|
They've always been I2, but Furious Charge used to give +1 I on the charge.
|
# ? Jun 18, 2014 20:18 |
|
|
# ? May 10, 2024 01:09 |
|
S.J. posted:They've always been I2, but Furious Charge used to give +1 I on the charge. It was sometimes useful for Nobs when they didn't have Klaws as I think they have I3 so would swing at I4. Still, nobs without Klaws are not much of anything worth crying over.
|
# ? Jun 18, 2014 20:42 |
|
S.J. posted:They've always been I2, but Furious Charge used to give +1 I on the charge. Actually, in 3rd they just doubled their initiative on charges, no furious charge - so they had I4 in the first round of combat (but S3). That said I haven't played against Orks since...3rd edition, so, no clue how they work now! If I had a job and any money I would probably get into Orks as my next army.
|
# ? Jun 18, 2014 21:01 |
|
Raphus C posted:It was sometimes useful for Nobs when they didn't have Klaws as I think they have I3 so would swing at I4. Still, nobs without Klaws are not much of anything worth crying over. For units of nobs? Super useful. 5 attacks on the charge at WS5 (WAAAAUUGH banner) S5 I4 isn't bad, as you would only fit 1-2 klaws in the unit anyways.
|
# ? Jun 18, 2014 21:05 |
|
Direwolf posted:Actually, in 3rd they just doubled their initiative on charges, no furious charge - so they had I4 in the first round of combat (but S3). That said I haven't played against Orks since...3rd edition, so, no clue how they work now! Yeah I'm aware, but I was just talking about the last version of FC. Half the reason I don't play this game anymore is because of how awful the Orks release cycle has been.
|
# ? Jun 18, 2014 21:18 |
|
LordAba posted:For units of nobs? Super useful. 5 attacks on the charge at WS5 (WAAAAUUGH banner) S5 I4 isn't bad, as you would only fit 1-2 klaws in the unit anyways. Or 'uge choppas for S7. I've had Nobz mobs multicharge IG armored lines and just annihilate them in one round, it rules.
|
# ? Jun 18, 2014 21:57 |
|
SRM posted:Or 'uge choppas for S7. I've had Nobz mobs multicharge IG armored lines and just annihilate them in one round, it rules. Confirming that this is one of the more satisfying things to do as an Ork player. Right up there with running things over with a deff rolla.
|
# ? Jun 18, 2014 22:55 |
|
SRM posted:Or 'uge choppas for S7. I've had Nobz mobs multicharge IG armored lines and just annihilate them in one round, it rules. I have not been able to make Nobs work. I can use them to take out chump units but any equivalent Ork cc unit can do the same. MANz are where it is at; the fear they cause makes them worth taking even if they aren't great. I haven't played much in 6th though - an edition where Nobs' klaws and choppas can actually hurt vehicles. gently caress that hitting on a 6 rule. I hate GW, they make me want to spend money on this stupid hobby. I want a bunch of looted wagons even though playing them would bore me shitless. I have some spare BW tracks, time to build me another Wagon....
|
# ? Jun 18, 2014 22:55 |
|
Now that their book is out, have they given any indication when we can expect to see some raven guard for 30k?
|
# ? Jun 18, 2014 23:13 |
|
Models? Who knows. Imperial Fists were in for a while and they just got shoulderpads and helmets.
|
# ? Jun 19, 2014 00:03 |
|
S.J. posted:They've always been I2, but Furious Charge used to give +1 I on the charge. Yeah, I miss my zerkz swinging at I5 and chewing up some marines before getting hit in return. I don't think it's a real problem for Orks. Most stuff that can put a dent in a mob of boys is I4 or better.
|
# ? Jun 19, 2014 01:59 |
|
Esser-Z posted:Okay, sounds like Nobz are too big to fuse with Terminator armor. What about normal boyz heads? I don't see why that couldn't work fine, and I have spares, so... MAGZ. Mega Armoured Grotz.
|
# ? Jun 19, 2014 02:18 |
|
Raphus C posted:I hate GW, they make me want to spend money on this stupid hobby. I want a bunch of looted wagons even though playing them would bore me shitless. I have some spare BW tracks, time to build me another Wagon....
