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Nuclearmonkee posted:Just put them in a different squad. Even in a different squad they'll match pace with the other troops in line formation.
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# ? May 17, 2014 21:53 |
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# ? May 10, 2024 10:10 |
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I'm going to be running LA Pythium as a disciple in a game coming up soon and I already have a couple gimmick plans in mind such as using a Serpent King to let me crank out lamias and lamia queens. Otherwise, what are some good general gameplans for them? Can Hydra Hatchlings and Serpent Cataphracts make for good sacreds if the pretender has F9E4? I'm also considering taking some astral on my disciple to help take advantage of the minor pearl income. I know that what I'm doing probably isn't optimal, but if nothing else I figured that enough conjurations and enchantment for skeleton hordes and shitloads of nature summons could help my team out.
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# ? May 17, 2014 22:18 |
tooterfish posted:I guess I should've made it clearer but that's what I'm saying. oh ok. Yeah line slows everything down. You generally want those cav scripted to (hold) attack rear, otherwise yeah they trot along slowly.
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# ? May 17, 2014 23:37 |
Agent Kool-Aid posted:I'm going to be running LA Pythium as a disciple in a game coming up soon and I already have a couple gimmick plans in mind such as using a Serpent King to let me crank out lamias and lamia queens. Otherwise, what are some good general gameplans for them? Can Hydra Hatchlings and Serpent Cataphracts make for good sacreds if the pretender has F9E4? I'm also considering taking some astral on my disciple to help take advantage of the minor pearl income. I know that what I'm doing probably isn't optimal, but if nothing else I figured that enough conjurations and enchantment for skeleton hordes and shitloads of nature summons could help my team out. Hydras are a newbie trap and generally not worth the gold. I like going full cult of the solar bull. Spam the poo poo out of your 1f1?fn dudes and foreign fr infanty. Can also use indie archers with them plus flaming arrows. Pretty reliant on having magic though as your foreign mages are poo poo researchers without it.
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# ? May 17, 2014 23:41 |
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Nuclearmonkee posted:Hydras are a newbie trap and generally not worth the gold. I like going full cult of the solar bull. Spam the poo poo out of your 1f1?fn dudes and foreign fr infanty. Can also use indie archers with them plus flaming arrows. Pretty reliant on having magic though as your foreign mages are poo poo researchers without it. Yeah, I've heard that about the hydras before. I only mentioned them because the hatchlings were the only things other than the cataphracts that could be reasonably massed up, sacred-wise. And I'm going to be investing pretty heavily in both Conjurations and Enchantment, so getting an F2 Heliodromus to Phoenix Power up will easily get me Flaming Arrows and Falling Fires along with some other assorted crap once I get Evocations up.
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# ? May 18, 2014 00:25 |
Nuclearmonkee posted:Hydras are a newbie trap and generally not worth the gold. I like going full cult of the solar bull. Spam the poo poo out of your 1f1?fn dudes and foreign fr infanty. Can also use indie archers with them plus flaming arrows. Pretty reliant on having magic though as your foreign mages are poo poo researchers without it. Renata or Renatus are your real research platforms with Magic.
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# ? May 18, 2014 01:32 |
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Posting in this thread to sign up to the new version of goon game service, since I haven't played this since Dom 3.
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# ? May 18, 2014 02:34 |
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How many scouts do people get? I realize knowledge is power, but the cost of heavy scouting quickly adds up. I usually find myself draining all available resources, and in the rush for indies/to get more troops than your enemy, getting troops usually beats scouts in my book. Provided I even get lucky enough to find indie recruitable scouts.
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# ? May 18, 2014 16:04 |
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Try to saturate your direct neighbors, and use notepad to keep track of important things you see happening further afield so you don't need to leave scouts sitting in the same prov all the time.
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# ? May 18, 2014 16:30 |
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The Gentleman posted:How many scouts do people get? I realize knowledge is power, but the cost of heavy scouting quickly adds up. I usually find myself draining all available resources, and in the rush for indies/to get more troops than your enemy, getting troops usually beats scouts in my book. I generally have a scout train going until i can see all the forts of every player unless im really starved for gold and then any excess i have become gem/slave/item couriers.
