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Hey goons, feel free to follow along for [at least] one more round of drafting! Queue should be popping soon, hopefully we'll draft something rad! http://www.twitch.tv/mikujin
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# ? Jun 2, 2014 04:28 |
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# ? Jun 3, 2024 11:56 |
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Hey, is anyone here still in need of a beta key? I haven't found anyone for mine yet, and want someone to get use out of it.
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# ? Jun 2, 2014 05:06 |
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Oh yeah I have a few beta keys too
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# ? Jun 2, 2014 06:00 |
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Picked up a Soul Marble in draft tonight, after already going into white for P1P1 for Spearcliff Cloud Knight. Soul Marble P2P1 cemented the white, and then I went green for ramp with Howling Braves (3) into Honeycaps (3) with a side of Briar Legions (5). Ended up with 3-4 removal spells depending on sideboarding and two Wind Whisperers, which were going late. 2-0 so far, beating a wild/blood bunnies deck that could make a lot of weenies but not do enough with them, and a wild/sapphire deck that had some sweet evasion plus bounce recursion going on, but bouncing Briar Legions is actually NOT a great thing to do. Second game of the first match I got to go off with the Soul Marble and holy crap. Ended up with three 10/10 Briars and a couple of massive flyers. Edit: Went 3-0, didn't drop a game. Also, sounds like I met a goon in the finals, since they knew I had 5 Briar Legions. Maybe it's not the best idea to post my deck before the draft's over? moravec fucked around with this message at 17:39 on Jun 2, 2014 |
# ? Jun 2, 2014 07:00 |
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Holy moly Hex support. So yesterday I got to the finals in a tournament, and my deck wasn't a very fast deck. I'm in Taiwan so I lag a lot, and over a ton of turns the lag time really accumulates. Add in some time it took me to think, and I was about 3-4 minutes behind my opponent. Pretty reasonable for the second game. I was starting to worry about the timer on my next game. I could beat this guy, but definitely not within some time to do it. With his lead on me, I wasn't going to make it. Then, in an obvious effort to just run down the timer, he played an infiltrator bot and continuously used its unblockable ability (while it was exhausted and during my turn!) to run down the timer further, ensuring I would not have enough time to win the third game. Well I felt this was pretty unsportsmanlike so I took a screenie of him doing this and sent it in to Hex Support as an "Other Violations." I didn't say I'd win if he didn't do that or whatever, I just complained that such things shouldn't be done (they shouldn't.) They responded by giving me a free draft ticket! I couldn't believe it. I didn't ask or expect one, I still had an otherwise great draft. (For the record, I don't want him banned or anything, just a clear 'Hey guy, don't do that.' would be cool.) Moral of the story: Report the dickheads in the community and get free draft tickets. You get cards, they get to correct bad behavior. Everybody wins. moravec posted:Hey, is anyone here still in need of a beta key? I haven't found anyone for mine yet, and want someone to get use out of it. Edit: I got him a key and indeed, he has a ton of guild mates who all want in. If you want, feel free to give them to me. But I wanted to correct my original post. Afgad fucked around with this message at 14:01 on Jun 2, 2014 |
# ? Jun 2, 2014 13:56 |
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I don't know, man. The clock is an aspect of the game, just like the cards. It's somewhat common practice to use it to your advantage when you can, and he identified that potential in your match. It's not ideal, obviously, but I can't fault him for it, nor would I consider him an rear end in a top hat.
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# ? Jun 2, 2014 14:23 |
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There's a case on both sides. If it was a free activation, I'd have totally agreed that it was a super lovely thing to do. Thing is, Infiltrator Bot costs a resource every time he does it, so he's actively not casting things on his turn to do it. It is definitely unsportsmanlike. I see it as kind of like stalling when you're close to the 50 minute mark in MtG, taking that extra 10 seconds to think on each move. You're pushing that line, but trying not to push it too far. I've really got mixed feelings on this. While you shouldn't be able to run the clock like that, as it makes a lovely play experience, I worry about enforcing rules on like "Don't play this or you'll get banned!". I know they said they wouldn't change cards once released, but I wonder if they shouldn't make exceptions for small functional stuff and add "Once per turn" to that ability. There's no reason to ever use that more than once a turn, other than a revert.
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# ? Jun 2, 2014 14:42 |
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Proper priority passing options are all that's really needed to make that a non-issue--the ability to pass until your next turn, or always yield to a particular effect.
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# ? Jun 2, 2014 15:06 |
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moravec posted:Hey, is anyone here still in need of a beta key? I haven't found anyone for mine yet, and want someone to get use out of it. If you wouldn't mind throwing it my way Snagged another one. nearly killed em! fucked around with this message at 18:48 on Jun 2, 2014 |
# ? Jun 2, 2014 15:11 |
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Sacrificial Toast posted:Proper priority passing options are all that's really needed to make that a non-issue--the ability to pass until your next turn, or always yield to a particular effect. I want this so bad. SO bad.
