|
90's and crash test dummies you say? https://www.youtube.com/watch?v=GaUqpnHvua8
|
# ? Mar 4, 2014 17:52 |
|
|
# ? May 28, 2024 11:55 |
|
Disco Pope posted:I think Akira stands up as a genuinely good film As someone who just recently saw Akira for the first time, I'm not so sure that it really does. There's a lot of good stuff to it, yeah, but there's a lot of terrible parts, too. Like all the talk about power levels, and there's a lot of parts that seem really tone-deaf, like the characters joking around as they walk away from the aftermath of a suicide bombing, or having a kid do a cartoony double-take while watching someone's body get ripped apart by gunfire.
|
# ? Mar 5, 2014 01:31 |
|
I've recently been doing some reading for an essay about Internet regulation (for a module I cannot stand which is taught by one of the most frustrating professors I've ever had, but ended up doing because it was the only one that fit in with both my job and the rest of my class schedule) and I've found myself looking at a bunch of old books and journals from the mid- to late-1990s. I thought I knew at least a little about the net, but it's the weirdest thing reading these concerned-sounding academics discussing how the continued growth and relevance of LambdaMOO suggests that "virtual-rape" will be a serious online problem as we progress into the 21st century. Actually, I'm currently reading an article from 2007 which references Usenet and MUDs and MOOs as good examples for how online communities should be self-regulated. I know that's seven years old (either there's far less academic discussion of this topic than I had hoped, or I'm just terrible at using WestLaw) but were any of those engines particularly relevant in 2007?
|
# ? Mar 16, 2014 00:56 |
|
Metal Loaf posted:LambdaMOO suggests that "virtual-rape" will be a serious online problem as we progress into the 21st century. I recall articles in newspapers suggesting that the IT world would expand to where you web-commute daily and give your wife a virtual kiss goodbye. Most then were under the idea that online communication would mean you're tied to a stationary desktop and had to compromise around the lack of physical human contact or in some cases use video conferencing. The rise of the online mobile phone pretty much removed that restraint and the internet's evolved into becoming an important tool in our social day to day activities. Usenet still has quite a following and I vaguely recall around 2006 the idea was thrown around that it would be making a comeback in the P2P world, owing the to shuttering of several torrent sites.
|
# ? Mar 16, 2014 01:31 |
|
Virtual Rape isn't too far fetched of a potential internet problem. Within I don't know, a decade? teledildonic devices will probably be cheap and semi-common. Some people will probably be weird/lazy and wear them all the time. Then someone could hack your poo poo and force your vibrator on for hours or whatever. I just wanted to say teledildonic.
|
# ? Mar 16, 2014 13:45 |
|
Want to see the dead and decaying remains of the malls you visited as a kid? Sure you do! http://deadmalls.com/ http://www.labelscar.com/site-map I used to and watch these https://en.wikipedia.org/wiki/Mind%27s_Eye_%28series%29
|
# ? Mar 16, 2014 14:37 |
|
What could be more 90s than losing your poo poo over this thing magically appearing at the park/swimming pool?
|
# ? Mar 16, 2014 18:44 |
|
insufficient guns posted:What could be more 90s than losing your poo poo over this thing magically appearing at the park/swimming pool? I bet they kept wondering why there was so little revenue even though everything sold out every day.
|
# ? Mar 16, 2014 18:46 |
|
Your Sledgehammer posted:
This is from way, way, back in the thread, but For those wondering about those thick-rear end turtleneck collars, that's how you can tell it's footage added by Saban! They couldn't get a lot of the original props or costumes from Toei's run of Zyuranger, so they had to make do with knockoffs any time they had to film Rangers in Zordon's base, or Teenagers With Attitude hanging around with their helmets off, or any scene at all with those costumes in the second season, because that was all a different show in Japan. So, if the Ranger suits have giant poofy necks, or the Green Ranger's breastplate thing is just made of quilted fabric, you can tell it's not original Japanese footage Also, the reason the Yellow Ranger doesn't have a skirt like Pink is because the Japanese one was male.