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# ? May 18, 2014 16:56 |
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I've subbed for a fair number of people. The quality of player I'm subbing for is usually directly proportional to the number of scouts they've fielded. Personally I usually go for full coverage of direct neighbors and a handful hovering on the borders of players farther away, so I know who's at war with who. I've seen all sorts of positions with literally 100% scout coverage and never really regretted it. That said, you don't need to go nuts with scouting until you're well into the midgame. I think you want to start making them en masse right about when you're reaping the gold bounty for winning your first war and are in the cleanup phase of conquering that enemy. Before that, you should make enough, but not focus on them. If you, for example, only have one scout province you'll probably want it producing every turn regardless of gold. If you have lots, you can afford to think about when you want them.
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# ? May 18, 2014 17:46 |
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In my mind there are two options. 1. Scout everything you possibly can by the midgame and maintain that from there on out 2. Be a blood sac nation and sac aggressively from early turns To me that's really the only options that make any sense whatsoever unless im running a garbage gimmick strat.
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# ? May 18, 2014 18:53 |
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I generally try and ensure I have full scout coverage of direct neighbours so I can see their forces moving around, then I have a few extra scouts (preferably flying) who just wander around the rest of the map looking for interesting things like fights over thrones, sieges or large armies.
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# ? May 18, 2014 19:08 |
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Do people just use indie scouts or is it worth using better ones that will be harder to detect if you can get them?
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# ? May 18, 2014 19:18 |
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I almost always use indie scouts unless I'm like Pan with Harpies in forests.
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# ? May 18, 2014 19:20 |
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Indie scouts unless you are gaining something big from using something else
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# ? May 18, 2014 19:30 |
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I definitely agree with TheDemon, though it can be easy for me to lose my way when it comes to scouting; I can't how many times I've justified to myself every sinlge turn "oh, I don't need a scout this turn, I'll just build more units!" and suddenly it's turn 40 and I know nothing about what's going outside my borders and oh god suprise attack I'm dead blarg. In short, a scout is worth more than a handful of troops most of the time.
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# ? May 18, 2014 19:31 |
jBrereton posted:They're also poo poo researchers with it, because the ones that are any good in terms of magic levels are also Heretic (2) at the very. least, so you'll have problems getting it to stick (also means you can't recruit many Limitane Solaris with foreign mages around, because Production will get wiped out). They arent completeley useless with m3. The fort ones are better yeah but you need tons of forts to mass them. Very expensive slow forts. You can start making GBS threads your foreign dudes out in serious quantities very early without forts. I had no issues keeping m3 for them either. Your candles will touch enough to spread your scales and it doesnt matter if heresy zeroes it out after that. Order prod magic with an awake dom9 dragon is quite affordable if you sink points with heat. Which you should cause your dudes are immune and fire magic is significantly better in it. You can usually have 3 labs going with them plus a fort started on an indie ranged prov by y2. The heresy can be annoying but you can adjust their location towards your borders where they act as dom walls.
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# ? May 18, 2014 21:54 |
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It seems kind of a wonky way to play an already underpowered nation.
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# ? May 19, 2014 10:40 |
amuayse posted:It seems kind of a wonky way to play an already underpowered nation. It is extremely wonky. It does work though and I can usually manage 17ish provs by Y1. Only tried it twice and one of those was a victory in a blitz
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# ? May 19, 2014 15:09 |
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TheDemon posted:ghost riders, mind hunt, vengeance, are all useful. if you spam a troop remote attack, you can sometimes trigger enemy gemuse, which will mean they won't have enough for a normal phase battle. countered by conservative gem usage checkbox and double/triple gems. Thanks for the replies guys. I am playing Bogarus in a game and scored lore masters. So I have access to all the magic but I did not know if I should try using the remote attacks because there are so many good uses for all my gems. I Love You! posted:In my mind there are two options. This is very true.
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# ? May 20, 2014 09:29 |
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Did they ever make tupilaks useful?
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# ? May 20, 2014 17:39 |
folytopo posted:Thanks for the replies guys. I am playing Bogarus in a game and scored lore masters. So I have access to all the magic but I did not know if I should try using the remote attacks because there are so many good uses for all my gems. Well you don't want to remote attack a province (spending your gems) if the enemy can effortless walk back over it next turn and you caused him to lose 27 pounds of gold in taxes. You could use them to flip provinces cutting off any path of retreat for an army you are about to slam into though, which will kill those pesky enemy mages which would normally wake up from unconsciousness and saunter off the field to fight another day.
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# ? May 20, 2014 17:43 |
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The Sharmat posted:Did they ever make tupilaks useful? What's wrong with tupilaks? They're very heavy hitting flying undead.