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# ? Jun 2, 2014 16:04 |
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There's a lot of weird priority issues. I've noticed on pump guys that half the time I get priority after I pump, half the time I don't. This doesn't ever seem to happen to my opponents, who always put all their pumps on the stack at the same time.
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# ? Jun 2, 2014 17:27 |
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Sacrificial Toast posted:Proper priority passing options are all that's really needed to make that a non-issue--the ability to pass until your next turn, or always yield to a particular effect. Yeah, auto-yield is what's needed here, and I'm sure they recognize it. I feel like the biggest deficiency in the core gameplay right now is better depiction and handling of the chain and activated abilities. Also a little more clarity on triggered abilities--sometimes the card shaking alone is not enough to really indicate what just happened.
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# ? Jun 2, 2014 17:35 |
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moravec posted:Yeah, auto-yield is what's needed here, and I'm sure they recognize it. I feel like the biggest deficiency in the core gameplay right now is better depiction and handling of the chain and activated abilities. Also a little more clarity on triggered abilities--sometimes the card shaking alone is not enough to really indicate what just happened. Triggered abilities - in general - suck in HEX, and lack consistency. For example, Crazed Squirrel Titan has an enter-the-battlefield trigger to fight another troop that uses the chain. This means it can be responded to with pumps or removal to blank it. Conversely, Sniper of Gawain has an ETB trigger to deal damage to another troop equal to the Sniper's power that does not use the chain, meaning only other ETB triggers/modifiers can affect the damage it deals, and that you can't pump the Sniper OR his target as a response. While this sort of thing doesn't come up a ton, it is one of my small gripes with gameplay. I know the triggers off-the-chain change was done in alpha to simplify things, but I think rather than dumb it down and create some unintuitive (or even contradictory) game states the best solution is/would have been an auto-yield. It solves so many issues, from time concerns to expediting gameplay by optionally yielding to triggers and abilities you don't care about.
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# ? Jun 2, 2014 17:53 |
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Karnegal fucked around with this message at 19:19 on Jun 2, 2014 |
# ? Jun 2, 2014 18:32 |
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Karnegal posted:Beta Code: 0269-4367-60ee-42c5 Used this, thanks.
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# ? Jun 2, 2014 18:49 |
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OK, I'll just post mine. Lemme know when you use it. Beta Code: moravec fucked around with this message at 20:59 on Jun 2, 2014 |
# ? Jun 2, 2014 19:27 |
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moravec posted:OK, I'll just post mine. Lemme know when you use it. Got this one. Thanks!
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# ? Jun 2, 2014 19:29 |
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Where doi find my beta code to give away?
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# ? Jun 2, 2014 20:24 |
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Gross Dude posted:Where doi find my beta code to give away? Should have been sent to your email
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# ? Jun 2, 2014 20:26 |
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They sent you an email with the subject "HEX TCG Beta Invite" around May 20th.
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# ? Jun 2, 2014 20:26 |
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Entering a draft with 7 grabbed rares and a legendary. Don't care if I lose with this haul, though a kraken and 2 judgements might end up getting some fun results. Edit: And now frozen on the starscape pre-coinflip. D'oh
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# ? Jun 3, 2014 02:14 |
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What a Judas posted:I don't know, man. The clock is an aspect of the game, just like the cards. It's somewhat common practice to use it to your advantage when you can, and he identified that potential in your match. It's not ideal, obviously, but I can't fault him for it, nor would I consider him an rear end in a top hat. I get what you're saying here, I do. But the thing is, that I really shouldn't be punished for playing from Taiwan. With as many pass priorities as there are, a 300-400ms ping really adds up over long games. (Or maybe it's just me? Grim, do you have a similar issue with the clock running down?) He was also consciously choosing to make the game less fun (for us both!) just so he could win. I don't want him banned, I never said that. But I don't like this behavior. I agree a much better solution than actually punishing such behavior is to simply make it impossible. You guys are right, the choice to "run down the clock while making no meaningful plays" should not exist. I think the pump abilities and such getting an auto-pass, or at least be given a Burn to the Ground-like "X" cost selection, would solve this problem. The card would ask, "How many resources do you want to spend on this?" and there would be only one pass.
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# ? Jun 3, 2014 02:42 |
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thiswayliesmadness posted:Entering a draft with 7 grabbed rares and a legendary. Don't care if I lose with this haul, though a kraken and 2 judgements might end up getting some fun results. Judgement will kill your kracken.
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# ? Jun 3, 2014 02:43 |
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Afgad posted:I think the pump abilities and such getting an auto-pass, or at least be given a Burn to the Ground-like "X" cost selection, would solve this problem. The card would ask, "How many resources do you want to spend on this?" and there would be only one pass. People would still poke at it one at a time to see if they can prompt their opponent into responding before they spend all their mana.
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# ? Jun 3, 2014 03:59 |
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Afgad posted:I get what you're saying here, I do. But the thing is, that I really shouldn't be punished for playing from Taiwan. With as many pass priorities as there are, a 300-400ms ping really adds up over long games. (Or maybe it's just me? Grim, do you have a similar issue with the clock running down?)
