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Demiurge4
Aug 10, 2011

I like the short range blaster for the early game because I love fast suicide ships that never retreat and will just keep on shooting. If all you ever build is frigates loaded with those you will be able to take almost anything on.

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Drunk in Space
Dec 1, 2009
I feel like there should be an extra setting or two between flee at 20% shields and "fight to the bitter end - no retreat!:black101:". It's getting a bit stupid watching uber-battleships with 50+ plates of ultradense running home to mommy as soon as a couple of them get dinged.

Westminster System
Jul 4, 2009

Trundel posted:

Yeah I had no idea that researching Ocean colonization would increase the productivity of my Marsh planets until the game gave me a popup.

I felt a little bad in my game today by advancing my colonization tech way ahead of everyone else by repeatedly stealing from the Ancient Guardians. There really seemed to be no downside as my spy was getting a 90% success rate on everything, and it let me brute force my tech tree every three months. Aside from the spy getting caught is there any downside to doing this, because it seems really really strong.

One the one hand, theres nothing that you could really consider a downside.

On the other hand, if the Mechanoids hate you enough they WILL declare war. Until late game they will basically eviscerate your entire infrastructure, though they arnt especially interested in occupying your colonies everything in space is fair game to them.

Stevefin
Sep 30, 2013

Hot Sexy Jupiter posted:

I feel like there should be an extra setting or two between flee at 20% shields and "fight to the bitter end - no retreat!:black101:". It's getting a bit stupid watching uber-battleships with 50+ plates of ultradense running home to mommy as soon as a couple of them get dinged.

Yeah I agree. especially if you put rail guns on everything, you can win fights and raids as rail guns can bypass shields and the moment they start taking armour damage they want to flee

Ynglaur
Oct 9, 2013

The Malta Conference, anyone?

Cantorsdust posted:

Turns out that the devil has a lot of money.

Distant Worlds: Turns out the devil Steam has a lot of money.

Drunk in Space
Dec 1, 2009

Westminster System posted:

One the one hand, theres nothing that you could really consider a downside.

On the other hand, if the Mechanoids hate you enough they WILL declare war. Until late game they will basically eviscerate your entire infrastructure, though they arnt especially interested in occupying your colonies everything in space is fair game to them.

It always makes my day when you see some independent colony being harassed by a fleet of pirate ships preventing trade from getting through, and then some random Ancient escort trundles by and hoses them all in about 10 seconds flat.

Yeah, don't piss them off, especially in the early game. They are pretty much the Vorlons/First Ones in this setting.

Stevefin posted:

Yeah I agree. especially if you put rail guns on everything, you can win fights and raids as rail guns can bypass shields and the moment they start taking armour damage they want to flee

I have a similar issue with gravity beams. It's not they're hard to fight against, as their slow ROF means you can often overwhelm ships that are equipped with them between shots, but since they go straight for the guts of your ships, it causes fleets to scatter and creates a massive logistical headache in the aftermath of battles. Especially problematic if you're trying to keep a force together for an attack on a powerful base.

Stevefin
Sep 30, 2013

So I just found a new bug, Pirates attacking during paid protection. was doing up a new game, paid off pirates, than they started shooting my base, checked diplo, yep still pirate protection on, cancel and reapply, Still attacked and subjugated me, as they sent troop transports :v:

Dark_Swordmaster
Oct 31, 2011
If you're on the non-Steam version, update. That WAS a known bug and WAS fixed.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Hot Sexy Jupiter posted:

Yeah, don't piss them off, especially in the early game. They are pretty much the Vorlons/First Ones in this setting.

Or take appropriate steps. You can send ambassadors to them as per usual, you can give mining rights and refueling rights. Maybe wait between stealing attempts.

Stevefin
Sep 30, 2013

Dark_Swordmaster posted:

If you're on the non-Steam version, update. That WAS a known bug and WAS fixed.

it is steam version so is latest update

Dark_Swordmaster
Oct 31, 2011
Then you should totally file a report and tell them they didn't fix what they thought they did.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Trundel posted:

Yeah I had no idea that researching Ocean colonization would increase the productivity of my Marsh planets until the game gave me a popup.

