|
Check out the Spy vs. Spy games too. Those were tons of fun. I remember having a lot of fun with Aliens and Rescue on Fractalus.
|
# ? May 29, 2014 05:16 |
|
|
# ? Jun 8, 2024 08:57 |
|
50 Foot Ant posted:What the hell is that from? Sure as poo poo isn't from a C-64. Nice second hit on GIS though. It's the leather goddesses of Phobos
|
# ? May 29, 2014 05:20 |
|
EXTREME INSERTION posted:It's the leather goddesses of Phobos Not any *real* LGoP. We didn't have graphics like that back in the day. We had text adventures, and by God, we loving liked it. We didn't have those fancy rear end shaded graphics.
|
# ? May 29, 2014 05:22 |
|
50 Foot Ant posted:Not any *real* LGoP. That's like reading a book!!!
|
# ? May 29, 2014 05:25 |
|
Text adventures could lead you to murder or suicide. You both loved and hated anything by Infocom and bought it as soon as it came out. Holy poo poo, Suspended. Anyone who ever says they have finished Suspended on the highest difficulty level successfully is a goddamn liar.
|
# ? May 29, 2014 05:32 |
|
Legacy of the Ancients and Legend of Blacksilver are all you'll need.
|
# ? May 29, 2014 05:37 |
|
tango alpha delta posted:How the gently caress is this running on a stock C64? Looks like they are hitting $d011 and $d012 really, really hard. Very impressive. raster is what they used in TRON innit?
|
# ? May 29, 2014 05:40 |
|
Glass Bottom Boat posted:raster is what they used in the TRON movies innit? What you are looking at right now on your computer screen is a raster image. The VIC chip in the C64 could track the beam's precise location on the screen, which is why those cool demos are even possible. Anyway, did you get my machine language code to work? This is what you will see on the C64 emulator if it works: iiiiiiiiiiiiiiiiiiii mmmmmmmmmmmmmmmmmmmm gggggggggggggggggggg aaaaaaaaaaaaaaaaaaaa yyyyyyyyyyyyyyyyyyyy tango alpha delta fucked around with this message at 05:54 on May 29, 2014 |
# ? May 29, 2014 05:44 |
|
Sentinel Worlds: Future Magic Basically Mass Effect for the C64 edit: The Sentinel is a cool strategy game Piglet fucked around with this message at 06:19 on May 29, 2014 |
# ? May 29, 2014 06:06 |
|
Why is everyone's first answer to "what to play" not GHOSTBUSTERS RAHAHAHAHAHAHAHAAAAADSauer posted:I learned how to program in C on a Commodore 128 so long ago. The Commodore 128 was fully compatible with the Commodore 64. They didn't accomplish this through any sort of emulation or backwards compatible hardware, they just stuck a full C64 mainboard in the C128 case and gave you a switch you could flip on the side. You pretty much never used 128 mode since by the time it came out better computers were available that cost less and the C64 already had a massive library of good software. But didn't you need 128 mode to get the music to play in Ultima V? raditts fucked around with this message at 06:34 on May 29, 2014 |
# ? May 29, 2014 06:30 |
|
Boogaleeboo posted:Play the Impossible Mission games. DOOOO IT! do this
|
# ? May 29, 2014 06:34 |
|
DSauer posted:You pretty much never used 128 mode since by the time it came out better computers were available that cost less and the C64 already had a massive library of good software. The lack of C128 exclusives is still odd because there's a fuckton of them out there - something like 5 million were produced. Nothing compared to the C64's 12+ million, but far more than a lot of other platforms that got tons of memorable games. Build quality was better than the breadbox C64 too despite it being three times more complex.
|
# ? May 29, 2014 08:00 |
|
tango alpha delta posted:What you are looking at right now on your computer screen is a raster image. The VIC chip in the C64 could track the beam's precise location on the screen, which is why those cool demos are even possible. i gave up and ima try again later
|
# ? May 29, 2014 08:17 |
|
play zorro if the music doesn't make you want to eat a bullet after the first 2 minutes then you're a stronger man than I
|
# ? May 29, 2014 08:26 |
|
i know i should be playing all these games everyone is naming but i cant right now because i am making it count to a million
|
# ? May 29, 2014 08:42 |
|
A friend of mine found his dad's c64 'porn' game on an unlabeled disk. It asked for your age first - to which we would punch in 999999 - before showing a woman made of coloured ASCII. It had a few commands that you could type in which the ASCII woman would faithfully follow, the only ones I remember were 'pee' and 'poop' which confused the hell out of the little 6 year old me. Does anyone know what I'm talking about? I've googled with no luck. The program must have been distributed a bit since it had American spelling and you had to be 21 to get in - while I'm in Australia (18 years old for everything)
|
# ? May 29, 2014 08:59 |
Train Robbers Below The Root Train Robbers if only for the main theme, but loving Below The Root, man. I would just wander that giant tree and get confused. It was weird though, the game has an atmosphere to it. Strangely sad. Mostly frustrating though, or maybe I was just a dumb kid (probably both.)
