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Edmund Honda posted:Terrible week for the Vita (worst since October, right before the new SKU launch), not great for the 3DS either. I'd imagine its run up to the game's release, yeah. Still fairly minor of course, and I'd suspect it'd be a minor bump than a major surge or the like. Still, amusing to see.
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# ? May 28, 2014 15:55 |
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# ? Jun 4, 2024 22:16 |
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Surely the Japanese market reacted to the announcement of Pushmo for the Wii U https://www.youtube.com/watch?v=EuU8-hTDBdg 6/19 in Japan
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# ? May 28, 2014 16:32 |
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I reacted to it because Pushmo owns, but there's probably less than 50,000 pushmo fans in the entire world
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# ? May 28, 2014 17:10 |
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Is it the same game? I was hoping for another innovation like the way of Crashmo. Both own. I can't imagine them being console games, though. Remastered soundtrack is good, though. Time to get this loving song stuck in my head while the game mocks me.
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# ? May 28, 2014 17:19 |
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It's a sequel, it has at least 4 new block types and a few new environments, and the ability to share/download custom levels in-game.
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# ? May 28, 2014 17:25 |
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Edmund Honda posted:Another bad week for the Vita (2nd worst since October after last week, right before the new SKU launch), not great for the 3DS either. It's definitely a really bad week, but given how poorly the 3DS did in comparison to its norm, this might just be the start of the summer slowdown. Hard to say, really.
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# ? May 28, 2014 18:48 |
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The first DLC for Mario Kart 8 has been announced... It's Japan-only as part of a Mario-themed Mercedes Benz ad campaign. What a weird path to go down...
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# ? May 29, 2014 09:16 |
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Japan-only content from Nintendo? Why I never.
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# ? May 29, 2014 09:23 |
videogames.txt
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# ? May 29, 2014 09:30 |
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I'm not sure if it's weirder having a real car in Mario Kart, or a real driver in All-Stars Racing Transformed.
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# ? May 29, 2014 11:54 |
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Welp. At least DLC is gonna be a thing If they just throw up some new tracks eventually, I'll be thrilled.
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# ? May 29, 2014 12:17 |
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Nintendo Europe seemed to imply they would also get the dlc. And it is apparently free. I wouldn't be surprised if America gets it too. I'm just happy there will be dlc since that could mean more tracks and racers, maybe even block fort or big donut or something.
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# ? May 29, 2014 14:59 |
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Here's a great chart showing why Nintendo will never become a purely software producer, and something that surprised me when I first saw it: Hardware consistently accounts for around 60% of Nintendo's revenues. If you want to see how the hardware breaks down between handhelds and consoles: Unfortunately Nintendo doesn't disclose the profit margins on each segment, so it's possible that Nintendo earns more profit on software vs. hardware, but it's highly unlikely. Their gross margins (meaning total revenue minus the direct cost of products) was around 40%, until 2012 on, where it dropped to 20 - 25%. Nintendo isn't a game developer that also produces its own hardware. They're a hardware manufacturer that develops games to spur demand for their hardware. Home console are over 20% of their total revenue (in 2013). There's no way in hell investors would let a company axe a segment that provides 20% of revenue because of a few bad years.
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# ? May 29, 2014 15:11 |
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Each Wii U console is sold at a loss. It costs more to make than how much it costs to buy it. They are not making any profit off of Wii U hardware.
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# ? May 29, 2014 15:18 |
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Suspicious Dish posted:Each Wii U console is sold at a loss. It costs more to make than how much it costs to buy it. They are not making any profit off of Wii U hardware. Not only that but as of like two weeks ago, the PS4 is somehow profitable so Nintendo hosed up royal (surprise) with their hardware. The gamepad is literally a money sink.
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# ? May 29, 2014 15:40 |
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Euphoriaphone posted:Unfortunately Nintendo doesn't disclose the profit margins on each segment, so it's possible that Nintendo earns more profit on software vs. hardware, but it's highly unlikely. Not only is it likely, that's exactly how the videogame industry works. Consoles are traditionally sold at a loss and software sold at a profit, with the expectation that the user will buy enough software over the life of the console to turn that initial loss into a profit. The problem isn't just that the Wii U is being sold at a loss--that's the norm for the industry--but that they aren't selling enough software per unit of hardware to turn that negative into a positive.
