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I like the short range blaster for the early game because I love fast suicide ships that never retreat and will just keep on shooting. If all you ever build is frigates loaded with those you will be able to take almost anything on.
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# ? Jun 4, 2014 01:39 |
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# ? May 27, 2024 15:47 |
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I feel like there should be an extra setting or two between flee at 20% shields and "fight to the bitter end - no retreat!". It's getting a bit stupid watching uber-battleships with 50+ plates of ultradense running home to mommy as soon as a couple of them get dinged.
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# ? Jun 4, 2014 02:14 |
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Trundel posted:Yeah I had no idea that researching Ocean colonization would increase the productivity of my Marsh planets until the game gave me a popup. One the one hand, theres nothing that you could really consider a downside. On the other hand, if the Mechanoids hate you enough they WILL declare war. Until late game they will basically eviscerate your entire infrastructure, though they arnt especially interested in occupying your colonies everything in space is fair game to them.
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# ? Jun 4, 2014 02:17 |
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Hot Sexy Jupiter posted:I feel like there should be an extra setting or two between flee at 20% shields and "fight to the bitter end - no retreat!". It's getting a bit stupid watching uber-battleships with 50+ plates of ultradense running home to mommy as soon as a couple of them get dinged. Yeah I agree. especially if you put rail guns on everything, you can win fights and raids as rail guns can bypass shields and the moment they start taking armour damage they want to flee
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# ? Jun 4, 2014 02:18 |
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Cantorsdust posted:Turns out that the devil has a lot of money. Distant Worlds: Turns out
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# ? Jun 4, 2014 02:21 |
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Westminster System posted:One the one hand, theres nothing that you could really consider a downside. It always makes my day when you see some independent colony being harassed by a fleet of pirate ships preventing trade from getting through, and then some random Ancient escort trundles by and hoses them all in about 10 seconds flat. Yeah, don't piss them off, especially in the early game. They are pretty much the Vorlons/First Ones in this setting. Stevefin posted:Yeah I agree. especially if you put rail guns on everything, you can win fights and raids as rail guns can bypass shields and the moment they start taking armour damage they want to flee I have a similar issue with gravity beams. It's not they're hard to fight against, as their slow ROF means you can often overwhelm ships that are equipped with them between shots, but since they go straight for the guts of your ships, it causes fleets to scatter and creates a massive logistical headache in the aftermath of battles. Especially problematic if you're trying to keep a force together for an attack on a powerful base.
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# ? Jun 4, 2014 02:43 |
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So I just found a new bug, Pirates attacking during paid protection. was doing up a new game, paid off pirates, than they started shooting my base, checked diplo, yep still pirate protection on, cancel and reapply, Still attacked and subjugated me, as they sent troop transports
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# ? Jun 4, 2014 03:13 |
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If you're on the non-Steam version, update. That WAS a known bug and WAS fixed.
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# ? Jun 4, 2014 04:27 |
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Hot Sexy Jupiter posted:Yeah, don't piss them off, especially in the early game. They are pretty much the Vorlons/First Ones in this setting. Or take appropriate steps. You can send ambassadors to them as per usual, you can give mining rights and refueling rights. Maybe wait between stealing attempts.
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# ? Jun 4, 2014 04:35 |
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Dark_Swordmaster posted:If you're on the non-Steam version, update. That WAS a known bug and WAS fixed. it is steam version so is latest update
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# ? Jun 4, 2014 04:39 |
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Then you should totally file a report and tell them they didn't fix what they thought they did.
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# ? Jun 4, 2014 05:41 |
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Trundel posted:Yeah I had no idea that researching Ocean colonization would increase the productivity of my Marsh planets until the game gave me a popup. None whatsoever outside of getting caught and losing your spy/getting them pissed at you. Your spy can, despite being a space t-rex or a giant sociopathic spider or something, infiltrate an entirely mechanized society of ancient machines and steal away. I refrain from doing this because it's so ridiculously overpowered. I wish you could either prevent techs being stolen or flag a particular race as espionage immune. Although thinking about it those might be possible with the new modding tools. I was thinking about terraforming options, I feel like the one area DW is let down is that the civilian and hi-tech stuff just never really feels as powerful and important as it should. I can build stuff to blow up planets, but I can't improve some shithole 28% planet up to something more habitable? I know it would be overpowered so I would suggest making it a very slow and expensive process, but a planetary structure that improves a colony world's quality would be great. It'd be tricky to find the right balance between fast enough to be useful but not so fast as to be overpowered. Alternatively take ideas from Space Empires and Star Ruler and let you blow up and rebuilt suns and planets, abduct planets (Not abducting the population of a planet: literally strapping giant boosters to a world and flying it to another solar system), and build ringworlds and dyson spheres. I want to reshape this galaxy! Ms Adequate fucked around with this message at 06:11 on Jun 4, 2014 |
# ? Jun 4, 2014 06:07 |
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Two questions: 1) Is there a way to make your fleets stay together? My faster ships keep running off toward their target without my bigger ones, and then when they reach their damage threshold they jump away so my fleet ends up all over the drat place. 2) There are pirates near me and I want to send a strike force to take out some of their bases, but I dont think my ships have enough fuel to make it there and back. Can I use resupply ships somehow as a tanker for them to refuel at? How would I do that?
