invading other Nintendo worlds and fighting people, it would have been amazing. As it stands, Melee's single player was closer to what people actually wanted.
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# ? May 17, 2014 22:35 |
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I respect Sakurai for trying to add a storyline to Smash Bros. It didn't really pan out but it was kind of cool.
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# ? May 17, 2014 22:42 |
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Suspicious Cook posted:Subspace Emissary is one of the best examples of an incredible idea given the worst possible execution. If you could just play as Nintendo characters invading other Nintendo worlds and fighting people, it would have been amazing. As it stands, Melee's single player was closer to what people actually wanted. You are making me want a megaman-esque adventure mode where you select different Nintendo-based levels in whatever order you want until the final level. Make it happen Nintendo it would be so cool.
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# ? May 17, 2014 22:44 |
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SSE was never going to have 'character arcs' or an actually meaningful story. It was just gonna be a fun, goofy little thing. If Sakurai'd made that clearer from the start, people would probably be kinder to it.
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# ? May 17, 2014 22:52 |
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How Rude posted:You are making me want a megaman-esque adventure mode where you select different Nintendo-based levels in whatever order you want until the final level. I didn't realize how badly I wanted this until now. We have Megaman. Give me something like the robot master select screen, but instead of robot masters it's Smash Bros characters. You can lump characters of the same game in with each other; make Diddy Kong a miniboss of the Donkey Kong level, or make me fight the Mario Bros at the same time or something.
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# ? May 17, 2014 22:58 |
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Lunatic Sledge posted:I didn't realize how badly I wanted this until now. We have Megaman. Give me something like the robot master select screen, but instead of robot masters it's Smash Bros characters. You can lump characters of the same game in with each other; make Diddy Kong a miniboss of the Donkey Kong level, or make me fight the Mario Bros at the same time or something. And of course, the 8 bosses would be randomized each time, with some of them sharing the same stage, such as Diddy and Donkey, Mario and Luigi, Charizard and Pikachu, and Lucario and Greninja. After each one, you would GET EQUIPPED WITH a random item to use later, by tapping on the gamepad screen. This takes care of the most likely forced gamepad integration. The equivalent of the Wily stages would be the Fighting Whatever Team, Metal Mario, and then Master Hand/Crazy Hand. Now that this has been typed out, it will never happen.
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# ? May 17, 2014 23:06 |
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I doubt that they will force the gamepad on us, they didn't force the Wiimote on Brawl users unless you were unfortunate enough to not own any Cube controllers (or have one of the Wii's that was built without them, but those weren't even around when Brawl was being made so its not like that is the team's fault.)
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# ? May 17, 2014 23:20 |
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Cliff Racer posted:I doubt that they will force the gamepad on us, they didn't force the Wiimote on Brawl users unless you were unfortunate enough to not own any Cube controllers (or have one of the Wii's that was built without them, but those weren't even around when Brawl was being made so its not like that is the team's fault.) The classic controller was also perfectly serviceable. I thought the nunchuk was odd, but it's got enough inputs and it would be fine after some acclimatization.
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# ? May 17, 2014 23:22 |
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Didn't SSE have some bit of plot not actually shown in the game itself but only revealed on the Dojo also? I imagine cutting part of the potential plot out and thus making the rest harder to get helped give it a bad rep.
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# ? May 17, 2014 23:54 |
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The plot of Subspace Emissary was planned by the same person as Final Fantasy VII, which had a proportionate amount of important obscurities.
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# ? May 17, 2014 23:59 |
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xanthan posted:Didn't SSE have some bit of plot not actually shown in the game itself but only revealed on the Dojo also? I imagine cutting part of the potential plot out and thus making the rest harder to get helped give it a bad rep. They cut out two early scenes, one which was the subspace enemies taking over the halbred, and another that involved why Dedede was trophy nappin in the first place.
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# ? May 18, 2014 00:00 |
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Brawl spent a lot of money on cutscenes for Subspace Emissary. Reportedly, for SSB4, Sakurai realized this was a bad use of funds, so instead the cutscene budget is mostly going into the promotional character reveal videos.
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# ? May 18, 2014 00:02 |
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The promotional videos are really great and cool.
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# ? May 18, 2014 00:06 |
Countblanc posted:- Stamps Stickers.
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# ? May 18, 2014 00:11 |
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So, the thought just occurred to me. If we need another Metroid character, how about Mother Brain? She's about as tall as Samus, just a fair bit wider. Put her in her jar on a hoverbed, make her slow but powerful, with brain-tentacles as her A moves and lasers, those Cheerio things, and slippery tripping traps from her jar fluid as her main B moves, with firing the hoverjets on her hoverbed as her recovery. She can even turn into Mother Brainosaurus or whatever from Super Metroid as her Final Smash. Mother Brain is probably the most iconic non-Samus character from Metroid. EDIT: It'd also add another woman to the cast, helping Smash's huge imbalance a bit. Patter Song fucked around with this message at 02:33 on May 18, 2014 |
# ? May 18, 2014 02:31 |
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You're in luck!
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# ? May 18, 2014 02:32 |
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Boo. I didn't mean a stage hazard. Oh, well, guess I'll take it.
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# ? May 18, 2014 02:34 |
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She's an assist trophy actually
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# ? May 18, 2014 02:35 |
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She's better than a stage hazard! She's an assist trophy!
