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Flipswitch posted:I don't think I've ever seen the Braces rule used effectively either. I have, when someone at the LGS used it to ferry a Najjarun to an objective. If you want TAGs in Haqq, you probably want QK so you can take Iguana and Scarface. Also, the only TAG you should take for flaming is the Sphinx. Otherwise the HFT is just a short-range weapon, treat it like you'd treat a Nanopulser on infantry.
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# ? May 14, 2014 12:57 |
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# ? May 28, 2024 14:50 |
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Serotonin posted:First game (150pts) was against a Ariadna player running a Merovingian RRF sectorial force. Cant remember his exact force but he had a 4 man Loup-Garous link team. Very close game, I had some luck and managed to out shoot the link team with my Jannisary, Barid and a Ghulam after a tense scrap. He was however able to use his Adheisve Lanucher to immobilise my Jannisary which was a pain in the arse! I put his force into retreat but in his final turn he was able to take his Lt ( Moblot) and take out my Djanbazan HMG dude who was dominating the centre zone, ending the game as a 3-3 draw which felt a fair result. What did you think of the Loup-Garous? For 80 points and 0 SWC you get a four man link with 2xADHLs and 2xViral Rifles. That seems like a rad deal. Also looking at my first game here soon. All the talk of link teams has me a bit nervous. How should the French sectorial handle nasty enemy link teams? There's no smoke or flamethrowers. Rely on mines and shotguns? E: whelp tokenbrownguy fucked around with this message at 15:04 on May 14, 2014 |
# ? May 14, 2014 14:10 |
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Verr posted:There's no smoke or flamethrowers. Also, Duroc.
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# ? May 14, 2014 14:42 |
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Verr posted:What did you think of the Loup-Garous? For 80 points and 0 SWC you get a four man link with 2xADHLs and 2xViral Rifles. That seems like a rad deal. I thought Loup Garous seemed nasty as hell. The ADHL took care of my HI Jannisary and the viral rifles made easy work of killing my Ghulam LI. First time Ive ever seen them, being a new player, but they seemed great value to me.
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# ? May 14, 2014 16:42 |
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Oh poo poo, QK can take the Iguana? That model is the main reason I was tempted to play Nomads. Think I'm bound for a sectorial army in Haqq after all then! I should mention that Yuan Yuan also only work for QK, not vanilla Haqq. Pierzak posted:ed: Also, I see that someone hasn't encountered Toni Macayana and a Regulars link at 150pt yet If they ever release the Uhlan and resculpt Fusiliers then I'm going to play that stupid 150pt 5x Fusilier link + Uhlan list. Because mimetism just isn't good enough. Could probably turn it into something like this: Panoceania - Neoterran Capitaline Army | 10 models ________________________________________________________ Uhlan (100|2) Aquila Grenadier (66|2) Garuda Tacbot HMG (31|1.5) Bipandra (24|0.5) Fusilier Combi (10|0) Fusilier FO (14|0) Fusilier FO (14|0) Fusilier Lt (10|0) Indigo Combi (+1 bs, Infiltration, Engineer) (10|0|12xp) Auxilia FO (20|0) Auxbot Observer ________________________________________________________ 299/300 points | 6/6 swc open with Aleph Toolbox : http://goo.gl/MmHMWX Lots of specialists for objectives, lots of firepower in general. Can even spot for the Aquila's EM LGL. Corbeau fucked around with this message at 19:33 on May 14, 2014 |
# ? May 14, 2014 19:09 |
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Corbeau posted:resculpt Fusiliers
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# ? May 14, 2014 19:56 |
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I just ran this list in the first mission a map based campaign using YAMS for the objectives. My theory was that the Halqa and Al' Hawwa' spread to fill the board on deployment, the Fiday pops up on the enemy's back line to make their life difficult for at a chunk of the first turn. The Shihab remote uses it's full reaction HMG to claim a fire lane and hold it, and eventually the Fanous remote would slide up and take position to make more things hackable. The Naffatuns would hold the back line, and the Asawira's job was really just not to die and maybe shoot at a few things. Finally the Ragiks would drop in, the HMG one early to cause some carnage, and the rifle one near the end of the game to grab hold of an objective. HAQQISLAM ────────────────────────────────────────────────── GROUP 1 10 0 0 NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (12) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (12) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (12) HALQA Rifle + Light Shotgun / Pistol, Knife. (16) HALQA Rifle + Light Shotgun / Pistol, Knife. (16) RAGIK Rifle + Light Shotgun / Pistol, CCW. (30) RAGIK HMG / Pistol, CCW. (1.5 | 38) HAWWA' Hacker (Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 33) ASAWIRA Lieutenant AP Rifle + Light Shotgun, Nanopulser / Pistol, Shock CCW. (59) FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW. (33) GROUP 2 2 1 0 WARCOR Flash Pulse / Stun Pistol, Knife. (3) FANOUS REMOTE Electric Pulse. (8) SHIHAB REMOTE HMG, Antipersonnel Mines / Electric Pulse. (1 | 28) 3 SWC | 300 Points Open with Army 4
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# ? May 14, 2014 21:09 |
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I love the Maghariba Guard. Its stats may not stand out, but it's a BS 14 Multi HMG and more for just 1 swc, a deal no other TAG gets, and that leaves you plenty of points to load up on other cool stuff like minelayers, heavy weapons and hackers.. As other mentioned, the Braces are great for ferrying specialists to objectives.