|
# ? Jun 19, 2014 02:57 |
|
Played 1,000 points of Necrons vs Tau. Tau won, but man I had a good time. Highlights Include: -Annihilation Barge being blown up from the first shot against it -C'Tan Shard on his last wound surviving 3 consecutive turns of missiles from 2 Broadsides and 4 Missile Drones -Scarabs vs. Pathfinders/Fire Warriors: Or how I learned not to underestimate those things I got with a box of Warriors -The game reaching a climatic showdown, only to be stopped by a d6 rolling 2 at the end of turn 5 (Does anyone just ignore variable game length?) Just before the game, my opponent/friend gave me some terrain he didn't want, including a Mordheim Starter box containing only the plastic/card terrain pieces. I told him that it was good terrain and fairly popular/sought after online, but he insisted. I'm off to check online to see if it's the complete set from the starter, and if there are specific instructions on assembly.
|
# ? Jun 19, 2014 03:17 |
|
WINNERSH TRIANGLE posted:MAGZ. Grotz would still be too big, you could use Snotlings, put the entire model in the head cavity and green stuff a series of pulleys and levers leading into the torso.
|
# ? Jun 19, 2014 03:31 |
|
ThNextGreenLantern posted:Played 1,000 points of Necrons vs Tau. Tau won, but man I had a good time. Scarabs are already mega assholes and they get even worse with Spyders around. I always try and pack some kind of S6 AP 4 template weapon just to wipe them out because they can tarpit units for a very long time if you can't ID them and they have enough attacks even at S3 to be a serious threat to most units. Pacheeco fucked around with this message at 04:16 on Jun 19, 2014 |
# ? Jun 19, 2014 04:07 |
Pacheeco posted:Scarabs are already mega assholes and they get even worse with Spyders around. I always try and pack some kind of S6 AP 4 template weapon just to wipe them out because they can tarpit units for a very long time if you can't ID them and they have an insane volume of attacks. This is why the Emperor gave us Hellhounds.
|
|
# ? Jun 19, 2014 04:14 |
|
PeterWeller posted:Yeah, I miss my zerkz swinging at I5 and chewing up some marines before getting hit in return. I don't think it's a real problem for Orks. Most stuff that can put a dent in a mob of boys is I4 or better. And besides, more often than not you were charging through/into cover and no one pays 1pt per boy for loving assault grenades, what a waste of god drat points.
|
# ? Jun 19, 2014 06:08 |
|
PierreTheMime posted:Finished up a minimum unit of Nurglings so I can field a fully painted CSM/CD army in a game tonight: What sort of demon is that? Is it some sort of generic Undivided genus of demon that happens to be Nurgle alligned?
|
# ? Jun 19, 2014 07:00 |
|
Liquid Dinosaur posted:What sort of demon is that? Is it some sort of generic Undivided genus of demon that happens to be Nurgle alligned? He takes after his bloodthirster father, but was raised Nurgle by his Great Unclean One mother after the divorce. It was a rough fit at times but, sometimes a greater demon just needs to deal with what life sends his way, you know?
|
# ? Jun 19, 2014 07:12 |
|
I finished the first Terminator squad for Space Hulk. I decided to do Crimson Fists, since even though they share a similar palette to the Genestealers and don't contrast as nicely as Blood Angels, they're one of my favorite chapters: "The enemy besets us, brothers!"
|
# ? Jun 19, 2014 07:18 |
|
Macdeo Lurjtux posted:Now that their book is out, have they given any indication when we can expect to see some raven guard for 30k? Unless there is a surprise release, we have no indication of their models coming out in the foreseeable future. Usually FW will show their upcoming line up at events and that gives a good indication of what they are focusing on. They've shown nothing of the RG yet, so...
|
# ? Jun 19, 2014 08:07 |
|
WINNERSH TRIANGLE posted:MAGZ. ... You mean a killa kan?
|
# ? Jun 19, 2014 08:08 |
|
MAGZ sound pretty amusing! I'm planning to find a cheap single terminator and check out how the spare heads look on the body. If it doesn't work out, well, I'll just paint the Termie on his own as a lone, doomed Marine. Meanwhile, I've named my force commanders. My orks have a purple-including colorscheme*, so my Ghazkghull Mag Thraka will be painted up as Warboss Waaaghrio Deffskul, with the appropriate color layout. The Tau leader will be Shas'o Bama. I like puns. *My Tau probobaly will too. SAINTS RULE FOR THE GREATER GOOD
|
# ? Jun 19, 2014 11:52 |
|
Esser-Z posted:
Urgh. Is anyone else sick of this clown? Dude. Just do it. Put the heads on the things. Post some pics. You asked if it was a good idea, folks said no but you seem keen on it so just go ahead. Cataphract fucked around with this message at 12:44 on Jun 19, 2014 |
# ? Jun 19, 2014 12:26 |
|
Yeah let's run off another new and enthusiastic poster because he makes bad jokes about a doll game already full of puns.
