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Corbeau
Sep 13, 2010

Jack of All Trades
I finally had that reckoning against the dude running Vector + Daturazi + Preta madness list. I went with a 5-man Order Sergeant link for board control and it worked. The Vector wasn't a decisive factor, nor were my opponent's warbands.

The decisive factor was the Malignos who dropped mono mines on all my HI (including my Lt.) and then murdered them. I tried to dodge out of the mono mine zone rather than just take full combi bursts without reply, but the mines killed every single one of my Teutons. :saddowns: Two of my turns began in loss of Lt., and my third turn began in retreat. I still almost pulled it even in objective points, but the dice said no. Emphatically. Dice luck highlight was spending 3 active orders, including combat camo attack, failing to kill a Preta sitting in the open at optimum range (the Preta then proceeded to kill my TO Sergeant during it's impetuous order). My opponent's dice weren't much better, but he had enough orders to recover from it while I was repeatedly being dumped into LoL. Konstantinos was my army's only survivor from this bloodbath.

Here's the table we played on tonight:

Corbeau fucked around with this message at 12:40 on Jun 8, 2014

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Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Sephyr posted:

I was just on skype talking to some friends keen on starting Infinity with PanO but deterred because they really hate the fusilier sculpts.

As for link teams in the starter, I think they probably just wanted to include a good number of line troops to make for cheap orders when you expand. Though who knows, maybe they'll let line troops form some kind of weaker link in 3rd...

I use Neoterra Bolts as my Fusiliers, because I too hate those terrible fusilier sculpts. No one will complain if you do this.

Also:

I think the absolute best link team that MO can field is the 5 order sergeant link, one with a spitfire. Its devastating for the points. Not many armies get 5 man 72 point link team with BS 12 (+3 from team, +3 from range probably for +18) with B5 D14. Its cheap and its super hard to deal with. Magister Knights are fun too but they can't compare with the value of the Order Sergeants.

Laphroaig fucked around with this message at 23:09 on Jun 8, 2014

Flipswitch
Mar 30, 2010


Maggie Knights are good in like YAMS or something if you want to sink points into them. I don't think I've ever taken a 4+ man Magister team in ITS, it's just too point intensive.

Then again I can count on one hand the amount of times I've played MO in an ITS scenario. :v:

E: That table is awesome Corbs, what lists did you guys play?

Corbeau
Sep 13, 2010

Jack of All Trades
Panoceania - Military Order | 9 models
________________________________________________________

Teutonic Knight Lieutenant (42|1)
Teutonic Knight Combi (42|0)
Brethren HMG (35|1.5)
Order Sergeant TO FO (29|0)
Konstantinos (29|0)
Order Sergeant Sniper (27|1.5)
Order Sergeant Spitfire (20|1)
Order Sergeant Combi (13|0)
Indigo Combi (+1 wip, +1 bts, CH: Mimetism, Hacker (Hacking Device), Doctor) (13|0|12xp)
________________________________________________________

250/250 points | 5/5 swc
open with Aleph Toolbox : http://goo.gl/SMWbvQ

I don't actually know my opponent's whole list, since some of it never came out of camo, but he had a seed-soldier spec-op, an HMG Vector, Ko Dali, at least one Malignos with mono mines and combi, a couple of regular camo skirmishers, 2x Daturazi, 2x Ikadrons (with a hacker somewhere, probably in camo or TO camo), and finally 4x Preta in a second combat group.

