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Internet Kraken posted:"All right, its a 30 foot tall flame demon. You've got a wooden club. Go get em champ." I've gotten 2 thanks to the little birds. Thank god that small soapstone gives you Smooth & Silky Stones.
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# ? May 21, 2014 08:26 |
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# ? Jun 5, 2024 18:20 |
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So... Vendrick. Am I missing something here? I'm doing 3 damage per hit.
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# ? May 21, 2014 08:28 |
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Yeah, the tridents seem to be a fairly common reward from the Smooth and Silky stones; I think I've got 5 tridents so far, and I haven't even finished NG.
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# ? May 21, 2014 08:29 |
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Mr Tumbles posted:I have major problems working that middle range between using caestii and the GS. In between clearing mobs and point blank range and tackling lone big bads at a distance, I get totally stomped by anything I can't poisebreak from beyond arm's reach. Sometimes a strong pair of fists just don't cut it and I'm open to counterattacks from things that just eat GS attacks. Cyclops and Lion warriors are bad news, and I'm not really looking forward to anything in Dragon's Shrine ever. I recommend the Zweihander or Claymore/Drangleic GS, though those might err on the side of long for you, they're probably worth a try.
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# ? May 21, 2014 08:30 |
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nekoxid posted:So... Vendrick. Am I missing something here? I'm doing 3 damage per hit. Go grab more Giant Souls from the giant memories. Also, kill the Ancient Dragon.
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# ? May 21, 2014 08:31 |
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nekoxid posted:So... Vendrick. Am I missing something here? I'm doing 3 damage per hit. You need to collect at least four giant souls to be able to do significant damage to him. it's best to leave him for now. T.G. Xarbala posted:Go grab more Giant Souls from the giant memories. Also, kill the Ancient Dragon. you really don't have to do that last part and I wouldn't recommend it unless you want to tear your hair out.
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# ? May 21, 2014 08:31 |
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You know, Cowcaster is right. This armor does not look half bad. The tail totally kills it for me from behind though. Ergh. Tallgeese fucked around with this message at 08:37 on May 21, 2014 |
# ? May 21, 2014 08:31 |
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Improbable Lobster posted:Anyone know if the Old Knight weapons and armour actually do anything when they break? They explode like the Ring of Thorns does.
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# ? May 21, 2014 08:32 |
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Mighty Dicktron posted:Don't use the wikis, they are almost always wrong. Ask a friend or use the character builders. From a couple of pages back but I'm slow to catch up... Does anyone know the regen percentage on the shields? I've been trying both the dragon regen shield from Amana and the blossom kite shield and they both seem to have a noticeable effect but one of the wikis at least lists them at 5% which can't be right unless I'm just getting a placebo effect.
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# ? May 21, 2014 08:33 |
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Mr Tumbles posted:Looking for advice on a two-handed man mode build. Lion warriors will not be an issue for you with the greatsword or caestus if you just backstab them to death, which is alarmingly easy since they're so slow.
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# ? May 21, 2014 08:33 |
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Colapops posted:Lion warriors will not be an issue for you with the greatsword or caestus if you just backstab them to death, which is alarmingly easy since they're so slow. Speaking of which, is it just me, or is the caestus backstab animation just the dagger animation? It looks... wonky. Missed opportunity to make the backstab animation for unarmed/caestus a German suplex or something.
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# ? May 21, 2014 08:36 |
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Maybe use some greatsword class weapon like Claymore or Mastodon Greatsword?
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# ? May 21, 2014 08:38 |
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T.G. Xarbala posted:Go grab more Giant Souls from the giant memories. Also, kill the Ancient Dragon. Cardboard Box posted:You need to collect at least four giant souls to be able to do significant damage to him. it's best to leave him for now. Ah okay, thanks. Giant memories then.
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# ? May 21, 2014 08:38 |
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nftyw posted:
The damage on Ricards R2 including buffs and everything is scaled down pretty hard. It'll still hit pretty hard but anyone with poise is just going to eat it and backstab you. DSauer posted:I have a great deal of trouble dealing with Ultra Greatsword wielders in PvP. Latency makes it seem like they can hit from an extra sword length away and they can be steered into landing a blow even midway through a swing. Is baiting the wielder into blowing stamina and punishing them the only real way to not get killed? A bit late, but there are several options You can continously roll through their attacks until they stop swinging and go for a backstab. This won't work against good players (i.e. it'll work almost always) since those will delay one of their swings and it'll hit you as you come out of the roll. You can bait an attack and then hit their face with Avelyn/RGS/urns whatever. Two hand something fast with at least 20 poise damage or more and do a roll attack through their first swing.
