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My favorite: https://www.youtube.com/watch?v=667JFnDqqJE&t=69s
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# ? May 27, 2014 05:45 |
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# ? May 18, 2024 14:31 |
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Haruharuharuko posted:Dark Souls 2 on PC happens to be janky as gently caress go figure. That's fantastic. It reminds me of a Planetside 2 glitch that got dubbed Jiggle Bones they fixed unfortunately quickly. I have a pretty crappy video of it: https://www.youtube.com/watch?v=6Jz0yn_aVBs I'm fairly sure someone posted a better example a while back in the thread. Edit: Here it is: https://www.youtube.com/watch?v=nR2Y2LHS-xs&t=507s Tracula has a new favorite as of 05:52 on May 27, 2014 |
# ? May 27, 2014 05:48 |
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https://www.youtube.com/watch?v=gDlsZD6ghAg F-Zero corruptions
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# ? Jun 1, 2014 06:02 |
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It's not my favorite, but it's pretty great. https://www.youtube.com/watch?v=JwB3XH1o7OE
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# ? Jun 1, 2014 14:48 |
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Haruharuharuko posted:Dark Souls 2 on PC happens to be janky as gently caress go figure. The amount of DS2 glitches that have already been discovered is mind blowing. Binocular speed and sky walking make the any% speed runs pretty hilarious, and I've heard there's dupe glitches already found as well. Best series ever.
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# ? Jun 1, 2014 15:02 |
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Haruharuharuko posted:Dark Souls 2 on PC happens to be janky as gently caress go figure. I love that you can two-hand your hands.
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# ? Jun 1, 2014 15:30 |
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Blue Footed Booby posted:I love that you can two-hand your hands. Makes you feel like Captain Kirk.
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# ? Jun 1, 2014 17:25 |
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Haruharuharuko posted:Dark Souls 2 on PC happens to be janky as gently caress go figure. This is what I imagine the walk loops in Don't Starve would look like if it was full 3D.
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# ? Jun 1, 2014 18:41 |
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bathroomrage posted:It's not my favorite, but it's pretty great. normal gibs normal walk
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# ? Jun 1, 2014 19:46 |
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Haruharuharuko posted:Dark Souls 2 on PC happens to be janky as gently caress go figure. This game is made of glitches: https://www.youtube.com/watch?v=IMa1hkyiQCw
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# ? Jun 2, 2014 06:00 |
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PRL412 posted:This game is made of glitches: Not a glitch, those are birds you see in the distance from another zone. Some DS2 zones are pretty much on top of each other.
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# ? Jun 2, 2014 22:22 |
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Yeah, those are the birds floating around in the skybox of Huntsman's Copse. Earthen Peak, the area before the Iron Keep (where the guy is in the video), leads backward into Huntsman's Copse by looping around itself. By the time you are in the Iron Keep the area has looped back. The random-rear end noclip glitch will always be hilarious regardless of what it finds (eternal ladders to nowhere, skybox birds in lava).
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# ? Jun 2, 2014 22:38 |
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Its kind of funny, in the first dark souls everything kind of fit together and worked geographically for the most part. You could even take the games collision data and make a nice 3d map of the game world. DS 2, not so much. I guess they figured since the player can warp between check points now they don't need to keep punting shortcuts at the end of levels to get you back to the main hub. Which removes the main reason that the interlevel geography in the first game made any sense at all.
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# ? Jun 3, 2014 00:18 |
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Is there like a collected map of that poo poo? That world was incredible, I would like to see it as a map.
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# ? Jun 3, 2014 13:21 |
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N. Senada posted:Is there like a collected map of that poo poo? That world was incredible, I would like to see it as a map. https://www.youtube.com/watch?v=ugQn8D7L2eE Download link in the description if you want to look around on your own. Dark Souls's world map is a goddamn work of art.
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# ? Jun 3, 2014 16:55 |
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Vorpal Cat posted:Its kind of funny, in the first dark souls everything kind of fit together and worked geographically for the most part. You could even take the games collision data and make a nice 3d map of the game world. DS 2, not so much. I guess they figured since the player can warp between check points now they don't need to keep punting shortcuts at the end of levels to get you back to the main hub. Which removes the main reason that the interlevel geography in the first game made any sense at all. I think it's also due to a change in development. DS2 is a larger game than DS1, and my guess is that they had multiple teams working on zones seperately before connecting them. It explains why neighbor zones are often quite inconsistent thematically, and why there are some weirdlevel transitions. (You all know the one...) I may be alone on this one, but I think DS2 would've worked better with the archstone system from Demon's Soul. If you can't make your world consistent, chop out everything but the consistent parts, I don't mind personally. On the other hand, it means we got more levels in total, so... ups and downs, I guess?
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# ? Jun 3, 2014 18:26 |
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Torquemadras posted:I think it's also due to a change in development. DS2 is a larger game than DS1, and my guess is that they had multiple teams working on zones seperately before connecting them. It explains why neighbor zones are often quite inconsistent thematically, and why there are some weirdlevel transitions. (You all know the one...) I may be alone on this one, but I think DS2 would've worked better with the archstone system from Demon's Soul. If you can't make your world consistent, chop out everything but the consistent parts, I don't mind personally. nah it's because the world is all jacked up and spatially twisted
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# ? Jun 3, 2014 18:52 |
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Alouicious posted:nah it's because the world is all jacked up and spatially twisted Time and space are distorted here in Drangleic *walks in the air through a wall with legs flailing around*
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# ? Jun 3, 2014 19:47 |
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Torquemadras posted:Time and space are distorted here in Drangleic Now to mod in "The Gods know what you've done".
