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VoidBurger
Jul 18, 2008

A leap into the void.
The burger in space.
My favorite:
https://www.youtube.com/watch?v=667JFnDqqJE&t=69s

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Tracula
Mar 26, 2010

PLEASE LEAVE

Haruharuharuko posted:

Dark Souls 2 on PC happens to be janky as gently caress go figure.

I call this one tweddley deeddley legs
https://www.youtube.com/watch?v=abhnXQlvo1I

That's fantastic. It reminds me of a Planetside 2 glitch that got dubbed Jiggle Bones they fixed unfortunately quickly. I have a pretty crappy video of it: https://www.youtube.com/watch?v=6Jz0yn_aVBs

I'm fairly sure someone posted a better example a while back in the thread.

Edit: Here it is: https://www.youtube.com/watch?v=nR2Y2LHS-xs&t=507s

Tracula has a new favorite as of 05:52 on May 27, 2014

Farecoal
Oct 15, 2011

There he go
https://www.youtube.com/watch?v=gDlsZD6ghAg

F-Zero corruptions

Kobold eBooks
Mar 5, 2007

EVERY MORNING I WAKE UP AN OPEN PALM SLAM A CARTRIDGE IN THE SUPER FAMICOM. ITS E-ZEAO AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, CORPORAL FALCOM.
It's not my favorite, but it's pretty great.

https://www.youtube.com/watch?v=JwB3XH1o7OE

Zombies magazine
Oct 17, 2005

Firmly grasp the :kazooieass:

Haruharuharuko posted:

Dark Souls 2 on PC happens to be janky as gently caress go figure.

I call this one tweddley deeddley legs
https://www.youtube.com/watch?v=abhnXQlvo1I

The amount of DS2 glitches that have already been discovered is mind blowing. Binocular speed and sky walking make the any% speed runs pretty hilarious, and I've heard there's dupe glitches already found as well. Best series ever.

Blue Footed Booby
Oct 4, 2006

got those happy feet

Haruharuharuko posted:

Dark Souls 2 on PC happens to be janky as gently caress go figure.

I call this one tweddley deeddley legs
https://www.youtube.com/watch?v=abhnXQlvo1I

I love that you can two-hand your hands.

Eggbeater Jesus
Sep 21, 2008

Add a dab of lavender to milk. Leave town with an orange, and pretend you're laughing at it.

Blue Footed Booby posted:

I love that you can two-hand your hands.

Makes you feel like Captain Kirk.

bucketmouse
Aug 16, 2004

we con-trol the ho-ri-zon-tal
we con-trol the verrr-ti-cal

Haruharuharuko posted:

Dark Souls 2 on PC happens to be janky as gently caress go figure.

I call this one tweddley deeddley legs
https://www.youtube.com/watch?v=abhnXQlvo1I

This is what I imagine the walk loops in Don't Starve would look like if it was full 3D.

sticklefifer
Nov 11, 2003

by VideoGames

bathroomrage posted:

It's not my favorite, but it's pretty great.

https://www.youtube.com/watch?v=JwB3XH1o7OE

normal gibs normal walk

PRL412
Sep 11, 2007

... ... MINE

Haruharuharuko posted:

Dark Souls 2 on PC happens to be janky as gently caress go figure.

I call this one tweddley deeddley legs
https://www.youtube.com/watch?v=abhnXQlvo1I

This game is made of glitches:

https://www.youtube.com/watch?v=IMa1hkyiQCw

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Not a glitch, those are birds you see in the distance from another zone. Some DS2 zones are pretty much on top of each other.

CJacobs
Apr 17, 2011

Reach for the moon!
Yeah, those are the birds floating around in the skybox of Huntsman's Copse. Earthen Peak, the area before the Iron Keep (where the guy is in the video), leads backward into Huntsman's Copse by looping around itself. By the time you are in the Iron Keep the area has looped back.

The random-rear end noclip glitch will always be hilarious regardless of what it finds (eternal ladders to nowhere, skybox birds in lava).

