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Chill la Chill
Jul 2, 2007

Don't lose your gay


Anyone have good examples of NMM-painted (essentially chrome) x-wing models? I want to give it a try on the Falcon and b-wing. It should work fine on the falcon since that has enough curved surfaces to make it look visually interesting but the b-wing might look really flat so you'd essentially be painting a giant sword.

Anyway, what do you guys would think would look good on a b-wing? I'm talking wizard van due to large surface area, not flight camo.

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banned from Starbucks
Jul 18, 2004




CroatianAlzheimers posted:

So, I downloaded VASSAL and I'm at a loss to get it working. Either I'm just stupid (very likely) or it's somehow broken. I can't get the tour to work and the use manual refuses to load. I have the newest version of Java installed, so unless that's broken I don't know what to do.

Are you using the latest version/using the guide from here?

http://teamcovenant.com/mu0n/2014/05/21/x-wing-vassal-module-5-0-8-wave-iv-is-fully-in/

Shoeless
Sep 2, 2011

Leo Showers posted:

I think the pretty 'standard' gunship configuration is what's presented in the CR90 mission booklet, which is as follows

code:
CR90 Corvette
Fore
-2x Single Turbolasers
-Sensor Team
Aft
-Quad Laser Cannon
-Engineering team
-Tibanna Gas Supplies
total: 124
[tactical rundown]

Yeah, I would agree that the turbolasers are situational. And that loadout's going to suffer badly once the enemy closes, which, let's face it, Imperials are going to be able to do. It is a lot like the YT-1300 in some respects, I'm just not sure that it brings enough to the table to warrant its cost. Also, I did read over the rules, and maybe I'm just misremembering, but I don't think the secondary weapons automatically count as turreted. If that's the case, that's a big hit to them. It just feels to me like I would get more usage, if I want toughness and firepower, out of taking a pair of YT-1300s with Han/Chewie/Lando and maybe some upgrades, than paying 110+ points for a 4-attacks a round Corvette gunship.

Like you say, people need to play with it and see how it actually performs, theorycrafting only gets you so far, but right now I'm a bit wary of the CR-90.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

Chill la Chill posted:

Anyone have good examples of NMM-painted (essentially chrome) x-wing models? I want to give it a try on the Falcon and b-wing. It should work fine on the falcon since that has enough curved surfaces to make it look visually interesting but the b-wing might look really flat so you'd essentially be painting a giant sword.

Anyway, what do you guys would think would look good on a b-wing? I'm talking wizard van due to large surface area, not flight camo.

You thinking like the New Naboo Fleet kinda chrome?

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Shoeless posted:

Yeah, I would agree that the turbolasers are situational. And that loadout's going to suffer badly once the enemy closes, which, let's face it, Imperials are going to be able to do. It is a lot like the YT-1300 in some respects, I'm just not sure that it brings enough to the table to warrant its cost. Also, I did read over the rules, and maybe I'm just misremembering, but I don't think the secondary weapons automatically count as turreted. If that's the case, that's a big hit to them. It just feels to me like I would get more usage, if I want toughness and firepower, out of taking a pair of YT-1300s with Han/Chewie/Lando and maybe some upgrades, than paying 110+ points for a 4-attacks a round Corvette gunship.

Like you say, people need to play with it and see how it actually performs, theorycrafting only gets you so far, but right now I'm a bit wary of the CR-90.

The secondary weapons on the Corvette have firing arcs, which is left and right at 90 degrees both fore and aft.

The interesting thing is that even with the restriction on the primary weapon (can't intersect blue line) it can actually *slightly* reach further behind the ship compared to the aft arc. Sure the difference is in degrees but it'll allow for better rear coverage at any range.

What this means is you've really got to toss up whether an aft hardpoint is really worth it.

e: Also I'm really considering taking a group of 4x Gamma Squadron TIE Bombers backed by Jonus with Adv. Torpedoes and Proton Bombs for anti capital work. I'm tossing them up as opposed to my regular Assault Missiles because I'll be closing to Range 1 anyway to drop bombs. I think the aft section is the one to go for, because it'll limit actions and also generate much less energy for guns.