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# ? May 14, 2014 23:36 |
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Got my rear end handed to me again. I think I keep being tempted by high risk moves and wind up overextending myself. Anyway, some rules question. Martial arts L4 vs. Berserk: the L4 goes first and hits but fails to wound. The berserker hits, does the MA-L4 get +3 to ARM? Intuitive shot from inside smoke, how does ARO work? Can you shoot back? Modifiers?
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# ? May 15, 2014 19:55 |
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Hellbeard posted:The berserker hits, does the MA-L4 get +3 to ARM? quote:Intuitive shot from inside smoke, how does ARO work? Can you shoot back? Modifiers?
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# ? May 15, 2014 20:54 |
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Pierzak posted:IIRC the ARO shots are at -6 and after the target gets hit, just like if you shot them with MSV2 or whatever. Yup, after you make an intuitive attack from inside smoke, any model with LOF can ARO at a -6 penalty, but its resolved after the attack is made. The rationale is you can see the muzzle flash etc. If you have a MSV you ignore Zero Visibility Zones, except those ZVZ created by Zero Visibility Smoke, which no visor can penetrate. Sixth Sense L2 (From a 4 Man link Team) lets you react to attacks that occur in your LOF with no penalty, even in Zero Visibility Zones. So a 4+ man link team shoots back into the smoke simultaneously with no penalty.
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# ? May 15, 2014 21:54 |
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Though I believe it's only against attacks that target them. Our resident Haqqislam player loves to pop smoke with a Fiday, then calmly lay 3 mines near any link team it sees.
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# ? May 16, 2014 01:16 |
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WAR FOOT posted:Though I believe it's only against attacks that target them. Our resident Haqqislam player loves to pop smoke with a Fiday, then calmly lay 3 mines near any link team it sees. http://infinitythegame.wikispot.org/Intuitive_Attack And since an Intuitive Attack *is* an attack against a particular figure...
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# ? May 16, 2014 02:04 |
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Aaaaaaaaaaaand there it is in the FAQ. I'm noticing a trend.
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# ? May 16, 2014 02:12 |
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WAR FOOT posted:Aaaaaaaaaaaand there it is in the FAQ. I'm noticing a trend. Link Teams with 4+ members and Sixth Sense L2 specifically get to shoot at someone who lays a mine in their LOF, or throws a smoke grenade. So they could ARO on either one. http://infinitythegame.com/forum/index.php?/topic/14022-zero-vis-zones-redux-with-a-sixth-sense-diversion/?hl=definitive SS2 models that are attacked gain LoF regardless, but can't shoot as an ARO if LoF is physically blocked by intervening objects. SS2 models that are not attacked get to react to any attacks* hidden by zero visibility zones, ignoring the ZVZ for LoF and BS modifiers. Note that this was confirmed by Gutier, as mentioned in the above thread. *This is the big bit, that they get to react to all attacks hidden by smoke, such as CC or laying a Mine. However it's only the ZVZ they're ignoring, not the normal facing restrictions. If the SS2 model is not being attacked and is facing the wrong way then it's stuffed, SS2 will have no effect at all. Convo from the guy who made YAMS wargaming trader and an Infinity dev posted:""Sixth Sense gets both a boost and a reduction:
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# ? May 16, 2014 02:22 |
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Does "all attacks" also mean "attacks not against the model with SS2"? ed: Ah, I see not, everything's as before then. Carry on. Also, IJW, the guy who made YAMS etc., is pretty much the "official issue clarifier" and one of the few non-CB people to have edit access to the official wiki, so his word is often "the best you can get". Pierzak fucked around with this message at 02:56 on May 16, 2014 |
# ? May 16, 2014 02:50 |
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Pierzak posted:Placing a mine with an enemy in range is an attack. Against a camo marker it'd require an Intuitive Attack. I think it's the same thing in case of smoke. The wiki says that laying a mine I a Zero Viz zone does not reveal the model laying the mine. Back on the Fiday issue ( just forward thinking for tactics for my force) I assume popping smoke generates ARO for any enemies in LOF. If so and they open fire is it at -6 to hit in the same way as if a model had opened fire from within a ZVZ. If so have I got this right. My Fiday moves towards a link team in disguise, pops smoke, is AROd, if survives the can drop mines, but that can't be AROd if they are dropped in the smoke ?
