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MiddleOne
Feb 17, 2011

Blue Raider posted:

Kotor 2 is one of the clunkiest and ugliest games I've ever played, and the only thing worth taking away from it is the characterization (which is top notch).

In comparison to what? Did you play the original Kotor? :psyduck:

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Captain Oblivious
Oct 12, 2007

I'm not like other posters
That sure is a weird post. Aesthetically KOTOR 2 is just KOTOR 1 except not as rough around the edges soooo...yeah man I dunno.

marktheando
Nov 4, 2006

Because I'm an idiot I started playing DA2 again, after completing my replay of DAO.

I forgot that Merrill can't even learn heal, so if you aren't a mage yourself then Anders is your only healer. And the enemies spawning out of nowhere is infuriating. And it's actually impossible to form a party with no annoying characters, unless you want to try a two person party with just Hawke and Aveline.

Skanker
Mar 21, 2013
Which is totally doable and awesome if you're a mage (you should probably always play a mage in Dragon Age games)! Apply dog/Carver if necessary.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
I played through the game recently as a Rogue and had no troubles going without a healer of any kind. Potions are enough. Victory through overwhelming violence.

No way was Anders gonna be in my party.

The Dog Patch
May 24, 2014

Some Things Just need some chaos to keep it exciting

Lotish posted:

Also Mass Effect came out four years earlier; people are less forgiving of newer releases.

I didn't mind the reuse, personally. I got confused in my first Cave Map TM because I thought I was supposed to be able to open the walls and paths that were on the minimap but sealed with doors or stones, when in actuality they were only open on other varieties of the map. I got use to asset reuse in a big way with games like City of Heroes, so it's kind of like water off a duck's back for me. More important is to get to the action or thrust of the mission in a timely manner.

I agree with this^ there are many games out there that reuse maps multiplayer games do it all the time mixing in their campaign missions with sections of multiplayer maps. Hopefully they have put enough into the world so that it is great but doesnt stop them from the storytelling and having unique quests. I personally dont need want a huge unique none recylced world, if im only running somewhere talking to someone and then quest completed over and over.

Android Blues
Nov 22, 2008

Yeah, you don't need a healer in DA2. I played pretty much the entire game with Warrior Hawke/Merrill/Sebastian/Varric on my second playthrough, and I never ran into trouble.

marktheando
Nov 4, 2006

I don't really like using potions if I can avoid it. What if I need them later? But it's ok since I'm playing a mage.

Another annoying thing is that there isn't an arcane warrior specialisation in DA2, that's definitely my favourite class to play as in DAO.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

marktheando posted:

I don't really like using potions if I can avoid it. What if I need them later? But it's ok since I'm playing a mage.

Another annoying thing is that there isn't an arcane warrior specialisation in DA2, that's definitely my favourite class to play as in DAO.

Ah, Chronic Elixir Hoarder Syndrome. The first step is admitting you have a problem.

MrJacobs
Sep 15, 2008

marktheando posted:

I don't really like using potions if I can avoid it. What if I need them later? But it's ok since I'm playing a mage.

Another annoying thing is that there isn't an arcane warrior specialisation in DA2, that's definitely my favourite class to play as in DAO.

ALL mages are arcane warriors in DA2. That's why they added blades to all the staves.

Eddain
May 6, 2007
One of my biggest problems in DA2 was how equipment was basically useless if Hawke couldn't use them. Your companions could only equip weapons and runes, and everything else was basically vendor trash.

At least they're fixing that with DA3.

HIJK
Nov 25, 2012
in the room where you sleep

Captain Oblivious posted:

I played through the game recently as a Rogue and had no troubles going without a healer of any kind. Potions are enough. Victory through overwhelming violence.

No way was Anders gonna be in my party.

Basically this, just build Merrill and Fenris into powerhouses, sink points into your damage values, and then add the third party member of your choice for banter hilarity. This carried me all the way through Nightmare mode.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

Captain Oblivious posted:

Ah, Chronic Elixir Hoarder Syndrome. The first step is admitting you have a problem.

I finally solved this in Skyrim by selling every potion I got my hands on. I won't be using them anyway, so might as well make a buck.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Smol posted:

I finally solved this in Skyrim by selling every potion I got my hands on. I won't be using them anyway, so might as well make a buck.