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# ? May 21, 2014 08:41 |
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Just finished the game. The bonfire at the Salt Fort. Thank you From. Got a few questions for people more familiar with the game: The Stone Ring seems to add a shitload of poise damage to weapons but does anyone know how much exactly? Also is the parry dagger even worth using over a scimitar?
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# ? May 21, 2014 08:45 |
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STOP THINKING ABOUT THE BELL
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# ? May 21, 2014 08:48 |
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BARONS GAMES WHINER posted:STOP THINKING ABOUT THE BELL It's me, I am the phantom that people summon at the bell. Tallgeese fucked around with this message at 09:04 on May 21, 2014 |
# ? May 21, 2014 08:53 |
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Internet Kraken posted:"All right, its a 30 foot tall flame demon. You've got a wooden club. Go get em champ." Your character looks so pitiful . Also, having a metric poo poo-ton of trouble with the Ruin Sentinels. I go in and instantly get smacked for 1/2 life. If I roll to dodge the overhead I still get hit. Tried rolling into and got hosed. It seems like I'd want to summon for a 3-assholed boss but I'm usually dead by the time they get in.
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# ? May 21, 2014 09:00 |
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electrohead posted:
There's times when I bite my pride, pull out the Drangleic Shield, and apply Mace the slow and steady way. Since I'm bad at the game, this is more often than it ought to be. Good players can dance around the Ruin Sentinels but I can't. For me, this is one of those tank-it-out battles. If you can survive the five seconds it takes for summons to follow you in, you may wanna get the NPC phantom lurking in one of the nearby jail cells.
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# ? May 21, 2014 09:04 |
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electrohead posted:Also, having a metric poo poo-ton of trouble with the Ruin Sentinels. I go in and instantly get smacked for 1/2 life. If I roll to dodge the overhead I still get hit. Tried rolling into and got hosed. It seems like I'd want to summon for a 3-assholed boss but I'm usually dead by the time they get in. What's your AGL? Contrary to what you might expect, you need to dodge at the last possible moment in DS2 to have the best chance of avoiding a hit.
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# ? May 21, 2014 09:08 |
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Plastic Mick posted:The Stone Ring seems to add a shitload of poise damage to weapons but does anyone know how much exactly? A flat 10, I think, so it's best for quick-attacking weapons.
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# ? May 21, 2014 09:10 |
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Hyper Crab Tank posted:What's your AGL? Contrary to what you might expect, you need to dodge at the last possible moment in DS2 to have the best chance of avoiding a hit. What this guy says. If you have low agility you might want to try respeccing a higher ADP or ATT RS will ruin you over and over if you can't roll properlike unless you want to try tanking their hits but that would require LOTS of stamina Alan Smithee fucked around with this message at 09:16 on May 21, 2014 |
# ? May 21, 2014 09:14 |
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Alabaster White posted:A flat 10, I think, so it's best for quick-attacking weapons. Oh, that's all? I was using it with a craftsman's hammer against people with a shield to rip through their endurance instead of guard breaking them. Works pretty well, but if the ring only adds 10 then I imagine it's the hammer doing most of the work.
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# ? May 21, 2014 09:43 |
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Plastic Mick posted:Oh, that's all? Poise damage doesn't affect shield-breaking, afaik, just the listed shield-breaking stat mixed with the innate damage of the weapon.
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# ? May 21, 2014 09:44 |
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https://www.youtube.com/watch?v=uVPIeDTCGSs
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# ? May 21, 2014 09:50 |
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Hyper Crab Tank posted:What's your AGL? Contrary to what you might expect, you need to dodge at the last possible moment in DS2 to have the best chance of avoiding a hit. It's at 83 I believe. The bolded might be part of the problem though, I will try fixing that. I'm a cleric start running STR/FTH (more faith at the moment) but while I've put a fair amount into ATN I haven't put much into ADP (since agility comes from both). I've a +5 mace though and I might try blocking as well though I've not used a shield much at all in DS2--it seemed like they suck compared to DS1.
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# ? May 21, 2014 09:53 |
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electrohead posted:It's at 83 I believe. The bolded might be part of the problem though, I will try fixing that. I'm a cleric start running STR/FTH (more faith at the moment) but while I've put a fair amount into ATN I haven't put much into ADP (since agility comes from both). I've a +5 mace though and I might try blocking as well though I've not used a shield much at all in DS2--it seemed like they suck compared to DS1. 83 Agility is your problem, you have basically no invincibility frames so you're going to get hit almost every time. Edit: Yeah 85 agility is only 8 frames, less than than DS1's fatroll.
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# ? May 21, 2014 09:55 |
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Why is his reticle purple
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# ? May 21, 2014 09:55 |
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Piell posted:83 Agility is your problem, you have basically no invincibility frames so you're going to get hit almost every time. yeah, at least 100 agility is the sweet spot.
