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adamantium|wang
Sep 14, 2003

Missing you

Sulecrist posted:

Do you think the 7th Edition changes generally justify non combi-weapon kit for Marine Sergeants and the like?

I've got a Veteran Marine Sergeant with a combi-flamer and power fist that I will probably never ever use because it's a 59 point 1W/2A/3+Sv model but goddamn if it isn't Space Marine as gently caress. I think in 7th he'll go from "detrimentally useless" to just "detrimentally expensive and very situational".

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Texmo
Jun 12, 2002

'Time fer a waaagh from above!
I've finally answered my longstanding question of what I'm ever going to do with all the space marine captains that keep piling up.
Unfortunately I didn't quite have enough to fill 1850, so I had to add a few other HQ choices in the mix as well.
This is a really brutal Unbound army list no question about it, but I'm not sure I want to run it because my opponent might think I'm too cheesy. What do you guys think?


code:
Captain, Artificer Armour, Power Sword 125
Captain, Artificer Armour, Power Sword, Storm Bolter 130
Captain, Artificer Armour, Power Fist 135
Captain, Artificer Armour, Power Fist 135
Captain, Artificer Armour, Power Fist, Storm Bolter 140
Captain, Artificer Armour, Lightning Claw, Plasma Pistol 140
Chapter Master, Artificer Armour, Power Fist, Plasma Pistol 190
Chapter Master, Artificer Armour, Bike, Thunder Hammer, Shield Eternal 250
Chaplain 90
Librarian Epistolary 90
Master of the Forge, Power Axe, 4 Servitors, 2 Heavy Bolters 165
Command Squad, Company Champion, Apothecary, Bikes, 3 Storm Shields, 2 Power Swords, Power Fist 250

Total 1840

Texmo fucked around with this message at 05:02 on May 27, 2014

Direwolf
Aug 16, 2004
Fwar
So it's a Paladin list with no shooting.

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler

Sulecrist posted:

Do you think the 7th Edition changes generally justify non combi-weapon kit for Marine Sergeants and the like?

What changed in that regard?

HiveCommander
Jun 19, 2012

Squifferific posted:

I don't suppose anyone has any idea how Shadow in the Warp is supposed to work? Are we just going to have to wait for a FAQ? Near as I can tell, a -3 penalty to Leadership in the old Psychic rules is kind of (?) the same as requiring 5s instead of 4s on a test now.

This is based purely on nothing at all, and I have zero math to support this.

It still works, just not very well. Any psykers, Bro-hoods and psychic pilots are at -3 leadership in general, so it does nothing to stop psychic powers going off, it just makes 2/3 of the perils chart more likely to happen. Not in line with the established Tyranid fluff at all, but it wouldn't be the first time their own background material has been ignored in the rule-making process.

HiveCommander
Jun 19, 2012

Bavius posted:

So I hear alot about this daemon summoning daemon poo poo, but what about land raiders filled with bloodthirsters? I want to see the coolest combos (not necessarily the cheesiest) that battle brother transports allow now.

Better still; Bloodcrushers :getin:

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

HiveCommander posted:

It still works, just not very well. Any psykers, Bro-hoods and psychic pilots are at -3 leadership in general, so it does nothing to stop psychic powers going off, it just makes 2/3 of the perils chart more likely to happen. Not in line with the established Tyranid fluff at all, but it wouldn't be the first time their own background material has been ignored in the rule-making process.

Would love if they FAQd it that any doubles causes a Perils in Shadows :P But that might be wishlisting too much.

Pacheeco
Feb 26, 2004

HiveCommander posted:

Better still; Bloodcrushers :getin:

Only "Infantry" (not including Jump/Jetpack) can get in transports unfortunately, I assume this still applies in 7e. Nothing would please me more than 5 Bikes flying out of a Land Raider Crusader but it's not allowed.

Rulebook Heavily
Sep 18, 2010

by FactsAreUseless
I'm just glad Striking Scorpions can fit into DE Raiders now.

