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quote:There is no limit to the number of units you can place in reserve, though if you have no models on the table you will still lose at the end of a game turn. Units from reserve can manifest psychic powers as they please. Deathwing just got a boost! It'll be the only one they get this entire edition
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# ? May 24, 2014 03:27 |
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# ? May 13, 2024 11:39 |
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DJ Dizzy posted:Now that psykers have been changed, the gently caress are they doing to the runic weapon of space wolves? I'm curious as to how space wolves as a whole will be when they eventually get updated.
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# ? May 24, 2014 03:27 |
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Icon Of Sin posted:Deathwing just got a boost! Give everything a drop pod, deploy nothing, go second. Other player is now down a turn of shooting.
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# ? May 24, 2014 03:30 |
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adamantium|wang posted:Not quite. God forbid Imperial Guard get a single strike against them in an edition change.
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# ? May 24, 2014 03:33 |
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Apoc supplements that go over specific battles by forces. Supplements that define a specific army at a specific time. Unbound armies. The future just got historical.
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# ? May 24, 2014 03:34 |
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So Germ just pointed out to me that the Aegis line is gone from this book, which means that if you want one you have to get it from the Stronghold book which is…eh... not exactly the best-written collection of clean rules in the universe. For example, there's now technically no limit to the number of quad guns you can buy for one.
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# ? May 24, 2014 03:40 |
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If my opponent makes me go first, can I roll a d6 to Reject the Initiative?
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# ? May 24, 2014 03:42 |
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this troper posted:God forbid Imperial Guard get a single strike against them in an edition change. I'm just still salty that I finally got my hands on an original Griffin weeks before they dropped it from the book
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# ? May 24, 2014 03:42 |
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ThNextGreenLantern posted:If my opponent makes me go first, can I roll a d6 to Reject the Initiative? On a 6 you take a nap.
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# ? May 24, 2014 03:43 |
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quote:Infiltrators and Scouts can never charge on their first turn, even if you went second. Vale Khorne dogs.
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# ? May 24, 2014 03:45 |
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3++ posted:Supersonic doesn't prevent you from entering Hover mode. This is a nice buff to Nightscythes.
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# ? May 24, 2014 03:46 |
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My only 40k buddy at the moment is thinking of getting the 7th edition rule book. We're still sort of learning 6th edition, does anyone think switching to 7th would mess us up too much? (Neither of us have messed with Psychic powers yet.)Fix posted:On a 6 you take a nap. I'll keep an eye out for a GW-compatible bed.
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# ? May 24, 2014 03:48 |
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That whole can cast Psychic Powers when coming in from reserve really makes me wonder if Conjured units can use their Psychic Powers.
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# ? May 24, 2014 03:49 |
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Fix posted:So Germ just pointed out to me that the Aegis line is gone from this book, which means that if you want one you have to get it from the Stronghold book which is…eh... not exactly the best-written collection of clean rules in the universe. Unless I miss something, you can only take one battlement & battlefield upgrade per fortification (see page 18), so no you can't take unlimited quad guns. Stronghold Assault works really well IMO. LordAba fucked around with this message at 03:53 on May 24, 2014 |
# ? May 24, 2014 03:51 |
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LordAba posted:Unless I miss something, you can only take one battlement & battlefield per fortification, so no you can't take unlimited quad guns. Stronghold Assault works really well IMO. I'm losing my freakin mind over here, I swear to god. I saw the limits on Buildings but couldn't find it for not-buildings and it's right there. Ugh.
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# ? May 24, 2014 03:54 |
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So before I buy stuff, can anyone get a rough idea of which armies got nerfed the most?
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# ? May 24, 2014 03:56 |
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I'm trying and failing to see a way by which you can attempt to Deny conjurations.
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# ? May 24, 2014 03:56 |
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adamantium|wang posted:I'm trying and failing to see a way by which you can attempt to Deny conjurations. You can try to deny ANY power, it's just when it happens against your units that you get potential bonuses. So, basically just roll and hope for sixes.
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# ? May 24, 2014 04:01 |
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I'll have new photos after this weekend, but in the meantime here are some of the models I've already shown off: White Panthers Night Lords Iron Warriors Black Legion
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# ? May 24, 2014 04:01 |
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Rulebook Heavily posted:You can try to deny ANY power, it's just when it happens against your units that you get potential bonuses. So, basically just roll and hope for sixes. I can't believe they imported the WFB magic phase, but made it really erratic and dumb.
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# ? May 24, 2014 04:06 |
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Your night lords are amazing. As a tribute, here's the only one I've painted to date. The picture is one I had lying around from before I bothered to properly set up my model pics, sorry. My DV librarian is in there as a bonus. I painted both of these about a year and a half ago now.
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# ? May 24, 2014 04:06 |
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quote:If a template weapon hits a building's Fire Point or an Open-Topped vehicle and there is a unit embarked inside that building or vehicle, then in addition to any other effects that unit suffers D6 hits, resolved at the Strength and AP of the weapon. These hits are Randomly Allocated. Rulebook Heavily posted:You can try to deny ANY power, it's just when it happens against your units that you get potential bonuses. So, basically just roll and hope for sixes. But to make a test you need to "select one of your units that was a target of the enemy's psychic power." If your units are not being targeted by the power you can't make the roll. Only way I can see Denying a Conjuration is to have a Psychic Hood within 12" of the summoned unit and argue that as the summoned unit is the target of the power you can then stand in their stead and try to Deny it, like you would if you were within 12" of an enemy unit receiving a Blessing. e: Even then it's not clear. "is targeted by an enemy psychic power" An enemy of who? The psyker wearing the hood or the unit being targeted? adamantium|wang fucked around with this message at 04:12 on May 24, 2014 |
# ? May 24, 2014 04:07 |
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adamantium|wang posted:
Nah, look closer down the same page. It's a little obscure but "If none of your units were the target of the enemy's psychic power... you can still attempt to deny the witch." The only difference is that you can't apply modifiers to the dice rolls. (And you can attempt to deny anything, from blessings to conjurations.) I'm not really sure why they list that as an exception to the weirdly specific general rule of "you have to choose a unit to deny" but there it is.
