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PierreTheMime posted:Took better pictures (with cleaned up bases and drilled barrels): Your stupid ugly salamanders have dumb impeccable lustruous tasty armor.
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# ? May 29, 2014 02:30 |
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# ? May 13, 2024 09:52 |
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I'll have the HOUSE RULES thread up in a few...
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# ? May 29, 2014 02:54 |
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Tuxedo Jack posted:I'll have the HOUSE RULES thread up in a few... You can either borrow from mine or give me content. http://forums.somethingawful.com/showthread.php?threadid=3638428&pagenumber=1&perpage=40#post430272047
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# ? May 29, 2014 03:03 |
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Infinite Karma posted:Combat Doctrines These are cool, but Psychic Mastery is too powerful IMO. It also makes the characters that can actually pick their powers less cool. Tuxedo Jack posted:If Dakka, Warseer and Reddit werent so scared of litigation that they could discuss the rules, I would love to see the community at large crowdsource and playtest a completely alternate set of rules. I get what you're saying and a goon 'house rule league' would be neat. That said, gently caress this poo poo man, you shouldn't need to house rules a system after spending 100 smackers on it. You expect an out of box quality product.
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# ? May 29, 2014 03:18 |
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Indolent Bastard posted:You can either borrow from mine or give me content. poo poo. I just posted mine. I'll close it, steal what you want from here: http://forums.somethingawful.com/showthread.php?threadid=3638438
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# ? May 29, 2014 03:23 |
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JerryLee posted:This could possibly work but you'd also want to rewrite the disciplines so that they all had six good powers (or the same number of good powers, at least). Otherwise you make a discipline with 2-3 good powers really lovely compared to one with 5-6. Honestly, the Primaris should've been say, one free static pick on the psychic table, and then you roll on the rest or something. Having the Primaris be a specific power that was wildly imbalanced between disciplines was just asking for trouble. Like, even a competent game company would have to really think hard, as the primaris would basically define that discipline. For Gamesworkshop it'd be yet another variable for them to gently caress up.
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# ? May 29, 2014 03:36 |
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So I just got the new 40k rulebook (plus ads) and it seems like Wave Serpents and Taudar have been significantly nerfed, which makes me feel bad as a player with Tau and Eldar armies but I realize they were overpowered previously. Wave Serpents are still good though, right? Just not, like, "best tank in the game" good?
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# ? May 29, 2014 03:43 |
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Mango Polo posted:Warhammer: Blue Shell Edition. This reminds me of a really cool Tau Railgun speederbike conversion I saw a while back Tuxedo Jack posted:The cards remove any strategy you would normally take from turn to turn in a mission, and the game becomes "Simon Says" based on the cards, rewards irreverent unit behavior over a cohesive strategy. To me, the cards make 40k feel like an FPS game. It seems like the cards are there to act like orders from an armchair general over a radio like in games like CoD, shouting out stuff like "Ramirez, shoot down that chopper!", "Ramirez, kill the enemy leader" and "Ramirez, take objective Bravo" and we all know who CoD's target audience is Lord Of Texas posted:I don't mean to be a dick, but when your examples include sinkholes (!!!) and the entire unit spraining their ankles simultaneously, I think it's fair to assess that you are rationalizing, not supporting your point. Tuxedo Jack posted:If we get mod approval, would anyone be interested in a thread for a 40k House Rules Edition?
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# ? May 29, 2014 03:46 |
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Apollodorus posted:So I just got the new 40k rulebook (plus ads) and it seems like Wave Serpents and Taudar have been significantly nerfed, which makes me feel bad as a player with Tau and Eldar armies but I realize they were overpowered previously. How were wave serpents nerfed?
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# ? May 29, 2014 03:54 |
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Jink makes them snap shoot things the next turn not that terrible seriously.