Pierzak
Oct 30, 2010
If that was 2 unidentified camo infiltrators and one normal camo, that would be:

COMBINED ARMY
──────────────────────────────────────────────────

GROUP 1 6 0 2

ASWANG Lieutenant Combi Rifle, Adhesive Launcher / Pistol, Knife. (1 | 25)
SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
CORAX (Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (14 | 2XP)
VECTOR HMG / Pistol, Shock CCW. (1.5 | 35)
KO DALI Combi Rifle, Nanopulser, D-Charges / 2 Assault Pistols, Knife. (37)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14)
DĀTURAZI Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (14)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (9)
MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife. (1 | 43)

GROUP 2 0 4 4

PRETA Chain Rifle, Antipersonnel Mines / CCW. (5)
PRETA Chain Rifle, Antipersonnel Mines / CCW. (5)
PRETA Chain Rifle, Antipersonnel Mines / CCW. (5)
PRETA Chain Rifle, Antipersonnel Mines / CCW. (5)

4 SWC | 245 Points

Open with Army 4

I'm still missing 5 points that would be another Preta or an Imetron (good in Pretas' combat group). But judging from the Corax we're dealing with an insane person here, so that could be anything :v:

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
So after looking over a lot of BRs and videos and whatnot, our shop uses too much terrain. This explains why 5/11 point template models seem to be super freaking good compared to others.

Infinite Karma
Oct 23, 2004
Good as dead





I'm thinking about getting into Infinity (or at least playing a game or two with not-Infinity models to see if it's my cup of tea). Reading through the rules, I feel like I have a grip on how to play, but list building has me kind of at a loss.

What are the main strategies there? Are there any must-haves or total turd strategies (hacking seems like it's lovely, for instance, since your opponent could easily not be presenting worthwhile targets, but it's awesome if you steal a 120 point killbot).

If it helps, I'm probably most interested in Aleph, PanO, and Nomads.

Pierzak
Oct 30, 2010
List-building:

- have enough orders. 6+ regular orders at 150 points, 8+ at 200, 10+ at 300. Off-table units like TO and AD do not count here (you can have 1 such unit in that limit). (Also, Netrods count as 1/2 because they can scatter) By the time you can break this rule safely, you'll know enough to handle the details.

- Protect your LT. If your LT gets killed, you've probably lost the game because it'll cost you a whole turn. Your options are: A: hide the LT in a bunch of grunts (e.g. take 3 identical Fusiliers with combis, only you know that the one with a newspaper on the base is the real LT). B: Take a survivable LT like a HI or a TAG. C: Take a unit with Chain of Command so you don't lose orders in case your original LT dies.

- Have ways to deal with: camo (MSV/chains/flamers), AD (reaction bot or multiple rifle grunts with overlapping fields of fire), reaction bots (camo), heavy hardware (linked ML/Panzerfausts, multi snipers, monomines; HMG is not enough when you're facing a heavy TAG in cover). Also, have 1-2 general heavy weapons (HMG, Spitfire).

- :siren: KNOW YOUR UNITS! :siren: This cannot be overstated. You must be able to point at any single unit in your list and say what it's supposed to do in your battle plan. Is it the main attacker? Backup attacker? Fire support? Harasser/terror unit? Camo/anti-camo hunter? DZ/anti-AD defense? etc. Yes, plans often fall apart on the first enemy contact, but you have to have one or the enemy will run circles around you.

I think that's it. Infinity doesn't focus on list-building much and a good player with a poor list will usually win anyway. Most of the turds I've seen were of the "no-orders" and "list skewed in one direction with glaring vulnerabilities elsewhere" kind.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum
And when you have two players of equal skill, equal skill presumes both know how to use the lists they are bringing. Games between skilled players come down to deployment of key units, the terrain in the board, and simply the luck of the dice at some points.

Given the amount of dice being rolled though, dice tend to average out. Sometimes. And sometimes, you just roll over your foe in a sea of amazing dice rolls, or are selfsame crushed beneath the unbearable weight of an opponents god-dice.

Pierzak
Oct 30, 2010

Laphroaig posted:

And sometimes, you just roll over your foe in a sea of amazing dice rolls, or are selfsame crushed beneath the unbearable weight of an opponents god-dice.
What's your excuse for not taking care of your luck before the game? :colbert:

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Pierzak posted:

What's your excuse for not taking care of your luck before the game? :colbert:

It is hard to schedule games under the correct phase of the moon and star alignment necessary to empower the blood irtuals

Infinite Karma
Oct 23, 2004
Good as dead





From what I've heard, Infinity isn't a list building game, but it seems like having tactics and a gameplan involved more than "well, let's take some Spitfires and Smoke Grenades, ooh, and this guy looks burly!" is a good idea.