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# ? May 16, 2014 07:16 |
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Ko Dali: Really hard to paint! Looking forward to putting her on the table again, not sure what list I'll end up using (have a Lifeblood game against probably Hassassin Bahram but maybe Ariadna planned for this week).
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# ? May 16, 2014 07:36 |
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Serotonin posted:The wiki says that laying a mine I a Zero Viz zone does not reveal the model laying the mine. quote:Back on the Fiday issue ( just forward thinking for tactics for my force) I assume popping smoke generates ARO for any enemies in LOF. If so and they open fire is it at -6 to hit in the same way as if a model had opened fire from within a ZVZ. stabbington posted:Ko Dali: Really hard to paint!
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# ? May 16, 2014 11:11 |
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I don't understand. If you throw smoke in LOF and get ARO shot it'll be a face to face roll without the smoke modifier (it happens before/simultaneously) I mean, the smoke shouldn't affect until the whole order and AROs are resolved.
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# ? May 16, 2014 12:04 |
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Hellbeard posted:I don't understand. If you throw smoke in LOF and get ARO shot it'll be a face to face roll without the smoke modifier (it happens before/simultaneously) I mean, the smoke shouldn't affect until the whole order and AROs are resolved. It's the benefit of acting from Impersonation or Camo. Your opponent still gets an ARO, but rather than a face to face roll, they're separate normal rolls with the mini leaving camo/impersonation resolving first.
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# ? May 16, 2014 12:14 |
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Pierzak posted:Citation? The only Skills whose execution does not automatically reveal the impersonator are Cautious Movement and any Short Movement Skills that do not require any roll (except Alert). Period. Even if you're in a sealed room full of Zero-V Smoke. From the wiki FAQ - Does Placing a Mine Short Skill inside a Zero Visibility Zone reveal the model placing the Mine? No because it is not a BS attack. This reply is just referring to Zero Visibility Zones, a camouflaged model placing a Mine will lose its camouflaged state.
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# ? May 16, 2014 15:15 |
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Dulkor posted:It's the benefit of acting from Impersonation or Camo. Your opponent still gets an ARO, but rather than a face to face roll, they're separate normal rolls with the mini leaving camo/impersonation resolving first. So would that be at a -9 BS then- -3 for revealing from camo and -6 for Zero Viz?
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# ? May 16, 2014 15:19 |
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Wait, Im confused, why does mine laying become an intuitive attack if an enemy is in range? I thought mines only triggered if an enemy activated within them, or moved through them. This game gets complicated
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# ? May 16, 2014 15:24 |
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Serotonin posted:So would that be at a -9 BS then- -3 for revealing from camo and -6 for Zero Viz? Serotonin posted:Wait, Im confused, why does mine laying become an intuitive attack if an enemy is in range? I thought mines only triggered if an enemy activated within them, or moved through them.
