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Yeah, it's the opinions things that I don't like and are why I'm not using it. I'll hack around the things that actually break, like door keys and Fiora, and I'm not using weapons on people whose new classes can't use them, but the rebalancing etc. kind of flies in the face of randomization in the first place. We're doing this to have silly funtimes, not to have a ~*~strategic experience~*~.
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# ? Jun 3, 2014 17:14 |
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# ? Jun 9, 2024 08:47 |
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The characters keeping their old weapon ranks actually makes this sound interesting, instead of just completely aggravating. I'll probably do a run of this myself, soon.
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# ? Jun 3, 2014 21:05 |
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Iunno, I liked the characters not having their old weapon ranks. It made it feel more like I was actually working within the confines of what I was given. As for the rebalancing, the only thing I really noticed was that Pent kind of sucked, and, well, I've used Pent in every single one of my 20+ runs of the game, the man could use a break. Speaking of, I won't flood the thread, but here's what I got for my run. Note the complete lack of thieves/assassins. That was fun.
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# ? Jun 3, 2014 21:30 |
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Endorph posted:Iunno, I liked the characters not having their old weapon ranks. It made it feel more like I was actually working within the confines of what I was given. As for the rebalancing, the only thing I really noticed was that Pent kind of sucked, and, well, I've used Pent in every single one of my 20+ runs of the game, the man could use a break. Man, your athos was the only one with >25 str/magic. It's the attack of the balanced/speedy untits
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# ? Jun 3, 2014 21:46 |
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Endorph posted:Iunno, I liked the characters not having their old weapon ranks. It made it feel more like I was actually working within the confines of what I was given. As for the rebalancing, the only thing I really noticed was that Pent kind of sucked, and, well, I've used Pent in every single one of my 20+ runs of the game, the man could use a break. I just want silly things like Cleric Eliwood to happen, but not feel all that annoyed when actually playing through the chapters. This isn't really the kind of mod I'd go for when wanting a real challenge.
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# ? Jun 3, 2014 22:08 |
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Would Cleric Hector/Lyn even be doable on their paths? At least Hector has Matthew.
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# ? Jun 3, 2014 22:22 |
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Playing this with the fix patch and holy poo poo Eliwood. This is apparently the alternate universe where he actually lives up to the title of greatest knight in Lycia. Level 4 with everything but Res at 10.
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# ? Jun 3, 2014 23:01 |
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I guess, but playing with the fix patch I haven't really noticed any 'opinion' changes that were especially intrusive. I tried going without but I was kind of soured when I found Serra and Erk literally unusable having retained their magic skills. I suppose 'hack it more' is a legit answer but for me it feels like every time I have to do that, I'm de-randomizing, and thus providing less of a silly funtime experience.
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# ? Jun 4, 2014 01:21 |
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neongrey posted:I guess, but playing with the fix patch I haven't really noticed any 'opinion' changes that were especially intrusive. I tried going without but I was kind of soured when I found Serra and Erk literally unusable having retained their magic skills. The fix patch is admittedly really stupid. Fortunately, most of their 'balance changes' are easy enough to revert, but it's still dumb that happens in the first place.
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# ? Jun 4, 2014 04:30 |
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Momomo posted:I just want silly things like Cleric Eliwood to happen, but not feel all that annoyed when actually playing through the chapters. This isn't really the kind of mod I'd go for when wanting a real challenge.
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# ? Jun 4, 2014 04:36 |
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Fix patches changes Shamans to have 4 move. Kind of irritating and it's the only thing holding back my Raven. He even felt like getting some defence.
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# ? Jun 4, 2014 13:08 |
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It's not against the patch legal terms or whatever to trim out all the unnecessary bullshit and re-host it, is it?
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# ? Jun 4, 2014 20:44 |
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Mysticblade posted:Fix patches changes Shamans to have 4 move. Kind of irritating and it's the only thing holding back my Raven. He even felt like getting some defence. Why would they do that? Removing weapon ranks I don't care about but this is just inexplicable.
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# ? Jun 5, 2014 02:09 |
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It's even more inexplicable when the soldier class they added results in things like this:
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# ? Jun 5, 2014 02:19 |
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The fix patch is dumb and i keep meaning to upload a version without all the stupid changes.
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# ? Jun 5, 2014 02:21 |
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JTDistortion posted:It's even more inexplicable when the soldier class they added results in things like this: So is soldier like a Trainee class in the fix patch? I mean, your Dart there can promote again, right?
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# ? Jun 5, 2014 13:16 |
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From what I understand yes, it's exactly like Trainee except you get 20 levels instead of 10. I wonder if this puts him in an Awakening situation where he's still technically level 21 or if the GBA games have no way of accounting for this kind of thing.