Recoome fucked around with this message at 04:14 on May 31, 2014

Shoeless
Sep 2, 2011

Leo Showers posted:

The secondary weapons on the Corvette have firing arcs, which is left and right at 90 degrees both fore and aft.

The interesting thing is that even with the restriction on the primary weapon (can't intersect blue line) it can actually *slightly* reach further behind the ship compared to the aft arc. Sure the difference is in degrees but it'll allow for better rear coverage at any range.

What this means is you've really got to toss up whether an aft hardpoint is really worth it.

e: Also I'm really considering taking a group of 4x Gamma Squadron TIE Bombers backed by Jonus with Adv. Torpedoes and Proton Bombs for anti capital work. I'm tossing them up as opposed to my regular Assault Missiles because I'll be closing to Range 1 anyway to drop bombs. I think the aft section is the one to go for, because it'll limit actions and also generate much less energy for guns.

Why not Assault Missiles and Proton Bombs? Lock and fire the missiles on the way in, and use the bombs up close. Less turns until you are able to start using the bombers. Or if you don't think there'll be enough enemies clustered around to make Assault Missiles a good choice, then maybe Homing Missiles? Keep your target lock after firing them, and depending on how you interpret the rules, may even prevent the CR-90's Reinforce action from working against them.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I don't think homing missiles cancel out the reinforce action. And yeah, I'm not exactly sure the Assault Missiles will get enough splash damage because I think anyone using a huge ship won't be running a super tight formation due to the danger of running yourself over. Concussion Missiles or even regular Proton Torpedoes are definitely options but I really want to get under the range of the primary weapons and Single Turbolasers, both which actually have a decent chance of hitting the Bomber.

Shoeless
Sep 2, 2011

Leo Showers posted:

I don't think homing missiles cancel out the reinforce action. And yeah, I'm not exactly sure the Assault Missiles will get enough splash damage because I think anyone using a huge ship won't be running a super tight formation due to the danger of running yourself over. Concussion Missiles or even regular Proton Torpedoes are definitely options but I really want to get under the range of the primary weapons and Single Turbolasers, both which actually have a decent chance of hitting the Bomber.

Ah, you're right about reinforce. I was misreading it as adding an Evade token rather than just adding an Evade result. But yeah, Concussion Missiles or, if you really want to get out of Range 3, maybe Cluster Missiles, I think would be a better choice. And if you can get Clusters off on a turn the CR-90 doesn't Reinforce... :black101:

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I took #2 in Imdaar Alpha tonight and got a TIE Phantom, wooooooo. First tournament ever, never flown this squad before either.

Squad was:

- Wedge Antilles
- R2-D2

- Rookie Pilot

- Gold Sq Pilot
- Ion Cannon Turret

- Gold Sq Pilot
- Ion Cannon Turret

Got a modified win the first round as I was figuring out what the hell I was doing, then went 3 full wins, including going 100-0 against my round 4 opponent.

Then the organizer was like "okay before I say the standings, let's vote on whether we just want to hand the ships out now, or break em open and play the championship game" and we voted to just hand them out. So, woo, still in packaging TIE Phantom.

banned from Starbucks
Jul 18, 2004




congrats. What lists did you fly against?

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
This is from memory so it may be slightly wrong/not add up, but:

Round one
-Firespray (bounty hunter) w/Darth Vader
-Soontir Fel w/PTL, Targeting Computer
-Backstabber
-Academy Pilot

Round two
-Biggs
-Prototype A-wing
-B-wing w/autoblaster (x2)

Round 3
-B-wing (Ibitsam) w/HLC and something else, shield upgrade maybe?
-B-wing w/HLC
-Gold Sq w/Ion Turret

Round 4
-Soontir Fel
-Backstabber
-Kir Kanos
-Academy Pilot (x2)

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

overdesigned posted:

I took #2 in Imdaar Alpha tonight and got a TIE Phantom, wooooooo. First tournament ever, never flown this squad before either.

