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Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Jonas Albrecht posted:

Yeah, Chewbacca's ability only counts against face up cards being dealt. R2-D2 and Saboteur aren't affected by it.

Thanks! I'm still learning and all this is helpful.

Speaking of learning, I've prepared a list based on some upcoming releases! I think I might be going too far on buff synergy and not enough lasers.

Lando Calrissian
-Nien Nub
-C-3PO
-Millenium Falcon

"Dutch" Vander
-R7-T1
-Ion Cannon Turret

Lieutenant Blount
-Ion Pulse Missles

My general idea was Lando performs a Green, takes a Focus or Evade depending on the situation. This triggers Dutch using R7-T1, letting him Boost and gain a target lock. He bumps a target lock to Lando. Dutch activates, Locks On (as it is a different action to the one granted by R7-T1), giving a target lock to Blount, who then focuses.

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Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
It looks like it'll work together really well, it's a really interesting combination and I haven't seen a list based around Dutch + R7-T1 before but I really like it.

You may have a point about the lack of killing power, only because you'll be relying on Lando to really land (:smug:) those hits. The Y-Wing and Z-95 aren't with teeth though as far as primary weapons are concerned, 2 attack is still okay.

Shoeless
Sep 2, 2011

Jonas Albrecht posted:

Yeah, Chewbacca's ability only counts against face up cards being dealt. R2-D2 and Saboteur aren't affected by it.

He can still flip facedown any criticals he suffers if you give him Draw Their Fire though, right? Since it says "you may suffer one uncancelled crit"?

Hra Mormo
Mar 6, 2008

The Internet Man

Fetterkey posted:

How is that true at all? Kyle seems dramatically inferior to Recon Specialist under normal circumstances.

I meant within the context of being used with Jan Ors. We'll assume Jan wants to stress and shred stress ever round if possible. That means you get the first focus from Kyle but still get to choose between target lock or focus for an action, and your opponent can't stop you from firing blaster turret by blocking you and denying you an action. Then again I'm a HWK enthusiast and even I don't play Jan Ors.

Jonas Albrecht
Jun 7, 2012


Shoeless posted:

He can still flip facedown any criticals he suffers if you give him Draw Their Fire though, right? Since it says "you may suffer one uncancelled crit"?

I wanna say yes, but I feel I should probably look this one up.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Chewie isn't suffering the effect of the card, he is suffering the uncancelled crit. So he flips it face down.

Pilgrimski
Apr 23, 2008

WAR FOOT posted:

Thanks! I'm still learning and all this is helpful.

Speaking of learning, I've prepared a list based on some upcoming releases! I think I might be going too far on buff synergy and not enough lasers.

Lando Calrissian
-Nien Nub
-C-3PO
-Millenium Falcon

"Dutch" Vander
-R7-T1
-Ion Cannon Turret

Lieutenant Blount
-Ion Pulse Missles

My general idea was Lando performs a Green, takes a Focus or Evade depending on the situation. This triggers Dutch using R7-T1, letting him Boost and gain a target lock. He bumps a target lock to Lando. Dutch activates, Locks On (as it is a different action to the one granted by R7-T1), giving a target lock to Blount, who then focuses.

Don't think that's gonna work quite how you hope - though it is a sweet idea.

Lando lets a ship do a 'free action, listed on their action bar' - R7 isn't on the action bar for the ship.

The second part does work though, but not quite how you seem to have written. If you look at the FAQ (http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf) page 4 - Acquiring a Target lock

quote:

When an ability instructs you to acquire a target lock, this is different than performing an ‘acquire a target lock’ action. It is possible to acquire a target lock while stressed, and a ship can acquire a target lock multiple times during the same round. A ship can only perform one ‘acquire a target lock’ action per round

So it isn't that the R7 action and Dutch's action are at a different time - you can still only take one of each action in a turn. It's the wording of R7s action, which instructs you to acquire the lock.

Also, Dutch dosen't pass HIS lock to someone else, he lets them acquire one in addition to his (I assume on the same ship?). Since Dutch will still have his target lock he can't then take the Target Lock action ON THE SAME TARGET to get a second lock, triggering his ability for a second time.