I felt a little bad in my game today by advancing my colonization tech way ahead of everyone else by repeatedly stealing from the Ancient Guardians. There really seemed to be no downside as my spy was getting a 90% success rate on everything, and it let me brute force my tech tree every three months. Aside from the spy getting caught is there any downside to doing this, because it seems really really strong.

None whatsoever outside of getting caught and losing your spy/getting them pissed at you. Your spy can, despite being a space t-rex or a giant sociopathic spider or something, infiltrate an entirely mechanized society of ancient machines and steal away. I refrain from doing this because it's so ridiculously overpowered. I wish you could either prevent techs being stolen or flag a particular race as espionage immune. Although thinking about it those might be possible with the new modding tools.

I was thinking about terraforming options, I feel like the one area DW is let down is that the civilian and hi-tech stuff just never really feels as powerful and important as it should. I can build stuff to blow up planets, but I can't improve some shithole 28% planet up to something more habitable? I know it would be overpowered so I would suggest making it a very slow and expensive process, but a planetary structure that improves a colony world's quality would be great. It'd be tricky to find the right balance between fast enough to be useful but not so fast as to be overpowered.

Alternatively take ideas from Space Empires and Star Ruler and let you blow up and rebuilt suns and planets, abduct planets (Not abducting the population of a planet: literally strapping giant boosters to a world and flying it to another solar system), and build ringworlds and dyson spheres. I want to reshape this galaxy!

Ms Adequate fucked around with this message at 06:11 on Jun 4, 2014

Class Warcraft
Apr 27, 2006


Two questions:

1) Is there a way to make your fleets stay together? My faster ships keep running off toward their target without my bigger ones, and then when they reach their damage threshold they jump away so my fleet ends up all over the drat place.

2) There are pirates near me and I want to send a strike force to take out some of their bases, but I dont think my ships have enough fuel to make it there and back. Can I use resupply ships somehow as a tanker for them to refuel at? How would I do that?

Comstar
Apr 20, 2007

Are you happy now?
So I played a game as the Ancients. By the end of it the galaxy has no liveable planets in the centre at ALL, and the plague was going around killing everyone else left on the rim. Terra and nearly every other Human world was nothing but a belt of rubble but the Mechanoids were safe in a deep bunker somewhere. Op Success!

I know it's pretty much the same plot as Star Control I and II, and every other SciFi RPG, but maybe someone has modded Distant Worlds II: The Return of the Shakriui done in the format of Star Control II? Or a mod of the player empires from Eve Online.

Comstar fucked around with this message at 07:41 on Jun 4, 2014

Drunk in Space
Dec 1, 2009

Flippycunt posted:

Two questions:

1) Is there a way to make your fleets stay together? My faster ships keep running off toward their target without my bigger ones, and then when they reach their damage threshold they jump away so my fleet ends up all over the drat place.

2) There are pirates near me and I want to send a strike force to take out some of their bases, but I dont think my ships have enough fuel to make it there and back. Can I use resupply ships somehow as a tanker for them to refuel at? How would I do that?

For fleets, I find it useful to have them stop and assemble a short distance away from whatever it is I want to attack, and then jump the fleet again once all ships are present. This makes it it much more likely they'll arrive in a somewhat cohesive group rather than in dribs and drabs.

For resupply ships you need to move them to a planet with caslon or hydrogen gas (ship reactors use one or the other - it'll tell you in the design screen) and right click on the planet to bring up the option for deploy. Once deployed, it basically acts like a gas mining station your ships can dock and refuel at.

totalnewbie
Nov 13, 2005

I was born and raised in China, lived in Japan, and now hold a US passport.

I am wrong in every way, all the damn time.

Ask me about my tattoos.
How do I set it so that the AI will automatically redesign manually designed ships with upgrades like replacing old engines with new ones, but won't completely change them like making my missile boat filled with blasters? Is that even possible?

Thern
Aug 12, 2006

Say Hello To My Little Friend

totalnewbie posted:

How do I set it so that the AI will automatically redesign manually designed ships with upgrades like replacing old engines with new ones, but won't completely change them like making my missile boat filled with blasters? Is that even possible?

If you hit auto upgrade design, it will upgrade the design with the newest version of each component.

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe
Okay still coming to grips with this game. All of my ships were retrofitting, then I decided to take out some annoying pirates with my main fleet, but 3/4 of the ships in it were retrofitting. Only three ships jump so I hit stop, now no ship is doing anything.