Squad was:

- Wedge Antilles
- R2-D2

- Rookie Pilot

- Gold Sq Pilot
- Ion Cannon Turret

- Gold Sq Pilot
- Ion Cannon Turret

Got a modified win the first round as I was figuring out what the hell I was doing, then went 3 full wins, including going 100-0 against my round 4 opponent.

Then the organizer was like "okay before I say the standings, let's vote on whether we just want to hand the ships out now, or break em open and play the championship game" and we voted to just hand them out. So, woo, still in packaging TIE Phantom.

Well done dude.

Please let us know what you think of the Phantom :allears:

TheKingslayer
Sep 3, 2008

Can you tell me the lessons you learned with that list? Because I've been trying to fly something similar. For some reason it's been tough to adapt.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

TheKingslayer posted:

Can you tell me the lessons you learned with that list? Because I've been trying to fly something similar. For some reason it's been tough to adapt.

It looks like a variation of the XXYY list, which is a pretty staple list and it's been around forever. It's been a while since I flew one but I try to use my Y-wings as a blocking force/crowd controller with the Ion Cannons and use the X-Wings to make passes on anything they can. That's how I used mine but again it's been literally ages since I used a list like that.

Dulkor
Feb 28, 2009

Ended up taking First in my own local game. All three rounds I played were complete squad kills.

I flew Soontir with PTL and Targeting Computer, Royal Guard with PTL and Krassis with HLC.

First game was against mixed Imperials. Two ace ties (Howl and Gundark, I think), a Royal Guard and Vader. Guy was very new, but a good sport about his inexperience and even with the less than optimal choices managed to bag my Royal Guard on positioning before it wrapped up.

Second was against an XYY list. Biggs and a couple Y-Wing aces (don't recall which). Ion turret shenanigans got both my interceptors killed by mid game, but by that point everything was so weakened Krassis finished them off on his own, as he'd been left completely unscathed with every shot focused on Fel and his buddy. In addition, Fel crashed into an asteroid and died. GG, Fel.

Final game was against a triple X list. Biggs, Wedge, Luke. Due to abuse of VI and Swarm Tactics combined with Fel taking a damaged cockpit turn 2, he ended up shooting before me the whole game. Biggs died on Turn 2 to a concentrated alpha strike, then Fel was damaged and led the X-Wings along on a merry little chase. Royal Guard dies, Wedge dies, and final turn Luke finished Fel off before dying horribly to Krassis's cannon. Fel also survived three turns longer than I thought he would due to a miracle, right when needed, natural roll of 3 evades.

At that point, the store was getting close to closing and 2nd place was the guy I just beat anyway, so it was decided to split prizes at that point without the special match.

The main thing I learned (besides that my local meta is probably not nearly as strong as some of the ones you folks play in), is this:

People really, really dislike interceptors. All three games they became priority target #1. Combine that with their sheer ability to move with PTL, and it got really easy to keep attention away from the Firespray until he was in a position to start merrily sniping side and back arcs. Fel only lived through the first round, and the poor Royal Guard had to bail out every. Single. Game.


Walked out of the store with my very own TIE Defender as a prize. The fourth place guy got the Phantom but mostly plays Rebels, so I bought it off of him for a couple extra bucks over retail.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Please spoil the Onyx Squadron pilot for us :allears: I really want to know if it has an EPT slot.

Dulkor
Feb 28, 2009

32 points for PS3. Sadly no pilot skill.

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.
I got rolled, badly in my store's Imdaar Alpha event tonight. I ran:

Wes, R2-F2 & Veteran Instincts
Wedge, Opportunist & R2 Astromech
Biggs, R2-D2 & Shield Upgrade

I'd say my poor showing was equal parts poor play on my part and the luck of the dice, but frankly, it was probably more the former than the latter.

