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FadedReality posted:This would be an awesome idea and after about an hour of playing I agree that this is everything I wanted. It does unfortunately keep the bombarding you with side missions, all of which sound super important. I really like the new stuff to build/research in the base and the ability to airlift in supplies for influence. SO many times I've been both happy and annoyed that a building has more poo poo than I can drag away and call for pick up, now it just all gets loaded into the station wagon!
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# ? May 30, 2014 19:54 |
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# ? May 29, 2024 17:01 |
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Yeah, the vehicle storage is an absolute game changer. Instead of slowly dragging poo poo one bag at a time across half a town, you just back the station wagon up to the window and load 'er up.
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# ? May 30, 2014 20:13 |
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So how good/useful/easy is modding in this game? Because the Steam sale would let me get the game and all the DLC for the price of the base game, but I already own the game and Breakdown on my 360. Is mod capability worth getting the game again? Are the graphics or performance better on PC?
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# ? May 30, 2014 20:14 |
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I'm thinking about getting this since it's on sale and I've had my eye on it for a while, how complete is the game now? And more importantly, how necessary is the DLC? Does it alter the base game, or just add separate modes? I'm not worried about getting it later if I like the game, as it will almost certainly be on sale again for the summer sale, but if it's important then I will probably pick it up now.
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# ? May 30, 2014 21:29 |
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Pb and Jellyfish posted:I'm thinking about getting this since it's on sale and I've had my eye on it for a while, how complete is the game now? And more importantly, how necessary is the DLC? Does it alter the base game, or just add separate modes? I'm not worried about getting it later if I like the game, as it will almost certainly be on sale again for the summer sale, but if it's important then I will probably pick it up now. It's not an Early Release if that's what you're asking. The entire vanilla campaign can be completed in 10 hours easily. The Breakdown DLC will greatly increase the replayability of the base game though it's not necessary. Today's DLC, Lifeline, is a separate storyline from the base game and is not necessary at all.
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# ? May 30, 2014 21:39 |
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What do you mean "how complete is the game"? It's pretty complete? Like...it's a game? I'd say the base game is a solid 15-20 hours of AWESOME, and after that making fun depends on how much you like open-world zombie-killing and resource gathering. I've gotten about 40-50 hours of fun out of it, super worth it's price point. And Lifeline looks to add another 10-20 hours easy for $6. I'd say if you get base + breakdown for <$15 total you're doing super. I think I got em for like $8 or $9 total, and consider it a steal to the point where I want to pay full price for the DLC to help undead labs keep going.
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# ? May 30, 2014 21:39 |
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Pb and Jellyfish posted:I'm thinking about getting this since it's on sale and I've had my eye on it for a while, how complete is the game now? And more importantly, how necessary is the DLC? Does it alter the base game, or just add separate modes? I'm not worried about getting it later if I like the game, as it will almost certainly be on sale again for the summer sale, but if it's important then I will probably pick it up now. Main game's storyline is pretty weak honestly, I spent 99% of my time in Breakdown (got main game when it went on sale for Breakdown release). Breakdown is a steal for $3.50, you're already spending $10 on the main game, pick it up.
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# ? May 30, 2014 21:54 |
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Lotish posted:So how good/useful/easy is modding in this game? Because the Steam sale would let me get the game and all the DLC for the price of the base game, but I already own the game and Breakdown on my 360. Is mod capability worth getting the game again? Are the graphics or performance better on PC? I don't know how good the mods are persay, but there seem to be a fair amount of them. The only one I've ever used was the one that messed with the collision so you could put rucksacks in the back of pickup trucks but that's not needed anymore. e: I've seen a lot of people say that the story mode is basically a 10 hour tutorial for the much more intense Breakdown mode. Each level of it has you loading into the map in your RV with no home base. It's on you to go pick a base and start building it from scratch each time. The way the DLC works in this game is you select it from the main menu. Each is a discrete component. Nothing from the story mode carries over to Breakdown at all. FadedReality fucked around with this message at 22:29 on May 30, 2014 |
# ? May 30, 2014 22:11 |
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The "story" is just an extended tutorial for Breakdown. Just start with Breakdown.
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# ? May 30, 2014 22:54 |
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So any PC people buy lifeline but have the menu say you still have to buy it?
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# ? May 30, 2014 22:58 |
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Acquire Currency! posted:So any PC people buy lifeline but have the menu say you still have to buy it? Nope, mine just has the three menu options, it no longer has the BUY NOW button for Lifeline.
