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Yorkshire Tea posted:It's a lot slower. The bikes are narrow enough that they can drift between the barrier on the inside of the turn and any vehicles on the inside as well. You'll almost certainly end up going faster because the inside line is so much shorter. Also it's good practice, since if you do it right around the first turn you get that and then get a four coin bonus. I didn't think of that; the antigrav walls are always on the outside of a turn, aren't they? I just figured that was how bikes were beating me so badly on that course, since they tend to handle straight line speed/acceleration better than a lot of karts.
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# ? Jun 13, 2014 06:52 |
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# ? Jun 12, 2024 16:12 |
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Personally, I take the antigrav route on the first lap because it's got coins on it and no one else takes it. Other laps, I take the inside route.
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# ? Jun 13, 2014 07:04 |
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I was playing my sister the other day and while she is a respectable driver, she's never competitive because I play video games way to much. So I was trying to figure out the absolute shittiest player and vehicle combination to make it a bit more fun but I still kept smoking her. Anyone got a recommendation?
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# ? Jun 13, 2014 13:27 |
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Shatwag posted:I was playing my sister the other day and while she is a respectable driver, she's never competitive because I play video games way to much. So I was trying to figure out the absolute shittiest player and vehicle combination to make it a bit more fun but I still kept smoking her. Anyone got a recommendation? I'm not sure what the best worst combination would be but you could try using motion controls as a handicap.
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# ? Jun 13, 2014 13:32 |
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I used motion controls with Bowser, the badmobile looking car and super monster wheels.
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# ? Jun 13, 2014 13:35 |
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Shatwag posted:I was playing my sister the other day and while she is a respectable driver, she's never competitive because I play video games way to much. So I was trying to figure out the absolute shittiest player and vehicle combination to make it a bit more fun but I still kept smoking her. Anyone got a recommendation? Hey, that's cool of you. Not that anyone expects you to lose on purpose all the time, but thanks for thinking of your sister while you game. I'm no expert, but I'd say make Speed your dump stat. Use Lemmy, a light Mii or one of the babies with the BiggyBuddy, Landship or Mr. Scooty and Roller wheels. That will knock your ground speed down to 1, the smallest possible value. You'll have super high acceleration and mini-turbo though, so I have no idea how that works out if you get good boost drifts all the time.
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# ? Jun 13, 2014 21:56 |
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In beating all the staff ghosts, I: 1. Thought some of those ghosts are terrible! 2. Got better at a lot of tracks. 3. Learned how quickly I can restart the race. Got real good at that.
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# ? Jun 14, 2014 06:41 |
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I tried doing 150cc with the baby characters today, and even maxing out my speed as much as possible I still ended up losing pretty much every race. It's not even like I'm bad at Mario Kart, either. I'm not really sure if there's any tricks I'm missing, I drift just fine and I'm hitting tricks on all the ramps, and as long as I take a lead early I can even get first sometimes, but the second I get hit by an item it seems impossible for me to catch up to the first place guy.
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# ? Jun 14, 2014 13:52 |
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Twelve by Pies posted:I tried doing 150cc with the baby characters today, and even maxing out my speed as much as possible I still ended up losing pretty much every race. It's not even like I'm bad at Mario Kart, either. I'm not really sure if there's any tricks I'm missing, I drift just fine and I'm hitting tricks on all the ramps, and as long as I take a lead early I can even get first sometimes, but the second I get hit by an item it seems impossible for me to catch up to the first place guy. If you're playing as a light character go for acceleration instead. There are I think 2 karts and 1 bike which pretty much let you max it out completely if you're using the tiny roller wheels. I use Toad and I don't have any problems with 150cc
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# ? Jun 14, 2014 13:59 |
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quote:There is one very important thing about Acceleration: it works in tiers going by Is this verified? I found it on gamefaqs.