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# ? May 24, 2014 04:16 |
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PantsOptional posted:Correctly anatomically modeled, brother? We got all the way to page 4 before a penis sheath reference, I think we're doing pretty well this time around. Can Daemons ICs join battle-brother squads and visa versa in 7th?
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# ? May 24, 2014 04:16 |
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The word of the day is "summonstar" according to dakka. Dude's army is all Herald of Tzeentch and pink horror spam with three soulgrinders:quote:Total Cost = 1995
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# ? May 24, 2014 04:20 |
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Rulebook Heavily posted:Nah, look closer down the same page. It's a little obscure but "If none of your units were the target of the enemy's psychic power... you can still attempt to deny the witch." The only difference is that you can't apply modifiers to the dice rolls. (And you can attempt to deny anything, from blessings to conjurations.) Oh wow, so there is. Thanks for that. Yeah, why specify you need to have a unit affected then go on to remove that requirement? It would have made more sense to say "You can always attempt to Deny the Witch, however if the target of the psychic power is a friendly unit you make claim the following bonuses to your roll:" etc.
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# ? May 24, 2014 04:21 |
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Kaysette posted:The word of the day is "summonstar" according to dakka. Dude's army is all Herald of Tzeentch and pink horror spam with three soulgrinders: Yeah that's my post. I play a lot of games on Vassal at work. I changed it though to having 4 Soul Grndrs once I figured out how to properly do FOCs. I was fun and fluffy but there's no real world way to play it without A. Designing or substituting your own daemons B. Spending more than 1000 dollars on the army to have access to all the Daemons. It's functionally limited by how much money you have. Basically each summoning spell you cast is like 60 dollars. Hollismason fucked around with this message at 04:27 on May 24, 2014 |
# ? May 24, 2014 04:22 |
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By the time the tournaments are done comping the game, they might as well write their own rules
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# ? May 24, 2014 04:22 |
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Hollismason posted:Yeah that's my post. I play a lot of games on Vassal at work. I changed it though to having 4 Soul Grndrs once I figured out how to properly do FOCs. I was fun and fluffy but there's no real world way to play it without A. Designing or substituting your own daemons B. Spending more than 1000 dollars on the army to have access to all the Daemons. It's functionally limited by how much money you have. Haha holy poo poo, I totally didn't look at the user name. I love seeing how far the rules will bend. Keep it up!
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# ? May 24, 2014 04:27 |
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SPeaking of which more people here need to play Vassal. Of course you have to kind of "break" vassal 6th to play 40k 7th.
Hollismason fucked around with this message at 04:31 on May 24, 2014 |
# ? May 24, 2014 04:28 |
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Kaysette posted:The word of the day is "summonstar" according to dakka. Dude's army is all Herald of Tzeentch and pink horror spam with three soulgrinders: Hollismason posted:Yeah that's my post. I play a lot of games on Vassal at work. I changed it though to having 4 Soul Grndrs once I figured out how to properly do FOCs. I was fun and fluffy but there's no real world way to play it without A. Designing or substituting your own daemons B. Spending more than 1000 dollars on the army to have access to all the Daemons. It's functionally limited by how much money you have. Basically each summoning spell you cast is like 60 dollars. GG GW, next map
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# ? May 24, 2014 04:29 |
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Yeah one game I summoned cast Incursion 5 times, and Possession 4 times, then the Sacrifice 4 times. That would have by itself cost like probably greater than $500 dollars. Vassals hard to do it on though, you have to basically "break" it kind of. It's fun though, but it's never getting a 7th edition update which is sad .
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# ? May 24, 2014 04:34 |
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I modelled him, but I didn't have time to paint him until this afternoon. So, rather than in the last thread, you guys get him here: e: edited for better pic Tadhg fucked around with this message at 05:53 on May 24, 2014 |
# ? May 24, 2014 05:28 |
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So, what's the verdict? Did assault get better? And if so, how so? I'm going to get my books tomorrow
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# ? May 24, 2014 05:31 |
I have come to the conclusion that there aren't enough bugs in this thread. I'll help out.
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# ? May 24, 2014 05:32 |
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Tadhg posted:I modelled him, but I didn't have time to paint him until this afternoon. So, rather than in the last thread, you guys get him here: TheChirurgeon posted:White Panthers
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# ? May 24, 2014 05:32 |
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Jesus Christ, I need a good camera.
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# ? May 24, 2014 05:34 |
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Tadhg posted:Jesus Christ, I need a good camera.
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# ? May 24, 2014 05:36 |
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Arson Fire posted:I have come to the conclusion that there aren't enough bugs in this thread. I'll help out. That's loving amazing. I love the old color scheme, so great.
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# ? May 24, 2014 05:37 |
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# ? May 13, 2024 11:39 |
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SRM posted:I have a crappy digital camera from about 2004. 4 megapixels, no more. It's all about good lighting. If you just adjust the levels of that last picture in Photoshop or Gimp or Picasa or whatever you'd be golden. I took a shot at it. Better?
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# ? May 24, 2014 05:44 |