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# ? Jun 4, 2014 06:54 |
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So I played a game as the Ancients. By the end of it the galaxy has no liveable planets in the centre at ALL, and the plague was going around killing everyone else left on the rim. Terra and nearly every other Human world was nothing but a belt of rubble but the Mechanoids were safe in a deep bunker somewhere. Op Success! I know it's pretty much the same plot as Star Control I and II, and every other SciFi RPG, but maybe someone has modded Distant Worlds II: The Return of the Shakriui done in the format of Star Control II? Or a mod of the player empires from Eve Online. Comstar fucked around with this message at 07:41 on Jun 4, 2014 |
# ? Jun 4, 2014 07:28 |
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Flippycunt posted:Two questions: For fleets, I find it useful to have them stop and assemble a short distance away from whatever it is I want to attack, and then jump the fleet again once all ships are present. This makes it it much more likely they'll arrive in a somewhat cohesive group rather than in dribs and drabs. For resupply ships you need to move them to a planet with caslon or hydrogen gas (ship reactors use one or the other - it'll tell you in the design screen) and right click on the planet to bring up the option for deploy. Once deployed, it basically acts like a gas mining station your ships can dock and refuel at.
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# ? Jun 4, 2014 07:59 |
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How do I set it so that the AI will automatically redesign manually designed ships with upgrades like replacing old engines with new ones, but won't completely change them like making my missile boat filled with blasters? Is that even possible?
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# ? Jun 4, 2014 15:06 |
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totalnewbie posted:How do I set it so that the AI will automatically redesign manually designed ships with upgrades like replacing old engines with new ones, but won't completely change them like making my missile boat filled with blasters? Is that even possible? If you hit auto upgrade design, it will upgrade the design with the newest version of each component.
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# ? Jun 4, 2014 15:13 |
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Okay still coming to grips with this game. All of my ships were retrofitting, then I decided to take out some annoying pirates with my main fleet, but 3/4 of the ships in it were retrofitting. Only three ships jump so I hit stop, now no ship is doing anything. How do I get them to go back to retrofitting or at least undock and go kick pirate rear end?
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# ? Jun 4, 2014 15:39 |
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Benagain posted:Okay still coming to grips with this game. All of my ships were retrofitting, then I decided to take out some annoying pirates with my main fleet, but 3/4 of the ships in it were retrofitting. Only three ships jump so I hit stop, now no ship is doing anything. Go to the fleet screen, select the fleet. There's a big 'Retrofit' button in the middle.
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# ? Jun 4, 2014 15:40 |
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This game is great. I thought I was safe telling these pirates to gently caress themselves considering my fleet was already stronger than theirs despite still being sub-light. (At least, I think so, according to the diplomacy screen - maybe that only accounts for ships you've seen? But, I only saw one...) And they didn't attack me, so but now I'm getting construction mysteriously sabotaged and mining stations mysteriously blown up a couple times a year. One of them was a nearly finished station that would have been my first and so far only source of steel. I'm running low and it's put me in a bit of a bind. First order of business once I get warp bubbles is to break these fuckers A few people expressed uncertainty about getting this game, but if you have any interest in 4X games *at all*, it is absolutely worth it. Quit loving around and just get it done. I put it off for a week and played Endless Space instead because it's prettier. It's time I'll never get back... Anyway, I'm playing humans and I thought they were supposed to be poo poo-hot with espionage? It seems, not so much though...