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# ? May 16, 2014 15:53 |
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Serotonin posted:The wiki says that laying a mine I a Zero Viz zone does not reveal the model laying the mine. Back on the Fiday issue ( just forward thinking for tactics for my force) I assume popping smoke generates ARO for any enemies in LOF. If so and they open fire is it at -6 to hit in the same way as if a model had opened fire from within a ZVZ. If the link team has 4+ members, each member of the Link Team has Sixth Sense L2. If your Fiday pops a smoke grenade, each member of the Link Team with LoF can ARO you with no penalty to BS from the ZVZ (so no -6). If the Fiday then drops a mine in the smoke with another order, each member of the link team with sixth sense L2 and LoF to the Fiday would get another shot. If a figure in TO camo revealed and shot at a model within LOF of a model with Sixth Sense L2, then the models with Sixth Sense L2 would get to take simultaneous reactions, at a -6 penalty due to the TO camo (sixth sense L2 does not counter this). This cancels out the normal benefit of Combat Camo (that any reaction happens only if the model survives). If you lay a mine inside the ZoC of a camo'd token, you have to make an intuitive attack to lay the mine. That is the intuitive attack issue. From the wiki "It is not allowed to place a Mine with an enemy Camouflage or TO Marker inside its Area of Effect. The only exception to this rule would be the presence of an enemy not camouflaged figure inside its Area of Effect, or to perform an Intuitive Attack.". " Does Placing a Mine Short Skill inside a Zero Visibility Zone reveal the model placing the Mine? No because it is not a BS attack. This reply is just referring to Zero Visibility Zones, a camouflaged model placing a Mine will lose its camouflaged state. " That is in reference to the normal, if you make an attack inside of a ZVZ the enemy gets to shoot back, after the attack is resolved, at a -6 penalty. Placing a Mine does NOT generate an ARO if you place it inside a ZVZ, UNLESS the models have Sixth Sense L2, and then it does. Throwing a smoke grenade from inside a ZVZ, to create a line of smoke, DOES cause AROs made after the resolution of the smoke, at a -6 from the zone, because throwing a grenade is a Ballistic Skill that uses the PH characteristic. Laphroaig fucked around with this message at 16:37 on May 16, 2014 |
# ? May 16, 2014 16:32 |
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I am not understanding this more.
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# ? May 16, 2014 17:42 |
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Mines are an intuitive attack against camo tokens. Frankly I'm not sure how that ever entered the discussion since we were talking about using mines against link teams.
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# ? May 16, 2014 18:04 |
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Corbeau posted:Mines are an intuitive attack against camo tokens. Frankly I'm not sure how that ever entered the discussion since we were talking about using mines against link teams. I was trying to answer like 3 different questions and its easy to see how it can be muddy. Someone asked about mines as intuitive attacks, its only comes up, like you said, if you try to lay a mine within the zone of control of a camo token. Mines against 4+ man link teams (with Sixth Sense L2) is a bad idea and will just get you shot. Solid vs. Tohaa and Fireteams with 3 members though.
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# ? May 16, 2014 18:22 |
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Laphroaig posted:Mines against 4+ man link teams (with Sixth Sense L2) is a bad idea and will just get you shot. (they still get shot on dispersion or if you use them badly) Pierzak fucked around with this message at 20:13 on May 16, 2014 |
# ? May 16, 2014 20:07 |
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stabbington posted:Ko Dali: Really hard to paint! E: Taking this for a few games later tonight vs a buddies Haqq, JSA and SP. We're just shooting the poo poo playing YAMs until we get our ITS season on later in the year. NEOTERRAN CAPITALINE ARMY ────────────────────────────────────────────────── GROUP 1 9 0 0 BOLT Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (22) BOLT Spitfire / Pistol, Knife. (1.5 | 25) BOLT Boarding Shotgun, E/M Grenades / Pistol, Knife. (19) AUXILIA (Forward Observer) Combi Rifle + AUXBOT_2 / Pistol, Knife. (20) AUXBOT_2 (Forward Observer) Heavy Flamethrower / Electric Pulse. AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife. (14) AUXBOT_1 Heavy Flamethrower / Electric Pulse. HEXA MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 38) DEVA (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife. (27) DEVABOT Heavy Flamethrower / Electric Pulse. DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 34) SQUALO (Armoured Cav.) MULTI HMG, Heavy Grenade Launcher / . (2 | 101) 6 SWC | 300 Points Open with Army 4 e List2: JURISDICTIONAL COMMAND OF CORREGIDOR ────────────────────────────────────────────────── GROUP 1 10 0 0 WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19) WILDCAT (Number 2) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (20) WILDCAT Spitfire / Pistol, Knife. (1.5 | 25) WILDCAT Boarding Shotgun, Flash Grenades, Deployable Repeater / Pistol, Knife. (19) VORTEX (PH11, BTS-6, Hyper-Dynamics L1, Hacking Device) Combi Rifle / Pistol, Knife, Stun Pistol. (10 | 12XP) LUPE BALBOA Combi Rifle, Nanopulser, Panzerfaust, Smoke Grenades / Pistol, CCW. (23) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44) TOMCAT Doctor Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (28) ZONDCAT Electric Pulse. CARLOTA KOWALSKY Combi Rifle + Light Flamethrower, Adhesive Launcher, D-Charges + Moriarty / Pistol, Knife. (37) MORIARTY Electric Pulse. IGUANA HMG, Heavy Flamethrower / . (2 | 73) IGUANA OPERATOR HMG / Pistol, Knife. 5 SWC | 298 Points Open with Army 4 Flipswitch fucked around with this message at 14:11 on May 18, 2014 |
# ? May 18, 2014 13:29 |
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Took advantage of some hot sunny weather to matt varnish and thought I would take a pic of my Haqqislam force for Infinity.