|
# ? Jun 19, 2014 12:35 |
|
Yeah. Ferrus Manus, Angron, Imotekh and Tiktaq'to all look down upon these stupid puny names. Shameful.
|
# ? Jun 19, 2014 12:47 |
|
Liquid Dinosaur posted:What sort of demon is that? Is it some sort of generic Undivided genus of demon that happens to be Nurgle alligned? It's the generic Daemon Prince kit, yeah. I did some minor modifications to the sword but otherwise that's the standard model and pose. I might make my next Nurgle DP more customized (consider how brokenly good NDPs are now I'm definitely making another), but I was feeling lazy at the time so So my local store is holding a Kill Team tournament for their store anniversary with prizes, etc. The one caveat being that you get entered to compete by purchasing models to assemble and paint to use as your Kill Team, meaning I need to pick up new models. Should I make a new army selection as a mini one-off KT collection or expand one of my current armies (Tyranids, Space Marines, Chaos Space Marines, Chaos Daemons, and Necrons) with the purchase? Does anyone have any solid KT lists that they've used?
|
# ? Jun 19, 2014 12:52 |
|
Cataphract posted:Urgh. Is anyone else sick of this clown? What you quoted had... nothing to do with my potentially-bad idea? Yeah, it might look bad! I recognize that, but I figure there's no harm in dry-fitting it if I can get cheap parts, to see just how bad, or not, it looks. I mean, it's not like all Orks have the same proportions anyway! I've got heads I'm not using, so I figure if I can get a cheap enough body I might like it! I'm getting my Warboss next week when I get paid, and I'll definitely post pictures when he's painted. I just thought it'd be fun to share my ideas, y'know? I don't HAVE some of my minis quite yet, so I can't start painting 'em, and the ones I DO have so far are not actually Warhams, so I didn't post 'em in this thread. Personally I'd rather see potentially dumb ideas posted than more arugments about GW-as-a-company! Esser-Z fucked around with this message at 13:22 on Jun 19, 2014 |
# ? Jun 19, 2014 13:20 |
|
PierreTheMime posted:It's the generic Daemon Prince kit, yeah. I did some minor modifications to the sword but otherwise that's the standard model and pose. I might make my next Nurgle DP more customized (consider how brokenly good NDPs are now I'm definitely making another), but I was feeling lazy at the time so I run (Salamanders) 7x Sternguard with 2x Heavy Flamers and a master-crafted Combi-Melta and Melta Bombs on the character. I'm not sure how optimized it is but it's a ton of fun and I have had a lot of success with it. I haven't figured out consistently good Specialist traits, though, and 7 bodies is not a ton. My new Kill Team is probably going to be some combination of Kommandos and Boyz, but I'm waiting for the new Codex before I lock in, and I talked about fluff like two pages ago so I won't rehash. By the way, whoever said "Orklipse": thank you, that's awesome.
|
# ? Jun 19, 2014 14:55 |
|
Man, I'm starting to love French bit retailers more and more. Ordered the turret last weekend, shipped Monday and arrived today in clamshell packaging too which I didn't expect at all. Need to order the magnets for that later. And then I got the Leman Russ rescue hull in the mail as well which I need to do some simple repairs to and repaint before I've got a Vanquisher ready to roll. Then I might be getting an old Krieg Quartermaster from a friend as well. So many projects and I won't be able to work on any of them until August because I'll be too tired after work to do anything worthwhile.
|
# ? Jun 19, 2014 15:01 |
|
Esser-Z posted:
This is why Orks need body acceptance. We can't all fit into your Imperial standard size 0 terminator armour! #Orkyatallsizes
|
# ? Jun 19, 2014 15:04 |
|
Sulecrist posted:I run (Salamanders) 7x Sternguard with 2x Heavy Flamers and a master-crafted Combi-Melta and Melta Bombs on the character. I'm not sure how optimized it is but it's a ton of fun and I have had a lot of success with it. I haven't figured out consistently good Specialist traits, though, and 7 bodies is not a ton. I feel like this would be the perfect opportunity to pick up some of those sweet empire fanatics and kitbash them as a bunch of cultists as part of a Chaos KT. I did all my best kitbashing and converting when I made up a Chaos Dwarfs blood bowl team. The smaller scale of the game, and an actual deadline for modeling and painting helped motivate me to be a bit more creative/diligent anyway.