|
# ? Mar 25, 2014 13:46 |
|
How they got away with having African American and Chinese actors play the Black and Yellow Rangers I have no idea...
|
# ? Mar 26, 2014 13:44 |
|
Galsia posted:How they got away with having African American and Chinese actors play the Black and Yellow Rangers I have no idea... Now about Wild Force Red being totally not native american meets tarzan and having a bond with animals...
|
# ? Mar 26, 2014 13:54 |
|
Was just watching The Twilight Zone on SyFy early this morning, and this thing came on before the second episode: https://www.youtube.com/watch?v=KUun8NEIzHk Now I'm thinking, "What in the hell could be educational about a Twilight Zone episode?" I mean, it was "Long Live Walter Jameson," an episode about a man who was present at various historical events and knew historical figures personally, but that's about as educational as "To Serve Man" being shown on Food Network or something. Then I realized how '90s as gently caress this thing is, and how I hadn't seen it since high school (in the 90s ). "You may tape and retain this program." "Local cable company." drat, I miss when you had options as to what cable you wanted instead of the monopoly that Comcast is
|
# ? Apr 7, 2014 14:02 |
|
Cable in the Classroom was great because it meant that if I woke up at like 5 am I could catch an episode of Mr. Wizard and I loved that poo poo. I never actually saw any Cable in the Classroom shows in any classroom, though. It was always Tomes & Talismans or Drug Avengers, which is campy 80s poo poo. I do remember some show about educational arts and crafts (aerodynamics by way of paper airplanes, stuff like that) hosted by some lady who tried to find any excuse to talk about or show off her cats. I don't know what scientific or sociological principle I was supposed to glean from watching a cat stick his head under a running faucet.
|
# ? Apr 7, 2014 14:21 |
|
Peak 90's TV is the episode of the Outer Limits reboot where Nathan Filion plays a American expat running a bar in alien occupied Russia.
|
# ? Apr 8, 2014 09:27 |
|
When I was younger, my favourite comic was Sonic the Comic (STC), which (before it became a Sonic-only comic) was the UK's official Sega magazine. The first issue came out in 1993: And the first thing it showed you on the first page was a chart listing the top selling Mega Drive games: Further in, it had game reviews: And advertisements:
|
# ? Apr 26, 2014 18:09 |
Metal Loaf posted:And advertisements: I still think that Genesis is one of the best looking consoles ever, minus the weird non-NA red buttons in that shot of course. It was pretty enough to get me to buy a Genesis despite being a staunch SNES supporter that generation. The NA version 256 colours was still bullshit though Aesthetics had a big part in my decision to get a Saturn too unfortunately Still think that d-pad is better than the DS4's or Xbone's, but it didn't even last as long as the Saturn itself did.
|
|
# ? Apr 26, 2014 21:46 |
|
Metal Loaf posted:When I was younger, my favourite comic was Sonic the Comic (STC), which (before it became a Sonic-only comic) was the UK's official Sega magazine. One of the highlights of my childhood was this comic. I started collecting it at issue #26 (the miracle planet/metallix storyline) and carried on till issue #132, when they just started reprinting old material.
|
# ? Apr 27, 2014 10:27 |
|
Genesis is OK but its no MSX2.
|
# ? Apr 27, 2014 13:42 |
|
Frankston posted:One of the highlights of my childhood was this comic. I started collecting it at issue #26 (the miracle planet/metallix storyline) and carried on till issue #132, when they just started reprinting old material. Believe it or not, #132 was my first issue, so I only saw a lot of the classic stuff the second time around and was none the wiser.
|
# ? Apr 27, 2014 14:45 |
|
Found it:
|
# ? Apr 28, 2014 02:01 |
|
leidend posted:I still think that Genesis is one of the best looking consoles ever, minus the weird non-NA red buttons in that shot of course. It was pretty enough to get me to buy a Genesis despite being a staunch SNES supporter that generation. Buck Rogers, Countdown to Doomsday is reason enough to own a Genesis.