Given that advice, how does this look for a 200 point list? I got a 4-link with my LT, and an Observer to deliver guided missiles from out of LOS, some monofilament mines, a camo unit, and a reactionbot.



Panoceania - Shock Army of Acontecimento | 9 models
________________________________________________________

Acontecimento Lieutenant (10|0)
Acontecimento Observer (13|1)
Acontecimento Combi (10|0)
Acontecimento Combi (10|0)
Naga Monofilament (32|0)
Clipper Dronbot GML (34|1)
Akal Hacker (35|0.5)
Sierra Dronbot Mono (34|1)
Mulebot Rifle (21|0)
________________________________________________________

199/200 points | 3.5/4 swc
open with Aleph Toolbox : http://goo.gl/Kaq1oZ

Edit: drat it, looks like the toolbox is wrong and Nagas is an Aleph unit. Back to the army list...

Infinite Karma fucked around with this message at 20:02 on Jun 9, 2014

Pierzak
Oct 30, 2010
I'm not sure that the GML bot is a good idea. With GML you either go all out (multiple FOs/camo FOs/Hacking Device+ and markers) or you're likely to be left with an expensive missile launcher with poor BS. Remember that if you mark someone, they can win the FTF roll and kill your only observer. I'd pad the link team to 5 members instead, maybe with a spitfire?
Also, the sensor/minelayer regular is a good idea.

ed: A variation on your list:

SHOCK ARMY OF ACONTECIMENTO
──────────────────────────────────────────────────

GROUP 1 10 0 0

REGULAR Lieutenant Combi Rifle / Pistol, Knife. (10)
REGULAR Combi Rifle / Pistol, Knife. (10)
REGULAR Combi Rifle / Pistol, Knife. (10)
REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
REGULAR Spitfire / Pistol, Knife. (1 | 17)
SIERRA DRONBOT HMG, Antipersonnel Mines / Electric Pulse. (1 | 28)
NAGA Combi Rifle, Monofilament Mines / Pistol, Knife. (32)
COMMANDO AKAL Hacker (Hacking Device) Combi Rifle / Pistol, CCW. (0.5 | 35)
PEACEMAKER Spitfire + AUXBOT_1 / Electric Pulse. (1 | 35)
AUXBOT_1 Heavy Flamethrower / Electric Pulse.
MULEBOT (Minesweeper) Electric Pulse. (8)

4 SWC | 199 Points

Open with Army 4

Pierzak fucked around with this message at 20:02 on Jun 9, 2014

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Pierzak posted:

peacemakers

I'm playing a game in our store's campaign tomorrow with this setup:

Panoceania - Military Order | 15 models
________________________________________________________

Combat Group #1
Indigo Combi (+2 bs, +1 wip, +2 bts, Spitfire, CH: Mimetism, Super-Jump, Hacker (Hacking Device), V: No Wound Incapacitation) (13|0|36xp)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
Sierra Dronbot HMG (28|1)
Sierra Dronbot HMG (28|1)
Fusilier Combi (10|0)
Fusilier Combi (10|0)
Combat Group #2
Order Sergeant TO Sniper (39|1.5)
Peacemaker Spitfire (35|1)
Auxbot
Peacemaker Spitfire (35|1)
Auxbot
Joan of Arc 2.0 Lieutenant (57|1)
Warcor (3|0)
Warcor (3|0)
________________________________________________________

313/315 points | 6.5/6 swc
Warnings: too many swc spent (6.5/6)
open with Aleph Toolbox : direct link


(15 points and the extra SWC are due to the campaign rules. I also have +6 to the initiative roll).