R1- 2x Bounty Hunters w/ Recon Specs., Seismic Charges; 1x OMG w/ Vader. Got the Shuttle and 1 BH down to a handful of HPs left, but couldn't focus fire effectively- part of that was him killing Biggs with 2 shots in the first exchange. This guy went on to (I believe, but left with another 30 minutes left in the final round) win the event.

R2- Relatively new guy to the game, running- Soontir w/PtL, Stealth; Krassis w/HLC; 2x Academy Pilots. This was a very close game- came down to Wedge vs. Soontir, but Wedge was down to 2 hull points. I passed up an opportunity to take R1 shot from Wedge on a turtled Soontir and instead killed an Academy that had no tokens. I'm not sure it would have changed things, but I might make a different decision faced with it again.

R3- The other guy at the bottom of the standings with me dropped, so I was stuck with a bye- I've gotten a bye every single time I've played in a tournament at this store. So I watched for a bit and then I ended up playing a really quick round against a guy who'd gotten wiped out pretty quick. He had actually lent his stuff to the guy who dropped, so he ended up running that list- Lando w/ C3PO & Han; Chewie w/ Marksmanship, MF title & something else? Anyway, I messed Chewie up pretty good first exchange, but then had a couple of rough turns with Wedge and poor maneuvering (and asteroids), and he won with both YTs surviving.

R4- This was while the final was going on, and we were on the bottom table. I was up against the guy who I'd played during R3, but with his real list this time- almost a mirror match. Wes w/ Flechettes & VI; Wedge w/ Opportunist (& maybe an R2?); Kyle w/ PtL, Moldy Crow, Recon Spec and Blaster Turret. Again, decent start to the match, but poor maneuvering on my part proved my undoing, with his Wedge killing me as I killed his, but Kyle sitting back and watching, untouched.

Overall- 1.) Recon Specialists hurt the Wes/Wedge/Opportunist build
2.) Bounty Hunters are brutal. Both the two finalists had 2 each in their lists.
3.) I'm bad with X-Wings (and maybe Rebels generally). I should have taken my longtime favorite list- a mini swarm w/ Fel. Only one player brought anything swarm like- 4 named TIE-Fs and Fel. I think it may still be more viable than people are thinking, but we shall see.
4.) Lt. Blount w/ Ion Pulse Missile is just the meanest thing in the world.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Dulkor posted:

32 points for PS3. Sadly no pilot skill.

Argh.

I'm pretty disappointed that both the elite Phantom and Defender generics lack an EPT, it's not a dealbreaker but it would've been *really* nice to have.

Also PS3 sucks for jousting back and forward, sure the white K-turn but Rebel ships can effectively do it better for less now.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
My thoughts on the XXYY list:

Get the Y-wings into the fray early and never stop taking ion shots. I played the Y's really aggressively, target locking basically any time the opportunity presented itself; the X's a little more judiciously but still basically as aggressive as I could get away with given their increased fragility. Get a little spacing between the X's and the Y's, let the Y's take the opening volley and get a range 3 target lock, and then start taking advantage of any successful ion hits with the X's once the Y's get down to range 2. I didn't split the squad much at all except on my last round, against TIEs I wanted a bit of spacing between my Y's to make sure I could ion SOMETHING each turn. Wedge basically did K-turn -> green -> K-turn as needed to keep himself in arc and well-shielded with R2-D2.

Some missteps--I flew Wedge right into the aft arc of the firespray at range 1 on the last turn of my first round and he got 1-shotted. That right there cost me first place overall by taking me to a modified win that round. Three times throughout the night I accidentally dialed a left instead of a right, oops. And I got too aggressive with Wedge one round and he ended up head to head vs. 2 B-Wings--that didn't end well for him.

TheKingslayer
Sep 3, 2008

I think today I'm going with XXYY or Wedge, Wes and two Rookies.