Did you, like me, also try to squeeze out every last coin out of the deal by contemplating whether you should drink the potion of haggling and then sell your poo poo, or just sell the potion of haggling along with the rest? :shepicide:

Fair Bear Maiden
Jun 17, 2013

Deltasquid posted:

Did you, like me, also try to squeeze out every last coin out of the deal by contemplating whether you should drink the potion of haggling and then sell your poo poo, or just sell the potion of haggling along with the rest? :shepicide:

I unironically enjoy that kind of decision-making in an RPG.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Fair Bear Maiden posted:

I unironically enjoy that kind of decision-making in an RPG.

I can never get past the fact that a potion of haggling seems pretty stupid.

Maybe I'm just dead inside.

Fair Bear Maiden
Jun 17, 2013

Fojar38 posted:

I can never get past the fact that a potion of haggling seems pretty stupid.

Maybe I'm just dead inside.

Are you really arguing that there wouldn't ultra-specialized alchemists coming up with weirder and weirder potions in a fantasy setting? Maybe you are dead inside. :colbert:

CottonWolf
Jul 20, 2012

Good ideas generator

Fair Bear Maiden posted:

Are you really arguing that there wouldn't ultra-specialized alchemists coming up with weirder and weirder potions in a fantasy setting? Maybe you are dead inside. :colbert:

If you went down that route, eventually only people who used potions of haggling would ever make any money because everyone they were bartering with would also be using potions of haggling. It'd be like cycling, required drugging to succeed.

What I'm saying is fantasy settings are all secretly massively dystopian.

Genetic Toaster
Jun 5, 2011

CottonWolf posted:

What I'm saying is fantasy settings are all secretly massively dystopian.

Get your subtlety out of a Dragon Age thread. Darker, Sexier, Better. :colbert:

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

CottonWolf posted:

If you went down that route, eventually only people who used potions of haggling would ever make any money because everyone they were bartering with would also be using potions of haggling. It'd be like cycling, required drugging to succeed.

What I'm saying is fantasy settings are all secretly massively dystopian.

It would take like 5 minutes for some smart guy to use a potion of alchemy -> make better potion of alchemy combo until he could literally achieve enlightenment through a potion of intelligence or whatever.

I'm honestly surprised fantasy worlds are usually just "Historical middle ages but with magic" because society would be really hosed up with that kind of power at people's fingertips.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Deltasquid posted:

It would take like 5 minutes for some smart guy to use a potion of alchemy -> make better potion of alchemy combo until he could literally achieve enlightenment through a potion of intelligence or whatever.
You could do that in Morrowind, except instead of achieving enlightenment you crashed the game.

CottonWolf
Jul 20, 2012

Good ideas generator

Doctor Spaceman posted:

You could do that in Morrowind, except instead of achieving enlightenment you crashed the game.

But it was the best way to crash the game. Morrowind wouldn't have been anywhere near the game is was if you couldn't just break it over your knee by thinking outside the box.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Doctor Spaceman posted:

You could do that in Morrowind, except instead of achieving enlightenment you crashed the game.

You ascended to another plane of existence, that's all.

Mr Wikstroem
Nov 22, 2007

And now you read this in a seally Svedisch accent Jå?

Deltasquid posted:

It would take like 5 minutes for some smart guy to use a potion of alchemy -> make better potion of alchemy combo until he could literally achieve enlightenment through a potion of intelligence or whatever.

I'm honestly surprised fantasy worlds are usually just "Historical middle ages but with magic" because society would be really hosed up with that kind of power at people's fingertips.



Or, and bear with me here, they'd just OD on potions. And trust me, it's not pretty.

https://www.youtube.com/watch?v=K0Gx8hYi0hQ

Well ok, it's kinda pretty but you know what I mean.

marktheando
Nov 4, 2006

Every elder scrolls game I have to get a home base ASAP just to have somewhere to stash all my unused potions.

MrJacobs posted:

ALL mages are arcane warriors in DA2. That's why they added blades to all the staves.

Not really. The thing with arcane warriors was using your magic stat instead of your strength stat so you could put your mage in plate armour and sword. And switching weapons sets between sword and staff.

Sounds like Inquisition will have a similar specialisation, which is good.

Furism
Feb 21, 2006

Live long and headbang
The big difference between ME1 and DA2 is that, although they share some similar issues, ME1 has got some brilliant moments whereas DA2 has none.

Sylphosaurus
Sep 6, 2007

marktheando posted:

Not really. The thing with arcane warriors was using your magic stat instead of your strength stat so you could put your mage in plate armour and sword. And switching weapons sets between sword and staff.