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# ? May 21, 2014 09:57 |
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Plastic Mick posted:Oh, that's all? Keep in mind that on most 1h weapons, 10 poise damage is somewhere in the region of 40-60% more poise damage. It's huge. It's still 33% on the craftsman's hammer, too.
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# ? May 21, 2014 09:58 |
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Piell posted:83 Agility is your problem, you have basically no invincibility frames so you're going to get hit almost every time. Ugh, I thought that was acceptable. It explains a lot of the troubles I've been having dodging though. I didn't realize exactly how dire the agility issue was.
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# ? May 21, 2014 10:05 |
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electrohead posted:Ugh, I thought that was acceptable. It explains a lot of the troubles I've been having dodging though. I didn't realize exactly how dire the agility issue was. You basically want either 25 ADP with ATN as low as it will go (for non-casters) or 50 ATN and 12 ADP (for casters) so you get ~100 AGL and get the equivalent to a DS1 midroll.
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# ? May 21, 2014 10:07 |
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https://www.youtube.com/watch?v=FEMLIdhilQA FPS seems to affect iframes. e: The Skeletons in Majula have a cool parry. https://www.youtube.com/watch?v=-cGbzr2LJUw&feature=youtu.be
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# ? May 21, 2014 10:09 |
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Kild posted:FPS seems to affect iframes. There's been a lot of talk floating around about framerate-related problems like this, and it's all too easy for me to accept that it might be true. I can understand why one might be misled into building the game around frames rather than time, especially if you're used to working on consoles with your logic running at a fixed 30fps. If true, it means dodging basically only has half the invincibility time it's supposed to on PC, along with a host of other issues like faster weapon degradation. It probably makes parrying much harder, too, and explains why jump attacks and guard breaks are so difficult to do consistently. Has anyone done any on that, actually? It's one thing to say that the observed behavior is consistent with the hypothesis, and another entirely to have evidence in favor of it. I haven't seen any, but the idea has to have come from somewhere, right? Hyper Crab Tank fucked around with this message at 10:20 on May 21, 2014 |
# ? May 21, 2014 10:14 |
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Don't know where to post this but Demon's Souls/Dark Souls director Hidetaka Miyazaki has been appointed presiden of From Software apparently. I wonder whether he'll have time to personally direct any of From's projects now
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# ? May 21, 2014 10:28 |
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Internet Kraken posted:This is fantastic. It makes me somewhat sad that I still haven't gotten a trident on any of my characters though. I've got three, do you want some? I'm on NG+ with around 5-6 million SM last I checked.
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# ? May 21, 2014 10:47 |
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Fair Bear Maiden posted:Don't know where to post this but Demon's Souls/Dark Souls director Hidetaka Miyazaki has been appointed presiden of From Software apparently. We are entering a golden age.
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# ? May 21, 2014 11:57 |
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Kild posted:https://www.youtube.com/watch?v=FEMLIdhilQA Dodge iframes were only really tested after the PC release came out and we had a stable framerate to work with in the first palce. While they were broken down at 30fps so results would be roughly consistent across platforms, and the results were POSTED as "XX frames", it was also quickly tested at 60FPS to check for oddities. That is how we got the "XXX AGI = DS1 mid-roll" data. See: Vageta311's breakdown. If iframes were halved, this would be immediately apparent, something he addresses here. So the data should be interpreted more as "10 iframes = 1/3rd of a second", where you get 20 frames of invulnerability at 60hz. There are definitely some problems in there, like weapon durability sampling, but while saying 60fps affects iframes is not TECHNICALLY untrue, it is misleading. What we are seeing in the demonstration you posted is likely data being present on an "odd" frame that otherwise wouldn't exist in a 30hz system. The practical effect is something like you gaining one additional iframe, because the time limited nature of the system occurs BETWEEN frame updates, and so you get 1/30th of a second additional invulnerability time. At 60hz, that data exists when your invulnerability time expires and the game logic can actually register the hit. Yes, your invulnerability time CAN be shorter, but only by 1/60th of a second. Kiggles fucked around with this message at 12:34 on May 21, 2014 |
# ? May 21, 2014 12:29 |
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Fair Bear Maiden posted:Don't know where to post this but Demon's Souls/Dark Souls director Hidetaka Miyazaki has been appointed presiden of From Software apparently. Boss ahead.
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# ? May 21, 2014 12:31 |
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# ? Jun 5, 2024 18:20 |
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Is there any reason to not make my staff Magic (I have Staff of Amana) if I have 40+ Int? I don't use hexes.
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# ? May 21, 2014 12:43 |