Can Battle Brothers start inside each other's transports though?

Fix
Jul 26, 2005

NEWT THE MOON

Rulebook Heavily posted:

I'm just glad Striking Scorpions can fit into DE Raiders now.

Can Battle Brothers start inside each other's transports though?

I don't think so. Not Dedicated Transports, anyhow.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.

Bavius posted:

So I hear alot about this daemon summoning daemon poo poo, but what about land raiders filled with bloodthirsters? I want to see the coolest combos (not necessarily the cheesiest) that battle brother transports allow now.

I think Flying Monstrous Creatures count as very bulky. I'm not sure but there is some other weird rule that makes it so that they can't do that.You can't start in Dedicated Transports but you can start a Space Marine squad in reserve in a Valkryie I think. Dark Eldar have to loan out their transports to Banshees , so they can charge people.

Oh I was super happy about this

So with Assault being reduced -2 for difficult terrain, my Necrons got a inadvertent super boost to being in terrain and a weapon they have. Tremor Stave and Seismic Crucible.

If you are in difficult terrain the assaulting unit is going to get -2 + - D3 taken off their charge range. Plus can shoot a unit with a Tremorstave and they count as moving in difficult terrain so good luck with charging a dug in necron force. You have to really get in their face to charge them now.

CCBs, Finally my Necron Overlord can issue challenges from his chariot and be locked in combat so he doesn't get the crap blasted out of him.

Scarabs are Scoring. HA!

The Walker is actually good now, it gets Hammer of wrath which is cool.

Disco Inferno Royale court got a boost by becoming scoring.

Overall Necrons got alot of really cool new rules that make them better now so I'm happy.

Hollismason fucked around with this message at 06:36 on May 27, 2014

AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.

Sulecrist posted:

Do you think the 7th Edition changes generally justify non combi-weapon kit for Marine Sergeants and the like?

Generally speaking, no. Combiweapons and Meltabombs are still both useful, the melee options are still overpriced in the grand scheme of things. Space Marines just aren't a melee army; certainly there are armies that have more call for that sort of thing, but I don't think they're one of them.

Lord Twisted
Apr 3, 2010

In the Emperor's name, let none survive.

Hollismason posted:

I think Flying Monstrous Creatures count as very bulky. I'm not sure but there is some other weird rule that makes it so that they can't do that.You can't start in Dedicated Transports but you can start a Space Marine squad in reserve in a Valkryie I think. Dark Eldar have to loan out their transports to Banshees , so they can charge people.

Oh I was super happy about this

So with Assault being reduced -2 for difficult terrain, my Necrons got a inadvertent super boost to being in terrain and a weapon they have. Tremor Stave and Seismic Crucible.

If you are in difficult terrain the assaulting unit is going to get -2 + - D3 taken off their charge range. Plus can shoot a unit with a Tremorstave and they count as moving in difficult terrain so good luck with charging a dug in necron force. You have to really get in their face to charge them now.

CCBs, Finally my Necron Overlord can issue challenges from his chariot and be locked in combat so he doesn't get the crap blasted out of him.

Scarabs are Scoring. HA!

The Walker is actually good now, it gets Hammer of wrath which is cool.

Disco Inferno Royale court got a boost by becoming scoring.

Overall Necrons got alot of really cool new rules that make them better now so I'm happy.

Scarabs aren't scoring as they have the swarm rule and swarms can't score, it's said in the section describing scoring units that things default to scoring unless there's a rule saying they can never score. Unless swarm rules have changed.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Rulebook Heavily posted:

I'm just glad Striking Scorpions can fit into DE Raiders now.

Can Battle Brothers start inside each other's transports though?

Sort of:

40K rules posted:

Models can be deployed ‘inside’ buildings, fortifications, or Transport vehicles in their deployment zone, subject to their Transport Capacity.