Corbeau
Sep 13, 2010

Jack of All Trades
The thing I'm struggling with is learning how to build and deploy a list to not get wrecked when going second. A lot of veteran players think going second is as good, if not superior, in scenario play, but it's nowhere near as intuitive as getting the first turn and shooting a bunch of dudes.

Pierzak
Oct 30, 2010
I want to sepsitorize that Indigo :3:

Infinite Karma
Oct 23, 2004
Good as dead





The point about the GML is a good one I hadn't considered. I like the idea of indirect fire, but without a lot of observers (which would be a pretty dedicated list), I agree.

Here's another one list that might not be so finicky to get started with. And easier on the wallet. The Deva LT looks like the weak link to me, but keeping him hidden/in cover and using his Devabot defensively should at least keep him safe, and he's a good value for the points. There don't seem to be a lot of strong ALEPH LT options, aside from the super-TAG. I like the Posthuman Proxies, both model-wise, and in-game. The Mk1 Hacker is decent at what it does, and gives me the ability to get the REMs to support the Posthumans (Netrods, so the Jumper doesn't get stranded, and to make up for the lower order capacity).

The Mk2 Sniper looks very hard to counter, with TO Camo, Infiltrate, and a Multi Sniper, she can pop up in a high window for an alpha strike and force the enemy into a defensive position to avoid getting sniped on every action (or kill an LT early on).

The Mk3 Spitfire is a tank, with 4 armor, 2 wounds, and is that much harder to kill with Ghost: Jumper benefits. I wouldn't want to try and go FTF with it, and with the ARO benefits a Proxy gets, it gets FTF more often.

The Probot is a small pain in the rear end, and is a repeater for hacking. It won't necessarily control an area, but it requires the enemy to send something better than a cheap LI to beat it up, and if it can get into the ZoC of something heavy, the hacker can shut it down.

The Monofilament Nagas are lone wolves - they infiltrate ahead with monofilament mines to keep the enemy at the best range to get shot by Spitfires and Sniper Rifles. And with lots of dangerous Camo markers on the board, the enemy has to be very careful with his discovery. The slower the enemy moves, the more chances the big guns have to blow things up. In the early game, my support weapons can hold down the fort and use AROs to do their jobs, while the Nagas go rambo and lay mines.

Aleph | 9 models
________________________________________________________

Deva Lieutenant (26|0)
Devabot
Proxy Mk.1 Hacker (22|0.5)
Proxy Mk.2 Sniper (29|1.5)
Proxy Mk.3 Spitfire (30|2)
Probot Rifle (21|0)
Naga Monofilament (32|0)
Naga Monofilament (32|0)
Netrod (4|0)
Netrod (4|0)
________________________________________________________

200/200 points | 4/4 swc
open with Aleph Toolbox : direct link

Pierzak
Oct 30, 2010
- Devabots are not a big deal, but they're usually taken in pairs (i.e. the whole Devabox) because of what you mentioned, they are likely LT candidates.
- Remember that all three of the Posthuman proxies only give you one order total. And while they're inactive they can't shoot or do most things (they can dodge IIRC)
- The Probot is firmly in the "thick cardboard" armor class, and with a BS11 a cheap infantry in cover will be enough to deal with it. A combi rifle lacks the range to be a good offensive option, it's not a Zayin. Also, it has MOV 4-2, not that much. If you want a mobile repeater, a Zayin is a much, much better deal. Or two Dakinis (with the added bonus that you can take them as paramedics, which makes them specialists for ITS scenarios).
- You mentioned spitfires and sniper rifles, plural. Where are the others? :v:
- I can't see any more problems, so if you're confident you can keep your Nagas alive to place 4+ monomines, go for it.
- What do you mean Aleph has no strong LTs? Achilles? Asura? Myrmidon-whatever-with-ODD?