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# ? May 30, 2014 23:16 |
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I'm going to be streaming on PC again shortly. Trying KB+M for the first time ever, the aiming on the guns is pretty unforgiving and you use guns a LOT in this.
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# ? May 30, 2014 23:22 |
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I don't like guns generally because of the poor framerate on PC. It's hard to line up shots, lots easier to melee.
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# ? May 30, 2014 23:24 |
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Lifeline is very good Jesus
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# ? May 31, 2014 00:55 |
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I just picked this up in the sale. Wondering why in game it looks kind of poo poo, like it's not set to a native resolution. Graphics are set to ultra and my resolution is my monitor's native. Am I missing something?
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# ? May 31, 2014 01:10 |
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Lifeline is super punishing if you try to play it the same way as (early) Breakdown or vanilla. I got cocky having assault rifles and shotguns at my disposal from the get go and have lost 3 civilian survivors and an important asset due to running around without a silencer. The zombie density is way higher so firing a loud gun doesn't just bring a trickle two or three zombies at a time. It brings enough that having to reload will probably end with someone dead. I started to get frustrated before realizing it was me that was loving up by not rolling around with a melee survivor until I could churn out silencers. I'm going to start over and get it right this time.
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# ? May 31, 2014 01:14 |
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Red_Fred posted:I just picked this up in the sale. Wondering why in game it looks kind of poo poo, like it's not set to a native resolution. Graphics are set to ultra and my resolution is my monitor's native. Am I missing something?
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# ? May 31, 2014 01:22 |
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Also, the UI was made for the 360, with a target resolution of 720p. Looks like they never had a higher-res version, so just made do with what they had when they did the PC port later on.
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# ? May 31, 2014 01:24 |
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FadedReality posted:Lifeline is super punishing if you try to play it the same way as (early) Breakdown or vanilla. I got cocky having assault rifles and shotguns at my disposal from the get go and have lost 3 civilian survivors and an important asset due to running around without a silencer. The zombie density is way higher so firing a loud gun doesn't just bring a trickle two or three zombies at a time. It brings enough that having to reload will probably end with someone dead. Old habits die hard. At the start of the game, I took one look at that locker filled with guns and ignored it. Got two good melee weapons, a pistol (eventually silenced) with just enough ammo chambered, twinkies and trucker pills. I only picked up a rifle during the initial siege (or I guess the second, not counting the one right at the start of the game). I will say this, I've encountered a lot more glitches in just two hours of Lifeline than in nearly 50 hours of vanilla/Breakdown, which is kind of disappointing. The asset reuse is pretty heavy, but I can overlook all of that for vehicle storage, that is some wonderful stuff right there.
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# ? May 31, 2014 02:02 |
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Welp, I didn't realize the story missions were timed and ended up getting my rear end chewed out by my commanding officer because I abandoned a high-value asset to the zombies while I spent time digging around in the buildings surrounding my base for twinkies and building materials.
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# ? May 31, 2014 03:06 |
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There is a woman on the radio who keeps broadcasting cries for help from civilians, but when I check the map there are no markers. I'm not on a mission or anything, I can't think of any reason why they aren't popping up. Any advice? Edit: quit the game and brought it back up, markers were on the map Tirius fucked around with this message at 04:03 on May 31, 2014 |
# ? May 31, 2014 03:36 |
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FadedReality posted:The zombie density is way higher so firing a loud gun doesn't just bring a trickle two or three zombies at a time. It brings enough that having to reload will probably end with someone dead. Y'all need to realize that this dude ain't loving kidding, there's huge numbers of zeds, and I'm pretty sure the gun noise radius has been upped considerably. Plus the density of zombies is only ramping up as I go through the story. I've not lost anyone yet but there's been more than one close call and I'm pretty sure that my fears that this wouldn't be a challenging DLC were groundless. e; ^^^ No idea what's going on there, they always show up for me.
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# ? May 31, 2014 03:49 |
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Third house I check, two of the huge rear end zombies inside.
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# ? May 31, 2014 03:55 |
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Mister Adequate posted:e; ^^^ No idea what's going on there, they always show up for me. Quit and loaded the game back up and they're on the map now, so fixed I guess!