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# ? May 29, 2014 03:58 |
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Direwolf posted:How were wave serpents nerfed? No more free 5+ cover save just for moving a Skimmer. Jink is now a thing you have to elect before your opponent starts rolling to-hit, in the same vein as FMCs "diving" or whatever it's called. Also I think after you Jink you have to snap fire everything for the next turn? Wave Serpents are still really good though, they got knocked back because of the change to Jink but they got bumped up because of the change to the vehicle pen chart. Pacheeco fucked around with this message at 04:04 on May 29, 2014 |
# ? May 29, 2014 03:59 |
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Direwolf posted:How were wave serpents nerfed? They weren't outright nerfed. Jink works like this from what I understand. Your enemy fires at a Wave Serpent (or anything with Jink). You, the defender, declare whether or not you are Jink-ing. If you do, you get a 4+ cover save and on your next turn you fire snap shots. What makes it not a strict nerf is that Jink is 4+, not 5+, so Serpents with Holo-fields save on a 3+ now when jinking. Secondly, the snap shots occur on your next turn, not your prior turn, delaying the penalty to where it might not matter at all anyway. Thirdly, a lot of things that prey on Wave Serpents ignore cover anyway. I would say they are worse overall, but they are still so goddamn cheap and resilient for what they bring, Wave Serpents are not going away. 12/12/10, 3 HP, and nullify pens on a 2+ (with the option of 3+ cover) is drat resilient for 145 points. Lord Of Texas fucked around with this message at 04:07 on May 29, 2014 |
# ? May 29, 2014 04:04 |
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I thought the whole difficult terrain thing was justified by "let's be cautious in these woods because enemies might be near" and not "let's not sprain anything". Eh, either way the game is about calculated risks. Some of the stuff can be too random, but for the most part it works.
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# ? May 29, 2014 04:11 |
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LordAba posted:I thought the whole difficult terrain thing was justified by "let's be cautious in these woods because enemies might be near" and not "let's not sprain anything". That might work for "running" (though in that case it should be called something else at that point, like "extra move" or "double advance") but not so much for charging into melee combat, really.
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# ? May 29, 2014 04:13 |
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LordAba posted:I thought the whole difficult terrain thing was justified by "let's be cautious in these woods because enemies might be near" and not "let's not sprain anything". Alright, alright, so it was a lame example.
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# ? May 29, 2014 04:16 |
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So I'm not just blind? We can really place barrage blasts on the bottom floor of a multi-level piece of terrain now?
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# ? May 29, 2014 04:17 |
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adamantium|wang posted:So I'm not just blind? We can really place barrage blasts on the bottom floor of a multi-level piece of terrain now? Delayed blast fuses are a thing so why not.
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# ? May 29, 2014 04:19 |
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Yeah I don't think it's meant to be a realistic game, I forget I think it was last thread someone posted a old I think Inferno that had "real world" stats on a Leman Russ and it drive like 4 miles an hour. In my dream world Forgeworld produces an art book with cutaway sectional views of Vehicles like Star Wars and Star Trek had. With real mathematical relevant stats so that I can be satisfied. Oh and those books are cool.
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# ? May 29, 2014 04:54 |
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Lord Of Texas posted:I would say they are worse overall, but they are still so goddamn cheap and resilient for what they bring, Wave Serpents are not going away. 12/12/10, 3 HP, and nullify pens on a 2+ (with the option of 3+ cover) is drat resilient for 145 points. So still better choice points/$$ value than a Falcon, right?
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# ? May 29, 2014 04:54 |
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Eldar can pretty much win every game if you use the Objective cards, because 2/3rd are " Control X" objective. I just watched a game with Eldar and it was some ridiculously crazy thing like getting 5 VP in a single turn on the first turn before the opponent went. They need to fix that stuff, it should be Control at the end of Game Turn not players turn.
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# ? May 29, 2014 04:56 |
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...and here I had hope the new objective cards would be cool and balanced
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# ? May 29, 2014 05:08 |
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If you had like 1 a turn or 2 a turn it'd be fine, trying them out with Necrons I've lost every game, I can't keep up to slow. Played a game where I lost by 12, just nothing you can do.