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# ? Jun 3, 2014 04:51 |
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Gross Dude posted:Judgement will kill your kracken. Never got to try it due to some bugs and then massive lag that killed the fun out of the match. Are the tentacles not cost 8 like the kraken? I figured judgement would kill everything under 8 cost, then let me follow up for some big damage. Trial of Faith + kraken also seems like a neat thing to try out (again, no opportunity) though not necessarily good.
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# ? Jun 3, 2014 06:46 |
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thiswayliesmadness posted:Never got to try it due to some bugs and then massive lag that killed the fun out of the match. Are the tentacles not cost 8 like the kraken? I figured judgement would kill everything under 8 cost, then let me follow up for some big damage. Trial of Faith + kraken also seems like a neat thing to try out (again, no opportunity) though not necessarily good. Tentacles are all cost 1.
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# ? Jun 3, 2014 06:47 |
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Are there any plans for forming a goon guild?
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# ? Jun 3, 2014 15:32 |
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eatenmyeyes posted:Are there any plans for forming a goon guild? As soon as guilds are implemented, I think we decided on Hexagoons as the name.
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# ? Jun 3, 2014 17:18 |
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katkillad2 posted:As soon as guilds are implemented, I think we decided on Hexagoons as the name. Yup. It will be done when we get guilds in (what another month or so?)
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# ? Jun 3, 2014 19:58 |
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eatenmyeyes posted:Are there any plans for forming a goon guild? Until then, make your friend's list manually by using this convenient spread sheet: https://docs.google.com/spreadsheet/ccc?key=0Ai6sxA02g4p-dFpJTm9IQ2F6ckhlRXc3b25kV1dOUFE&usp=sharing
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# ? Jun 4, 2014 04:47 |
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I wonder how Guild stuff will appear in-game, like presumably it will involve different text colours in chat but I mean how will tags / titles / etc be handled? will we have some kind of in-game emblem or something we can add to our Keeps? The last game I played with guild support was UO so really I have no idea what to expect from a modern MMO
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# ? Jun 4, 2014 04:56 |
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I doubt there'll be much more than guild chat channels and possibly automatically applied guild tags to chat handles, as far as that kind of thing is concerned. We do know that there are plans for guild "banks" (really more like libraries) which let people in the guild check out cards/decks to play against other guild members, and there was also mention of top competitive guilds being given free copies of previous tournament winning decks so they can test against them (again only within the guild, no using the free decks in tournament play or whatever).
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# ? Jun 4, 2014 05:25 |
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New patch is up with something I am stupidly excited for..... sleeves in limited tournaments.
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# ? Jun 4, 2014 06:03 |
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Gross Dude posted:New patch is up with something I am stupidly excited for..... sleeves in limited tournaments. gently caress YES
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# ? Jun 4, 2014 06:08 |
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Gross Dude posted:New patch is up with something I am stupidly excited for..... sleeves in limited tournaments. As of a few hours ago the new patch had also introduced a bug with priorities not appearing properly in certain situations, so nobody could do anything. Also tournaments were down.
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# ? Jun 4, 2014 06:16 |
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Yeah, I tried to play a pick-up constructed game, but you can't accept challenges. So, uh. Whee....
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# ? Jun 4, 2014 06:26 |
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I was able to play a few constructed games, including accepting a challenge, but most of them fell victim to the priority bug. It appears to be particularly associated with Countermagic, but it hit at least once outside of that.
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# ? Jun 4, 2014 06:39 |
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I hope they implement some sort of in-house tournament system. I'd love to run some Hexagoon tournaments where new members can compete with one another with pauper decks from the guild bank, and the winner gets to keep their cards + some rares suitable for their deck, or something. Basically I like the idea of giving our guildmates practice on tournaments, as well as giving cards to new players. I don't know about you other backers, but I have way more cards than I could ever need. I'd like to spend them on developing a rich community of Hexagoons. There is a lot of stuff we could do once gifting and the AH comes into play. We don't even need guild support for a lot of it. With all those beta keys going out there's got to be a lot of new Goon players out there ready to jump in but without the cash or time to do well in the proving grounds. The game is pretty boring right now unless you're willing to slap down a ton of cash. Anyone want to set up a "Starter deck" tournament for new players, where they can only play with their starters? Or perhaps a pauper deck tournament of only commons and uncommons? By the time we actually get it organized and played out I bet the AH will be in and we can distribute prizes.
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# ? Jun 4, 2014 07:48 |
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# ? Jun 3, 2024 11:56 |
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Afgad posted:I hope they implement some sort of in-house tournament system. I'd love to run some Hexagoon tournaments where new members can compete with one another with pauper decks from the guild bank, and the winner gets to keep their cards + some rares suitable for their deck, or something. Oh gods yes, I have 400 boosters and I'm going to have so many extras to give away. I would say we wait until trading/AH is in and then run a pauper tournament. Starter deck only feels pretty boring to me, but if people are into it, more power to them. Karnegal fucked around with this message at 08:16 on Jun 4, 2014 |
# ? Jun 4, 2014 08:13 |