Vorpal Cat
Mar 19, 2009

Oh god what did I just post?
Its kind of funny, in the first dark souls everything kind of fit together and worked geographically for the most part. You could even take the games collision data and make a nice 3d map of the game world. DS 2, not so much. I guess they figured since the player can warp between check points now they don't need to keep punting shortcuts at the end of levels to get you back to the main hub. Which removes the main reason that the interlevel geography in the first game made any sense at all.

N. Senada
May 17, 2011

My kidneys are busted
Is there like a collected map of that poo poo? That world was incredible, I would like to see it as a map.

World War Mammories
Aug 25, 2006


N. Senada posted:

Is there like a collected map of that poo poo? That world was incredible, I would like to see it as a map.

https://www.youtube.com/watch?v=ugQn8D7L2eE

Download link in the description if you want to look around on your own. Dark Souls's world map is a goddamn work of art.

Torquemadras
Jun 3, 2013

Vorpal Cat posted:

Its kind of funny, in the first dark souls everything kind of fit together and worked geographically for the most part. You could even take the games collision data and make a nice 3d map of the game world. DS 2, not so much. I guess they figured since the player can warp between check points now they don't need to keep punting shortcuts at the end of levels to get you back to the main hub. Which removes the main reason that the interlevel geography in the first game made any sense at all.

I think it's also due to a change in development. DS2 is a larger game than DS1, and my guess is that they had multiple teams working on zones seperately before connecting them. It explains why neighbor zones are often quite inconsistent thematically, and why there are some weirdlevel transitions. (You all know the one...) I may be alone on this one, but I think DS2 would've worked better with the archstone system from Demon's Soul. If you can't make your world consistent, chop out everything but the consistent parts, I don't mind personally.

On the other hand, it means we got more levels in total, so... ups and downs, I guess? :shrug:

Alaois
Feb 7, 2012

Torquemadras posted:

I think it's also due to a change in development. DS2 is a larger game than DS1, and my guess is that they had multiple teams working on zones seperately before connecting them. It explains why neighbor zones are often quite inconsistent thematically, and why there are some weirdlevel transitions. (You all know the one...) I may be alone on this one, but I think DS2 would've worked better with the archstone system from Demon's Soul. If you can't make your world consistent, chop out everything but the consistent parts, I don't mind personally.

On the other hand, it means we got more levels in total, so... ups and downs, I guess? :shrug:

nah it's because the world is all jacked up and spatially twisted

Torquemadras
Jun 3, 2013

Alouicious posted:

nah it's because the world is all jacked up and spatially twisted

Time and space are distorted here in Drangleic

*walks in the air through a wall with legs flailing around*

Your Computer
Oct 3, 2008




Grimey Drawer

Torquemadras posted:

Time and space are distorted here in Drangleic

*walks in the air through a wall with legs flailing around*

Now to mod in "The Gods know what you've done".

Blue Footed Booby
Oct 4, 2006

got those happy feet

Torquemadras posted:

I think it's also due to a change in development. DS2 is a larger game than DS1, and my guess is that they had multiple teams working on zones seperately before connecting them. It explains why neighbor zones are often quite inconsistent thematically, and why there are some weirdlevel transitions. (You all know the one...) I may be alone on this one, but I think DS2 would've worked better with the archstone system from Demon's Soul. If you can't make your world consistent, chop out everything but the consistent parts, I don't mind personally.

On the other hand, it means we got more levels in total, so... ups and downs, I guess? :shrug:

a) I disagree.

b) Which level transition are you thinking of?

Hamsterlady
Jul 8, 2010

Corpse Party, bitches.

Blue Footed Booby posted:

b) Which level transition are you thinking of?

Probably riding the elevator up from the top of Earthen Peak and arriving at the Iron Keep. It's the most obvious example of a transition that just doesn't make sense no matter how you look at it.

Triarii
Jun 14, 2003

DarkHamsterlord posted:

Probably riding the elevator up from the top of Earthen Peak and arriving at the Iron Keep. It's the most obvious example of a transition that just doesn't make sense no matter how you look at it.