Battle Brothers
Units from the same army that are Battle Brothers treat each other as ‘friendly units’ for all rules purposes. This means, for example, that units:
• Can be joined by an Independent Character that is a Battle Brother.
• Can embark on each other’s Transport vehicles.

The only limitation of a Dedicated Transport is that when it is deployed, it can only carry the unit it was selected with (plus any Independent Characters that have joined it). After the game begins, it can then transport any friendly Infantry unit, subject to Transport Capacity and other special exclusions, as explained in the vehicle’s entry.


So you could add Battle Brother ICs to a unit in an Allied Dedicated Transport, attach a Terminator Captain to a Guard Veteran Squad in a Chimera, for instance. But you couldn't deploy a Marine Tac Squad into the Chimera pre-game or things like that.

And of course that only matters for Dedicated Transports. Your Land Raider taken as a Heavy can start the game with whatever the gently caress it wants, even a Guard Conscript squad. The Emperor alone knows why you'd want to, but you could do it as well as any number of more useful versions.

Pacheeco
Feb 26, 2004

Hollismason posted:

I think Flying Monstrous Creatures count as very bulky. I'm not sure but there is some other weird rule that makes it so that they can't do that.You can't start in Dedicated Transports but you can start a Space Marine squad in reserve in a Valkryie I think. Dark Eldar have to loan out their transports to Banshees , so they can charge people.

Oh I was super happy about this

So with Assault being reduced -2 for difficult terrain, my Necrons got a inadvertent super boost to being in terrain and a weapon they have. Tremor Stave and Seismic Crucible.

If you are in difficult terrain the assaulting unit is going to get -2 + - D3 taken off their charge range. Plus can shoot a unit with a Tremorstave and they count as moving in difficult terrain so good luck with charging a dug in necron force. You have to really get in their face to charge them now.

CCBs, Finally my Necron Overlord can issue challenges from his chariot and be locked in combat so he doesn't get the crap blasted out of him.

Scarabs are Scoring. HA!

The Walker is actually good now, it gets Hammer of wrath which is cool.

Disco Inferno Royale court got a boost by becoming scoring.

Overall Necrons got alot of really cool new rules that make them better now so I'm happy.

Why would Scarabs be scoring? Does Swarms not exist anymore? The stupid local GW store didn't receive my rulebook shipment when I went there on Saturday so I'm stuck here like a non-7e having peasant until like Wednesday.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Pacheeco posted:

Why would Scarabs be scoring? Does Swarms not exist anymore? The stupid local GW store didn't receive my rulebook shipment when I went there on Saturday so I'm stuck here like a non-7e having peasant until like Wednesday.

Swarms can score now. Everything can score now. Park a Basilisk on that Objective that you hid behind the hill and rack in the points at the end of the game. The only thing that can override that is that your Troops in a "Battle-Forged" (ie not Unbound) get the Objective Secured rule (formerly owned exclusively by Tyrannid Gargoyles) and get priority over non-Battle Forged Troops if multiple units are within 3" of an Objective.

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




Sephyr posted:

Gah. Nothing cheaper points-wise? That's half an army by itself. drat Baneblades and their cost-benefit ratio.

Eldar can take any of their super heavies, so the Lynx, Scorpion, Cobra, Revenant, Phantom, Vampire Raider and Vampire Hunter can all be Lords of War. Not exactly sure what DE can bring, though I would assume the Tantalus is on the list, and the Revenant is despite it not being fluffy.

NTRabbit fucked around with this message at 07:11 on May 27, 2014

Safety Factor
Oct 31, 2009




Grimey Drawer

jng2058 posted:

Swarms can score now. Everything can score now. Park a Basilisk on that Objective that you hid behind the hill and rack in the points at the end of the game. The only thing that can override that is that your Troops in a "Battle-Forged" (ie not Unbound) get the Objective Secured rule (formerly owned exclusively by Tyrannid Gargoyles) and get priority over non-Battle Forged Troops if multiple units are within 3" of an Objective.