Sephyr
Aug 28, 2012

Pierzak posted:

- Devabots are not a big deal, but they're usually taken in pairs (i.e. the whole Devabox) because of what you mentioned, they are likely LT candidates.
- What do you mean Aleph has no strong LTs? Achilles? Asura? Myrmidon-whatever-with-ODD?


I have picked the non-LT Deva more than once to bait people int thinking he was my LT, and used him to do base defense instead; between his field of vision and the Devabot's heavy flamer, they can cover a lot of the deploy zone against drop troops.

And ALEPH is really spoiled for choice when it comes to LT. Devas are reliable, Achilles is a fighty option, the Marut has Strategos 3 (and since it's going to be a huge target anyway, you don't lose much making it your lt if you have a CoC myrm too), Nesaie is a cheap 360° spirfire with good willpower and BS, Asuras fear no camo and the Myrm officer can get zero-v grenades so secure advance even against MSV3.

The only poor choices are the Ekdromoi lt, since you cannot drop him without going into LoL and he's wasted in the back, and Ajax because of his crappy Wip and no ODD for a model that is meant to be in front taking tons of risks.

Basically, other than lt's that grant +1SWC, the faction has it all.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Sephyr posted:

I have picked the non-LT Deva more than once to bait people int thinking he was my LT, and used him to do base defense instead; between his field of vision and the Devabot's heavy flamer, they can cover a lot of the deploy zone against drop troops.

And ALEPH is really spoiled for choice when it comes to LT. Devas are reliable, Achilles is a fighty option, the Marut has Strategos 3 (and since it's going to be a huge target anyway, you don't lose much making it your lt if you have a CoC myrm too), Nesaie is a cheap 360° spirfire with good willpower and BS, Asuras fear no camo and the Myrm officer can get zero-v grenades so secure advance even against MSV3.

The only poor choices are the Ekdromoi lt, since you cannot drop him without going into LoL and he's wasted in the back, and Ajax because of his crappy Wip and no ODD for a model that is meant to be in front taking tons of risks.

Basically, other than lt's that grant +1SWC, the faction has it all.

Yes and no. Most ALEPH Lt's are fairly durable, yes, but also quite expensive. If they're going to hide, it can be a significant chunk of your points doing nothing.

They also suffer from being the most obvious Lt faction in the game. A canny opponent will figure out who your Lt is in Deployment with relative ease, and apart from Achilles and the Marut, none are so durable that they can really withstand assassination.

Of those listed, I think Myrm Officer is probably the best option. It's obvious, but it's still relatively cheap for a 2W ODD LT.

Flipswitch
Mar 30, 2010


WAR FOOT posted:

They also suffer from being the most obvious Lt faction in the game.
Military Orders. :colbert:

(Although they're a sectorial, so they probably don't count on 'faction')

Infinite Karma
Oct 23, 2004
Good as dead





WAR FOOT posted:

Yes and no. Most ALEPH Lt's are fairly durable, yes, but also quite expensive. If they're going to hide, it can be a significant chunk of your points doing nothing.

They also suffer from being the most obvious Lt faction in the game. A canny opponent will figure out who your Lt is in Deployment with relative ease, and apart from Achilles and the Marut, none are so durable that they can really withstand assassination.

Of those listed, I think Myrm Officer is probably the best option. It's obvious, but it's still relatively cheap for a 2W ODD LT.
When I said that there were no "strong" options, that's what I meant. Their LTs are either expensive and risky to put in harms way, or cheap and vulnerable. Most of them look like they aren't bringing more utility than the LoL that them getting assassinated would cost you, so they are a weak point in the army. Theoretically, anyway.

Corbeau
Sep 13, 2010

Jack of All Trades

Flipswitch posted:

Military Orders. :colbert:

(Although they're a sectorial, so they probably don't count on 'faction')

Ugh, ain't it the truth.