|
|
# ? May 29, 2014 09:30 |
|
Beach Head II is a fantastic game that's comprised essentially of 4-5 minigames where you boat your people across to an island ruled by a despot, land them under machine gun fire, attack targets, and make your escape, and it's distinguished by the fact that Player 2 can take over completely from the computer making it a very early head-to-head minigame fest. Raid over Moscow is an excellent shmuppy-type deal where you get to mortar-bomb the Kremlin. X-out is my favourite shmup on the C64 and is well worth a look-in.
|
# ? May 29, 2014 09:50 |
|
girls.c64.org
|
# ? May 29, 2014 10:09 |
|
https://www.youtube.com/watch?v=jHzW7T-bwBc
|
# ? May 29, 2014 10:11 |
|
Donald Ducks Playground is weird as gently caress https://www.youtube.com/watch?v=KLQvTApN-60 Also, Mail Order Monsters has the greatest character select screen ever Also also, Ashens recently did a review of a lovely old c64 game I used to own & play back in the day called Intergalactic Cage Match https://www.youtube.com/watch?v=WFB45vSny04 Lastly, and possibly best- You MUST play Lazy Jones, if for the music alone. This game to me, is quintessentially C64. https://www.youtube.com/watch?v=Y7DyoDJCqac C64 kicks rear end. enjoy
|
# ? May 29, 2014 10:31 |
|
Dr. Witherbone posted:Below The Root this my jam right here
|
# ? May 29, 2014 11:12 |
|
play paradroid until you can't feel feelings anymore also choplifter, the scrolling was so visually impressive when i first saw it holy poo poo
|
# ? May 29, 2014 11:15 |
|
scoot is loving terrible and almost ruins lazy jones
|
# ? May 29, 2014 11:38 |
|
tango alpha delta posted:It's 6502 machine language. $0400 is screen memory. The PETSCII codes are being loaded into the accumulator and then stored in screen memory. What do you think it does? the only programming i was ever good at was sql, and being a goon i tend to ignore things i'm terrible at. programming the c64 was more the realm of my best friend, he proly coulda said "it prints i'm gay a bunch of times, stupid". edit: paradroid and choplifter are both good ones. also play archon and the c64 version of shadow of the beast, it's the only one that plays at a speed a human can react to Radical and BADical! fucked around with this message at 12:07 on May 29, 2014 |
# ? May 29, 2014 11:54 |
|
The CPU wasn't what made all those home computers so remarkable, it was the custom chips. Today you do not need to know much about computers to be a programmer, and it painfully shows in a lot of software. If you can, play the Amiga version of many of these C64 titles. (if existant) It's usually the best looking and best sounding, depending on the year even compared to the PC versions. The Amigas were remarkable machines and way ahead of their time in the beginning, too bad commodore squandered it all with terrible business decisions. The Amiga could have been their ticket to become what Apple is today. Police Automaton fucked around with this message at 12:53 on May 29, 2014 |
# ? May 29, 2014 12:51 |
international karate motherfuckers i used to take my time beating up the low-level guys, to give the music time to get to the awesome second part
|
|
# ? May 29, 2014 14:07 |
|
You know who I feel sorry for? People whose parents cheaped out or if you did not have enough paper route money and got stuck with a VIC 20.
|
# ? May 29, 2014 14:20 |
Asylum! just don't look up.
|
|
# ? May 29, 2014 15:03 |
|
The disturbing lack of love for the key collectathon genres that seemed to die after the C64s heyday is saddening. OP needs to try Manic Miner Blagger Mr Robot Don't know how many hours of my young life were spent trying to beat some of the later Manic Miner stages, but I still have nightmares about it. Also, vague remembrances of blowing up my friends C64 back in the day by plugging the power cable in incorrectly Good times.....