How do I get them to go back to retrofitting or at least undock and go kick pirate rear end?

Gwyrgyn Blood
Dec 17, 2002

Benagain posted:

Okay still coming to grips with this game. All of my ships were retrofitting, then I decided to take out some annoying pirates with my main fleet, but 3/4 of the ships in it were retrofitting. Only three ships jump so I hit stop, now no ship is doing anything.

How do I get them to go back to retrofitting or at least undock and go kick pirate rear end?

Go to the fleet screen, select the fleet. There's a big 'Retrofit' button in the middle.

Kilroy
Oct 1, 2000
This game is great. I thought I was safe telling these pirates to gently caress themselves considering my fleet was already stronger than theirs despite still being sub-light. (At least, I think so, according to the diplomacy screen - maybe that only accounts for ships you've seen? But, I only saw one...)

And they didn't attack me, so :fsmug: but now I'm getting construction mysteriously sabotaged and mining stations mysteriously blown up a couple times a year. One of them was a nearly finished station that would have been my first and so far only source of steel. I'm running low and it's put me in a bit of a bind. First order of business once I get warp bubbles is to break these fuckers :)

A few people expressed uncertainty about getting this game, but if you have any interest in 4X games *at all*, it is absolutely worth it. Quit loving around and just get it done. I put it off for a week and played Endless Space instead because it's prettier. It's time I'll never get back...

Anyway, I'm playing humans and I thought they were supposed to be poo poo-hot with espionage? It seems, not so much though...

bobtheconqueror
May 10, 2005
I think the racial espionage bonus is just offensive? For characters there's two different stats for espionage and counter-espionage. If you've got an intel agent with the CE skill, you could put him on that to try and make their tasks harder. There's a type of pirate faction that gets bonuses to espionage though, and those are the ones more likely to use those tactics as well.

Zilkin
Jan 9, 2009
There's a new beta patch available:

quote:

CRASH FIXES
- fixed crash when drawing space monsters ("CheckFixNotInSystem")
- fixed rare crash when drawing ships
- fixed rare crash when drawing Empire Navigation Tool

BUG FIXES
- added *possible* fix for issue where view sometimes moves to top-left
- fixed issue where Steam Achievements were often being set prematurely
- fixed AI empires starting and then quickly ending Trade Sanctions - now always honor minimum time period
- fixed RepairBot components being downgraded to Damage Control by AI ship design
- fixed problems when loading and displaying research information when Windows set to some non-English languages (e.g. Turkish)
- ensured that pirate factions are generated at start of a new game when using an existing galaxy map
- slightly increased size of Tutorial screen to account for larger text

GENERAL GAME BALANCE
- adjusted default ship design templates for each race: Large Spaceports have more docking bays and construction yards, Mining Stations have more docking bays, shields and weapons
- low colony tax rates do not increase population growth rates as much as previously, but now make colony more attractive migration destination
- civilian ships now ensure they have enough reactors to power hyperdrives at full speed (same as state ships already did)
- Fighters now weighted higher when evaluating strength of potential attack targets
- AI now willing to build more military ships when at war, especially when have large cash reserves and powerful enemies
- AI now more willing to build more research stations at home colony at game start
- AI takes more care to avoid overspending on troops

EXPLORATION
- Exploration ships now scan for resources more quickly, moving on to next exploration target immediately once resources and ruins investigated
- increased amount of automated Exploration ships that are assigned to simply scout systems for colonization targets and ruins instead of performing full resource scan of system and all resources

FLEETS
- AI fleets are now better at coordinating multi-fleet attacks within own empire against single enemy target (beyond just coordinated fleet attacks with allies)
- increased ratio of AI-created large fleets versus small strike forces (i.e. more large fleets)

OTHER
- now force immediate update of stardate and cash display when open a new screen, e.g. Empire Summary screen
- possession of an operational planet destroyer negatively affects diplomatic relations with other empires ("We are envious of your huge strength and power")

Zilkin fucked around with this message at 20:46 on Jun 4, 2014

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Wonder if it's compatible with the steam version?

The General
Mar 4, 2007


Lorini posted:

Wonder if it's compatible with the steam version?

I believe you can opt into the Beta patches by going into the properties, and checking out the Beta tab.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

The General posted:

I believe you can opt into the Beta patches by going into the properties, and checking out the Beta tab.