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# ? Jun 5, 2014 22:45 |
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Yup, a soldier gets 20 levels as soldier, 20 as cavalier, and 20 as paladin. It's ludicrous. And no, he does not count as level 21. He's just a regular old level 1 unpromoted unit that can go toe to toe with promoted units. I think they could actually adjust experience gain to account for the soldier levels, but it would end up lowering experience gain for any cavalier. That would screw anyone that came as a cavalier instead of a soldier.
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# ? Jun 6, 2014 00:27 |
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JTDistortion posted:I think they could actually adjust experience gain to account for the soldier levels, but it would end up lowering experience gain for any cavalier. That would screw anyone that came as a cavalier instead of a soldier.
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# ? Jun 6, 2014 00:41 |
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Nihilarian posted:Wouldn't the better fix be to have the soldier go straight to a promoted class? Paladin, in this case? They tried that first, but it was literally just a downgraded cavalier at that point. Not that super god cavalier is really any better though. To make soldier work they really need to pull in one of those halberdier spritesheets since it wasn't intended to be a promoted class. Or just axe the idea because pc soldiers are kinda dumb.
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# ? Jun 6, 2014 00:48 |
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They'd have to make the promotion bonuses on that Halberdier crazy good to make it not terrible though, Soldier has terrible base stats. I guess having a super soldier on a horse is decent payoff for carting around such a garbage unit long enough to promote.
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# ? Jun 6, 2014 00:51 |
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FoolyCharged posted:Or just axe the idea because pc soldiers are kinda dumb. Nephenee disagrees.
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# ? Jun 6, 2014 00:53 |
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Yeah, I have a soft-spot for the soldiers, though I am of the opinion they'd work better promoting into the General line because Amelia was awesome as a general.
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# ? Jun 6, 2014 01:06 |
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Dr Pepper posted:Nephenee disagrees. I think the fact that she's the only memorable one they made just argues the point. Doubly so when you realize that she was only interesting because of wrath. The class just doesn't really bring anything new or interesting to the table compared to other classes. I'd be super game for Intelligent systems to try to make the class stand out some, because the idea of a lowly grunt becoming a hero is fun. In the context of the randomizer mod though, I just don't see a way to include it as a player class without losing the intent of playing through fe7 with things mixed up. The class isn't designed to function as a pc.
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# ? Jun 6, 2014 01:37 |
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Easiest way to fix Soldiers is to make the myrmidon to the knight's mercenary. Toss in a crit bonus like Swordmasters if you really need them to be further differentiated.
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# ? Jun 6, 2014 01:51 |
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Artix posted:Easiest way to fix Soldiers is to make the myrmidon to the knight's mercenary. Toss in a crit bonus like Swordmasters if you really need them to be further differentiated.
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# ? Jun 6, 2014 02:07 |
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Nihilarian posted:I think that's what they're doing in FE7x, right? I know I saw it somewhere, and I think it's there. It's what we're doing in Awful Emblem at least.
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# ? Jun 6, 2014 02:42 |
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I've just started Genealogy of the Holy War, so there's probably something I'm not understanding. Because Iron Axes can't be a static -18 speed to the wielder. Also, is there a checklist of important things to remember somewhere? In other news, finished FE6 Hard. It's a pretty good difficulty in that I felt pressured to use all the mechanics available to me, while not feeling like the enemy boosts are unreasonably hard, but kind of levels off hard between 6's terrible weapon accuracy being extremely exploitable, a lot of good units getting Hard mode bonuses, and the drastically increased enemy reinforcement waves making you promote sooner.
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# ? Jun 9, 2014 17:12 |
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Yes, that's exactly what they are. Never assume in FE4 that something isn't horribly unbalanced.
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# ? Jun 9, 2014 17:16 |
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FoolyCharged posted:I think the fact that she's the only memorable one they made just argues the point. Doubly so when you realize that she was only interesting because of wrath. The class just doesn't really bring anything new or interesting to the table compared to other classes. Uhhh how could you forget Devdan and Danved? The problem isn't that they're not unmemorable, it's that we've only gotten 5 of them across the entire series. Last Celebration posted:I've just started Genealogy of the Holy War, so there's probably something I'm not understanding. Because Iron Axes can't be a static -18 speed to the wielder. Also, is there a checklist of important things to remember somewhere? Yes. Yes they are. Welcome to FE4!
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# ? Jun 9, 2014 17:16 |
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Last Celebration posted:I've just started Genealogy of the Holy War, so there's probably something I'm not understanding. Because Iron Axes can't be a static -18 speed to the wielder. Also, is there a checklist of important things to remember somewhere? Hahahahaha. The Events and Secret Events pages on serenesforest.net/fe4 should have you covered for important things to remember.