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# ? Jun 15, 2014 00:00 |
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Twelve by Pies posted:I tried doing 150cc with the baby characters today, and even maxing out my speed as much as possible I still ended up losing pretty much every race. It's not even like I'm bad at Mario Kart, either. I'm not really sure if there's any tricks I'm missing, I drift just fine and I'm hitting tricks on all the ramps, and as long as I take a lead early I can even get first sometimes, but the second I get hit by an item it seems impossible for me to catch up to the first place guy. Try the Circuit Special, Slick/Cyber Slick, and Clouds glider It's what I used for 150cc and Mirror when using light characters and I had no problems outside Dolphin Shoals- and that's because I have a feeling the AI cheats a little on that specific map.
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# ? Jun 15, 2014 00:02 |
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ThisIsACoolGuy posted:It's what I used for 150cc and Mirror when using light characters and I had no problems outside Dolphin Shoals- and that's because I have a feeling the AI cheats a little on that specific map. After playing Dolphin Shoals on 150cc myself I definitely see what everyone's talking about here. It's still great to see the dolphins back, and its a very pretty stage. But because the whole pipe section in the middle and Unagi's back is so unique it might have been hard for the AI to handle, so I could see developers tweaking the rubberbanding mechanics for that stage. Speaking of 150cc, people really 3-star all these Grand Prix? Really? I guess I'm bad at Mario Kart. That's okay though, it's still a lot of fun.
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# ? Jun 15, 2014 02:25 |
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Just curious what tracks people really dislike? My #1 is definitely Dolphin Shoals. Other than the music when you leave the water, it's just a horrible track to race on. #2 is Piranha motherfucker plant rear end in a top hat slide gently caress you all over. Having so many boxes at the beginning of that race with the hyper speed of the water makes it a total cluster gently caress #3 and #4 are Wario Stadium (I just don't like it) and Dry Dry Desert which you pretty much need to cater your kart for.
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# ? Jun 15, 2014 02:31 |
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The only two I would rather not play are Toads Turnpike because it's so boring and any Rainbow Road.
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# ? Jun 15, 2014 02:32 |
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Finally, 10,000 coins. The only way I was able to 3-star the 150cc and mirror with Wario/Mr. Scooty/Rollers/Cloud Glider was a lot of drifting practice in time trials. A lot easier to practice technique when you aren't getting raped by green shells every 10 seconds.
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# ? Jun 15, 2014 02:33 |
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I don't know if it's just always been this way or if it's just worse in this game, but you can go from 1st to 10th like it's nothing and never be able to recover. It can be really frustrating. Or getting bombarded by items one after the other, and each one stops you dead in your tracks. I don't remember it straight up stopping you like that before. And I want to know how everyone from Bowser to Toad is able to ram me sending me flying off to the side and occasionally making me stop dead, but I sure as hell can't do it and it's really annoying! That being said I've been playing this loving game since like 4 this afternoon so it's doing something right
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# ? Jun 15, 2014 02:41 |
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I was so pumped to see Toad's Turnpike and I love that they let you drive up on the backs of the trucks now. It's a great classic stage and remixing it felt sweet. I also really like how they did Donut Plains, it's really cool to see that brought to 3-D. I find myself drawn to compare this to Sonic Allstars Transformed and I feel a little guilty in how much I just prefer these tracks to that game. That game's wholly built around the difficulty of its tracks (and the aggressiveness of the A.I. I suppose) and they change over the course of the laps, making it a lengthy process to get familiar with them. Here, I rarely feel like I'm fighting WITH the track to get things done and more that I'm fighting with getting the right timing on power slides and knowing when to take turns. I really liked Wario's Mountain, though, and I'd enjoy seeing more tracks like that in the future. Also, is Dolphin Shoals not well-regarded? It's been my favorite track so far, though I've only done it once.
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# ? Jun 15, 2014 02:51 |
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I like Mount Wario because if I try hard enough I can pretend I'm playing an HD Snowboard Kids game.