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# ? May 18, 2014 02:35 |
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Lunatic Sledge posted:I didn't realize how badly I wanted this until now. We have Megaman. Give me something like the robot master select screen, but instead of robot masters it's Smash Bros characters. You can lump characters of the same game in with each other; make Diddy Kong a miniboss of the Donkey Kong level, or make me fight the Mario Bros at the same time or something. Didn't Sakurai say something about Assist Trophies playing a role in the single player? Because they would make the perfect minibosses for this idea.
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# ? May 18, 2014 03:17 |
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Ha, it even has the laser bagels.
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# ? May 18, 2014 03:27 |
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Yeah, c'mon, the Metroid Stage Hazard is Ridley!
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# ? May 18, 2014 04:04 |
When Mother Brain joins the fight..
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# ? May 18, 2014 04:05 |
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Moriatti posted:
I think I've mentioned this like a million times but that boss you fight on the Halberd's deck should have been motherfucking HEAVY LOBSTER instead of some nobody twin headed robo dude.
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# ? May 18, 2014 05:50 |
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Blackheart posted:I think I've mentioned this like a million times but that boss you fight on the Halberd's deck should have been motherfucking HEAVY LOBSTER Man I was hopin Sakurai would of made Kracko a boss but no, I mean he even had a trophy model they coulda used!
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# ? May 18, 2014 06:23 |
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Blackheart posted:I think I've mentioned this like a million times but that boss you fight on the Halberd's deck should have been motherfucking HEAVY LOBSTER I would have much rather seen this (and Sakurai can deal with "over-representing his Kirby franchise") long before I saw the penultimate boss in Mother 3 for an awful fight. Heavy Lobster's moves would have translated well into Smash and it would have been fun.
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# ? May 18, 2014 09:33 |
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Patter Song posted:So, the thought just occurred to me. If we need another Metroid character, how about Mother Brain? She's about as tall as Samus, just a fair bit wider. Put her in her jar on a hoverbed, make her slow but powerful, with brain-tentacles as her A moves and lasers, those Cheerio things, and slippery tripping traps from her jar fluid as her main B moves, with firing the hoverjets on her hoverbed as her recovery. She can even turn into Mother Brainosaurus or whatever from Super Metroid as her Final Smash. Adam Malkovich is gonna be added unironically and it's going to own.
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# ? May 18, 2014 11:06 |
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Excels posted:I respect Sakurai for trying to add a storyline to Smash Bros. It didn't really pan out but it was kind of cool. It was the worst, I preferred the "stories" of the first two titles. 64 the characters were just toys a child brings to life with his imagination and plays with until he's done and leaves his room, Melee everything was a trophy and you were a collector living out your favorite fantasy battles as a Nintendo fan, because ultimately these games allow us to pit our favorite Nintendo characters against each other to solve the age-old school yard question of who could beat who in a battle. They captured what our childhood imaginations were doing for years before the series came to be. Simple but drat effective and that's all they needed to be. gently caress SSE.
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# ? May 18, 2014 11:52 |
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Uh, the story of SSE were basically just 'a bunch of nintendo characters exist together and all the nintendo bad guys try to do an evil thing but the good guys work together to stop them and then an evil BIGGER bad guy comes and the good guys and bad guys band together!' It was exactly the sort of story a kid would come up with while playing with toys. And honestly, Master Hand is a pretty clear metaphor for the kid playing with the toys. Tabuu is his big brother or his dad or something.
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# ? May 18, 2014 11:58 |
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I'd rather fight Goombas and Octorocks than the heartless. I'd also rather the gameplay be less poo poo.
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# ? May 18, 2014 12:06 |
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Yeah, that's a fair enough point on both counts, but I can't imagine actually being upset about SSE's existence. It is what it is.
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# ? May 18, 2014 12:07 |
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Wasn't the original scenario for SSE really overwrought and ridiculous? Like, I remember something about a scene with characters sternly arguing about battle strategy at a bus stop or something.
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# ? May 18, 2014 12:12 |
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Endorph posted:Yeah, that's a fair enough point on both counts, but I can't imagine actually being upset about SSE's existence. It is what it is. The amount of time they spent on that mode could have been spent on making some fun single player modes. Or a game that didn't suck.
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# ? May 18, 2014 13:18 |
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Sire Oblivion posted:The amount of time they spent on that mode could have been spent on making some fun single player modes. Or a game that didn't suck. Luckily for you, this is exactly what's happening with smash 4!
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# ? May 18, 2014 13:34 |
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We haven't heard much on the single player have we?
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# ? May 18, 2014 13:36 |
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DrPaper posted:Adam Malkovich is gonna be added unironically and it's going to own. Because he's going to be an alternate skin for Sandbag?
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# ? May 18, 2014 14:26 |
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Adam is going to be a trophy.
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# ? May 18, 2014 14:34 |
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It's only fair, seeing as he got to objectify Samus in Other M, that he get object-ified in return.
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# ? May 18, 2014 14:35 |
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# ? Jun 4, 2024 13:13 |
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TaurusTorus posted:Ha, it even has the laser bagels. They're laser Cheerios and everyone knows it!
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# ? May 18, 2014 19:42 |