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# ? May 18, 2014 14:08 |
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Nice! Am loving the skin tones and earthy colours mate. They work well with the greens.
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# ? May 18, 2014 14:11 |
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Hmm, maybe I should paint any of my Infinity models? Nah, I'll buy a Penthesilea instead. Deviant fucked around with this message at 16:33 on May 18, 2014 |
# ? May 18, 2014 16:24 |
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Deviant posted:Hmm, maybe I should paint any of my Infinity models? One of us! One of us!
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# ? May 18, 2014 20:13 |
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Deviant posted:Hmm, maybe I should paint any of my Infinity models? Besides, it's cheaper, so you can buy more of it!
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# ? May 18, 2014 20:21 |
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Week 3 of our Escalation League: wherein I say "gently caress classified objectives" because I'm MO. Panoceania - Military Order | 8 models ________________________________________________________ Teutonic Knight Lieutenant (42|1) Order Sergeant TO Sniper (39|1.5) Magister Knight EXP CCW (29|0) Brethren combi (26|0) Order Sergeant MSV2 Spitfire (25|1.5) Order Sergeant Combi (13|0) Order Sergeant Combi (13|0) Order Sergeant Combi (13|0) ________________________________________________________ 200/200 points | 4/4 swc open with Aleph Toolbox : http://goo.gl/rpeUJx
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# ? May 19, 2014 21:59 |
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Really interesting game this week. I lost initiative to a CA player and wound up in absolutely massive trouble. He was fielding quad Pretas, a Vector HMG (with MSV2 and super-jump), and one Daturazi to provide smoke for the Vector. Also some specialists, but they wound up not mattering much. The problem was that if I tried to keep models in ARO position then the Vector would snipe them from smoke, but if I hid then the Pretas blitzed into range to chain rifle my much-more-expensive poo poo. All while dropping biomines to impede any potential counterattack. My one legit chance was finding a chink in his mine placement with my Crusader Bretheren, but he failed his physical and scattered back into my deployment zone (where he eventually got chain rifled by a Preta). I lucksacked out a draw after my TO Sniper revealed to throw out three ARO crits in a row (beginning with the Vector Operator, who whiffed all his dice during that order), but the position was horrible. For once I'm kind of at a loss with how to deal with it, aside from "more AD models with better guns." e: Neither of us completed a single classified objective. Him because he ran out of time trying to recover from the sniper crit-rampage, me because gently caress specialists. Corbeau fucked around with this message at 07:44 on May 20, 2014 |
# ? May 20, 2014 07:37 |
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I think it's time to introduce you to a wonderful mechanic called "Suppressive fire corridors" A reaction drone would help greatly as well. Maybe not against the Vector, but Pretas hate it. And/or an Auxbot with HFT.
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# ? May 20, 2014 10:27 |
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# ? May 28, 2024 14:50 |
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I use suppression fire all the time and love it. The problem was twofold: I went second, so I could not set up suppression before his units were on top of me (literally in melee within the first turn - Pretas are fast), and the Vector can pop up and shoot from almost anywhere to interrupt and gun down my suppression units. And since he's super-jump, there was no way aside from AD that I could get a line of fire on the drat thing during my active turn (especially with Pretas in my face and biomines covering his backfield and flanks). Auxbots would be nice though. They'd probably get gunned down at range, but it would be an order spent on a 3pt model rather than my vastly more expensive stuff. I wish you could get Auxbots in a reasonable way that wasn't just buying Auxillia boxes. e: And I just discovered that because of the point standings, my next league match (in two weeks) is a rematch against the same guy. help Corbeau fucked around with this message at 19:57 on May 20, 2014 |
# ? May 20, 2014 19:43 |