|
# ? Apr 28, 2014 04:07 |
|
leidend posted:I still think that Genesis is one of the best looking consoles ever, minus the weird non-NA red buttons in that shot of course. It was pretty enough to get me to buy a Genesis despite being a staunch SNES supporter that generation. Agreed. While the SNES beat it out in terms of power and overall game quality, the original SNES design wasn't very good in hindsight. (I love the Genesis and all, but the SNES library has way more games that have aged well.) The Genesis II still looks good, while the SNES was a beige and purple blocky... thing. In terms of controllers however, I'll give that win to the SNES. The 3 button Genesis pad is ugly as sin and is anemic button-wise, while the SNES controller was the basis for drat near every console controller design still in use. The Genesis 6-button was a massive improvement though.
|
# ? Apr 28, 2014 04:42 |
|
I got my hands on an NES a few years back, and I've found that although the basic design of the early Nintendo systems was clunky, they are marvelous for repairs. So easy to crack them open, track wiring and figure out what's what with the systems when something goes wrong with them.
|
# ? Apr 28, 2014 04:49 |
|
Ofaloaf posted:I got my hands on an NES a few years back, and I've found that although the basic design of the early Nintendo systems was clunky, they are marvelous for repairs. So easy to crack them open, track wiring and figure out what's what with the systems when something goes wrong with them. I remember back in the late 80's and early 90's when it seemed like signs for Nintendo repairs were everywhere. Never seen that kind of thing since.
|
# ? Apr 28, 2014 06:05 |
|
Zonekeeper posted:Agreed. While the SNES beat it out in terms of power and overall game quality, the original SNES design wasn't very good in hindsight. (I love the Genesis and all, but the SNES library has way more games that have aged well.) The Genesis II still looks good, while the SNES was a beige and purple blocky... thing. I wish the console used this design and color scheme, as well. I've always admired this design, and it still looks pretty sleek: There was a controller which had the same coloration which I always preferred. Plus X and Y weren't concave, at all. I always felt like I was playing the game with those Smarties candies - the pastel color didn't help the resemblance to the chalky candy.
|
# ? Apr 28, 2014 06:39 |
|
Fors Yard posted:I wish the console used this design and color scheme, as well. I've always admired this design, and it still looks pretty sleek: Actually, they did use that design for the PAL SNES's.
|
# ? Apr 28, 2014 07:35 |
|
Fors Yard posted:I wish the console used this design and color scheme, as well. I've always admired this design, and it still looks pretty sleek: But the PAL/Japan one looks more like Smarties; Plus I think you mean convex, not concave. I know that American Smarties (also known by their true name, Rockets ) are different from Canadian ones, I'm just being cheeky
|
# ? Apr 28, 2014 07:36 |
|
umalt posted:I know that American Smarties (also known by their true name, Rockets ) are different from Canadian ones, I'm just being cheeky Damnit. I'm not too far into my Monday morning and my mind has already been blown. Rockets seem to make much more sense as a name, but considering how many Smarties (American) I got from getting haircuts or parents going through the bank drive through as a kid, they will always be Smarties to me.
|
# ? Apr 28, 2014 14:21 |
|
http://retrovania-vgjunk.blogspot.co.uk/2014/06/videogames-are-bad-for-you-according-to.html
|
# ? Jun 8, 2014 00:53 |
|
I don't care what anyone says, the Sega Saturn loving owns
|
# ? Jun 8, 2014 01:25 |
|
Mr. Mallory posted:I don't care what anyone says, the Sega Saturn loving owns Has anyone other than fanboys of rival consoles ever actually said that the Saturn itself was poo poo? Because as far as I know, its only sin was being released and then promptly abandoned by Sega at a time when they were just blindly flailing around, releasing new console after new console and hemorrhaging customer goodwill and third-party support as a result.
