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Yeah, as of the latest Abnett novels (since Ravenor, actually), blanks can be limited by technology, shutting down their antipsychic-ness, and overwhelmed if enough psychicness happens - pariahs/untouchables can't. The latter are the people that get made into Culexus assassins from memory.
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# ? Jun 15, 2014 16:02 |
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# ? Jun 4, 2024 21:58 |
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The RT untouchable is immune to all warp-related things, is unaffected by all miracles, and has a level of untouchable-ness that changes how much they inhibit psychic powers manifesting within WP-bonus metres of them. They can take the level up to 7 and just create a complete psychic deadzone, though it does cost 1200 xp. They also halve their fellowship and then take a -20 on fellowship tests involving anyone with a psy rating or the psyniscience skill.
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# ? Jun 15, 2014 16:12 |
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If a psyker can throw poo poo, then he can hit the untouchable with a big old rock. A blank is a much better choice for a PC - you can backstory it as throwing off daemonic possession, which essentially creates a blank that psykers freak the gently caress out upon meeting for the first time since it's like looking at someone without a soul - for regular folks, imagine meeting someone without skin.
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# ? Jun 15, 2014 16:17 |
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thespaceinvader posted:Yeah, as of the latest Abnett novels (since Ravenor, actually), blanks can be limited by technology, shutting down their antipsychic-ness, and overwhelmed if enough psychicness happens - pariahs/untouchables can't. The latter are the people that get made into Culexus assassins from memory. Not to mention their 'social pariah' status tends to consist of simply not having close friends. I mean the main Eisenhorn one is found as a prostitute so clear its not some insane repulsive thing that forces everyone away. Ronwayne posted:Jurgen was a null, not an untouchable. A null just has zero soul and makes people feel icky. An untouchable has NEGATIVE soul and makes everyone EOFJDLDJKL:SKFJD. Its one of those vauge, contradictory differentiations 40k has, like the difference between a hotshot lasgun and a hellgun. http://wh40k.lexicanum.com/wiki/Untouchable#.U56z8pSSwrU Nah lexicanum is just saying those are all just terms for the same thing. So like everything you can basically have 'social pariah' status be literally anything you want it to be. Seriously if you've spent 2 minutes with 40k you know every piece of fluff is actively contradicted with every other piece of fluff so dont even worry about it and do what would be best for the game. Say a player untouchable is not thing inhuman abomination nobody can interact with. The fellowship hit does that enough. kingcom fucked around with this message at 10:12 on Jun 16, 2014 |
# ? Jun 16, 2014 10:02 |
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kingcom posted:Not to mention their 'social pariah' status tends to consist of simply not having close friends. I mean the main Eisenhorn one is found as a prostitute so clear its not some insane repulsive thing that forces everyone away. And the only people who wanted her services were the creeps and slaaneshi worshipers who got off on that feeling. She basically broke down crying when she got told that her life was a living hell where she constantly had to move to a different world because of WHAT she was.
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# ? Jun 16, 2014 20:13 |
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FireSight posted:And the only people who wanted her services were the creeps and slaaneshi worshipers who got off on that feeling. She basically broke down crying when she got told that her life was a living hell where she constantly had to move to a different world because of WHAT she was. Again, being untouchable makes you as likeable as a goon.
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# ? Jun 17, 2014 00:11 |
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Is there an Excel character sheet, or generator/manager for Only War? Everything I've found so far is for the other products, and our GM is planning a high-lethality game where the ability to produce new characters on-the-fly or in advance in short time would be useful. I'd make something myself, but I'm terrible with Excel in general. Would it be plausible to shoehorn a DH/RT one for OW - which would require the least amount of changes to get make it resemble OW?
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# ? Jun 19, 2014 06:13 |
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Hahaha, no, you cannot shoehorn RT/DH character creators for OW. Totally different character generation systems. I'm not even sure if an excel sheet will work given that it relies on conditional things. "If you have both attributes, pay one xp cost. If you have one but not the other, pay a different cost. Neither of them? Pay a third cost."
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# ? Jun 19, 2014 06:17 |
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kingcom posted:Again, being untouchable makes you as likeable as a goon. So a bunch of untouchables getting together results in ?
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# ? Jun 19, 2014 06:37 |
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FireSight posted:I'm not even sure if an excel sheet will work given that it relies on conditional things. "If you have both attributes, pay one xp cost. If you have one but not the other, pay a different cost. Neither of them? Pay a third cost." This is something you can do in excel. I could put one together but . Also I don't have excel at home, so I'd be doing it on work time.
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# ? Jun 19, 2014 06:41 |
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Ronwayne posted:So a bunch of untouchables getting together results in ? The darkest of heresies.
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# ? Jun 19, 2014 09:05 |
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FireSight posted:Hahaha, no, you cannot shoehorn RT/DH character creators for OW. Totally different character generation systems. There is a cost calculator. It's only the core poo poo, and you still need to figure out Munitorum Influence, but it's better than doing it manually.