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# ? May 29, 2014 05:16 |
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Played my first game of 7th tonight with Direwolf. Had a ton of fun. We decided to do an all-infantry battle, so I had : 1400ish points of Imperial Guard CCS w/ all 3 advisors 2 Primaris 2 Commissars 2 platoons as follows- PCS w/ 4 plasmas 2 Infantry squads with flamers Special Wepons squad w/ grenade launchers Autocannon squad Missile launcher squad 2 melta vets w/ demolitions He had: 1400ish points of chaos marines and demons Chaos Lord 4 Berzerker squads Khorne herals 2 Bloodletter squads We played Maelstrom of War mission 6 - Deadlock. We only got 2 turns in each because we are new and slow (and both late), but it was a pretty awesome scrap. This was also my first game with my guard. Here's what I thought: About the game in general: - Mysterious objectives are awesome. Really added flavor to the battlefield. Though I know Direwolf hated it when I rolled a 6 and got the Graviton thing for that one on the right flank. - Tactical objectives were cool. We both rolled some useless ones, but we were able to get rid of them as part of the mission rules, so it wasn't a big deal. - Neither of us had the Tactical Objective cards, so keeping track of them was a bit of a hassle. I am going to buy the cards, and I would recommend that you buy a pack, too, if you're going to use tactical objectives in your games. - 7th is a lot more complex than 6th. I guess we'll see how it goes down the line, but I have high hopes after tonight. About IG: - Holy poo poo the IG shooting phase is complicated. 3 Officers and four orders per turn is a lot to keep track of. I also rolled inspired command twice, so orders played a pretty big roll in this battle. They're like little, awesome psychic powers. - A blob squad is a force to be reckoned with. Don't have a 2+ save? Don't let them get a turn of shooting off. "First rank fire, second rank fire" is extremely powerful and if I had managed to get a prescience off for that turn of shooting, it would have been devastating. - Primaris psykers are loving fantastic. Unlike a lot of other psykers, you're really only paying for powers, because their stat line is so lovely. They'er not going to do a whole lot as an offensive tool, but they're adroit force multipliers. - Take an astropath. 25 points for a ML1 psyker is a steal. And telepathy has a few good powers (I can't wait to have LOS blocking invisible Leman Russes). - Take a master of ordnance. 20 points for a lovely basilisk is way good. He wiped out most of a zerker squad single-handedly. - PCS squads with 4 plasmas and a prescience buff are very powerful. - gently caress yes take demolitions on your vets solely because you get a demolition charge, and demo charges loving rule. - Putting down 120 guardsmen and throwing out hundreds of shots per turn is a hell of a lot of fun. I eagerly anticipate my next game of 7th, and I really want to get a full game in with Direwolf. He's a great dude.
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# ? May 29, 2014 05:33 |
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adamantium|wang posted:So I'm not just blind? We can really place barrage blasts on the bottom floor of a multi-level piece of terrain now? Has anyone found anything regarding multiple levels at all? I've looked multiple times and as written, it seems that all floors would be hit.
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# ? May 29, 2014 06:11 |
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Hollismason posted:If you had like 1 a turn or 2 a turn it'd be fine, trying them out with Necrons I've lost every game, I can't keep up to slow. Played a game where I lost by 12, just nothing you can do. Necrons have no excuse to not be nabbing every objective in sight, given they're pretty much the most mobile army thanks to nearly every unit being able to take a French breakfast. Turn 5 cross-table disembarks make them stupidly good at taking objectives and if you're running Battle-Forged, enemy Devastator squads can't do poo poo to stop you from securing objective 2 in their deployment zone.
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# ? May 29, 2014 06:27 |
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I think what he's saying is that Eldar / Tau can turbo boost over an objective on turn 1 and rack up a few victory points during their turn. French breakfast doesn't show up until turn 5 and with objective cards that means you're already down by more than 10.
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# ? May 29, 2014 06:31 |
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The rest of the game I played against a friend of mine doesnt matter. His GK landraider crusader just rolled a 6 on the perils table after throwing all his dice to cast sanctuary (and it passed) thankfully that was his only unit left, a LR with a 2++ and fleshbane/armorbane, this is both dumb and hilarious.
Hencoe fucked around with this message at 07:36 on May 29, 2014 |
# ? May 29, 2014 06:37 |
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Hencoe posted:The rest of the game I played against a friend of mine doesnt matter. His GK landraider just rolled a 6 on the perils table after throwing all his dice to cast sanctuary (and it passed) thankfully that was his only unit left, a LR with a 2++ and fleshbane/armorbane, this is both dumb and hilarious. Oh man, if that was a Redeemer
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# ? May 29, 2014 06:56 |
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As someone who hasn't been exposed much to the new edition yet, what does everyone not like about it? We've seen about 5 new converts to warmachine at the club and I'm wondering why.
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# ? May 29, 2014 07:22 |
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Hipster Occultist posted:As someone who hasn't been exposed much to the new edition yet, what does everyone not like about it? We've seen about 5 new converts to warmachine at the club and I'm wondering why. Chiefly the fact that it's a cash grab, I think. If the small number of updates from 6 to 7 had been provided as a free or very cheap upgrade, that would be massively better-- there ARE some dumb things about the new edition rules themselves but there are also some improvements, so I think it's a wash in that department. That, plus the fact that GW has pissed in the well for long enough and at a high enough intensity that the onus is on them to give their customers a serious olive branch, so any kick in the teeth is that much more of a kick in the teeth. It can't really be overstated how much anything GW does will be (not unreasonably) viewed through a very toxic lens by anybody but the fanboys.