Or fun option Wes, Porkins with Evasive Maneuvers and two rookies.

CroatianAlzheimers
Jun 15, 2009

I can't remember why I'm mad at you...


I'm teaching some friends how to play X-wing tonight, and I'm pretty stoked. After we do a couple intro games, I'd like to run a couple more advanced games to use the rest of the rules and game mechanics. Anyone got any recommendations for some good beginner squadrons and/or scenarios using the following ships?

Alliance: 2x X-wing, 2x B-wing, 2x A-wing, 1x Y-wing, YT-1300

Empire: 3x TIE/ln, 2x TIE/in, 1x TIE/ad, 1x TIE/sa, Firespray

Fetterkey
May 5, 2013

Even without the events of forty years ago, I think man would still be a creature that fears the dark.
Took my old standby list to Imdaar last night:

Krassis Trelix with Heavy Laser Cannon and Rebel Captive
Howlrunner
Academy Pilot
Academy Pilot
Academy Pilot

Round one was against dual Firespray-- Krassis and Boba Fett, both with lots of upgrades. My opponent deployed his Firesprays in opposite corners and I deployed my everything in one corner, then rushed forward as fast as possible, taking out his first Firespray before the other could support it. The second FIrespray (with Boba Fett) put up a bit of a fight, but was highly disadvantaged against Krassis, Howlrunner, and my remaining 2 Academy Pilots. Full win.

Round two was against one of my friends who came to the event, running Biggs with Hull Upgrade and R2-D2 + two Dagger Squadron B-Wings with Heavy Laser Cannon and Advanced Sensors. I attacked very aggressively with my TIEs to prevent him from using those cannons as effectively as possible, while Krassis sniped from slightly back. In the first clash, both Biggs and Howlrunner bit the dust. On the next turn, I managed to block both his K-turns, even with Advanced Sensors, and continued blasting away with Krassis. In the end he managed to take down one more TIE, but I was still victorious. Full win.

Round three was against a guy I knew from my 40k days. He was running Garvin Dreis with R2, Dutch Vander with R2 and Ion Cannon, and two Rookie Pilots with R2. We flew at each other relatively directly, and the TIEs prevailed thanks to some hot dice-- in the first round of shooting, he crit Howlrunner into losing her pilot ability (boo!) and put some damage on TIEs, but I blasted Garvin off the board with focused fire (and some good HLC hits). He tried to K-turn through my formation but bumped with both Rookies, putting him at a severe disadvantage in the following maneuver war. In the end he managed to take down one Academy Pilot before succumbing. Full win.

Round four was the final match! I fielded:

Echo with Fire Control Systems, Push the Limit, and Advanced Cloaking Device
Col. Vessery with Hull Upgrade and Heavy Laser Cannon
Backstabber

Crazily enough, the final match was 3-ship Imperials against 3-ship Rebels, and the Imperials actually had more hull-- my opponent was fielding Blount, Ibitsam, and Etahn Abaht. In this game, my opponent made some mistakes, landing on asteroids twice, and the new hotness was pretty crazy. Etahn went down in the first encounter without rolling a die when Echo fired 5 dice into him at range 1, Col. Vessery followed up with a TL+Focus HLC, and Backstabber delivered the final blow. Echo moves like crazy and is very hard to actually hit, but this ended up not playing much of a role thanks to the maneuver errors mentioned earlier. In the end I took another full win without losing a ship.

With the #1 spot firmly in my grasp, I decided to roll a die to determine whether to go Defender or Phantom. Fate favored the Defender! Crazily enough, three out of the four 3-1 players had played against me in rounds two, three, and four-- and that ended up being the Strength of Schedule decider. My friend from round two picked up a Z-95, my opponent in round three took the E-Wing, and my final battle opponent got the Phantom.