FAQ P10 posted:

Q: If a ship already has a target lock on an enemy ship, can the locking ship acquire a target lock again on the same enemy ship in order to trigger a game effect (such as “Dutch” Vander)?
A: No

Dutch can take the target lock action on a DIFFERENT enemy ship though, which cancels his current lock and moves it to the other enemy ship and triggers his ability. (Rulebook P9)

You could try Dutch and R5-K6 - after you spend a target lock, roll a green die, if you get a dodge you acquire a lock - which then triggers Dutch's ability.

Fetterkey
May 5, 2013

Even without the events of forty years ago, I think man would still be a creature that fears the dark.

Leo Showers posted:

If you were Pushing the Limit then it becomes essentially a free focus action. While probably not as intuitive it probably will work really well, allowing B-Wings to do a Barrel roll, TL and get a free focus after executing a green manuever.

It should essentially turn one B-Wing into a hyper-mobile death machine. It won't pair well with Keyan Farlander but it looks like it was designed for Ibtisam, who can use the PtL stress to get a reroll and the execute a green for a focus. Add in PtL again and you get the idea.

e:Ibtisam with B-Wing/E, PtL and Kyle Katarn is 35 points, same as Colonel Vessery.

Oh yeah, Kyle is totally good if you have someone built for him-- no argument there. I just don't see him superseding Recon Specialist anytime soon, which is typically taken under very different circumstances and IMO is the stronger generalist choice.

Also agreed that Dutch + R7-T1 is cool. I've been testing that since I first saw R7-T1 in play against me at Imdaar, and it's definitely doing very well. Engine Upgrade is already one of the best Modifications on a Y-wing, and R7-T1 is basically a -1 point Engine Upgrade with extra upside under normal circumstances. I think it's great on any Y-Wing, but the extra synergy with Dutch's pilot ability is great to have. The only downside is it makes you extra vulnerable to blocking, which can already be a problem for Dutch in particular.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I thought the whole idea was aquiring a different lock and losing the first, because Dutch is essentially the vehicle for free target locks.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

I love the sigs of people on the official forums

quote:

Collection
Rebel: 12x X-Wing 12x Y-Wing 3x A-Wing 3x YT-1300 6x B-Wing 6x HWK-290 3x GR-75 Transport 3x Corellian Corvette 12x Z-95 Headhunter (pre-order) 12x E-Wing (pre-order)

Imperial: 15x TIE Fighter 12x TIE Advanced 27x TIE Interceptor 3x Firespray-31 6x TIE Bomber 3x Lambda Shuttle 12x TIE Defender (pre-order) 12x TIE Phantom (pre-order)

That's 3000 bucks in small plastic starships

enri
Dec 16, 2003

Hope you're having an amazing day

alg posted:

I love the sigs of people on the official forums


That's 3000 bucks in small plastic starships

It baffles me why anyone would want, short of some kind of neurological 'must have' disorder, that many of a single type of ship. I struggle to buy doubles of ships simply because it's nothing new because I already have one :psyduck:

27 interceptors though? gently caress that guy, that's why there were shortages all over the place, spergy fucks sucking them all up on release.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



So it's about a day or so late, but me and my brother got to play with our new ships!

He was Imperial, I was Rebels and suffice to say i kinda got creamed.


We played with 100 points and with all the ties being so cheap he was running. Pretty much on the basis of swarm tactics.

1 Captain Jonas

2. Mauler Mithil

3. Dark Curse

4. Carter Jax

5. Sabre Squad Pilot


I wanted to try to have a variety of ships as well, so i just stuck one of all that i had and i thought it'd have somewhat good symmetry

Wedge Antilles
Dutch Vandar
Generic B-Wing


I can't remember all the upgrades we all had off the top of my head but rest assured it was all under 100.


My idea was to constantly feed people lock ons so i could have a better chance of rolling good. But Dutch got taken out super early so it kind of spiraled out of control from there. The final death was Wedge freaking out and accidentally turning left into open space instead of right.


Overall pretty fun! We still have some rule memorization to do but with more time and maybe a few more ships on the horizon it'll be better.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I like having two of everything but that's kinda because I like to fly ships that way--if one A-wing is good then two are better (because one's probably gonna die anyway).