Thanks, it wasn't there the last time I checked. Gonna start a new game with the patch.

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.
I have the base game and every expansion save for Universe through the dev's site, when I run the "check for updates" thing I get this



Is there a way to like manually download and install the last patch for Shadows?

vyshka
Aug 10, 2010

Thompsons posted:

I have the base game and every expansion save for Universe through the dev's site, when I run the "check for updates" thing I get this



Is there a way to like manually download and install the last patch for Shadows?

What version do you currently have?

http://matrixgames.com/products/466/downloads/

The page above has v1.9.0.13

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.
That did it, thanks.

Esroc
May 31, 2010

Goku would be ashamed of you.
Bah. They still haven't fixed the issue in the editor when you create planets and they pick a random appearance that doesn't always correspond with their type. I'm tired of getting barren rocky Earth's when trying to recreate our solar system. Or every moon being an asteroid. I've even gotten volcanic ice planets once or twice. It makes it a pain in the rear end to recreate the Sol system.

Klingtron
Sep 10, 2011
How do you attack planets? I'm at war with the T-rex dudes and I've got my troop ships over their home planet but I can't seem to actually land my troops. I've actually had the "You are invading X planet" popup show up but they aren't actually there.

Drunk in Space
Dec 1, 2009
If your troop ships are actually loaded they should just land soldiers automatically when you attack the planet. Sometimes the defensive troops on a planet are so strong (especially if they have planetary defense units, which attack troops on the way down) that they cut down invading waves from individual transports almost immediately. Since you say you're attacking their home world, this could be what's happening. For such planets you really need to use overwhelming numbers of troops to stand any chance. If you click on 'troops' in the planet screen, it'll tell you what the combined defense strength is, which is useful or planning attacks.

Kilroy
Oct 1, 2000

Esroc posted:

Bah. They still haven't fixed the issue in the editor when you create planets and they pick a random appearance that doesn't always correspond with their type. I'm tired of getting barren rocky Earth's when trying to recreate our solar system. Or every moon being an asteroid. I've even gotten volcanic ice planets once or twice. It makes it a pain in the rear end to recreate the Sol system.
You know you can change the planet's appearance in the editor, right? Maybe I'm not understanding the issue.

Panzeh
Nov 27, 2006

"..The high ground"

Hot Sexy Jupiter posted:

If your troop ships are actually loaded they should just land soldiers automatically when you attack the planet. Sometimes the defensive troops on a planet are so strong (especially if they have planetary defense units, which attack troops on the way down) that they cut down invading waves from individual transports almost immediately. Since you say you're attacking their home world, this could be what's happening. For such planets you really need to use overwhelming numbers of troops to stand any chance. If you click on 'troops' in the planet screen, it'll tell you what the combined defense strength is, which is useful or planning attacks.

Make sure your troop transport ships are not set to "do not invade" in the design also.

Comstar
Apr 20, 2007

Are you happy now?
If I play in sandbox mode, will I see see the story line occurring? I played a 1000 star large galaxy Legendary game and the Blue Amazon Utopia won at 80% with hardly any of the tech tree completed by anyone.

How do you stop the constant ping "XXX pirate has attacked YYY freighter in system ZZZ and who the gently caress cares why are you pinging me 5 times a second with that crap"?

Inglonias
Mar 7, 2013

I WILL PUT THIS FLAG ON FREAKING EVERYTHING BECAUSE IT IS SYMBOLIC AS HELL SOMEHOW

quote:

fixed crash when drawing space monsters ("CheckFixNotInSystem")

:hellyeah:

This bug has really been irritating me since I bought the game on Steam.

...Also the trade sanctions and fleets things are pretty cool too I guess.

totalnewbie
Nov 13, 2005

I was born and raised in China, lived in Japan, and now hold a US passport.

I am wrong in every way, all the damn time.

Ask me about my tattoos.
I read the fleet guide but I'm still a little confused, partly because my ships don't seem to be doing anything.

I want my fleet to basically sit at home base and if anything pops up, from pirates to slugs, to warp out there, take care of it, come back to home base to refuel, and then wait until the next thing pops up.

How do I do this?