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# ? Jun 9, 2014 17:23 |
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Alrighty, is there anything to keep in mind about the game in general then? Like pairings? Is there anything that can get me something dumb like a mage kid with 10% magic and 50% strength or something?
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# ? Jun 9, 2014 17:36 |
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Last Celebration posted:Alrighty, is there anything to keep in mind about the game in general then? Like pairings? Is there anything that can get me something dumb like a mage kid with 10% magic and 50% strength or something? I don't think it's super hard to screw up pairings. In general a mage kid will typically have at least one parent that gives decent magic.
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# ? Jun 9, 2014 17:39 |
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Last Celebration posted:Alrighty, is there anything to keep in mind about the game in general then? Like pairings? Is there anything that can get me something dumb like a mage kid with 10% magic and 50% strength or something? Basically if you have an FE-related question, the answer is somewhere on Serenes Forest.
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# ? Jun 9, 2014 17:45 |
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Last Celebration posted:Alrighty, is there anything to keep in mind about the game in general then? Like pairings? Is there anything that can get me something dumb like a mage kid with 10% magic and 50% strength or something? It's totally possible to do that. Welcome to FE4! The game is totally beatable even with garbage pairings, but unlike FE13, you can very much screw your kids over. When pairing people up, keep in mind inheritances--especially holy weapons, skills, and then growths.
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# ? Jun 9, 2014 18:46 |
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SC Bracer posted:It's totally possible to do that. Welcome to FE4! Not always, though: Lex and Tiltyu are predestined, on paper, Wrath and Ambush wreck everything up, but in practice, Tinny and Arthur just don't have enough Magic and Strength to be useful.
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# ? Jun 9, 2014 19:02 |
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Last Celebration posted:Alrighty, is there anything to keep in mind about the game in general then? Like pairings? Is there anything that can get me something dumb like a mage kid with 10% magic and 50% strength or something? I can give you my recommendations at least. For the most part, if two people have a conversation, they won't be an awful pair, though there are exceptions. Because of how inheritance works, you'll usually want women to marry someone who can use the same weapon type as their son, so that the father can pass down weapons. For example, Aideen's son is a bow knight, so you'll probably want her to marry Midir or Jamka. Again, there are exceptions. I think Fin makes the best husband for Lachesis, even though Lachesis' son can't use lances, and Lex is great match for Brigid despite not being able to pass down any weapons. In general, Aideen wants to marry a bow user, Fury and Tiltyu want to marry mages, you can't really screw up Aira's or Sylvia's kids, Lachesis wants to marry anyone with Pursuit and decent strength, Brigid's son will always be good, but her daughter probably wants Lex or Holyn as a father, Lex wants to pass down Elite to someone, and Levin wants to pass down Holsety (which means marrying Fury, Tiltyu, or Sylvia). The biggest thing to watch out for is Levin. It's kind of easy for him to marry Sylvia by mistake if you take a long time, which is a pretty big waste of potential. My personal favorite pairings are Aideen/Midir, Aira/Holyn, Lachesis/Fin, Sylvia/Claude, Fury/Levin, Tiltyu/Azel, and Brigid/Lex.
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# ? Jun 9, 2014 22:11 |
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Wind God Sety posted:The biggest thing to watch out for is Levin. It's kind of easy for him to marry Sylvia by mistake if you take a long time, which is a pretty big waste of potential. My personal favorite pairings are Aideen/Midir, Aira/Holyn, Lachesis/Fin, Sylvia/Claude, Fury/Levin, Tiltyu/Azel, and Brigid/Lex. A conversation in either chapter 3 or 4 between Fury and Sylvia is usually what trips people up: Either can initiates it, and whoever does gets a huge boost in relationship value with Levin.
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# ? Jun 9, 2014 23:50 |
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Over the past few days I finally sat down and finished FE6. It was actually pretty good, though it had more than its fair share of problems I expected a worse game. I'll probably start on FE4 next. I don't really have plans to do FE6 hard mode, but I probably should at some point; I felt like I got ahead of the curve a bit too early and the last third or so of the game was pretty easy. Except for a few restarts delivered by enemy reinforcements moving on the turn they appear, which I was usually prepared for but every now and then they'd get Merlinus or Astol when I wasn't careful.
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# ? Jun 16, 2014 20:33 |
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# ? Jun 9, 2024 08:47 |
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You don't want to play FE6 hard mode unless you *really* want a challenge, and you're okay with support grinding. It's alright once you get to the backhalf of the game but the early-going and a few middle chapters are torture.
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# ? Jun 16, 2014 20:54 |