All in all, it was a great event. One of my other friends was however subject to an unfortunate ruling where he misdialed Chewbacca to fly off the board on the last turn despite being in an otherwise completely dominant position, and they made him keep the incorrect bank, giving him an undeserved loss. I understand why this would be the call in tournament play, but as the opponent I would honestly concede the game before I accepted such an undeserved victory, since there is no way that was the intended move. In round 3, my opponent obviously misdialed something at one point and I let him change it-- fly casual!

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I can see being a stickler for maneuver dial buffoonery in an event where there's (temporarily) limited edition prizes on the line. Maybe I'm a jerk?

I just cracked open my TIE Phantom and have been gifted with a bonus Fire Control System! Card listing says one but I definitely got two. Christmas in May I guess.

Edit: I think this would be fun to fly:

99 Points: 3x Sigma Sqd. TIE Phantom w/Adv. Cloaking, Mercenary Copilot or Tactician, Fire-Control System

overdesigned fucked around with this message at 17:52 on May 31, 2014

Shoeless
Sep 2, 2011

Dulkor posted:

32 points for PS3. Sadly no pilot skill.

Man, what? There's plenty of pilots that only pay 1 point for 2 higher Piloting than the previous ones, that's annoying. Because the Defender wasn't expensive enough already...

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
I came in somewhere in the middle in my own tourney, but had a blast.

I took:
Howlrunner w/ Squad Leader
2 Tie Bombers with proton torpedoes
3 obsidian ties

I won 2 out of 3 matches, doing well against a goofy B wing, X wing, Hawk list and a bounty hunter with 2 named interceptors. A tie swarm absolutely rolled by face, though.

I really like tie bombers!

Jonas Albrecht
Jun 7, 2012


I was the first to be eliminated from our tournament, but I had a lot of fun. I flew Han Shoots First with Luke Skywalker instead of Gunner. My inexperience showed, as I kept parking the Falcon on asteroids, completely ceding any kind of tempo to my opponent.

Nonetheless, AoIA has revitalized local interest in the game, and I'll be getting to play weekly now.

Shoeless
Sep 2, 2011
So, after getting a couple more games under my belt, I'm definitely understanding what you guys have said about low piloting being good for movement to keep you from crashing into dudes when there's a furball going on. I'm tinkering with using a Defender, and I'm wondering if Delta with Ion Cannon and Stealth Device would work well with Kath Scarlet and an Autoblaster. Her giving stress if the enemy cancels a Critical result mixed with the Autoblaster making normal hits uncancellable with evades seems like a win-win situation; either you get a hit and damage the target, or you get a crit and they cancel it and take stress. Heck, possibly both. And while you don't get a bonus attack die for being at range 1 because secondary weapon, it can still benefit from a target lock and/or focus, right?

So far, this is what I've got. I know I should not only have just one TIE fighter, but I wasn't sure what else to get with the points. At least his ability should make him harder to destroy, especially if he concentrated on being bait and evading. Wingman's on Kath is to help in case the Defender needs to de-stress if it uses a 1 or 2 sharp turn. The Defender's ideal job is to ion an enemy to make them predictable and let Kath get in close with the Autoblaster.

code:
100 points

Pilots
------

Delta Squadron Pilot (36)
TIE Defender (30), Ion Cannon (3), Stealth Device (3)

Kath Scarlet (48)
Firespray-31 (38), Autoblaster (5), Wingman (2), Recon Specialist (3)

Dark Curse (16)

TheKingslayer
Sep 3, 2008

Jek Porkins is a beast! He cooked Soontir Fel in one shot. Bit chunks out of YT-1300s and sandwiched plenty of TIEs with his wingmen. He came out there hungry.

KTS
Jun 22, 2004

I wax my rocket every day!
Went to the Imdaar event a buddy was running, only played 2 games beforehand and had never flown most of my ships yet.