Swarms, specifically, may be able to score now, but a lot of those units have special rules that deny them that ability.

Cataphract
Sep 10, 2004

Fun Shoe
So does the new smash attack rule mean you also forgo your bonus attacks for charging of for having additional CC weapons.

The 6th version said you halved your attack characteristic but the wording of 7th version says you can make a single smash attack and I spose it is somewhat ambiguous.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

jng2058 posted:

Swarms can score now. Everything can score now. Park a Basilisk on that Objective that you hid behind the hill and rack in the points at the end of the game. The only thing that can override that is that your Troops in a "Battle-Forged" (ie not Unbound) get the Objective Secured rule (formerly owned exclusively by Tyrannid Gargoyles) and get priority over non-Battle Forged Troops if multiple units are within 3" of an Objective.

Im suddenly really really sad they took out the Parasite of Mortrex. With the challenge changes I'm fairly certain he would have been hilarious.

HiveCommander
Jun 19, 2012

Cataphract posted:

So does the new smash attack rule mean you also forgo your bonus attacks for charging of for having additional CC weapons.

The 6th version said you halved your attack characteristic but the wording of 7th version says you can make a single smash attack and I spose it is somewhat ambiguous.

It sounds like Captain Sicarius' coup de grace attack; where you substitute your normal attacks for a single strike. It's a really, really stupid nerf and it makes life that much harder for Tyranids who now have an even harder time trying to crack open vehicles with the smash, flight-mode switching and vector strike nerfs, and in an edition where people can have 7 Land Raiders in 1850 points, it's not looking good.

I don't mind the idea of having multiple Combined Arms detachments to have an army that is mostly heavy support etc. It's a nice throwback to old Chaos Iron Warriors lists which is pretty cool. Lords of War in normal games is stupid though, and Imperial Knights should get the IA treatment.

AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.

Safety Factor posted:

Swarms, specifically, may be able to score now, but a lot of those units have special rules that deny them that ability.

Actually I can't think of any Swarms that aren't scoring anymore- and Nurglings and Rippers both can get Objective Secured. Death Company, DC Dreads, and Tau drone-only units are the only things that jump to mind as units that are specifically not scoring.

Cataphract posted:

So does the new smash attack rule mean you also forgo your bonus attacks for charging of for having additional CC weapons.

This is correct- you give up ALL your attacks for a single Smash Attack. The only thing that wouldn't be replaced is special in-addition-to-your-normal attacks, such as Stomp or the like.

Cataphract
Sep 10, 2004

Fun Shoe

HiveCommander posted:

It sounds like Captain Sicarius' coup de grace attack; where you substitute your normal attacks for a single strike. It's a really, really stupid nerf and it makes life that much harder for Tyranids who now have an even harder time trying to crack open vehicles with the smash, flight-mode switching and vector strike nerfs, and in an edition where people can have 7 Land Raiders in 1850 points, it's not looking good.

I don't mind the idea of having multiple Combined Arms detachments to have an army that is mostly heavy support etc. It's a nice throwback to old Chaos Iron Warriors lists which is pretty cool. Lords of War in normal games is stupid though, and Imperial Knights should get the IA treatment.

Ultimately I think it's just going to become more important to have that chat with your opponent pre game and decide how you want to play. How many detachments you'll agree on and what kind of detachments.

Fix
Jul 26, 2005

NEWT THE MOON

I just wish they could have given us one single example of even an experimental detachment that would have made this design worth the iteration, but no they goddamn don't. It's so full of hope and promise, but literally nothing else of substance, kinda like the last two years of allies.

Cataphract
Sep 10, 2004

Fun Shoe

Fix posted:

I just wish they could have given us one single example of even an experimental detachment that would have made this design worth the iteration, but no they goddamn don't. It's so full of hope and promise, but literally nothing else of substance, kinda like the last two years of allies.

