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Nearly managed to gently caress myself over by spending so much time with my train set as to neglect setting up a blue science line; a three-spawner nest with a bunch of worms appeared right next to my base while I wasn't looking It's a pretty sweet train set though: The western loop is where I've got my metal refineries: It's not perfect, in future I'll probably put all the stations in sidings so as not to block the track, and the whole lot needs to be more spread out to reduce pollution, but for a first run I'm pretty pleased.
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# ? May 23, 2014 01:36 |
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# ? May 13, 2024 07:31 |
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I can't figure out how to install mods. I'm on Win7 ultimate. I've tried a couple different inserter mods, just putting them into the mods folder, and I get errors when I start the game. I see that there's a json file in the mods directory, does that need to be altered? I feel like an idiot, I can wrangle miles of conveyor belts but apparently I can't unrar a file to the right place?
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# ? May 23, 2014 09:33 |
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What I really want is a cloning facility that would allow me to give mass produced guns to my mass produced soldiers and have them fight my enemies in a glorious wave of identical copies of me!
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# ? May 23, 2014 09:56 |
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Motherfucker posted:What I really want is a cloning facility that would allow me to give mass produced guns to my mass produced soldiers and have them fight my enemies in a glorious wave of identical copies of me! What's to stop you from having those clones of yours make... more factories?
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# ? May 23, 2014 10:00 |
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VenusInFurries posted:What's to stop you from having those clones of yours make... more factories? Its too much of a nightmare to code probably. Seriously though I had this thought out, Cloning facilities would require like 20 science packs 1 2 and 3 per clone as well as a processing unit or something (gotta keep those clones docile and obedient somehow after all!) clones would be encased in pods for shipping out to your Barracks which are like robo-ports for clones. Barracks also accept guns, armor and ammunition, so say you have 64 clones staffing a barracks you're going to need 64 SMGs and 640 magazines (at ten clips per clone) The player would have to have some means of ordering clones about (or better yet, preprogramming them! Automatically!) and they would also leave the barracks automatically to fight if stuff started getting broken in their detection radius. Motherfucker fucked around with this message at 10:15 on May 23, 2014 |
# ? May 23, 2014 10:02 |
Evilreaver posted:
You can also designate a mine field and automate the replacement of mines once triggered. Replenishing minefields keep my walls from getting beaten through. I have no green energy and my base looks like Bladerunner's LA so biters come in starship trooper style waves. Also I am half solid fuel half coal. I was all coal with my last base but that turned out to be very bad for me when I ran out of coal without noticing. Half and half keeps me from losing if I run out of coal or oil. If power goes out my base falls in minutes. Ammo feeders and land mines CANNOT run out. Nuclearmonkee fucked around with this message at 10:16 on May 23, 2014 |
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# ? May 23, 2014 10:12 |
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I wish you could plant new trees and automatically harvest them somehow. That way you could go green AND stay black! And get vengeance. Motherfucker fucked around with this message at 10:40 on May 23, 2014 |
# ? May 23, 2014 10:35 |
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CK07 posted:I can't figure out how to install mods. I'm on Win7 ultimate. I've tried a couple different inserter mods, just putting them into the mods folder, and I get errors when I start the game. I see that there's a json file in the mods directory, does that need to be altered? I feel like an idiot, I can wrangle miles of conveyor belts but apparently I can't unrar a file to the right place? Motherfucker posted:I wish you could plant new trees and automatically harvest them somehow. http://www.factorioforums.com/forum/viewforum.php?f=44
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# ? May 23, 2014 10:45 |
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Do they have a mod for hoppers you can attach to the end of your conveyer belts and feed everything coming in into a chest or container as fast as it comes?
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# ? May 23, 2014 11:49 |
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Yes, it's called "use more inserters". Snark aside, if your belt is so full that one fast inserter isn't enough, you're going to fill up even a steel chest pretty drat quick. There is a mod that provides a very fast inserter ("more inserters"), but you'll probably still need to stack them. The exact thing you're after, where a belt dumps directly into a chest with no upper speed limit, does not exist.
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# ? May 23, 2014 13:36 |
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Renaissance Robot posted:Yes, it's called "use more inserters". Than it should exist! Awesome for trains and stuff and really putting the 'mass' in mass production.
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# ? May 23, 2014 13:38 |
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If you're really eager to stuff your box as fast as possible you could always do this:
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# ? May 23, 2014 13:54 |
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Do you guys put your smelters near your mines or near your assemblers? When I started using trains, smelting in situ just made sense since plates can stack twice as high as ore. Cons: spreads out pollution, requires more work when switching to a new ore deposit.
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# ? May 23, 2014 13:57 |
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I would always put the smelters where you want to put the smelters, regardless of the location of the deposit. Deposits run out. That said, if you have a close deposit to start, putting mines next to it is reasonable, and then rebuilding later.
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# ? May 23, 2014 14:08 |
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Is there a mod that modifies power priority? So that electricity will be drawn from solar then accumulators and then finally steam engines? I know you can make a contraption to kind of do it but it seems like you'll have to tweak it every time you change your power flow.