I've got another league gaming coming up this week - this time with an actual scenario! We're playing 300pt armies on Beacons. I'll be playing against Tohaa. Here's what I'm thinking of bringing to the table:

Panoceania - Military Order | 11 models
________________________________________________________

Combat Group #1
Teutonic Knight Lieutenant (42|1)
Teutonic Knight Combi (42|0)
Order Sergeant TO FO (29|0)
Magister Knight DA CCW (27|0)
Order Sergeant MSV2 Spitfire (25|1.5)
Konstantinos (29|0)
Order Sergeant Sniper (27|1.5)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
Indigo Combi (+1 wip, +1 bts, Doctor, Hacker (Hacking Device), CH: Mimetism) (13|0|12xp)
Combat Group #2
Order Sergeant TO Sniper (39|1.5)
________________________________________________________

299/300 points | 5.5/6 swc
open with Aleph Toolbox : direct link

Not sure what to actually kit the spec-ops with.

Flipswitch
Mar 30, 2010


If you want to be a shitcock. Take some Spec Sergeant Auxbots and purge the filthy xeno scum. Drop an Order Sergeant and the Spec in the second group for them (that's not the Spec Sgt TO Infiltrating Sniper is it?). Tohaa really, really don't like fire.

Come to think of it, none of the HI have flamethrowers, for a space Knight faction I'm surprised none of them are packing HFTs.

Aix Athanatos
Nov 3, 2011

Flipswitch posted:

Military Orders. :colbert:

(Although they're a sectorial, so they probably don't count on 'faction')

This is a problem whenever I field Joan of Arc 2.0 as Lieutenant.

"You won the WIP roll with 15? I wonder who your Lt. could be. hmmmm. HMMMMM." :smuggo:

As for the SpecOps, Corbeau: I prefer to kit mine with doctor OR hacker and dump as much xp as possible into WIP to make them better at one thing, rather than decent at two. CH: Mimetism is a good idea though and I'll probably do that next time I use specops.

Flipswitch posted:

Come to think of it, none of the HI have flamethrowers, for a space Knight faction I'm surprised none of them are packing HFTs.

The Seraph sorta does, and it's kinda sorta a really big knight :v:

Flipswitch
Mar 30, 2010


Hadn't thought of the Seraph, good catch.

Corbeau
Sep 13, 2010

Jack of All Trades
I could also just take CoC on my spec-ops. The scenario description says it counts as a specialist. :v:

I don't have any auxbots though. I've been thinking about picking up an Auxilia box for them, but that's a big chunk of cash for 8 points worth of army.

Signal
Dec 10, 2005

I had the same problem, but I just converted the two Auxilia dudes into a doctor and engineer with some tabards. Made the cash go a bit further.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Dakini got nothin' on Ekdromoi wings.

gently caress Ekdromoi wings.

e: welp one of the little vents is lost to the carpet gods now

Clawtopsy fucked around with this message at 14:18 on Jun 11, 2014

Flipswitch
Mar 30, 2010


Corbeau posted:

I could also just take CoC on my spec-ops. The scenario description says it counts as a specialist. :v:

I don't have any auxbots though. I've been thinking about picking up an Auxilia box for them, but that's a big chunk of cash for 8 points worth of army.
Ah poo poo I'd forgotten about their models. I've got two sets of Auxilia so it hasn't been an issue for me, can you just proxy them?

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
Chain of Command is also the straight-up best Specialist ability for ITS, too. When losing your LT is so lethal in a 3 turn game, having that safety net when unexpected TO/AD comes to kill your mans is priceless.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

quote:

Combat Group #1
Teutonic Knight Lieutenant (42|1)
Teutonic Knight Combi (42|0)
Order Sergeant TO FO (29|0)
Magister Knight DA CCW (27|0)
Order Sergeant MSV2 Spitfire (25|1.5)
Konstantinos (29|0)
Order Sergeant Sniper (27|1.5)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
Indigo Combi (+1 wip, +1 bts, Doctor, Hacker (Hacking Device), CH: Mimetism) (13|0|12xp)
Combat Group #2
Order Sergeant TO Sniper (39|1.5)