Well inquisition and knight detachments are different. And I presume that formations are kind of detachments as well sort of maybe.

I kinda see this as them laying the groundwork for different force org charts that will each yield different bonuses to the models included within them... I don't know how well it's going to come out in practice. But, hey, we can always hold out that there'll be a detachment that'll let genestealers assault from reserve I guess.

Fix
Jul 26, 2005

NEWT THE MOON

That's the thing, that promise has been there since they began this ally business, but they haven't followed through with it at all. It's just been poo poo theory-ing around the actual rules and they don't actually do anything to make it intriguing. Pull the loving trigger already.

e: Knights are a lovely example, they feel so tacked on.

Fix fucked around with this message at 08:59 on May 27, 2014

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler
FWIW the book says there will be new FOCs in codexes and such.

haakman
May 5, 2011
Is it me or is dakka obsessed with SoB? I can't look at a thread there without a cadre of super spergs coming in and spending pages chatting about some almost completely irrelevant army.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!
There's getting to be less and less of a delay between the time when I think, "Oh man, that could be a cool idea!" and when I realize, "Oh, right, Games Workshop. :smithicide:"


e: referring to options for alternate FOCs

xtothez
Jan 4, 2004


College Slice
When I saw the previews for Combined Arms and Allied detachments, I did think that there would be a wider selection of other detachment types. Something like an all-Elite FOC with Objective Secured, or a 'strike force' FOC with extra Fast Attack but no HS / Lords of War / Fortifications.

Perhaps it would have taken the spotlight off Unbound, but it would have been a nice and slightly fluffier way of building armies around a theme.

Cataphract
Sep 10, 2004

Fun Shoe

xtothez posted:

When I saw the previews for Combined Arms and Allied detachments, I did think that there would be a wider selection of other detachment types. Something like an all-Elite FOC with Objective Secured, or a 'strike force' FOC with extra Fast Attack but no HS / Lords of War / Fortifications.

Perhaps it would have taken the spotlight off Unbound, but it would have been a nice and slightly fluffier way of building armies around a theme.

But it's not like the combined arms detachment is all that restrictive to necessitate variant charts. Formations I kinda get. But if a detachment came out that had an extra elites slot and one less heavy it wouldn't really make a massive difference to the way I build armies.

Cataphract fucked around with this message at 10:00 on May 27, 2014

xtothez
Jan 4, 2004


College Slice

Cataphract posted:

But it's not like the combined arms detachment is all that restrictive to necessitate variant charts. Formations I kinda get. But if a detachment came out that had an extra elites slot and one less heavy it wouldn't really make a massive difference to the way I build armies.

I was thinking something like this:

quote:

Strike Force
1-2 HQ
2-6 FA
0-1 Elites
0-2 Troops
No HS / LoW / etc

All Infantry units chosen from Fast Attack have Objective Secured

That would open up all sorts of thematic armies, and even give a purpose to some sub-par units (super-scoring Shrikes!). It would basically be a design-your-own-formation tool. I'm surprised GW didn't consider it to help shift some idle stock. It's not like they care about the balance side of it.

Lungboy
Aug 23, 2002

NEED SQUAT FORM HELP

xtothez posted:

That would open up all sorts of thematic armies, and even give a purpose to some sub-par units (super-scoring Shrikes!). It would basically be a design-your-own-formation tool. I'm surprised GW didn't consider it to help shift some idle stock. It's not like they care about the balance side of it.

This is what I was expecting to see in the main book from the wording in the Combined Arms detachment. Having new ones in extra books makes sense, but is a little disappointing.

thiswayliesmadness posted:

Can't say I'm really a fan of it either. The limbs are half decent and pretty orky in a stompa "we'll just randomly bolt this on here" kind of way. The main body looks like a fridge with legs or a rectangular R2-D2 on meth though.

That's fair enough, but saying it's worse than the Lord of Skulls? Waaaay too far, even for hyperbole.