Dark_Swordmaster
Oct 31, 2011
Make a fleet, zoom out 'til the system is just a sun circle and the circle around it, ctrl-right-click it, and select "Patrol Dagobah System."

hemale in pain
Jun 5, 2010




I think this was talked about earlier but my ship transports really hate loading up to the max. You gotta recruit troops on a planet first right then load them into the transport? I assume one squad of soldiers counts as a 100 on the transport, so I have spare dudes on the planet but the transport really doesn't like loading them.

totalnewbie posted:

I read the fleet guide but I'm still a little confused, partly because my ships don't seem to be doing anything.

I want my fleet to basically sit at home base and if anything pops up, from pirates to slugs, to warp out there, take care of it, come back to home base to refuel, and then wait until the next thing pops up.

How do I do this?

Set a homebase for your fleet, you can do that on the fleet screen or by pressing the 'set home base' button and manually clicking on the planet. Then select distance, so system if you want them to stick to one area or sector if you want them to branch out a bit. Then just leave them on automatic.

edit - Sorry, I just read your post a bit more and I think it sounds like I'm patronizing you

hemale in pain fucked around with this message at 15:00 on Jun 5, 2014

Zilkin
Jan 9, 2009

hemale in pain posted:

I think this was talked about earlier but my ship transports really hate loading up to the max. You gotta recruit troops on a planet first right then load them into the transport? I assume one squad of soldiers counts as a 100 on the transport, so I have spare dudes on the planet but the transport really doesn't like loading them.

Infantry take 100 units of space and armor 200. Anyway my experience is that you almost always end with some free space on your transports because there just isn't quite enough room for the last unit.

Zilkin fucked around with this message at 15:26 on Jun 5, 2014

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Bohemian Nights
Jul 14, 2006

When I wake up,
I look into the mirror
I can see a clearer, vision
I should start living today
Clapping Larry
I bought Distant Worlds: Universe some two, three days ago. I'm not entirely sure when, because ever since I bought the game, time has been flowing in strange and weird ways, with hours seeming to disappear whenever I start it up.
If you're the type of person who has a problem with games where you just need to finish one more thing before you quit, this game is the absolutely worst, and you should stay away from it if you know what's good for you because it is a confirmed loving timesink, with a dozen things that always needs your attention. I can't recommend it enough.

My first game, screenshotted for a friend at an innocent time when I still naively thought I had an actual chance of ever leaving my corner of space:


I'm not entirely sure, but I think my first game lasted somewhere in the vicinity of 8-9 hours, or something like a 120 ingame years perhaps. It was pretty cool, I was learning the ropes as a small player in the bottom left corner of the galaxy, happy to trade and only occasionally bully the Desmaanu Collective. It was a mostly peaceful sector, with the majority of the fighting being done by the Free Odan Corporation. I was a rising power, though, and I was slowly but surely starting to catch up with the Odan, and I was getting ready to declare war and cement my position as bottom left space corner power #1.

This was not meant to be, though. Apparently the evil space bug not-antarans had decided to immigrate to my exact corner of the galaxy, as my immediate neighbor no less. That their culture was "way of darkness" didn't worry me overmuch- I don't want to be judgmental of other cultures after all, and I was all too happy to have a new trading friend in the sector.
That was until they war-decced everyone around me and brought the Odan Corporation to their knees in a matter of months. The gains they've made into Odan territory in the screenshot above, was almost immediate after they started fighting, and a couple of years later they were nearly replaced my new northern neighbor, with everyone else in my sector slowly buy surely ending up at war with them. Emboldened by a promise of help from the Ancients, and hopeful that our greater numbers could perhaps win the day, I made the incredibly bad decision to support the mechanoids. Who were based on the other side of the galaxy. Busy fighting the Erutkah's allies. I think you see where this is going.

I came into the game knowing absolutely nothing about space empire management, but I left it with the sure knowledge that an empire with 19k military score probably shouldn't try to bring the fight to someone with 112k. The most obvious lesson in this respect was when the space bugs opened hostilities by sending a planet buster to the "also me" sector of my space, turning my prosperous colony and its 1500m+ citizens into atomized rubble. I didn't even know you could do that!

This is the first 4x game I've played in forever where I've actually decidedly lost, and found myself in a position where I can't possibly turn back the tide and win, being barely halfway up the tech tree.

TL;DR game owns, buy game.

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