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# ? Jun 4, 2014 16:49 |
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I think the racial espionage bonus is just offensive? For characters there's two different stats for espionage and counter-espionage. If you've got an intel agent with the CE skill, you could put him on that to try and make their tasks harder. There's a type of pirate faction that gets bonuses to espionage though, and those are the ones more likely to use those tactics as well.
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# ? Jun 4, 2014 17:59 |
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There's a new beta patch available:quote:CRASH FIXES Zilkin fucked around with this message at 20:46 on Jun 4, 2014 |
# ? Jun 4, 2014 20:44 |
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Wonder if it's compatible with the steam version?
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# ? Jun 4, 2014 21:23 |
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Lorini posted:Wonder if it's compatible with the steam version? I believe you can opt into the Beta patches by going into the properties, and checking out the Beta tab.
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# ? Jun 4, 2014 21:29 |
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The General posted:I believe you can opt into the Beta patches by going into the properties, and checking out the Beta tab. Thanks, it wasn't there the last time I checked. Gonna start a new game with the patch.
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# ? Jun 4, 2014 21:47 |
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I have the base game and every expansion save for Universe through the dev's site, when I run the "check for updates" thing I get this Is there a way to like manually download and install the last patch for Shadows?
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# ? Jun 4, 2014 22:19 |
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Thompsons posted:I have the base game and every expansion save for Universe through the dev's site, when I run the "check for updates" thing I get this What version do you currently have? http://matrixgames.com/products/466/downloads/ The page above has v1.9.0.13
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# ? Jun 4, 2014 22:38 |
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That did it, thanks.
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# ? Jun 4, 2014 22:49 |
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Bah. They still haven't fixed the issue in the editor when you create planets and they pick a random appearance that doesn't always correspond with their type. I'm tired of getting barren rocky Earth's when trying to recreate our solar system. Or every moon being an asteroid. I've even gotten volcanic ice planets once or twice. It makes it a pain in the rear end to recreate the Sol system.
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# ? Jun 5, 2014 02:12 |
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How do you attack planets? I'm at war with the T-rex dudes and I've got my troop ships over their home planet but I can't seem to actually land my troops. I've actually had the "You are invading X planet" popup show up but they aren't actually there.
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# ? Jun 5, 2014 02:39 |
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If your troop ships are actually loaded they should just land soldiers automatically when you attack the planet. Sometimes the defensive troops on a planet are so strong (especially if they have planetary defense units, which attack troops on the way down) that they cut down invading waves from individual transports almost immediately. Since you say you're attacking their home world, this could be what's happening. For such planets you really need to use overwhelming numbers of troops to stand any chance. If you click on 'troops' in the planet screen, it'll tell you what the combined defense strength is, which is useful or planning attacks.
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# ? Jun 5, 2014 09:37 |
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Esroc posted:Bah. They still haven't fixed the issue in the editor when you create planets and they pick a random appearance that doesn't always correspond with their type. I'm tired of getting barren rocky Earth's when trying to recreate our solar system. Or every moon being an asteroid. I've even gotten volcanic ice planets once or twice. It makes it a pain in the rear end to recreate the Sol system.
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# ? Jun 5, 2014 11:04 |
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Hot Sexy Jupiter posted:If your troop ships are actually loaded they should just land soldiers automatically when you attack the planet. Sometimes the defensive troops on a planet are so strong (especially if they have planetary defense units, which attack troops on the way down) that they cut down invading waves from individual transports almost immediately. Since you say you're attacking their home world, this could be what's happening. For such planets you really need to use overwhelming numbers of troops to stand any chance. If you click on 'troops' in the planet screen, it'll tell you what the combined defense strength is, which is useful or planning attacks. Make sure your troop transport ships are not set to "do not invade" in the design also.
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# ? Jun 5, 2014 12:11 |
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If I play in sandbox mode, will I see see the story line occurring? I played a 1000 star large galaxy Legendary game and the Blue Amazon Utopia won at 80% with hardly any of the tech tree completed by anyone. How do you stop the constant ping "XXX pirate has attacked YYY freighter in system ZZZ and who the gently caress cares why are you pinging me 5 times a second with that crap"?
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# ? Jun 5, 2014 13:54 |
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quote:fixed crash when drawing space monsters ("CheckFixNotInSystem") This bug has really been irritating me since I bought the game on Steam. ...Also the trade sanctions and fleets things are pretty cool too I guess.