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# ? May 29, 2014 15:48 |
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Yeah, each Nintendo console before Wii U was made cheaply so that it was already profitable or close to profitable at sale. If they stuck to their belief of making games more accessible and simply retooled the Wii Remote to be an obvious evolution rather than ditching their philosophy and making the Gamepad, Wii U might have gone down a completely different path. Not like a runaway success but they wouldn't be posting losses either. Literally it's the Gamepad that is causing this financial nightmare for them. The wrongest horse to possibly bet on. The Gamepad was like $80 to manufacture at launch and maybe that's gone up if the parts are getting more obsolete. Nintendo said it required the sale of more than just one game for a Wii U sale to be profitable, and $80 is exactly that amount. I mean there's 6.2 million Wii Us sold as of Nintendo's last report on March 31? 80 times 6.2m is 496 million dollars in losses. Just from the margin of the Gamepad manufacturing cost. The 7th Guest fucked around with this message at 15:55 on May 29, 2014 |
# ? May 29, 2014 15:48 |
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I would venture to guess that hardware revenue also includes the royalty cut Nintendo gets when third parties release games on their systems. Which is something that doesn't really exist anymore for the Wii U so... yeah.
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# ? May 29, 2014 15:49 |
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Louisgod posted:Not only that but as of like two weeks ago, the PS4 is somehow profitable so Nintendo hosed up royal (surprise) with their hardware. The gamepad is literally a money sink. Wasn't there some weird line at the last investors meeting that was translated to "no more hardware losses in 2014"? I thought it meant that the Wii U is now profitable, but could also mean that they have so many made in warehouses that there won't technically be a loss. Also... https://www.youtube.com/watch?v=dmtoe3dwUNM Glad to see they put time and effort into making sure the racers eyes look at the shadow of the blue shell, but they can't put in two player off screen mode like Sonic Allstars Racing
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# ? May 29, 2014 15:53 |
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I read an interview from the Mario Kart 8 director that they intentionally didn't have player 1 on TV/player 2 on Gamepad:Nintendolife posted:You've opted not to include second-screen local multiplayer in the final game (one player on the TV, one solely on the GamePad) – can you tell us why that is the case? The whole "it's more fun the old way" is the same philosophy that kept Nintendo games from having online multiplayer for years, so just in case you thought Nintendo would be changing their philosophy anytime soon...
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# ? May 29, 2014 15:59 |
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It meant that most of the projected hardware sales for the next fiscal year have already been manufactured.
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# ? May 29, 2014 15:59 |
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Quest For Glory II posted:The Gamepad was like $80 to manufacture at launch and maybe that's gone up if the parts are getting more obsolete. Nintendo said it required the sale of more than just one game for a Wii U sale to be profitable, and $80 is exactly that amount. Nintendo tends to sell their games for $60, if the gamepad wasn't a big enough burden already.
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# ? May 29, 2014 16:00 |
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I've been watching some Mario Kart 8 streams. It looks plasticy, soulless, and in typical mario kart fashion totally unfair to people who play better. System seller for sure.
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# ? May 29, 2014 16:09 |
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Right so maybe the margin of loss on each sale is even higher, like $100-110. But if they had made the single decision of not doing the Gamepad, and you wipe the $486m out... that already takes their operating losses across 2012 through 2013 from $823 million down to $337 million. That cuts out 60% of their losses! And then you figure all the R&D cost that went into the Gamepad in the first place, which is not peanuts either. And the fact that this is just from units shipped. How about the ones just sitting in Nintendo's warehouses? How many Wii Us actually physically exist? The Gamepad could represent an even larger chunk. A Gamepad that is being used to such great lengths in Mario Kart 8, like... mirroring the TV, or showing a car horn. The 7th Guest fucked around with this message at 16:17 on May 29, 2014 |
# ? May 29, 2014 16:12 |
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Astro7x posted:Wasn't there some weird line at the last investors meeting that was translated to "no more hardware losses in 2014"? I thought it meant that the Wii U is now profitable, but could also mean that they have so many made in warehouses that there won't technically be a loss. The first translation suggested the former, but a later better translation suggests it's the latter.