I'm almost positive that the nonsensical transitions like that are intentional. It adds an unsettling, dreamlike quality to the world, like the odd angles and tricks of perspective in The Shining. There's no way you put a sea of lava at the top of a mountain peak just on accident.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Mayakashi posted:

I'm almost positive that the nonsensical transitions like that are intentional. It adds an unsettling, dreamlike quality to the world, like the odd angles and tricks of perspective in The Shining. There's no way you put a sea of lava at the top of a mountain peak just on accident.

You can see the top of Earthen peak from Harvest Valley. The elevator literally goes up into nothing.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

They keep saying that countless kingdoms and civilizations are built on top of each other in Drangleic, and the timeline is a damned hot mess to unravel.

Personally I like it. Makes the land seem like it has a life of it's own. That you're more wandering Drangleic rather than purposefully exploring it.

Oldstench
Jun 29, 2007

Let's talk about where you're going.
I always thought the Iron Keep was in a caldera at the top of Earthen Peak.

Alaois
Feb 7, 2012

Mayakashi posted:

I'm almost positive that the nonsensical transitions like that are intentional. It adds an unsettling, dreamlike quality to the world, like the odd angles and tricks of perspective in The Shining. There's no way you put a sea of lava at the top of a mountain peak just on accident.

THANK YOU

PRL412
Sep 11, 2007

... ... MINE
I apologize for the DS2 derail. Have two glitches from Watch_Dogs:

https://www.youtube.com/watch?v=rdIKBwv86k8

https://www.youtube.com/watch?v=YSvIbnMtoqE

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!


Is this what the kids call "ridin' dirty"?

Astrobastard
Dec 31, 2008



Winky Face
Just in time for some Watch_dogs I see




https://www.youtube.com/watch?v=hzMeON0TG2U
(Text is captions)

haveblue
Aug 15, 2005



Toilet Rascal
I'm sure those glitches are super funny and amazing but all the popup text makes that video unwatchable.

Croccers
Jun 15, 2012
That first thing after the titles isn't even a glitch :( It's mostly laziness on the dev's side, the game tells you if you vault cover or land on someone you knock them out.

Suspicious Dish
Sep 24, 2011

2020 is the year of linux on the desktop, bro
Fun Shoe
Knocking him out by slightly grazing the dude's arm?

Croccers
Jun 15, 2012
Yeah. They could of made a quick little animation of Aidan shoving their head into the ground to KO them but instead they just ragdoll on touch.

Astrobastard
Dec 31, 2008



Winky Face

Croccers posted:

That first thing after the titles isn't even a glitch :( It's mostly laziness on the dev's side, the game tells you if you vault cover or land on someone you knock them out.

How does laziness on the devs side not amount to a glitch? Surely thats close to the definition?

Whatever, W_D is poo poo and Ubisoft :allears:

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2

haveblue posted:

I'm sure those glitches are super funny and amazing but all the popup text makes that video unwatchable.

To each their own I guess as having recently discovered their channel I've cried with laughter more often than not. I think it's the accent and infectious laugh :v:

haveblue
Aug 15, 2005



Toilet Rascal
I'm goofing off at work with the sound turned off, so that does nothing for me (and I doubt it would even if I could hear it).

CJacobs
Apr 17, 2011

Reach for the moon!
The reason the subtitles are there is because the dudes speak a mixture of their language and English.

Lobok
Jul 13, 2006

Say Watt?

CJacobs posted:

The reason the subtitles are there is because the dudes speak a mixture of their language and English.

And to make it as gif.-able (giffable?) as possible.

Astrobastard
Dec 31, 2008



Winky Face

haveblue posted:

I'm goofing off at work with the sound turned off, so that does nothing for me (and I doubt it would even if I could hear it).

I genuinely, genuinely hate the editing. But they are Icelandic, pop into natural tongue a lot of the time and they do produce some of the best gaming videos I've ever seen - the "I Broke" channel is great. Watch them, it's not insufferable I PROMISE

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Captain Matchbox
Sep 22, 2008

BOP THE STOATS
bigirpal is cool and i approve of their wacky hijinks in regards to edited videos of video gams

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