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# ? May 29, 2014 07:35 |
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Besides low value for dollar it might have something to do with GW continuing to abandoning internal balance (at least, it feels that way). 40k has turned into a largely casual affair where you must have a conversation about which rules to cherry pick before playing a game. On some level that's cool, but it's not cool at a $100 dollar level. Like some goon said before, 40k has always been checkers. Now it's expensive drunk checkers.
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# ? May 29, 2014 07:50 |
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Plus there are always people who quit, or say they are going to quit, when a new edition is released.
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# ? May 29, 2014 07:55 |
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Hencoe posted:The rest of the game I played against a friend of mine doesnt matter. His GK landraider crusader just rolled a 6 on the perils table after throwing all his dice to cast sanctuary (and it passed) thankfully that was his only unit left, a LR with a 2++ and fleshbane/armorbane, this is both dumb and hilarious. Someone please post a battle rep with an Unbound list featuring almost exclusively GK Land Raiders.
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# ? May 29, 2014 07:59 |
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Watched a few games tonight at the game shop. Highlights include: Primaries psyker perils, rolls 6, passes leadership and goes goku, then gets Yarick'd with no save roll allowed. 500 points of Eldar demonology vs. 500 points of Chaos Daemons demonology. End of turn 4, 5.5 hours later. Multiple bloodthirsters are locked in combat while heralds continue to call in more pink horrors and bloodletters. Both players (some of the foundation players from the group) left mad about 7th and how stupid the escalation got. Game went 5 turns, over 2000 points of models were on the table, another 1k were dead. I started a new army project. Quietly modeling in the corner while 2 other guys who formerly played tought each other warmahordes. Awkward night.
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# ? May 29, 2014 08:21 |
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Interrupting 7th chat to bring you more shite I've painted. In spite of Phyresis's many protests, I made something that isn't a Librarian. It looks more ridiculous than I imagined it would. Still, that's 40K for you! Back to 7th chat, they changed what powers a GK vehicle knows? What the gently caress? No more Fortitude?
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# ? May 29, 2014 08:22 |
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All of that looks very nice but the cream on the helmet deserves a special mention for how you hit it out of the park
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# ? May 29, 2014 08:51 |
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Sykic posted:Interrupting 7th chat to bring you more shite I've painted. In spite of Phyresis's many protests, I made something that isn't a Librarian. ME WANT
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# ? May 29, 2014 08:58 |
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Lord Of Texas posted:I would say they are worse overall, but they are still so goddamn cheap and resilient for what they bring, Wave Serpents are not going away. 12/12/10, 3 HP, and nullify pens on a 2+ (with the option of 3+ cover) is drat resilient for 145 points. Wave Serpents got a little easier to kill now that they no longer always have a save, but it's pretty trivial to find some cover most of the time (especially if you spent a couple points for ignoring Dangerous Terrain.) However, entirely overriding that is the fact that the Serpent now gets Objective Secured, meaning they can contest/steal objectives from most units in the game. This is absolutely huge- having to disembark those minimal Dire Avenger/Guardian squads could be quite fatal to your ability to score objectives, but now that the Serpent itself can do all the work they are much, much better than before. adamantium|wang posted:So I'm not just blind? We can really place barrage blasts on the bottom floor of a multi-level piece of terrain now? "Levels," as they were defined in earlier editions of the game, are gone- blasts and templates hit all models underneath the marker unless you and your opponent decide to come up with some sort of special rules for handling things. The old "three inches for a level" thing is even gone, although vertical distance to climb through terrain pieces is still part of the rules, it's just not a fixed number for all terrain pieces now, nor a special feature of ruins and only ruins.
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# ? May 29, 2014 09:11 |
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JerryLee posted:All of that looks very nice but the cream on the helmet deserves a special mention for how you hit it out of the park It's just a screaming skull basecoat with seraphim sepia shading and white scar highlight. I cheated and used an airbrush . Post 9-11 User posted:ME WANT I actually know very little about how a Chapter is designed, never been much of a Space Marine player. The idea was to just give anyone special (sergeants, veterans, the chapter master, etc) a bone coloured helmet because
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# ? May 29, 2014 09:21 |
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# ? May 13, 2024 09:52 |
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Sykic posted:I actually know very little about how a Chapter is designed, never been much of a Space Marine player. The idea was to just give anyone special (sergeants, veterans, the chapter master, etc) a bone coloured helmet because Well, for a chapter master, just add useless bling until you think you have enough. Then add more.
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# ? May 29, 2014 09:22 |