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Lord Lambeth posted:Telltale makes great games but their tech is a little lacking. You mean Walking Dead wasn't supposed to erase your game every time a new episode came out?
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# ? Jun 17, 2014 17:14 |
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# ? May 13, 2024 07:56 |
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I don't like Syndicate's heavy class enemies. Usually you can hack a foe to stun them, attack their allies, or kill themselves but higher level enemies have an energy shield that you have to constantly hack to deactivate. Then you have a small window before the shield recharges to deal enough damage to keep their shields down so you can finally hack them to death. This would all be fine if you weren't confined to small arenas where you're just running laps around the place taking potshots at the enemy who's stalking you like Jason Voorhees.
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# ? Jun 17, 2014 17:25 |
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Action Tortoise posted:I don't like Syndicate's heavy class enemies. Usually you can hack a foe to stun them, attack their allies, or kill themselves but higher level enemies have an energy shield that you have to constantly hack to deactivate. Then you have a small window before the shield recharges to deal enough damage to keep their shields down so you can finally hack them to death. This would all be fine if you weren't confined to small arenas where you're just running laps around the place taking potshots at the enemy who's stalking you like Jason Voorhees.
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# ? Jun 17, 2014 17:55 |
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This is a very minor nitpick and I wouldn't say its dragging the game down for me but, the x-rays in Mortal Kombat sometimes seem more brutal and violent than fatalities. I just had someone violently snap my trachea and vertebra, how am I not dead?
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# ? Jun 17, 2014 18:52 |
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Alteisen posted:This is a very minor nitpick and I wouldn't say its dragging the game down for me but, the x-rays in Mortal Kombat sometimes seem more brutal and violent than fatalities. True. I would love to be able to turn those off.
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# ? Jun 17, 2014 19:18 |
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Alteisen posted:This is a very minor nitpick and I wouldn't say its dragging the game down for me but, the x-rays in Mortal Kombat sometimes seem more brutal and violent than fatalities. I like the characters getting stabbed through both legs then getting up and being perfectly fine again. Or Baraka shoving two giant blades through your brain via your eyeballs then getting up and continuing the brawl... but it's mortal Kom bat. The games have always been ridiculous.
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# ? Jun 17, 2014 20:09 |
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Alteisen posted:This is a very minor nitpick and I wouldn't say its dragging the game down for me but, the x-rays in Mortal Kombat sometimes seem more brutal and violent than fatalities. I like the characters getting stabbed through both legs then getting up and being perfectly fine again. Or Baraka shoving two giant blades through your brain via your eyeballs then getting up and continuing the brawl... but it's mortal Kom bat. The games have always been ridiculous.
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# ? Jun 17, 2014 20:09 |
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People have probably already bitched about this but jesus christ the final fight with Bane at Blackwater. Having to fight off like 10 guys while the camera spins around wildly trying to track Bane running around doing his best train impression would be bad enough if him hitting you didn't take out 1/4 of your health. (That also doesn't even refill fully when you die and retry.) Its the fact you have to use the Arkham series's completely unreliable dodge mechanic to actually avoid it and the fact that if Batman dodges only just out of the way, Bane does what no other stupid charging boss gimmick ever does and actually homes in on you to hit you.
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# ? Jun 17, 2014 21:29 |
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Speaking of boss fights, I really disliked the Iraq boss fight at the end of Act 3 of Watch Dogs. Mostly because guys kind of spawn in at random and if you die you're for some reason sent back to the start of the encounter where you're stuck listening to Iraq go on and on for a couple of minutes.
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# ? Jun 17, 2014 22:34 |
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Alteisen posted:This is a very minor nitpick and I wouldn't say its dragging the game down for me but, the x-rays in Mortal Kombat sometimes seem more brutal and violent than fatalities. It's not so much the brutality of these that get to me, but rather the length of the animation. To have to sit through the entire thing every time (2 or 3 times per fight)gets super tedious, especially since any shock value quickly wears off after the first few times you see it.
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# ? Jun 17, 2014 22:40 |
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Some dumb idiot posted:People have probably already bitched about this but jesus christ the final fight with Bane at Blackwater. Origins managed to take all the worst boss fights from previous Arkham games and somehow make them worse.