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# ? Jun 19, 2014 14:56 |
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Had our first deathwatch session on roll20, and in between drawing dicks and blood splatters on the board and slaughtering innocent guardspeople who had the misfortune of capturing an inquisitorial agent doing shady poo poo with tau on a planet that had gone quiet, this got made of my (tragically) rejected plan to get us (and our not exactly voluntary guide) to our next target. It was a good session.
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# ? Jun 19, 2014 15:36 |
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Felime posted:Had our first deathwatch session on roll20, and in between drawing dicks and blood splatters on the board and slaughtering innocent guardspeople who had the misfortune of capturing an inquisitorial agent doing shady poo poo with tau on a planet that had gone quiet, this got made of my (tragically) rejected plan to get us (and our not exactly voluntary guide) to our next target. Oh lord is that a Ravenwing
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# ? Jun 19, 2014 19:54 |
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frajaq posted:Oh lord is that a Ravenwing Are YOU gonna ask him not to bring his bike?
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# ? Jun 19, 2014 21:54 |
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frajaq posted:Oh lord is that a Ravenwing that is a boat, citizen
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# ? Jun 19, 2014 22:05 |
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Felime posted:Had our first deathwatch session on roll20, and in between drawing dicks and blood splatters on the board and slaughtering innocent guardspeople who had the misfortune of capturing an inquisitorial agent doing shady poo poo with tau on a planet that had gone quiet, this got made of my (tragically) rejected plan to get us (and our not exactly voluntary guide) to our next target. Now do one with the real plan. The real plan needs a zeppelin
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# ? Jun 20, 2014 02:40 |
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A great what if came up in our last game. A PC has a displaced field and when it triggers a teleports the user a couple of meters in a random direction via the warp. So what happens when you use the displacer while in the warp?
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# ? Jun 20, 2014 22:53 |
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You travel via a different bit of the warp. It's warp all the way down.
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# ? Jun 20, 2014 23:24 |
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It dumps you randomly into the material universe, possibly leaving you entombed in rock.
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# ? Jun 20, 2014 23:45 |
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I didn't think teleporters even use the warp, do they?
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# ? Jun 21, 2014 00:22 |
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Pharmaskittle posted:I didn't think teleporters even use the warp, do they? Yes, they do- one of the things that can happen, fluff-wise, is that the micro gellar field can fail and you just get swallowed up by the warp.
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# ? Jun 21, 2014 00:32 |
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Pharmaskittle posted:I didn't think teleporters even use the warp, do they? They all do, so far as I can tell. It's why it's used so rarely and it's so unreliable.
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# ? Jun 21, 2014 00:32 |
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My Rogue Trader players fought a Tau who had jammed a stolen displacer field into his battlesuit a couple weeks ago. They were on an Imperial ship in the warp, so wacky hijinks ensued as they chased the guy all over the ship until they pinned him against an exterior bulkhead and his displacer teleported him outside the ship. The players decided that that constituted a dead tech-thief.
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# ? Jun 21, 2014 02:57 |
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Cythereal posted:My Rogue Trader players fought a Tau who had jammed a stolen displacer field into his battlesuit a couple weeks ago. They were on an Imperial ship in the warp, so wacky hijinks ensued as they chased the guy all over the ship until they pinned him against an exterior bulkhead and his displacer teleported him outside the ship. The players decided that that constituted a dead tech-thief. I dunno, sounds like a great recurring villain to me And thanks, I'd been under the impression teleporters were basically lovely Star Trek things.
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# ? Jun 21, 2014 03:14 |
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Pharmaskittle posted:I dunno, sounds like a great recurring villain to me No body, not dead. [/quote] And thanks, I'd been under the impression teleporters were basically lovely Star Trek things. [/quote] Other than that one TNG episode with Barclay seeing poo poo in the transporter stream, no. They're archeotech and yes, you are eye to eye with daemons and poo poo while teleporting.
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# ? Jun 21, 2014 04:25 |
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And of course, the Orkz weaponized it with the Shokk Attack Gun, that fires Snotlings through the Warp to chew up whatever's on the other side. "Now yez krumpin' wit portalz!" Has anyone tried out the Superheavy Regiment from thw new book? How's it work out? Does every player get a crew postition or something? Infantry escorts?
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# ? Jun 21, 2014 04:32 |
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Whats funny is that Chaos specifically allows the creation of portals that directly connect two places/times without passing through the warp. It comes up a lot.
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# ? Jun 21, 2014 04:35 |
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Pharmaskittle posted:I dunno, sounds like a great recurring villain to me Hmmm. A tau battlesuit infected with the obliterator virus...
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# ? Jun 21, 2014 04:49 |
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Cythereal posted:Hmmm. A tau battlesuit infected with the obliterator virus... Or just a Tau that's lucky and 'ard enough to somehow survive that. No matter how you did it, dude would be a crazy threat.
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# ? Jun 21, 2014 04:52 |
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Cythereal posted:Hmmm. A tau battlesuit infected with the obliterator virus... Or, and I'm just spitballing here, a tau that pops out of the warp and realizes the best way for the tau to warp travel is to just jump in.