|
# ? May 29, 2014 15:23 |
|
wuLFe posted:Also, vague remembrances of blowing up my friends C64 back in the day by plugging the power cable in incorrectly
|
# ? May 29, 2014 15:28 |
Raged posted:You know who I feel sorry for? People whose parents cheaped out or if you did not have enough paper route money and got stuck with a VIC 20. We were dirt poor when I was a kid. When I see now that the VIC 20 my mom gave me for Christmas 1982 was $300, I appreciate it even more. I remember not having enough to buy any games, so we went to the library and checked out a giant book of BASIC games. That kept me busy for a while, until I did enough work to save up and buy some carts for it. I remember one text-adventure game I got (it was some generic thing) that still cracks me up. I was somewhere underground with a mirror, a lantern, and a bunch of other crap in my inventory. I was on a cliff and I had to get past a sleeping bear. This game had the typical two word parser: verb, noun. Everything I tried resulted in "THE BEAR EATS YOU", or "THE BEAR IGNORES YOU", or even worse "YOU CAN'T DO THAT HERE" and "I DON'T UNDERSTAND X". I remember coming home from school daily for a month trying to figure out how to get that goddamned bear to move. Finally, in a moment of Zen I typed: >SCREW BEAR "THE BEAR IS SO STARTLED, HE FALLS OFF THE LEDGE". I had a lot of fun showing that one to my friends.
|
|
# ? May 29, 2014 15:29 |
|
we had a vic20 first and then got a 128, I still have them both but nowadays the 1571 drive on my 128 refuses to do anything except make that eh-eh-eh-eh-eh DUHNUH noise and flash its lights over and over
|
# ? May 29, 2014 15:52 |
AE-35 Unit posted:we had a vic20 first and then got a 128, I still have them both but nowadays the 1571 drive on my 128 refuses to do anything except make that eh-eh-eh-eh-eh DUHNUH noise and flash its lights over and over Psh that's what you get for not using the those loading sounds though
|
|
# ? May 29, 2014 16:21 |
no joke the 1541 had it's own dedicated fuse disk drives were loving intense back then
|
|
# ? May 29, 2014 16:27 |
|
Police Automaton posted:The CPU wasn't what made all those home computers so remarkable, it was the custom chips. Today you do not need to know much about computers to be a programmer, and it painfully shows in a lot of software. Oh yes, the C64 had the SID and the VIC-II, which did the heavy lifting for sound fx/music and graphics respectively. The CPU in the C64 ran at 1.02 Mhz, which works out to roughly a hundred thousand instructions per second. All math was done in software. I loved my Amiga 2000. Agnes, Denise and Paula were the stars of the show. They can read and write to (Chip)RAM without any CPU intervention by using something called a copper list. The reason this worked is because of the master clock; on even cycles the CPU would have full access to the system, but on odd cycles the custom chipset would have access. I guess the closest thing to an Amiga might be the Playstation line. tango alpha delta fucked around with this message at 16:42 on May 29, 2014 |
# ? May 29, 2014 16:38 |
|
Dr. Witherbone posted:Psh that's what you get for not using the https://www.youtube.com/watch?v=5gnMgmlKi_o
|
# ? May 29, 2014 16:47 |
|
Dr. Witherbone posted:no joke the 1541 had it's own dedicated fuse It also had it's own 6502 CPU and 4 kilobytes of RAM. You replace the firmware with your own custom fast load code in one of the drive's 2 Kilobyte RAM banks. Internally the drive could pull data off the disk very quickly, but for some bizarre reason the code to transfer over the RS-232 to the C64 was pure poo poo, so I loving rewrote it. gently caress Commodore. The RS-232 cable that Commodore used to connect the 1541 to the C64 wasn't a true RS-232, but some kind of bastardized version. When I started really looking into the 1541's firmware, I noticed some really lazy coding. In short, here's how the 1541 loads software into the C64: Fetches a sector off the disk and stores it in a 2 KB buffer in the 1541. This part is really, really fast. Then it transmits the contents of the 2 KB buffer serially using a slow rear end hosed up protocol. The overhead was horrible and the error checking was overkill. It's just testing bits, Commodore. Do you really need to do all this extra poo poo? The 1541 sends the bits and the C64 reconstructs the bits into something it can use. That's it. I realized that the protocol really, really sucked and wrote my own. Looking back, a prefetch may have speeded things up as well. MOS 6502 Machine Language loving rocks. tango alpha delta fucked around with this message at 19:58 on May 29, 2014 |
# ? May 29, 2014 16:49 |
|
I had one of those epyx fastload carts
|
# ? May 29, 2014 17:07 |
|
|
# ? Jun 8, 2024 08:57 |
|
Anyone remember a text game that involved a huge mansion that you had to work your way around and solve puzzles? The things that stick in my memory are it had some sort of shrub maze outside and on the main staircase there was a "live" suit of armor. This game taught me the meaning of the word foyer even though it was probably a decade later before I knew how to pronounce it correctly. edit: I almost beat Hitchhiker's Guide once but never made it past the first few lines in Leather Goddesses of Phobos.
|
# ? May 29, 2014 17:19 |