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# ? Jun 17, 2014 23:35 |
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ScreamingNinja posted:I like the characters getting stabbed through both legs then getting up and being perfectly fine again. Or Baraka shoving two giant blades through your brain via your eyeballs then getting up and continuing the brawl... but it's mortal Kom bat. The games have always been ridiculous. Yeah, I always mentally justify this sort of thing by assuming their universe works like some sort of DBZ-style mechanic, where no matter how badly someone's injured, they mysteriously cannot die unless they're fatigued. Then the most basic, unimpressive thing can kill them.
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# ? Jun 17, 2014 23:46 |
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Moacher posted:It's not so much the brutality of these that get to me, but rather the length of the animation. To have to sit through the entire thing every time (2 or 3 times per fight)gets super tedious, especially since any shock value quickly wears off after the first few times you see it. No you don't. Most players with a clue just juggle the crap out of you with ex move combos that also take forever and are used more often than X-Rays.
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# ? Jun 18, 2014 00:07 |
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muscles like this? posted:Speaking of boss fights, I really disliked the Iraq boss fight at the end of Act 3 of Watch Dogs. Mostly because guys kind of spawn in at random and if you die you're for some reason sent back to the start of the encounter where you're stuck listening to Iraq go on and on for a couple of minutes. How about the fact that he's the only bullet sponge enemy in the game? It took me 4-8 or something grenade launcher rounds to kill him and he's not even wearing armor. It's so jarring in a game where literally every other enemy has a tight bullet to death ratio.
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# ? Jun 18, 2014 01:42 |
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I actually didn't have any problem killing Iraq himself. I was actually kind of surprised when it happened since he just pops up out of nowhere. I hit him a bunch of times in the face with the ACR. His armor buddy was the annoying one. I got him by just trying to keep cover between me and him and throwing grenades.
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# ? Jun 18, 2014 01:53 |
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Alteisen posted:This is a very minor nitpick and I wouldn't say its dragging the game down for me but, the x-rays in Mortal Kombat sometimes seem more brutal and violent than fatalities. Every Mortal Kombat game has had stuff like this though. Scorpion regularly throws a harpoon through his opponent's chests mid-fight, Sub-Zero freezes people solid, Rain causes people to be struck by lightning, Stryker shoots people with his gun, Nightwolf hits people with an axe. Mortal Kombat is just not very realistic.
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# ? Jun 18, 2014 03:02 |
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muscles like this? posted:Speaking of boss fights, I really disliked the Iraq boss fight at the end of Act 3 of Watch Dogs. Mostly because guys kind of spawn in at random and if you die you're for some reason sent back to the start of the encounter where you're stuck listening to Iraq go on and on for a couple of minutes. I have chunks of his dialogue semi-memorized now because of this.
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# ? Jun 18, 2014 08:50 |
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Lamprotornis posted:Yeah, I always mentally justify this sort of thing by assuming their universe works like some sort of DBZ-style mechanic, where no matter how badly someone's injured, they mysteriously cannot die unless they're fatigued. Then the most basic, unimpressive thing can kill them. Adrenaline is a hell of an anesthetic.
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# ? Jun 18, 2014 09:23 |
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Xoidanor posted:How about the fact that he's the only bullet sponge enemy in the game? It took me 4-8 or something grenade launcher rounds to kill him and he's not even wearing armor. It's so jarring in a game where literally every other enemy has a tight bullet to death ratio. I put a single bullet in Iraq's face and he died.
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# ? Jun 18, 2014 09:55 |
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Dan Didio posted:I put a single bullet in Iraq's face and he died. That just makes it even dumber.
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# ? Jun 18, 2014 10:03 |
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Valve appear to have taken the George Lucas route and have removed the D3D renderer from the original Half-Life. Now you can only play the game in OpenGL, in a 640x480 window, or in software rendering where the game is in 16 bit colour and the graphics are as bad as System Shock.
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# ? Jun 18, 2014 17:41 |
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Hey Super Mario 3D World, if I need the bell to reach a star or stamp, do me a common courtesy and have a loving bell on the level so I don't have to farm 1-1 for bells all the time. Thanks!
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# ? Jun 18, 2014 21:02 |
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Talking about Watch Dogs reminded me of one of those terrible things that seems to be creeping into more and more games, the "Heavy Armor" enemy type. Basically any game that has semi realistic combat where a headshot takes a guy down instantly ends up introducing a guy who is nothing but a bullet sink. You end up wondering why you don't just take that guy's armor since it seems to make him nearly invincible.