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

alg posted:

I love the sigs of people on the official forums


That's 3000 bucks in small plastic starships
:eyepop:

Okay realtalk I have like 10 interceptors, broken into 6x regular Interceptors and 2x Imperial Aces. I didn't intend to buy 6x Interceptors but I couldn't get 5 at once and I miscounted my order and ended up with 6. The only other ship I have more than a couple is TIE Fighters, but I bought an extra one for painting. I've never understood the whole "collection sig" thing because you are advertising how much of a king sperg you are.

e: Not defending the spergs, but I think it's easier for Rebels to no double up, as each ship is usually a fair amount of points and brings something useful. Imperials are a swarm of ships so usually need more than one of a particular type.

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?

alg posted:

I love the sigs of people on the official forums


That's 3000 bucks in small plastic starships

the gently caress are you gonna do with 20+ interceptors?

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
You can't even play with more than 12 at once in Epic. Craziness.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Pilgrimski posted:

Helpful Post!

Thanks for the heads up! It would still work if Lando gave him a free target lock, and he R7'd in his own turn, right?

Leo Showers posted:

I thought the whole idea was aquiring a different lock and losing the first, because Dutch is essentially the vehicle for free target locks.

This is correct. Ultimately, Dutch would be locking on to the ship he was actually going to shoot last.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I still think it's a really neat thing and it should be fun. I haven't really played against a list like yours so it's pretty interesting.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Also I have found the most :psylon: post on the X-Wing forums. Apparently it is about 1800 points of Empire vs 1379 points of Rebels.



To top it all off, this is his :airquote:collection:airquote:

quote:

Rebel: 24 X-Wing, 11 A-Wing, 6 Y-Wing, 10 B-Wing, 6 YT1300, 3 HWK-290, 2 Rebel Transports, 1 Corvett

Imperial Navy: 56 Tie Fighters, 12 Tie Adv, 27 TIE Int, 14 Tie Bomber, 7 Firespray-31, 8 Lambda-Class Shuttle

:barf:

e: The guy from before (Mr. 27 Interceptors) had to post this

quote:

Sir, you've inspired me to purchase a few more ships this afternoon.

Congratulations

Recoome fucked around with this message at 05:01 on Jun 11, 2014

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
That is a kinda cool picture, in a "hey it looks kinda like the movies, a ton of ships!" kind of way. Then I realize ONE GUY owns all that, it's not a staged group effort of everyone at the store that day, and I get all :stare:

Also my Lambda wings fold down all the way, sucks to be the guy with 8 of them that don't.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
He's actually the second guy to own 27 Interceptors, I only realised that they both have 27 Interceptors.

The only difference is the :siren:56:siren: TIE Fighters.

Carteret
Nov 10, 2012


I want to be really mad at these guys for making it so hard to find product sometimes, but then again, I feel like these two guys alone guaranteed Wave 4 was going to get made.

Cassa
Jan 29, 2009

overdesigned posted:

Also my Lambda wings fold down all the way, sucks to be the guy with 8 of them that don't.

And all of them sitting there like that half-done looks terrible.

banned from Starbucks
Jul 18, 2004




How is a game that big even fun? After the first exchange of fire theres no chance of anything being able to move anywhere let alone K-turn

(*assuming thats even a real game and not just a display)

edit: the funniest thing about that game is 30% of the ships on both sides are just going to get trampled into oblivion by the transport/corvette

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
It reminds me of some 40K Apocalypse games I've been in a few years back where thet just took two regular tables and put them together and jammed both sides against each other. No room for tactics, just mean grinder bullshit.

Shoeless
Sep 2, 2011

Leo Showers posted:

It reminds me of some 40K Apocalypse games I've been in a few years back where thet just took two regular tables and put them together and jammed both sides against each other. No room for tactics, just mean grinder bullshit.

Oh god, this, so much. Most "totally awesome" Apocalypse games I've seen pictures of are just mindless meat grinders of each table edge packed with units that just trundle forwards. It's less a wargame and more a "Who can get luckier with dice" game. I mean yeah luck plays a roll in any game where attack results are determined with dice, but at least skill plays some part; enemy can't roll attacks if you tactfully stay out of his firing arc, etc.

I'm less disgusted at those massive collections and more just confused. Why have that many? You can't even bring more than 12 of a ship to a game in Epic, and you just plain wouldn't have the points for 27 Interceptors. 12 Defenders/Phantoms? What?

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
27 Alpha Squadron TIE Interceptors amounts to 486 points.