Why not run a 5 man link with the Order Sergeants? The MSV2 spitfire guy is a Spec Sergeant annoyingly, so you have to run a vanilla spitfire or just a normal sergeant, but konstantinos has an MSV2 anyway.

so like this as a 5 man:
Konstantinos (29|0)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
Indigo Combi (13|0|12xp)
Order Sergeant Spitfire (20|0)

Its my personal preference, and I know they are a crutch, but turn the 42 point Teutonic knight into a Sierra Dronbot (HMG, 360 visor, total reaction) and a FO Fusileer (another specialist)? I think you'll get more utility out of that. But that is personal preference. You can argue the entire point of the MOs is to field knights, after all.

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

WAR FOOT posted:

Dakini got nothin' on Ekdromoi wings.

gently caress Ekdromoi wings.

e: welp one of the little vents is lost to the carpet gods now

It may be overkill but locksmiths use a thing called a pinning mat to stop from losing fiddle little parts when working.

Corbeau
Sep 13, 2010

Jack of All Trades

Laphroaig posted:

Why not run a 5 man link with the Order Sergeants? The MSV2 spitfire guy is a Spec Sergeant annoyingly, so you have to run a vanilla spitfire or just a normal sergeant, but konstantinos has an MSV2 anyway.

I am. There are 5 linkable Order Sergeants in that list. I just want extra MSV2 more than I want a Spitfire in the link.

Laphroaig
Feb 6, 2004

Drinking Smoke
Dinosaur Gum

Corbeau posted:

I am. There are 5 linkable Order Sergeants in that list. I just want extra MSV2 more than I want a Spitfire in the link.

Edit:

The link team is sniper, Kostantinos, 2 regular, and the indigo, right? Its a hard call if the multi-sniper with its long range band or the spitfire is superior. In the ARO, the multi-sniper is B2 AP+DA, in the main phase its B3 DA, the spitfire is the worse ARO weapon but its an absolute beast in the main phase with B5 and the +3 BS on the link. I'd totally rock 18 BS B5 up to 24", but the response in the ARO is not as good.



Laphroaig fucked around with this message at 18:42 on Jun 12, 2014

Corbeau
Sep 13, 2010

Jack of All Trades
Yeah.

Infinite Karma
Oct 23, 2004
Good as dead





I'm thinking of trying a CA army that's heavy on Pretas/Gakis (maybe 5-6 of them), and I'm balking at the idea of buying that many Infinity-priced models for 5 points each. Would converted 40K Kroot make good counts-as? They are one of the few 40K models that don't have giant limbs/hands/feet, and might actually fit the Infinity aesthetic. And they actually have guns, which can count as chain rifles.

Aix Athanatos
Nov 3, 2011

Can the Indigo actually be used in a link team? It would make sense, but I couldn't find a reference to it.

Pierzak
Oct 30, 2010

Infinite Karma posted:

I'm thinking of trying a CA army that's heavy on Pretas/Gakis (maybe 5-6 of them), and I'm balking at the idea of buying that many Infinity-priced models for 5 points each. Would converted 40K Kroot make good counts-as? They are one of the few 40K models that don't have giant limbs/hands/feet, and might actually fit the Infinity aesthetic. And they actually have guns, which can count as chain rifles.
If I wanted to make faux-Pretas I'd probably use Hormagaunts with chain rifle symbionts kitbashed from Tyranid "wargear" mutations. That said, just get a box of new Hungries, no one will complain if you greenstuff two implants.

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Flipswitch
Mar 30, 2010


Aix Athanatos posted:

Can the Indigo actually be used in a link team? It would make sense, but I couldn't find a reference to it.
Yes, it says so on their army list description in Paradiso IIRC. For reference, they can only link with their parent unit type. Ie Fusiliers, Order Sergeants or Acontecimento Regulars.

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