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# ? Jun 18, 2014 21:04 |
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muscles like this? posted:Talking about Watch Dogs reminded me of one of those terrible things that seems to be creeping into more and more games, the "Heavy Armor" enemy type. Basically any game that has semi realistic combat where a headshot takes a guy down instantly ends up introducing a guy who is nothing but a bullet sink. It's been a thing in games forever. They can work sometimes, but they need to have a way to circumvent the armor, so they are a challenge, rather than a slog. Headshots, or shots to the back, or assassination moves, or something. Even when done poorly, it is still better than enemies that are massive bullet sponges for no reason.
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# ? Jun 18, 2014 21:14 |
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Far Cry 3 did heavy enemies well, since they could still be headshot, blown up, or set on fire, but posed a significant threat.
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# ? Jun 18, 2014 21:39 |
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muscles like this? posted:Talking about Watch Dogs reminded me of one of those terrible things that seems to be creeping into more and more games, the "Heavy Armor" enemy type. Basically any game that has semi realistic combat where a headshot takes a guy down instantly ends up introducing a guy who is nothing but a bullet sink. What? Those guys died from an exploding fuse box and a goddamned baton, as well as IED's make short work off all of them that aren't the Iraq enforcer. That's some pussy-rear end armor. Also I think 90% of heavies can have coms disrupted, giving you time to throw explosives at them. The worst are the guys with no obvious weaknesses to exploit other than sheer power (Batman games) or running through hoops to kill them via environmental kills only.
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# ? Jun 18, 2014 21:50 |
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muscles like this? posted:Talking about Watch Dogs reminded me of one of those terrible things that seems to be creeping into more and more games, the "Heavy Armor" enemy type. Basically any game that has semi realistic combat where a headshot takes a guy down instantly ends up introducing a guy who is nothing but a bullet sink. The Uncharted games are pretty bad about this. I don't care what kind of armor you're wearing, an rpg or grenade round to the face will melt you. Excpet in Uncharted, where it only knocks off your football pads, leaving you free to walk around and keep shooting. You'd think you'd at least be a little dazed or woozy.
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# ? Jun 18, 2014 23:10 |
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In the vein of Bethesda games and their lovely maps, Skyrim is a horrible offender. The way the overworld map is done is a really cool idea in theory, but in practice, it's virtually impossible to see roads or paths on it, and so I'll often end up just running straight into a cliff that I actually need to take a really circuitous path around. Not only that, but also the fact that to see certain parts of the world on the map (looking at you, Markarth), you have to adjust the camera so that up is no longer due North.
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# ? Jun 18, 2014 23:27 |
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EXAKT Science posted:In the vein of Bethesda games and their lovely maps, Skyrim is a horrible offender. The way the overworld map is done is a really cool idea in theory, but in practice, it's virtually impossible to see roads or paths on it, and so I'll often end up just running straight into a cliff that I actually need to take a really circuitous path around. Not only that, but also the fact that to see certain parts of the world on the map (looking at you, Markarth), you have to adjust the camera so that up is no longer due North. If you're playing on PC, I have good news for you. If not, well, never mind. Either way, ya, Skyrim's default map is pretty much useless.
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# ? Jun 18, 2014 23:37 |
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The one thing that really stood out to me, especially in Fallout 3, was that Bethesda has no idea how to design dungeons in a way that works with their terrible local maps. It was most apparent in the Vaults, where the staircases that wouldn't lead to a new world space would often loop back around and you'd have to figure out whether the markings on the map referred to the floor you were on or the one directly above you, because there was no real differentiation between the two. Compare this to New Vegas where the vaults fill a lot more horizontal space and it's painfully apparent that literally anyone except Bethesda can work with their engine better than they can.
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# ? Jun 18, 2014 23:42 |
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Recently finished Dark Souls II and Bioshock Infinite. There were only a couple of things I disliked about DaS Dos, chief amongst them was the Old Dragonslayer boss fight, which I thought was really lazy. Actually, most of the bosses in the game were pretty loving unmemorable. The only fun fights in my opinion were The Rotten and the Undead Chariot. I had to look through wiki just now to remember the boss fights which should give some idea of how lame they were. I've heard NG+ is fun though so maybe I'll keep playing, but I doubt that I'll give it the same attention is gave to DaS. Was anyone else annoyed at the ending of Bioshock Infinite? I liked LOST (PYF Terrible Things You Love) and still thought BI's ending sucked. It reminded me of a sappy, unfunny, illogical, and uninteresting Rick and Morty episode. Also, the only two guns I used the whole time were the carbine and the machine gun, and the only two Vigors I used were Murder of Crows and Shock Jockey; I thought most the other equipment was pretty boring. The game itself, art direction, and the plot up until like three hours before the ending was all very solid though.