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# ? Jun 21, 2014 04:52 |
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VanSandman posted:Or, and I'm just spitballing here, a tau that pops out of the warp and realizes the best way for the tau to warp travel is to just jump in. "Just jump in" When they are literally blind.
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# ? Jun 21, 2014 04:59 |
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FireSight posted:"Just jump in" Blind, and invisible to the nasty poo poo that lives there.
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# ? Jun 21, 2014 05:12 |
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VanSandman posted:Blind, and invisible to the nasty poo poo that lives there. Most of the danger isn't demons, it's the semi-physical poo poo that can tear you apart if you touch it. Thats why warp travel is dangerous even with gellar fields. Demons are just ACTIVELY malicious, that doesn't mean that the passively dangerous stuff isn't there.
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# ? Jun 21, 2014 05:28 |
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Considering Tau are basically an entire race of untouchables, it would make more sense for the returning villain to be the battlesuit itself, possessed by a daemon and inhabited by the helpless Tau.
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# ? Jun 21, 2014 08:34 |
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Hm, a sentient battlesuit trying to kill you while the person in it keeps shouting for help.
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# ? Jun 21, 2014 11:40 |
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Interesting ideas to consider, which is odd because he was just a throwaway joke enemy for a game session when half the player group was out of town. Something to think about if I need another villain if nothing else.
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# ? Jun 21, 2014 11:52 |
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Rockopolis posted:Has anyone tried out the Superheavy Regiment from thw new book? How's it work out? Does every player get a crew postition or something? Infantry escorts? We haven't played it out, but some of OW gaming group came up an idea for a Superheavy game that would probably be a lot of fun. Baneblade Galactica, the story of a lone surviving member of an armor unit following the destruction of a planet's hives during a sneak attack by chaos. (we hadn't decided this part: They had survived either because the crew has a psyker with the warp gate power or a strange piece of archaeotech functioning similarly that has been on the tank since its manufacture at the dawn of the Imperium, allowing the tank to elude enemies by short distance warp displacements. Rallying in the wake of the attack, they gather a convoy of survivors from a few nearby hives and begin an epic journey across enemy controlled land to reach an ancient holy city in the other hemisphere which, local prophecy holds, will remain unharmed during a time of great loss and will be the source of salvation for the planet's faithful. With severe EM interference from chaos nuking/planetary jamming preventing communications beyond a few miles, the crew and survivors have nothing to keep them going but faith. I guess it has a lot in common with Rockopolis' Squats game idea (I think it was Rocko that had that), but is probably better suited to managing crises than the Rogue Trader inclination to building ship/colony resources.
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# ? Jun 21, 2014 23:40 |
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MilkmanLuke posted:Baneblade Galactica, the story of a lone surviving member of an armor unit following the destruction of a planet's hives during a sneak attack by chaos. ( "So says the Emperor." I'm pretty sure my fist character for this would be named Dradis.
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# ? Jun 22, 2014 00:45 |
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# ? Jun 4, 2024 21:58 |
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MilkmanLuke posted:We haven't played it out, but some of OW gaming group came up an idea for a Superheavy game that would probably be a lot of fun. One of these days I'm going to run Squat Trader That's a really great idea, though, and I think it'd be a lot easier to run. Baneblade Trail. Space M39.999. The Arm-oddesy? Race Across Armageddon. Going to be a giant escort mission, though, in that the Baneblade will probably blow up or drive over any enemy in the bestiary, so the main trick is trying to crush enemies before they hit the squishy refugees/precious baggage train. Speaking of which, you're probably going to have to go raiding supply dumps for spare parts, food, and ammo more or less constantly, and the main Baneblade cannon probably has limited ammo... Baneblades have a nuclear reactor and don't need to gas up, right? The Baneblade should probably have the option to start with Improved Command and Control and Environmentally Sealed traits, because upgrading it seems like it might be...either a bit iffy or a cool adventure. It should probably have a fighting platform for the non-crew PCs to ride on. And flags, lots of flags. The Co-Axial Auto-Cannon on the Baneblade is Ogryn-Proof. Forget Forge World, the obvious homeworld for this Regiment is Ogryn Homeworld. Techpriest Ogrynseers, "Drive closer! Me wants to hit 'em with me Ripper Gun!" So, the Baneblade has a big teleportarium to avoid getting stuck or to cross rivers and things. If you have a refugee column, then it opens up a Baneblade sized portal that drives throu. And You jump from the territory to territory of different warlords, because the invaders are spreading out over the planet. And by the time you reach the holy city, it's under siege by the big bad, of course. Got a decent structure to it. You could start the game by fleeing if the invasion happens while the Baneblade is being offloaded inside the hive/spaceport or something similar. The Tau have the weapons that probably are the most threatening to the Baneblade, but...I don't know how well they fit for this kind of game. Not as savage, but probably a lot closer to being genuinely scary. Huh. I think I've got something ticking over. I'm kind of dreading mapping and keeping track of everything, even with everyone concentrated into one vehicle.
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# ? Jun 22, 2014 01:54 |