|
# ? Jun 8, 2014 02:02 |
|
Doctor Bishop posted:Has anyone other than fanboys of rival consoles ever actually said that the Saturn itself was poo poo? Because as far as I know, its only sin was being released and then promptly abandoned by Sega at a time when they were just blindly flailing around, releasing new console after new console and hemorrhaging customer goodwill and third-party support as a result. There were of course a handful of solid games, but the system was DOA. I'm sure the hardware was just fine, but the 3rd party support didn't exist, and Sega was not a strong enough 1st party to hold it up on its own. How does it being "promptly abandoned" make the system anything but junk?
|
# ? Jun 8, 2014 03:02 |
|
Back in the late 80's/early 90's it was in vogue in business circles to stand in awe of Japanese businesses and try to emulate them over here in America. Sega is proof that Japanese businesses are fully capable of failing just as spectacularly as American companies.
|
# ? Jun 8, 2014 03:04 |
|
The Saturn's hardware wasn't exactly perfect either. The PS1 was better for 3D while the Saturn did really awesome 2D. While yes, 3D was pretty hideous back then, we didn't care, 3D was the future and the PS1 was just better equipped for it.
|
# ? Jun 8, 2014 06:46 |
|
One thing I do recall someone saying about the Saturn, though, is that it was the last game console that was designed pretty much entirely with all off-the-shelf parts. No custom or proprietary chips or components.
|
# ? Jun 8, 2014 07:17 |
|
Pook Good Mook posted:Back in the late 80's/early 90's it was in vogue in business circles to stand in awe of Japanese businesses and try to emulate them over here in America. The Dreamcast was an admirable effort compared to the poo poo that preceded it, but it was too little too late. It beat out the Saturn in terms of excellent exclusives but the mere threat of the PS2's arrival was enough to kill its sales.
|
# ? Jun 8, 2014 07:32 |
|
Aesthetics-wise, the Saturn is probably my favorite video game system. That design is just gorgeous. I especially like the white one: Obviously it couldn't compete with the PSX and N64 when it came to 3D games (although the Sega arcade ports such as Sega Rally are really good) and failed pretty hard in the west, but it did have a ton of great 2D fighters and shoot 'em ups.
|
# ? Jun 8, 2014 07:43 |
|
RagnarokAngel posted:The Saturn's hardware wasn't exactly perfect either. The PS1 was better for 3D while the Saturn did really awesome 2D. While yes, 3D was pretty hideous back then, we didn't care, 3D was the future and the PS1 was just better equipped for it. If I remember correctly, this is because the Saturn rendered quads (4 sides) instead of the much more adaptable triangles that almost all 3D hardware uses as a base primitive. This made porting and designing 3D games for the Saturn a lot more difficult that it really should have been. Also something about Segas licensing rules killed off a lot of 3rd party support early in its lifetime, something like there had to be prominent Sega logos everywhere in the game and other weird requirements.
|
# ? Jun 8, 2014 07:45 |
|
From what I've read, it came down to it being hard to program for (its architecture was thrown together by Sega Japan after a leadership change; while Sega USA had been in talks with SGI to develop a console, they were ordered to accept what the Japanese side had come up with. SGI then worked with Nintendo to develop the N64,) and for being released by complete surprise, at least in North America. They tried to advertise that the Saturn was far above the PS1 in processing power, but because the Playstation had hardware 3D it actually had better looking 3D games. The architecture was kind of a mess, with dual Hitachi processors AND a Motorola 68k in the mid '90s when multiprocessing was almost unheard of in game development. It didn't help their image that this was only the second 32-bit console they had released after the 32X, and Sega fans were starting to get tired of having to buy new attachments for the Genesis and probably figured the Saturn would be the same story. Lots of small or moderate problems and two strong competitors meant they'd get a bad rep, unfortunately.
|
# ? Jun 8, 2014 07:58 |
|
|
# ? May 28, 2024 11:55 |
|
OH NO MAN posted:Aesthetics-wise, the Saturn is probably my favorite video game system. That design is just gorgeous. I especially like the white one: I remember it having the nicest-feeling controller. The grain on the back wasn't that fine or something, unlike a 360 controller which feels very cheap to me despite it costing about as much as a full game.
|
# ? Jun 10, 2014 05:03 |