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# ? May 29, 2014 16:14 |
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Quest For Glory II posted:The Gamepad was like $80 to manufacture at launch and maybe that's gone up if the parts are getting more obsolete. Resistive touch is not obsolete, or more expensive than capacitive touch.
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# ? May 29, 2014 16:15 |
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Yeah we had that debate already and it was proved that you are correct, it is still cheaper. The most expensive component of the gamepad is probably the patents on various components they have to pay ransom to. The most useless parts they should have scrapped were the camera and NFC reader. There were already multiple wireless communications components on the thing if they wanted to have toys interact. The camera is really there for no reason except a video chat no one uses and a few gags in Nintendo land and a make me a zombie app in ZombiU. greatn fucked around with this message at 16:24 on May 29, 2014 |
# ? May 29, 2014 16:19 |
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The entire panel is constructed and assembled in a weird way. I'd assume that the panel assembly is what's eating up most of their costs.
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# ? May 29, 2014 16:22 |
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greatn posted:Yeah we had that debate already and it was proved that you are correct, it is still cheaper. You can use it to monitor your form for Wii Fit, also.
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# ? May 29, 2014 17:56 |
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People always seem to love the Mii Creator when they use the photo feature to make their face.
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# ? May 29, 2014 18:31 |
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Nintendo Kid posted:Because you're a programmer with basic respect for doing things right? If you see a visible glitch that initially appears harmless, it can easily end up meaning the game eventually crashes, or progress is lost, or it becomes impossible for the player to finish whatever area they're in. So you go ahead and patch that up because it means you're probably saving yourself from a truly game breaking bug coming from it. If the games crashes, progress is lost, or the games becomes impossible to complete, then it affects normal gameplay
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# ? May 29, 2014 18:43 |
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Astro7x posted:
As nice as SASRT is on the wii u compared to the xbox and ps3 versions, and as neato as it is to look down at your controller instead of forward towards your tv, it still kinda runs like poo poo for a racing game, especially with stuff like the skies of arcadia levels. moron izzard fucked around with this message at 18:48 on May 29, 2014 |
# ? May 29, 2014 18:45 |
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Astro7x posted:Glad to see they put time and effort into making sure the racers eyes look at the shadow of the blue shell, but they can't put in two player off screen mode like Sonic Allstars Racing The GamePad not providing any processing power means extra off-TV rendering is all just extra work for the console. Assuming the game would be optimised to run at 60fps locked in any situation for single player, the same with an extra screen being rendered in parallel would mean either framerate drops or graphical compromises. The interview quoted above kinda agrees with that anyway, I'd guess someone at the top said those two options weren't acceptable.
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# ? May 29, 2014 18:52 |
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This got a good laugh out of me today https://twitter.com/NintendoAmerica/status/472072419042418688
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# ? May 29, 2014 19:09 |
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Wonder how much the GC Wii U controller adapter will cost.
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# ? May 29, 2014 20:12 |
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You can buy them for $10-$15 for your PC, so I assume Nintendo will round that up to $20. Unless they also include a Gamecube controller with it, since they pictured it with that one with the SSB logo on it.
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# ? May 29, 2014 20:14 |
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Astro7x posted:This got a good laugh out of me today
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# ? May 29, 2014 20:15 |
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The Wii U cannot run GC games. Large parts of the GC/Wii are just completely missing now, like SI/EXI. That said, Nintendon't does quite a good job at emulating SI/EXI, so it is possible, but Nintendo won't do the work.
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# ? May 29, 2014 20:21 |
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Probably just no point. Not getting money anymore from people buying GameCube games, and too much effort to sell them digitally.
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# ? May 29, 2014 20:23 |
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# ? Jun 4, 2024 22:16 |
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NNID is knomess
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# ? May 29, 2014 20:24 |