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# ? May 23, 2014 16:51 |
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Welp, I used logistics robots to fully automate the creation of... logistics robots. It even inserts them in a roboport!
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# ? May 23, 2014 16:53 |
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Drevoak posted:Is there a mod that modifies power priority? So that electricity will be drawn from solar then accumulators and then finally steam engines? I know you can make a contraption to kind of do it but it seems like you'll have to tweak it every time you change your power flow. The contraption doesn't have to be tweaked so long as you aren't encroaching on it with either your boilers or your solars. You just need the one accumulator be the connection to the contraption; it gains/loses stored power at the same rate as the rest of your accumulators.
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# ? May 23, 2014 17:34 |
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Motherfucker posted:Than it should exist! Trains have a really low capacity, actually, each car about even with a wood chest. If you have the station aligned vertically you can have six inserters per side, and with stack size research that can fill in ~5 seconds with 12 working on it, unless you're transporting something that stacks higher than 64 such as circuits. That's one reason why I recommend you use wood chests as your 'loading' chests (and never feed just from a belt!). Unloading, sure, steel chests give you a large backlog to work with. Unrelated Pro Tip: Have a assembly line making blue assemblers and feed them to a chest with just one or two slots open. Being able to grab a full stack of assemblers whenever you want is a godsend.
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# ? May 23, 2014 18:12 |
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So what is the trick to sprint killing nests? I currently go faster than every thing and I can take a LW shot or two. So I can run in do donuts throw a bunch of poison caps and kill the worms no problem. However that doesn't seem to do jack against the nests them self's.
Hagop fucked around with this message at 19:43 on May 23, 2014 |
# ? May 23, 2014 19:38 |
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Hagop posted:So what is the trick to sprint killing nests? I currently go faster than every thing and I can take a LW shot or two. So I can run in do donuts throw a bunch of poison caps and kill the worms no problem. However that doesn't seem to do jack against the nests them self's. Early game, get 200+ clips of AP rounds and an SMG and go nuts on as many spawners as you can before Large bugs come out since they laugh at SMGs (ditto Medium/Big Worms). This gives you enough artifacts to get power armor and such and such late game. If you put it off too long and/or went Black power and now are facing Big Biters en masse, you gotta rely on tower creeping via laser turrets and substations until you can afford power armor. To kill the actual spawners, the SMG is the best option purely on a time scale. Rockets work alright when upgraded, but those upgrades cost artifacts (but count toward your Rocket Defense so you gotta get 'em anyway). If you can get close, a combat shotgun with AP rounds also makes a pretty good mess of them, but that option is pretty expensive and late-game. Evilreaver fucked around with this message at 19:54 on May 23, 2014 |
# ? May 23, 2014 19:51 |
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Evilreaver posted:Early game, get 200+ clips of AP rounds and an SMG and go nuts on as many spawners as you can before Large bugs come out since they laugh at SMGs (ditto Medium/Big Worms). This gives you enough artifacts to get power armor and such and such late game. No I am late game black as hell, got power armor mkI a F gen and a bunch of exos. I can run around with in gun range of the spawners all day, but if I stop to shoot I get chomped, I was hoping their was some combination of throw-ables that kills spawners quickly.
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# ? May 23, 2014 19:57 |
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What's the benefit of a train vs just building a long belt, since they don't actually hold all that much?
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# ? May 23, 2014 20:00 |
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FISHMANPET posted:What's the benefit of a train vs just building a long belt, since they don't actually hold all that much? They are cheaper, faster, and at 960 ore per car they actually have a very good throughput. If you have a two-engine, 6-car train (not two-headed) then it can deliver ore from miles and miles away very very quickly.
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# ? May 23, 2014 20:08 |
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FISHMANPET posted:What's the benefit of a train vs just building a long belt, since they don't actually hold all that much? You can easily transport stuff in both directions (say, a constant supply of repair packs, walls, turrets, and robots to an outpost that brings back raw materials), catch rides on them, they'll crush any biters they run over, and are really cool, compared to belts which are really boring.
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# ? May 23, 2014 20:46 |
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They also instagib everything they touch, see the trailer for more info
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# ? May 23, 2014 20:46 |
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I really enjoy this game. It's what I wanted SpaceChem to be like. Can't believe it's only in Alpha, it feels like a complete game.
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# ? May 23, 2014 21:03 |
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Renaissance Robot posted:They also instagib everything they touch, see the trailer for more info Has anyone tried this as a defensive strategy? A set of endlessly orbiting locomotives making a sort of moat around your base... vvv EDIT: Nooo LordSaturn fucked around with this message at 21:10 on May 23, 2014 |
# ? May 23, 2014 21:05 |
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LordSaturn posted:Has anyone tried this as a defensive strategy? A set of endlessly orbiting locomotives making a sort of moat around your base... It worked fairly well until the Big Biters ate my track.