|
# ? Jun 19, 2014 15:08 |
|
Sir Teabag posted:I feel like this would be the perfect opportunity to pick up some of those sweet empire fanatics and kitbash them as a bunch of cultists as part of a Chaos KT. I did all my best kitbashing and converting when I made up a Chaos Dwarfs blood bowl team. The smaller scale of the game, and an actual deadline for modeling and painting helped motivate me to be a bit more creative/diligent anyway. Yeah back when the rules for Kill Team originally* came out in the 4th Edition rulebook I converted a whole squad of naval armsmen with shotcannons and boarding chain-pikes, led by a naval officer with long, luscious flowing locks. I wish I'd kept them. But basically when you're only making 160-200 points, crazy conversion goals are much more achievable. *IIRC, Kill Team originally came out in a series of White Dwarf articles, and it pitted an elite squad against a platoon of bumbling goons rolling three dudes deep. It was pretty awesome but there wasn't much to customize on the defender side except that you could have Elite Mooks and a Boss and stuff. I can't remember how much of that made it into the 4th Edition book, but the 4th Edition rules were for much more symmetrical forces, as I recall.
|
# ? Jun 19, 2014 15:24 |
|
Sulecrist posted:I run (Salamanders) 7x Sternguard with 2x Heavy Flamers and a master-crafted Combi-Melta and Melta Bombs on the character. I'm not sure how optimized it is but it's a ton of fun and I have had a lot of success with it. I haven't figured out consistently good Specialist traits, though, and 7 bodies is not a ton. I might consider doing just this. I could get in for a single box purchase (have a ton of old metal Sternguard sitting around) and special ammunition seems really handy for an all-comers list.
|
# ? Jun 19, 2014 15:30 |
|
Sulecrist posted:I run (Salamanders) 7x Sternguard with 2x Heavy Flamers and a master-crafted Combi-Melta and Melta Bombs on the character. I'm not sure how optimized it is but it's a ton of fun and I have had a lot of success with it. I haven't figured out consistently good Specialist traits, though, and 7 bodies is not a ton. I used to put master-crafted combimeltas on all my squad leaders but Chaos can't do that anymore. It may not be point efficient persay but that one shot, with a reroll to hit, has a decent chance of blowing up something big and important.
|
# ? Jun 19, 2014 15:33 |
|
PierreTheMime posted:I might consider doing just this. I could get in for a single box purchase (have a ton of old metal Sternguard sitting around) and special ammunition seems really handy for an all-comers list. You also get to reroll your special issue ammo on the Sergeant if you go Salamanders. In my full-size army I've got Vulkan and four Combi-Melta Sternguard so after their first Deep Strike next to a Land Raider or whatever they can use the Gets Hot stuff with relative impunity. Also the Shred Heavy Flamers are really good for dealing with 30 Boyz kill team lists. Sulecrist fucked around with this message at 15:45 on Jun 19, 2014 |
# ? Jun 19, 2014 15:41 |
|
Sulecrist posted:Also the Shred Heavy Flamers are really good for dealing with 30 Boyz kill team lists. Why would you need Shred? Salamanders reroll to-wound with flamer weapons already. Use Instant Death instead.
|
# ? Jun 19, 2014 15:52 |
|
PierreTheMime posted:Why would you need Shred? Salamanders reroll to-wound with flamer weapons already. That's what I mean, the re-rolling thing. (It's exactly the same as Shred, right?) ID sounds pretty great. I didn't even realize that was an option, holy crap.
|
# ? Jun 19, 2014 15:53 |
|
|
# ? May 10, 2024 01:09 |
|
Esser-Z posted:MAGZ sound pretty amusing! I'm planning to find a cheap single terminator and check out how the spare heads look on the body. If it doesn't work out, well, I'll just paint the Termie on his own as a lone, doomed Marine. Well waddaya waitin' for, yoof? Get on da job and make it a good 'un!
|
# ? Jun 19, 2014 16:07 |