I took:
YT-1300
Han Solo
Marksmanship

B-Wing
Dagger Squadron
Advanced Sensors

X-Wing
Red Squadron
R2 Astromech

Ended up placing 9th, went 2-2. I spent a lot of time bouncing my ships from asteroid to asteroid like I was playing bumper cars which screwed me up, dialed in wrong directions and kept forgetting to take any actions but had a blast playing.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
Ill be sure to post pictures of our massive battle when we play, I am waiting for my set of JR Miniatures Deathstar tiles to show up. going to have a 3x3 deathstar at one end of a 4x8 table, with trenchrun, and rounded edges and a Rebel feet assaulting :D Its gonna be great.

You can see the tiles, trench and rounded sides here.
https://www.kickstarter.com/projects/1238621915/space-station-terrain-project-thats-no-moon

oh and of course you know the Imperials will have defense turrets :D

banned from Starbucks
Jul 18, 2004




Went 3-0-1 and got a Z-95. People were tired so they skipped the final table match which kinda sucked as it would have been fun to see.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.
Me and my buddy were the only ones to show for Imdaar, so we split the pot and played a 300 point epic game with the huges and new stuff.

The CR90 really takes up a lot points for, IMO, not enough firepower. I will say C-3P0 and the Falcon title on Chewie's YT is super annoying, and Ethan whatshisface in the E wing is the Rebel Howlrunner. Amazing.

TouchToneDialing
Jul 21, 2006

My girlfriend and I hit up two tournaments and did very well. I went 4-0 at both and she went 3-1 only losing games to me. We got first and second at both, got one of each ship and got a bonus vinyl mat!

We planned to hit up another one Sunday but I think we are going to skip it and take a break.

It was a very fun two days.

Fetterkey
May 5, 2013

Even without the events of forty years ago, I think man would still be a creature that fears the dark.
Went in on Imdaar again last night, fielding that same old standby- Krassis with HLC and Rebel Captive, Howlrunner, 3x Academy Pilot.

Round one was against 2x Bounty Hunter with Recon Specialist and Kir Kanos with a Stealth Device. I killed Kir Kanos, took down the shields on both Bounty Hunters, and had one of them on two hull, but ran out of time before being able to finish the job. My opponent took down two Academy Pilots, so I picked up the modified win by a tiny margin-- Kir Kanos's (useless) Stealth Device meant that I won by 3 points.

In round two, I encountered a list featuring Wes Janson with Vet Instincts and both Luke and Wedge with Opportunist, being run by an experienced player. Yikes! Luckily for me, the dice were in my favor. I managed to take Luke to 1 hull in the first round of shooting without losing a ship thanks to Janson hitting an asteroid and Wedge rolling poorly. In the next round, Luke decided to risk it and K-turn through an asteroid into a great position. However, the Force was not with him. While Wedge managed to horribly murder Howlrunner, doing 5 damage in one shot (despite not using Opportunist!), Janson couldn't get the job done against his target, and I brought both pilots down in quick succession.

For round three, I was up against Krassis with HLC, Soontir with Push the Limit and Stealth Device, and Tetran Cowall. Once again dice favored me, as I managed to kill the opposing Krassis in one round of concentrated fire (admittedly with many range 1 shots, but still). Soontir and Tetran managed to pull a lot of fancy Interceptor tricks, taking down Howlrunner and putting solid damage on my Krassis and several TIEs, but it wasn't enough in the end. Soontir lost his Stealth Device and went to 1 hull after I managed to block him, then died soon after; Tetran Cowall took his last hit on the same turn.


This (implausibly) meant that I was in the finals of yet another Imdaar event! This time I went with:

-Whisper with Veteran Instincts, Fire Control System, Weapons Engineer, Advanced Cloaking
-Col. Vessery with Heavy Laser Cannon
-Night Beast

My opponent brought out super-Corran (Push the Limit, Advanced Sensors, Advanced Proton Torpedoes, and the droid that lets you lock+boost), Blount with VI and an Ion Pulse Missile, and Hobbie with a Flechette Torpedo and the droid that gives out stress.