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# ? May 23, 2014 21:09 |
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I'm fairly certain the biter AI is supposed to target damage sources first, so if you scatter a few turrets around behind walls (behind your track) they should go for the walls first, which will [maybe] keep them busy long enough for a train to show up. God knows how long that'll work before they start going around though, it can take a while but the AI seems pretty good at learning to avoid strong points.
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# ? May 23, 2014 21:21 |
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I have a small opening in my wall that is very well protected with landmines and turrets. They go for it every single time and every time they never get close enough to even damage my walls. It's pretty nice. I'm glad they never learned how to swim.
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# ? May 23, 2014 21:33 |
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Evilreaver posted:Trains have a really low capacity, actually, each car about even with a wood chest. If you have the station aligned vertically you can have six inserters per side You probably already know this, but you can squeeze seven inserters per cart per side if you put the station on the horizontal.
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# ? May 23, 2014 21:39 |
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Platystemon posted:You probably already know this, but you can squeeze seven inserters per cart per side if you put the station on the horizontal. I did not know that, I was under the impression that horizontal was shorter, but I haven't been doing my due diligence in testing. Regardless, since trains can only be scheduled in 5 sec increments (), 12 fills it 'fast enough' with non-purple inserter upgrades. One thing I've been meaning to try, if you schedule a train to stop at a station for 0 seconds, does it stay long enough for, say, an inserter to put one arm of coal in the engine? Gotta cram every second I can out of my train lines. E: Yes I know ideally I would sneak the coal in during another stop but that's kinda a bitch in my current line Evilreaver fucked around with this message at 21:52 on May 23, 2014 |
# ? May 23, 2014 21:46 |
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Evilreaver posted:I did not know that, I was under the impression that horizontal was shorter, but I haven't been doing my due diligence in testing. Regardless, since trains can only be scheduled in 5 sec increments (), 12 fills it 'fast enough' with non-purple inserter upgrades. Don't forget the inserter stack size upgrades. Offloading directly from trains to chests lets you unload 3 items at a time. Same works for loading. Have your mines preload chests before the train even gets there. I do the same with my wire factories. Move wire from factory>chest>belt. Obvious tip, but might still be a few unaware of it.
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# ? May 23, 2014 22:29 |
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What's the best way to deal with worms? I'm running out of iron and there's a huuuuuuge iron deposit next to my currently running iron outpost, but there's some bigass worms camped out next to it. I'm only up to modular armor and solar panels and force fields to go with it, and I don't know if I can tech up much further before I run out of resources (I'm running a bit low on coal too, and rapidly sucking up my oil, but at least I can substitute coal and solid fuel with wood and solar panels to a good extent).
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# ? May 23, 2014 22:34 |
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Retro42 posted:Don't forget the inserter stack size upgrades. Offloading directly from trains to chests lets you unload 3 items at a time. Same works for loading. Have your mines preload chests before the train even gets there. Stack size works assembler-to-assembler too-- notably making Red Science lines very short and simple (one gear factory can feed 4 science factories at ideal capacity) and can make turbo circuit factories (1 wire -> 3 circuit board seems to be the ratio) As a bonus, if you have multiple outputs, inserters are smart enough to evenly distribute (that is, round-robin distribute) between all of them automatically. Pornographic Memory posted:What's the best way to deal with worms? I'm running out of iron and there's a huuuuuuge iron deposit next to my currently running iron outpost, but there's some bigass worms camped out next to it. I'm only up to modular armor and solar panels and force fields to go with it, and I don't know if I can tech up much further before I run out of resources (I'm running a bit low on coal too, and rapidly sucking up my oil, but at least I can substitute coal and solid fuel with wood and solar panels to a good extent). Worms have two counters: 1) Drive-by poison capsule bombing 2) Turret creeping (drag a power line out there, use a substation to drop 10-15 laser turrets on them) Evilreaver fucked around with this message at 22:47 on May 23, 2014 |
# ? May 23, 2014 22:44 |
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Distractor capsules do a good job on worms too. Honestly, once you start producing them in reasonable number every enemy base becomes pretty doable. Just throw them around like mad.
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# ? May 23, 2014 22:59 |
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Thanks for the tip on poison capsules, I forgot all about those. Did the trick quite nicely.
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# ? May 24, 2014 00:03 |
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Filthy Monkey posted:Jut put the mod folder into your data directory. For example, I have the directory C:\Program Files\Factorio\data\Side-Inserters I did this: And I got this: It is the most recent version of the mod. I tried it in the mods folder as well.
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# ? May 24, 2014 00:14 |
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Is there a way to make something with the opposite function of a splitter? As in, a way to feed from two incoming belts equally? I’d like something like that for my train stations.
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# ? May 24, 2014 06:35 |
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# ? May 13, 2024 07:31 |
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Platystemon posted:Is there a way to make something with the opposite function of a splitter? As in, a way to feed from two incoming belts equally? Yup! Just use the splitter. So rather than one in, two out, make it two in, one out.
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# ? May 24, 2014 06:36 |