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# ? May 20, 2014 18:18 |
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I found Tupilaks to be very good mage killers as long as they werent death mages and unguarded. Any sort of resistance though and they melted quite fast even with the big health pool.
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# ? May 20, 2014 18:21 |
For the cost I think they are a pretty insane remote attack. Is killing a Commander, Scout, or 115 gold recruit anywhere mage worth it? No, but that is a risk you take with all of them to try to kill something that is valuable.
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# ? May 20, 2014 18:36 |
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LordLeckie posted:I found Tupilaks to be very good mage killers as long as they werent death mages and unguarded. Any sort of resistance though and they melted quite fast even with the big health pool. They semi-regularly melted my mages as LA Marignon even after I assigned some guards.
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# ? May 20, 2014 20:27 |
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Decrepus posted:Is killing a Commander, Scout, or 115 gold recruit anywhere mage worth it? No, but that is a risk you take with all of them to try to kill something that is valuable. Those are the only things I've had them reliably kill.
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# ? May 20, 2014 21:45 |
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folytopo posted:Thanks for the replies guys. I am playing Bogarus in a game and scored lore masters. So I have access to all the magic but I did not know if I should try using the remote attacks because there are so many good uses for all my gems. Use remotes like a scalpel. Surgical strikes with specific goals. Raiding thugs or small armies on the strat-map and evocation battlemagic in the tactical screen are your broad-effect shotgun-solutions. Remotes, SCs, teleporters, battlefield enchants are your precision strikes. That doesn't mean you don't spam, it's just a matter of target selection.
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# ? May 20, 2014 22:01 |
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Man, masses of priest smiths swatting everything with Iron Blizzard is hilarious. Less hilarious is of course accidentally shredding your ally's army with them. (If you read this I'm sorry Saith.) On the other hand, I've finally gotten an army together that wins battles, instead of just getting stomped all the time. And fast enough it scared my enemy into going AI after one battle. (OK my ally helped a lot, too.) By the way, I forgot, since I'm one of those annoying fucks trying to fight 'till the bitter end, can you come back after you set yourself AI? Because holy poo poo, Ferrosol. After that debacle last turn in Basically, you actually would have had a good shot at winning the war again.
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# ? May 21, 2014 00:44 |
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Going AI is permanent.
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# ? May 21, 2014 02:22 |
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Well poo poo. I lost my first fort construction to Ivy Men attack two turns ago. But I started building another one and it's trucking on so I should be fine, how unlucky could I ge- The Gentleman fucked around with this message at 03:32 on May 21, 2014 |
# ? May 21, 2014 03:26 |
RIP
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# ? May 21, 2014 03:37 |
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Yeap, the Throne of Gaia is pretttty bullshit.
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# ? May 21, 2014 05:02 |
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Proof that Kitfox had the right idea all along, and yet more proof that you should never play Caelum.
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# ? May 21, 2014 05:03 |
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How are u posted:Yeap, the Throne of Gaia is pretttty bullshit. in literally we have the throne of gaia events and also the heliophagi demon gate bullshit events going at the same time, so ivy kings are attacking and also various demons lead by empowered kitted blood 8 summons
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# ? May 21, 2014 05:04 |
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jsoh posted:in literally we have the throne of gaia events and also the heliophagi demon gate bullshit events going at the same time, so ivy kings are attacking and also various demons lead by empowered kitted blood 8 summons Dominions e: if it were an easier / simpler game you wouldn't be playing it!
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# ? May 21, 2014 05:25 |
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Arg, there's a reason why I told you assholes to cast stellar cascades, and not, say, blade wind, into that crowd of jaguars.
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# ? May 21, 2014 05:40 |
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Am I the only person that likes the fact that Dominions is not and never will be balanced? It's kind of nice to be able to give veteran players harder nations, and newer players easier nations. Except MA Ermor. gently caress MA Ermor.
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# ? May 21, 2014 07:08 |
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# ? May 10, 2024 10:10 |
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jsoh posted:in literally we have the throne of gaia events and also the heliophagi demon gate bullshit events going at the same time, so ivy kings are attacking and also various demons lead by empowered kitted blood 8 summons So this is why I have to put down Ivy Kings and other dumb poo poo almost every drat turn now. I was already getting paranoid about my neighbours sending ritual spells my way. On the other hand, I've already collected two dryads to my side thanks to those events, so it's not totally bad.
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# ? May 21, 2014 10:23 |