During the first pass my opponent made a critical mistake, stranding Hobbie on an asteroid where my army proceeded to murder him. However, I made a critical error myself and stranded Whisper on an asteroid, only for her to eat Blount's Ion Pulse Missile and die on the next turn. Night Beast's pilot ability let him survive Advanced Proton Torpedoes to the face (albeit with one hull), as his Focus + Evade allowed him to escape all but two damage, even after Corran's second shot!

The remaining two-ship game was a crazy battle of maneuver and actions, with Night Beast going after Blount and Vessery after Corran. Vessery's white K-turn was the only thing that saved him, allowing him to Barrel Roll afterwards and take a key shot, bringing Corran to 1 hull. Night Beast was having trouble with Blount, and time was running out-- if we ran out I'd take a timed loss! I shifted Vessery to deal with Blount and predictably crushed him. With time running out, Night Beast was fleeing from Corran with 1 HP, while Vessery tried to line up an HLC shot to confirm the game. As we ran out of time, my opponent elected to go straight for Vessery (who was on 4 HP), so Vessery and Corran faced off head to head. Corran inflicted 4 hits on Vessery, and I rolled one evade and two focuses.

The question became whether to spend my focus. If I didn't spend my focus, I'd go to one hull and be in big trouble against Corran's second shot, but with a good chance of killing Corran before he could take the shot. Like a true doom-murderhead, I took the damage and hoped for a big hit of my own. My 4 attack dice gave me a hit and a crit-- Corran only managed one natural evade, having used his own Focus, and bit the dust to the last possible shot. Somehow, I had won another Assault on Imdaar Alpha!

Dice living dictated that I choose a second Defender, which I did; interestingly, despite the hype of the Phantom, the Defender has been the real game-winner in both of my new ship battles thus far. It'll be interesting to see how these new ships hash out!

enri
Dec 16, 2003

Hope you're having an amazing day

Stupid question time... Howlrunner's ability to let a friendly ship at range 1 re-roll 1 attack dice.. that's basically every ship at range 1 isn't it? It's not limited to 1 friendly ship per turn? The wording seems to imply that but that seems a bit.. well... too good

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

enri posted:

Stupid question time... Howlrunner's ability to let a friendly ship at range 1 re-roll 1 attack dice.. that's basically every ship at range 1 isn't it? It's not limited to 1 friendly ship per turn? The wording seems to imply that but that seems a bit.. well... too good

That is indeed what the ability grants. Stick her in between all your other TIEs and enjoy your rerolls!

(It just doesn't work on the Howlrunner TIE itself)

midge
Mar 15, 2004

World's finest snatch.

TouchToneDialing posted:

My girlfriend and I hit up two tournaments and did very well. I went 4-0 at both and she went 3-1 only losing games to me. We got first and second at both, got one of each ship and got a bonus vinyl mat!

We planned to hit up another one Sunday but I think we are going to skip it and take a break.

It was a very fun two days.

WOAH CHECK OUT MR BIG SHOT HERE.

I threw away 3rd place in the 2nd event he's talking about because I make poor alcohol decisions the night before a torny. Protip : B-Wings can only make a 2 KTurn.

enri
Dec 16, 2003

Hope you're having an amazing day

overdesigned posted:

That is indeed what the ability grants. Stick her in between all your other TIEs and enjoy your rerolls!

(It just doesn't work on the Howlrunner TIE itself)

Exceeellllent.... :) thanks :D now I just need to work out the rest of my list, I'm guessing swarm tactics is a no brainer on Howlrunner too?

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Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

enri posted:

Exceeellllent.... :) thanks :D now I just need to work out the rest of my list, I'm guessing swarm tactics is a no brainer on Howlrunner too?

Remember that any points you put on Howlrunner are going on to the first ship you're going to lose. Using them to give her more survivability can work; making her an even bigger target with things like Swarm Tactics is less advisable.

Poopy Palpy fucked around with this message at 17:16 on Jun 1, 2014

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