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# ? May 31, 2014 04:02 |
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Mister Adequate posted:Y'all need to realize that this dude ain't loving kidding, there's huge numbers of zeds, and I'm pretty sure the gun noise radius has been upped considerably. Plus the density of zombies is only ramping up as I go through the story. I've not lost anyone yet but there's been more than one close call and I'm pretty sure that my fears that this wouldn't be a challenging DLC were groundless. Somehow I skimmed right over this line in the latest patch notes: - Reduced survival rate to more accurately simulate the apocalypse. I looked around on the forums and they're being coy about what exactly it means but that would explain survivors dying much more quickly when they've been knocked down. FadedReality fucked around with this message at 05:02 on May 31, 2014 |
# ? May 31, 2014 04:05 |
Not able to get this yet, but is sounds promising, if frustrating. And I think it probably should be frustrating. This is the loving apocalypse and it ought to be brutal. The world is going to hell. The question isn't "can you reverse the trend," but rather "how long can you stave off the inevitable?" I don't know if this will ultimately be fun or not, though.
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# ? May 31, 2014 05:00 |
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Just bought SoD and breakdown, do I need to buy Lifelines to store stuff in pickups?
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# ? May 31, 2014 07:15 |
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ephex posted:Just bought SoD and breakdown, do I need to buy Lifelines to store stuff in pickups? No, that's part of the title update.
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# ? May 31, 2014 07:23 |
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girth brooks part 2 posted:No, that's part of the title update. ..and it honestly makes Breakdown at least 50% more enjoyable for me, big quality of life improvement.
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# ? May 31, 2014 07:52 |
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Is there a mod that forces you to play one survivor? That has always been my problem with this game: being forced to switch around who I'm playing as. I'd like to play as one survivor and just go to sleep when they're tired and so on.
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# ? May 31, 2014 10:20 |
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I understand this is a small studio, but there's so much stuff that would give it extra value: Co-op play, character customization, extra maps, official modding tools. Even just being able to rename profiles so it's easier to switch around.
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# ? May 31, 2014 10:29 |
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drat it. Just bought this game in the steam sale, got up to the point where you meet the survivors in the church, went to ascend the tower to look around, couldn't figure out how to get down the ladder safely and ended up walking off to my death. I like roguelikes and permadeath but this felt a bit bullshit. How do you get down ladders without flinging yourself off to your death?
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# ? May 31, 2014 13:38 |
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Man, I thought Breakdown sounded real stupid, since I really just enjoyed the campaign stuff. Bought it anyway, have played it more then Lifeline so far. They really need to make a Breakdown map of the Lifeline map.
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# ? May 31, 2014 13:43 |
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Nemo Iudex posted:drat it. Just bought this game in the steam sale, got up to the point where you meet the survivors in the church, went to ascend the tower to look around, couldn't figure out how to get down the ladder safely and ended up walking off to my death. If you just walk (not sprint) near a ladder, your character should automatically get on it. As far as I can recall, the only accidental falls I've had were if I was trying to sprint to the edge of something with a ladder. If anything, I get annoyed because I'll be walking around on a platform just to look around and the game automatically puts my character on the ladder when I get near it. That's really all there is to it.
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# ? May 31, 2014 13:50 |
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Nemo Iudex posted:drat it. Just bought this game in the steam sale, got up to the point where you meet the survivors in the church, went to ascend the tower to look around, couldn't figure out how to get down the ladder safely and ended up walking off to my death. In the 360 version at least, you just approach the ladder and will grab it automatically. If you're running and/or have too much velocity, though, you can miss grabbing the ladder and fly to your death. Perhaps that's what happened? I only got one guy killed missing a ladder like that.
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# ? May 31, 2014 13:56 |
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How the gently caress do you use the goddamn artillery assets. I used one nothing happened and the others just didn't work. Oh, it's an item
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# ? May 31, 2014 15:19 |
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Wow. Just did a rescue the survivor mission, brought along a soldier pal, they both decide to beeline for the nearest fenced off area, get stuck and walk into each other for 5 minutes while i valiantly fend off horde upon horde of zombies and then randomly fall over and die. Glad they worked on the bugs D:
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# ? May 31, 2014 15:19 |
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Man, Lifeline is absolutely handing my rear end to me in a little basket. Seriously, gently caress the big guys.
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# ? May 31, 2014 16:18 |
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gently caress nearly everything in this game. But in the best possible way. This is the original game zoomed in 100x and distilled to perfection. It's almost as if the developers opened their ears to the community and gave us exactly what we asked for. The 8$ I spent on this content is a legitimate steal.
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# ? May 31, 2014 16:26 |
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# ? May 29, 2024 17:01 |
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Just picked up this game and the Breakdown DLC, can anyone link to a good general guide for people just starting out? I think I remember there being a number of counter-intuitive things about this game that the tutorial/early campaign doesn't really explain, like certain types of character traits being awful or the people in your base eating all your food even while the game is turned off.
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# ? May 31, 2014 16:46 |