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# ? Jun 15, 2014 02:53 |
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ThisIsACoolGuy posted:Try the Circuit Special, Slick/Cyber Slick, and Clouds glider Hmm, I was using Circuit Special and Slick and still getting trounced. I don't have the cloud glider yet, but I thought every glider except the default one was the same? Waltzing Along posted:Just curious what tracks people really dislike? I wouldn't say I dislike them exactly, but I'm not particularly fond of Sweet Sweet Canyon or Bone Dry Dunes. Neither one of them is very interesting to me, they just come off as a bit dull compared to the other tracks. I miss how the N64 Yoshi's Valley would make your positions a mystery, I guess it's probably better to show it but that was a really neat thing about that track that got removed for no real reason as far as I can tell. Actually the only track I really dislike is the N64 Rainbow Road. Not that I think the track itself is bad, it's great, I just really hate how they made it a one lap track instead of the two that the N64 version was. It makes it go by too fast and that just isn't as fun to me, they really screwed up on that one. BottledBodhisvata posted:I really liked Wario's Mountain, though, and I'd enjoy seeing more tracks like that in the future. Also, is Dolphin Shoals not well-regarded? It's been my favorite track so far, though I've only done it once. Mount Wario is probably my favorite track from this game, and I love Dolphin Shoals too. In fact I love pretty much every track in Star Cup.
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# ? Jun 15, 2014 03:00 |
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I live this game to death. I just don't get why they took out the two riders per car in 7 & 8. That was so awesome in double dash. At least include it as an optional mode (yes yes I know, loads of programming time).
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# ? Jun 15, 2014 05:23 |
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https://www.youtube.com/watch?v=EjcaKvdM84g I couldn't get it on the video, but the Yoshi got hit by my Red Shell at the end. These are always the best kind of endings.
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# ? Jun 15, 2014 06:20 |
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CatsPajamas posted:After playing Dolphin Shoals on 150cc myself I definitely see what everyone's talking about here. It's still great to see the dolphins back, and its a very pretty stage. But because the whole pipe section in the middle and Unagi's back is so unique it might have been hard for the AI to handle, so I could see developers tweaking the rubberbanding mechanics for that stage. The staff ghost on Dolphin Shoals gave me quite a bit of trouble. In the process of trying to beat it, I learned that what I thought was the fastest line through the track was wrong many times over. For example, going off the underwater jumps near the start seems to be a universally bad idea, even with the little boosts in the "air". And driving on the eel constantly jumping and tricking also seems like a waste; you're better off just driving on it or falling off early. I haven't ruled out any AI shenanigans but it's a surprisingly difficult course to analyze. Also no, not everybody 3-stars all the 150cc Grand Prix. But it's fun to work towards!
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# ? Jun 15, 2014 07:48 |
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I sort of dislike playing Bone Dry Desert, but that's mostly because I often choke at the second half/end of the track.
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# ? Jun 15, 2014 07:58 |
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Nahxela posted:I sort of dislike playing Bone Dry Desert, but that's mostly because I often choke at the second half/end of the track. It is a Bad Track. One of two, in the whole game, which is a pretty good ratio all things considered. The other one is Dolphin Shoals, in case you were curious.
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# ? Jun 15, 2014 08:56 |
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For whatever it's worth, Bone Dry Desert is probably my favourite track
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# ? Jun 15, 2014 09:03 |
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Waltzing Along posted:Is this verified? I found it on gamefaqs. I don't know, I just like playing the game.
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# ? Jun 15, 2014 09:16 |
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Neowyrm posted:It is a Bad Track. One of two, in the whole game, which is a pretty good ratio all things considered. But why
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# ? Jun 15, 2014 18:21 |
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BottledBodhisvata posted:But why For me, nothing feel very tight/responsive on that level. While not difficult to time, getting boosts from timing jumps on the pipe bubbles isn't as satisfying as a ramp. Everything is a bit more slippery, of course, so that makes things feel a bit more "blah" as well. The turn right before the finish line can be pretty frustrating if you don't have the right setup. And the eel, while a really cool element, can be a pain. Again, this is all just based on my personal taste and skill level. I wouldn't say it's an objectively bad level, but many people might have the same complaints. I do love the transition after that eel from being underwater to above water, especially with the music changing (<3 sax) and the lens flare.
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# ? Jun 15, 2014 18:31 |
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XOIC of Radishes posted:I do love the transition after that eel from being underwater to above water, especially with the music changing (<3 sax) and the lens flare. I think that is the only good part of the level and the rest is bad for the reasons you mentioned. Part of the problem is there are a bunch of elements that are really only on that level and they aren't particularly fun, they are just annoying.