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# ? Jun 5, 2014 13:58 |
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I read the fleet guide but I'm still a little confused, partly because my ships don't seem to be doing anything. I want my fleet to basically sit at home base and if anything pops up, from pirates to slugs, to warp out there, take care of it, come back to home base to refuel, and then wait until the next thing pops up. How do I do this?
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# ? Jun 5, 2014 14:21 |
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Make a fleet, zoom out 'til the system is just a sun circle and the circle around it, ctrl-right-click it, and select "Patrol Dagobah System."
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# ? Jun 5, 2014 14:47 |
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I think this was talked about earlier but my ship transports really hate loading up to the max. You gotta recruit troops on a planet first right then load them into the transport? I assume one squad of soldiers counts as a 100 on the transport, so I have spare dudes on the planet but the transport really doesn't like loading them.totalnewbie posted:I read the fleet guide but I'm still a little confused, partly because my ships don't seem to be doing anything. Set a homebase for your fleet, you can do that on the fleet screen or by pressing the 'set home base' button and manually clicking on the planet. Then select distance, so system if you want them to stick to one area or sector if you want them to branch out a bit. Then just leave them on automatic. edit - Sorry, I just read your post a bit more and I think it sounds like I'm patronizing you hemale in pain fucked around with this message at 15:00 on Jun 5, 2014 |
# ? Jun 5, 2014 14:56 |
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hemale in pain posted:I think this was talked about earlier but my ship transports really hate loading up to the max. You gotta recruit troops on a planet first right then load them into the transport? I assume one squad of soldiers counts as a 100 on the transport, so I have spare dudes on the planet but the transport really doesn't like loading them. Infantry take 100 units of space and armor 200. Anyway my experience is that you almost always end with some free space on your transports because there just isn't quite enough room for the last unit. Zilkin fucked around with this message at 15:26 on Jun 5, 2014 |
# ? Jun 5, 2014 15:24 |
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# ? May 27, 2024 15:47 |
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I bought Distant Worlds: Universe some two, three days ago. I'm not entirely sure when, because ever since I bought the game, time has been flowing in strange and weird ways, with hours seeming to disappear whenever I start it up. If you're the type of person who has a problem with games where you just need to finish one more thing before you quit, this game is the absolutely worst, and you should stay away from it if you know what's good for you because it is a confirmed loving timesink, with a dozen things that always needs your attention. I can't recommend it enough. My first game, screenshotted for a friend at an innocent time when I still naively thought I had an actual chance of ever leaving my corner of space: I'm not entirely sure, but I think my first game lasted somewhere in the vicinity of 8-9 hours, or something like a 120 ingame years perhaps. It was pretty cool, I was learning the ropes as a small player in the bottom left corner of the galaxy, happy to trade and only occasionally bully the Desmaanu Collective. It was a mostly peaceful sector, with the majority of the fighting being done by the Free Odan Corporation. I was a rising power, though, and I was slowly but surely starting to catch up with the Odan, and I was getting ready to declare war and cement my position as bottom left space corner power #1. This was not meant to be, though. Apparently the evil space bug not-antarans had decided to immigrate to my exact corner of the galaxy, as my immediate neighbor no less. That their culture was "way of darkness" didn't worry me overmuch- I don't want to be judgmental of other cultures after all, and I was all too happy to have a new trading friend in the sector. That was until they war-decced everyone around me and brought the Odan Corporation to their knees in a matter of months. The gains they've made into Odan territory in the screenshot above, was almost immediate after they started fighting, and a couple of years later they were nearly replaced my new northern neighbor, with everyone else in my sector slowly buy surely ending up at war with them. Emboldened by a promise of help from the Ancients, and hopeful that our greater numbers could perhaps win the day, I made the incredibly bad decision to support the mechanoids. Who were based on the other side of the galaxy. Busy fighting the Erutkah's allies. I think you see where this is going. I came into the game knowing absolutely nothing about space empire management, but I left it with the sure knowledge that an empire with 19k military score probably shouldn't try to bring the fight to someone with 112k. The most obvious lesson in this respect was when the space bugs opened hostilities by sending a planet buster to the "also me" sector of my space, turning my prosperous colony and its 1500m+ citizens into atomized rubble. I didn't even know you could do that! This is the first 4x game I've played in forever where I've actually decidedly lost, and found myself in a position where I can't possibly turn back the tide and win, being barely halfway up the tech tree. TL;DR game owns, buy game.
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# ? Jun 5, 2014 15:42 |