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# ? Jun 3, 2014 21:25 |
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Torquemadras posted:I think it's also due to a change in development. DS2 is a larger game than DS1, and my guess is that they had multiple teams working on zones seperately before connecting them. It explains why neighbor zones are often quite inconsistent thematically, and why there are some weirdlevel transitions. (You all know the one...) I may be alone on this one, but I think DS2 would've worked better with the archstone system from Demon's Soul. If you can't make your world consistent, chop out everything but the consistent parts, I don't mind personally. a) I disagree. b) Which level transition are you thinking of?
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# ? Jun 4, 2014 01:50 |
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Blue Footed Booby posted:b) Which level transition are you thinking of? Probably riding the elevator up from the top of Earthen Peak and arriving at the Iron Keep. It's the most obvious example of a transition that just doesn't make sense no matter how you look at it.
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# ? Jun 4, 2014 01:53 |
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DarkHamsterlord posted:Probably riding the elevator up from the top of Earthen Peak and arriving at the Iron Keep. It's the most obvious example of a transition that just doesn't make sense no matter how you look at it. I'm almost positive that the nonsensical transitions like that are intentional. It adds an unsettling, dreamlike quality to the world, like the odd angles and tricks of perspective in The Shining. There's no way you put a sea of lava at the top of a mountain peak just on accident.
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# ? Jun 4, 2014 04:18 |
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Mayakashi posted:I'm almost positive that the nonsensical transitions like that are intentional. It adds an unsettling, dreamlike quality to the world, like the odd angles and tricks of perspective in The Shining. There's no way you put a sea of lava at the top of a mountain peak just on accident. You can see the top of Earthen peak from Harvest Valley. The elevator literally goes up into nothing.
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# ? Jun 4, 2014 04:27 |
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They keep saying that countless kingdoms and civilizations are built on top of each other in Drangleic, and the timeline is a damned hot mess to unravel. Personally I like it. Makes the land seem like it has a life of it's own. That you're more wandering Drangleic rather than purposefully exploring it.
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# ? Jun 4, 2014 04:50 |
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I always thought the Iron Keep was in a caldera at the top of Earthen Peak.
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# ? Jun 4, 2014 05:01 |
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Mayakashi posted:I'm almost positive that the nonsensical transitions like that are intentional. It adds an unsettling, dreamlike quality to the world, like the odd angles and tricks of perspective in The Shining. There's no way you put a sea of lava at the top of a mountain peak just on accident. THANK YOU
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# ? Jun 4, 2014 05:30 |
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I apologize for the DS2 derail. Have two glitches from Watch_Dogs: https://www.youtube.com/watch?v=rdIKBwv86k8 https://www.youtube.com/watch?v=YSvIbnMtoqE
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# ? Jun 4, 2014 06:18 |
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Is this what the kids call "ridin' dirty"?
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# ? Jun 4, 2014 12:11 |
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Just in time for some Watch_dogs I see https://www.youtube.com/watch?v=hzMeON0TG2U (Text is captions)
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# ? Jun 4, 2014 14:53 |
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I'm sure those glitches are super funny and amazing but all the popup text makes that video unwatchable.
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# ? Jun 4, 2014 15:38 |
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That first thing after the titles isn't even a glitch It's mostly laziness on the dev's side, the game tells you if you vault cover or land on someone you knock them out.
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# ? Jun 4, 2014 16:31 |
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Knocking him out by slightly grazing the dude's arm?
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# ? Jun 4, 2014 16:35 |
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Yeah. They could of made a quick little animation of Aidan shoving their head into the ground to KO them but instead they just ragdoll on touch.
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# ? Jun 4, 2014 17:21 |
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Croccers posted:That first thing after the titles isn't even a glitch It's mostly laziness on the dev's side, the game tells you if you vault cover or land on someone you knock them out. How does laziness on the devs side not amount to a glitch? Surely thats close to the definition? Whatever, W_D is poo poo and Ubisoft
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# ? Jun 4, 2014 17:24 |
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haveblue posted:I'm sure those glitches are super funny and amazing but all the popup text makes that video unwatchable. To each their own I guess as having recently discovered their channel I've cried with laughter more often than not. I think it's the accent and infectious laugh
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# ? Jun 4, 2014 17:40 |
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I'm goofing off at work with the sound turned off, so that does nothing for me (and I doubt it would even if I could hear it).
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# ? Jun 4, 2014 17:42 |
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The reason the subtitles are there is because the dudes speak a mixture of their language and English.
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# ? Jun 4, 2014 17:43 |
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CJacobs posted:The reason the subtitles are there is because the dudes speak a mixture of their language and English. And to make it as gif.-able (giffable?) as possible.
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# ? Jun 4, 2014 17:47 |
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haveblue posted:I'm goofing off at work with the sound turned off, so that does nothing for me (and I doubt it would even if I could hear it). I genuinely, genuinely hate the editing. But they are Icelandic, pop into natural tongue a lot of the time and they do produce some of the best gaming videos I've ever seen - the "I Broke" channel is great. Watch them, it's not insufferable I PROMISE
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# ? Jun 4, 2014 17:48 |
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# ? May 18, 2024 14:31 |
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bigirpal is cool and i approve of their wacky hijinks in regards to edited videos of video gams
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# ? Jun 5, 2014 13:12 |