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# ? Jun 15, 2014 18:42 |
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BottledBodhisvata posted:But why I think both tracks suffer from a really bone-headedly difficult turn right by the end that is on sand and comes immediately after a gliding section. Bone Dry Desert is actually a pretty fun course overall, but then go from having fun and drifting like crazy to having to line up your lovely glider and maybe even start turning before you transition back to the ground. I actually enjoyed Dolphin Shoals more in Time Trial mode, because I always had a mushroom to just burn through the turn.
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# ? Jun 15, 2014 21:18 |
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SterlingSylver posted:I think both tracks suffer from a really bone-headedly difficult turn right by the end that is on sand and comes immediately after a gliding section. Bone Dry Desert is actually a pretty fun course overall, but then go from having fun and drifting like crazy to having to line up your lovely glider and maybe even start turning before you transition back to the ground. I actually enjoyed Dolphin Shoals more in Time Trial mode, because I always had a mushroom to just burn through the turn. I dunno about "suffer", those are maybe the only two genuinely difficult turns in the game (other than some optional turns for shortcuts). I like how I've raced on Dolphin Shoals like 20 times now and I'm still batting .500 on that turn. I feel like I'm brand new to Mario Kart again when I go through those turns. I can understand some frustration coming out of it but I'm not sure that's on the track.
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# ? Jun 15, 2014 23:20 |
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Hey, I had a crack at reviewing this game. I'm assuming that everyone reading this thread probably already owns the game or has their mind set on it. But here goes: https://www.youtube.com/watch?v=UXZTYXCIc0o
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# ? Jun 15, 2014 23:31 |
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pokeyman posted:I dunno about "suffer", those are maybe the only two genuinely difficult turns in the game (other than some optional turns for shortcuts). I like how I've raced on Dolphin Shoals like 20 times now and I'm still batting .500 on that turn. I feel like I'm brand new to Mario Kart again when I go through those turns.
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# ? Jun 16, 2014 00:05 |
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Yo at the end of a race, what is that 0/6 thing at the top where you can give a gold star? Is that just a favorite track or something? I can't seem to find what exactly that does
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# ? Jun 16, 2014 00:09 |
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Macaluso posted:Yo at the end of a race, what is that 0/6 thing at the top where you can give a gold star? Is that just a favorite track or something? I can't seem to find what exactly that does
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# ? Jun 16, 2014 00:14 |
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God I love this game https://www.youtube.com/watch?v=EIotOkEITaM FormerPoster fucked around with this message at 13:50 on Jun 16, 2014 |
# ? Jun 16, 2014 13:18 |
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Sometimes I feel like I'm the only one in the world that isn't big on Grumble Volcano, given how often it gets picked in the Worldwide rooms. Also, playing as Waluigi seems to make everyone want you dead. https://www.youtube.com/watch?v=DfuwLyc6B1M
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# ? Jun 16, 2014 15:47 |
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CatsPajamas posted:Speaking of 150cc, people really 3-star all these Grand Prix? Really? I guess I'm bad at Mario Kart. That's okay though, it's still a lot of fun. Nah, it just takes a week or two to fully adapt to this iteration of Mario Kart. At least, that's a big part of it. I spent the first few days trying to 3-star as many cups as I could, and only got around half of them. Played online for a week or so, covering just about all of the tracks, learned some shortcuts, found the perfect kart setup, etc. I went back the other night to try and fill in some more 3-stars and it was a cinch, even on the ones with tracks I feel I could do better on.
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# ? Jun 16, 2014 15:59 |
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Got together with some people to play Mario Kart: Don't laugh too hard, though. Once she got her buttons straight she started dominating. Zertoss posted:Also, playing as Waluigi seems to make everyone want you dead.
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# ? Jun 16, 2014 16:12 |
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# ? Jun 12, 2024 16:12 |
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PrBacterio posted:The bad tracks are almost exclusively found among the retro cups: Toad's Turnpike, that Piranha Plant water slide, the music hall one with the dancing notes and what's left of Rainbow Road 64 in this game. Are you kidding that's one of my favourite tracks Toad's Turnpike almost puts me to sleep though, yeah
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# ? Jun 16, 2014 16:20 |