It's a tad excessive.

enri
Dec 16, 2003

Hope you're having an amazing day

Shoeless posted:

Why have that many?

enri posted:

..short of some kind of neurological 'must have' disorder..

I'm sure there's a name for it :v:

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

His official reasoning is so he can have 12 of each paint job lol

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

alg posted:

His official reasoning is so he can have 12 of each paint job lol

And the extra 6?

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
I think I realized I may be too invested in the game today, when I placed an order for a 4x10ft roll of adhesive, magnetically receptive material to apply as a backing to my vinyl game mats (which should be arriving today). Then I can put 1x1" squares of flexible magnet underneath each ship base. Hooray magnets.

I'll, uh, let you know how it goes I guess? At least it's not multiple thousands of dollars worth of ships.

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.
I had a chance to try out Echo last night, but I wasn't entirely impressed. I found myself running into a lot of situations where I would have just preferred to be able to do a normal straight decloak instead of having to do the bank and had to stay cloaked a couple of turns where I would have preferred to decloak and shoot. I do think that this was partially my fault for making a dense asteroid field to throw off the swarm I was fighting and also my natural inclination to leave straight paths in front of my ships, but I feel like I really prefer Whisper at this point. For reference, I ran Echo with VI and Advanced Cloak. I feel like Advanced Sensors would have been nice to barrel roll before decloaking, but then you're looking at being even more expensive. The upside of Echo is at 35 he lets me run a 33 point Soontir and a 32 point Jax with PtL and SD on both, but I think I'm overall just happier with my Soontir, Whisper, Delta Squadron Defender list that I've been playing around with (VI and Advanced Cloak on Whisper, PtL and SD on Fel). Really looking forward to my preordered Defender coming in so I can run that list without having to proxy in a ship and use my lovely homemade dial.

enri
Dec 16, 2003

Hope you're having an amazing day

overdesigned posted:

I think I realized I may be too invested in the game today, when I placed an order for a 4x10ft roll of adhesive, magnetically receptive material to apply as a backing to my vinyl game mats (which should be arriving today). Then I can put 1x1" squares of flexible magnet underneath each ship base. Hooray magnets.

I'll, uh, let you know how it goes I guess? At least it's not multiple thousands of dollars worth of ships.

See.. this... this is being a clever bastard and sorting out the issue of models sliding around. The tourney I played at over the weekend had specially printed vinyl matts and every single one of my opponents was moaning about them being too slippery. Kudos to you for finding a solution to a problem and not forking out for 27 interceptors instead ;)

Madurai
Jun 26, 2012

Poopy Palpy posted:

And the extra 6?

To fill the bays on that 18-foot Star Destroyer he's no doubt planning.

Dr. Gargunza
May 19, 2011

He damned me for a eunuch,
and my mother for a whore.



Fun Shoe
Does anyone have a suggestion for a replacement center button for the maneuver dials? (This was probably addressed somewhere else up thread, but :effort: )

banned from Starbucks
Jul 18, 2004




FFG will send you a replacement if you ask them.

PJOmega
May 5, 2009

enri posted:

See.. this... this is being a clever bastard and sorting out the issue of models sliding around. The tourney I played at over the weekend had specially printed vinyl matts and every single one of my opponents was moaning about them being too slippery. Kudos to you for finding a solution to a problem and not forking out for 27 interceptors instead ;)

It's a shame those bases will not be tourney legal.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

PJOmega posted:

It's a shame those bases will not be tourney legal.

You can modify your bases as long as they're still exactly the same shape while sitting on the table.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

Poopy Palpy posted:

You can modify your bases as long as they're still exactly the same shape while sitting on the table.

Yep, rules explicitly allow adding weights to the base--the magnets shouldn't be thicker than the gap "underneath" the base, if my measurements are correct.

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Hra Mormo
Mar 6, 2008

The Internet Man

overdesigned posted:

Yep, rules explicitly allow adding weights to the base--the magnets shouldn't be thicker than the gap "underneath" the base, if my measurements are correct.

Neither do you want them to be, unless you're planning on gluing your stands into the bases and ships. Hell the average ship is so light you might get away with just using magnetic tape under the bases, just get the slightest amount of hold to steady them while providing no meaningful resistance to lifting or the stand connections.

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