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# ? Jun 18, 2014 23:50 |
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EXAKT Science posted:In the vein of Bethesda games and their lovely maps, Skyrim is a horrible offender. The way the overworld map is done is a really cool idea in theory, but in practice, it's virtually impossible to see roads or paths on it, and so I'll often end up just running straight into a cliff that I actually need to take a really circuitous path around. Not only that, but also the fact that to see certain parts of the world on the map (looking at you, Markarth), you have to adjust the camera so that up is no longer due North. This is bad, but I think the worst is whoever had the bright idea to put cloud cover on the map. It's not the "fog of war" thing or anything, it's just randomly shifting clouds that make it look more like an outdoor scene rather than a map. Half the time I can't see what I'm looking for because it's covered in clouds. I've also been dabbling in Oblivion again a little bit and that map is also loving terrible just because you can't ever see most of it. So good luck find your quest markers if you don't have at least a vague idea of where they are already!
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# ? Jun 19, 2014 00:37 |
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Mr. Kurtz posted:Recently finished Dark Souls II and Bioshock Infinite. Lazy? It's an intentional callback to the previous game while hinting at the setting for the second game. It's also a great fight and you're crazy.
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# ? Jun 19, 2014 00:41 |
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Heavy Lobster posted:it's painfully apparent that literally anyone except Bethesda can work with their engine better than they can. Best example is Divinity 2: DKS. That game looks amazing and plays really well to the point you can't really tell it's Gamebryo. Heck the NPC animations alone are miles better than anything Bethesda's done.
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# ? Jun 19, 2014 00:44 |
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scarycave posted:Yeah, that too. The vaults were really some of the best places in the games - except for the first two. This was actually literally one of my least favorite parts of both games, granted I thought the entirety of Fallout 3 was a joke and it's easily one of the worst modern RPGs I played, but even New Vegas managed to repeat some of its mistakes despite having a significantly more competent team. It's not really the idea of the Vaults, though as far as the lore goes I think they're really gimmicky and silly and stupid (though in effect they can probably make for some conceptually great dungeons), but it's the way they work, the endless tight corridors, the crappy leveled floors and annoying enemies in close quarters. Just looking in boxes over and over in too dark environs. The dungeons themselves suck rear end even if the lore is interesting.
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# ? Jun 19, 2014 00:47 |
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I liked Syndicate 2012 when I was still a part of the megacorporation running around delivering justice on the other lesser corps and innocent bystanders. Then they were like "nope. can't have you be a jackbooted thug forever" and you of course turn on your megacorp.
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# ? Jun 19, 2014 02:44 |
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Len posted:I liked Syndicate 2012 when I was still a part of the megacorporation running around delivering justice on the other lesser corps and innocent bystanders. Then they were like "nope. can't have you be a jackbooted thug forever" and you of course turn on your megacorp. You are why video games are poo poo and will stay poo poo forever
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# ? Jun 19, 2014 02:59 |
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Alouicious posted:You are why video games are poo poo and will stay poo poo forever I dunno, I haven't played Syndicate 2012, but I know I'm getting loving tired of video games throwing a betrayal into the second half or third act. For a while it felt like that was literally the only way video games knew how to change things up or raise the stakes. It was so bad that I specifically remember liking that Deus Ex Human Revolution didn't do that, despite being right in the middle of the trend and having ample opportunity to do so.
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# ? Jun 19, 2014 03:11 |
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Cleretic posted:I dunno, I haven't played Syndicate 2012, but I know I'm getting loving tired of video games throwing a betrayal into the second half or third act. For a while it felt like that was literally the only way video games knew how to change things up or raise the stakes. It was so bad that I specifically remember liking that Deus Ex Human Revolution didn't do that, despite being right in the middle of the trend and having ample opportunity to do so. Eurocorp doesn't betray you, you betray Eurocorp. Because they're an awful, reprehensible corporation.
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# ? Jun 19, 2014 03:17 |
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# ? May 13, 2024 07:56 |
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Alouicious posted:Eurocorp doesn't betray you, you betray Eurocorp. Um...isn't that the point? In the original Syndicate you played the thugs trying to make Eurocorp The Megacorp. Did you expect that to change for the FPS sequel? I have Shadowrun Returns for fighting the megacorps. I thought Syndicate would let me be the megacorps thugs. Apparently not.
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# ? Jun 19, 2014 03:28 |