Sounds like Inquisition will have a similar specialisation, which is good.
I'm just happy as long as Mages can use other armour types than old bathrobes and dresses. Hell, the moment I get DA III I'm beelining for that sweet cowboy/swashbuckler hat I've seen in some screenshots.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Furism posted:

The big difference between ME1 and DA2 is that, although they share some similar issues, ME1 has got some brilliant moments whereas DA2 has none.

What about brilliantly bad moments like the Tranquil Solution? Because God drat.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

Lotish posted:

What about brilliantly bad moments like the Tranquil Solution? Because God drat.

Tranquil was already set up around DA1, what DA2 did with it was only open the flood gates and use bad porn about it. It's big contribution was magically nuking a church and Red Lyrium. The first was only an inch close away from being BITING SOCIAL COMMENTARY because Anders thankfully wasn't a fantasy Muslim.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Crabtree posted:

Tranquil was already set up around DA1, what DA2 did with it was only open the flood gates and use bad porn about it. It's big contribution was magically nuking a church and Red Lyrium. The first was only an inch close away from being BITING SOCIAL COMMENTARY because Anders thankfully wasn't a fantasy Muslim.

Ha ha. They should have kept the Qunari mage as a companion and let him do it. Or make blowing up the church a revenge plot by Qunari who survived act 2.

Magical Zero
Aug 21, 2008

The colour out of space.

Lotish posted:

What about brilliantly bad moments like the Tranquil Solution? Because God drat.
Don't forget the Frankenmom reveal. Truly a high point in video game storytelling.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Magical Zero posted:

Don't forget the Frankenmom reveal. Truly a high point in video game storytelling.

I don't really get how that was bad storytelling. I though the entire plot arc was loving dumb, but the reveal itself seemed whatever.

Peragus
Sep 13, 2011

Furism posted:

The big difference between ME1 and DA2 is that, although they share some similar issues, ME1 has got some brilliant moments whereas DA2 has none.

Also, while ME1 had you go through the same space ship, that was only during side quests. Citadel, Noveria, Feros, and Therum were different. In DA2, you're stuck in Kirkwall and going through the same lovely cave and buildings.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Kimaka posted:

Also, while ME1 had you go through the same space ship, that was only during side quests. Citadel, Noveria, Feros, and Therum were different. In DA2, you're stuck in Kirkwall and going through the same lovely cave and buildings.

Now if only 50% or more of the time spent ME1 wasn't spend doing sidequests and dragging rear end across planetary surfaces with nothing of note on them in the Mako.

Man, whoever said ME1 is a much better game with everything but the main story planets cut out was right.

Captain Mog
Jun 17, 2011

pentyne posted:

I'm expecting that it turns out the Maker is the evil enemy you have to kill at the end of DA:I because everything that's happened is a result of him trying to imprison all other gods and gain all worship for himself.

Bioware has edged closer and closer to becoming full on JRPG cliched poo poo, this game might be the final nail in the coffin.

I honestly might be willing to place money on this. They already had a fuckin' demon dragon as the Big Bad for DA:O. "God" seems to be the only step up you can get on the ladder of badass bad guy from there.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Captain Mog posted:

I honestly might be willing to place money on this. They already had a fuckin' demon dragon as the Big Bad for DA:O. "God" seems to be the only step up you can get on the ladder of badass bad guy from there.

I always just figured Morrigan's baby would be the big bad you'd have to kill.

KittyEmpress
Dec 30, 2012

Jam Buddies

Drifter posted:

I always just figured Morrigan's baby would be the big bad you'd have to kill.

Except that your choices matter and the baby may not exist. Though I think they said at one point that something like 85% of playthroughs took it.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Drifter posted:

I always just figured Morrigan's baby would be the big bad you'd have to kill.

Or just skip the demon baby because who the gently caress would consent to a ritual that would result in an borderline autistic sociopath becoming a mother?

KittyEmpress
Dec 30, 2012

Jam Buddies

Cythereal posted:

Or just skip the demon baby because who the gently caress would consent to a ritual that would result in an borderline autistic sociopath becoming a mother?

A lot of people. A majority, even.



Trying to replay Origins, my big issue is that I don't want to do the mage origin, but I want to play a mage, because I've already beaten the game with a mage origin twice. There are a few mods to let any race pick any class and any origin, so I guess I might just go make a human noble mage, and ignore all the issues.

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Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat
Look at you guys thinking Bioware gives a poo poo about what you chose. :laugh:

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