VVV You can. but i'd imagine that the new FOC detachments will have varying bonuses, so you won't get the reroll warlord trait in favour of something more thematic for that FOC. Maybe a FA-based FOC would give all units Scout or whatever.

Lungboy fucked around with this message at 11:46 on May 27, 2014

HiveCommander
Jun 19, 2012

Lungboy posted:

This is what I was expecting to see in the main book from the wording in the Combined Arms detachment. Having new ones in extra books makes sense, but is a little disappointing.


You can kinda pull it off, you just need to pay the HQ+2 troops tax for each detachment, so you can have your mostly-FA, Elite or HS army.

Or you could go with the new Tyranid go-to army list; 2 Hive Tyrants + 20 Termagaunts, repeat until out of points.

krushgroove
Oct 23, 2007

Disapproving look
If anyone has seen the new Godzilla movie yet...reeeally makes me want to get that big 'Nid model from Forgeworld.

A 50S RAYGUN
Aug 22, 2011

krushgroove posted:

If anyone has seen the new Godzilla movie yet...reeeally makes me want to get that big 'Nid model from Forgeworld.

I know right? Surprised the hell out of me, I did not see that coming.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord
I think I'm going to try consolidating my current models into Formations to benefit as much as I can from extra rules and see where that gets me. Phyresis has pointed out that apparently Gliding models get a Jink save now (!) so either a 4+ bare or 2+ Shrouded cover save on the approach is pretty solid. It's slower than Swooping, but will allow for stronger Synapse support and there's no way to fall on my rear end this way.

HQ:
Hive Tyrant 165pts (245pts)
++Adrenal Glands 15pts
++Twin-linked Devourer 15pts
++Twin-linked Devourer 15pts
++Winged 35pts

Elite:
2x Venomthrope 90pts
Zoanthrope 50pts
Zoanthrope 50pts

Troops:
10x Termagant 40pts
10x Termagant 40pts

Skyblight Swarm 845pts
Hive Tyrant 165pts (230pts)
++Twin-linked Devourer 15pts
++Twin-linked Devourer 15pts
++Winged 35pts

10x Gargoyle 60pts
10x Gargoyle 60pts
10x Gargoyle 60pts

Hive Crone 155pts

Harpy 135pts (140pts)
++Twin-linked Heavy Venom Cannon 5pts

Harpy 135pts (140pts)
++Twin-linked Heavy Venom Cannon 5pts

Living Artillery 390pts
3x Tyranid Warrior 90pts (100pts)
++Barbed Strangler 10pts

Exocrine 170pts

3x Biovore 120pts

Total Points: 1750pts
Total Models: 66
Total Warp Charge: 8+1d6

PierreTheMime fucked around with this message at 15:41 on May 27, 2014

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.

ghetto wormhole posted:

What changed in that regard?

I was mainly thinking of Challenge overkill, but I don't have the book yet.

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

jng2058 posted:

Swarms can score now. Everything can score now. Park a Basilisk on that Objective that you hid behind the hill and rack in the points at the end of the game. The only thing that can override that is that your Troops in a "Battle-Forged" (ie not Unbound) get the Objective Secured rule (formerly owned exclusively by Tyrannid Gargoyles) and get priority over non-Battle Forged Troops if multiple units are within 3" of an Objective.

Unless it specifically states it is NEVER scoring. (Not sure if scarabs say this or not).

But for example - Death Company say that I believe. So they are still not scoring.

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PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

Ghost Hand posted:

Unless it specifically states it is NEVER scoring. (Not sure if scarabs say this or not).

But for example - Death Company say that I believe. So they are still not scoring.

It used to be a function of the Swarms special rule, which is now gone. Troop Swarms are actually an okay choice now. I might toss in a couple Nurgling bases into my lists to hold in Reserve for last-minute grabs for objectives.

But not Ripper Swarms.

....never Ripper Swarms. :smith:

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